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Why Protoss buildings aren't blinking? - Page 2

Forum Index > BW General
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SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2014-10-21 00:02:15
October 21 2014 00:02 GMT
#21
Why don't Carriers blink?
How will we know if they're making interceptors?
wtf protoss is op
Xyik
Profile Blog Joined November 2009
Canada728 Posts
October 21 2014 00:21 GMT
#22
I've lost so many games assuming that the gateways weren't building anything, only to have DTs pop out of nowhere. imba.
oDieN[Siege]
Profile Joined November 2009
United States2905 Posts
October 21 2014 02:55 GMT
#23
On October 21 2014 07:50 parkufarku wrote:
LOL Terran buildings can float and you're worried about this?

Really?! Can anyone confirm? #Kappa

User was warned for this post
말크 : ^_^~ NeO)GabuAt, vGODieN
TelecoM
Profile Blog Joined January 2010
United States10688 Posts
October 21 2014 02:59 GMT
#24
On October 21 2014 11:55 RemySummit wrote:
Show nested quote +
On October 21 2014 07:50 parkufarku wrote:
LOL Terran buildings can float and you're worried about this?

Really?! Can anyone confirm? #Kappa


I wouldn't use that Kappa garbage around here.
AKA: TelecoM[WHITE] Protoss fighting
DepressedOne
Profile Blog Joined September 2014
United States190 Posts
October 21 2014 03:05 GMT
#25
I can't think of a scenario where a blinking robo bay or gateway would make a huge difference.
Me sad.
Probemicro
Profile Joined February 2014
3708 Posts
October 21 2014 03:12 GMT
#26
stalkers already blink and now you want protoss buildings to be able to blink too? wtf

...oops! wrong game
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
October 21 2014 06:26 GMT
#27
They used to blink in an alternate reality until I went back in time and stopped them from blinking.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
chrisolo
Profile Joined May 2009
Germany2609 Posts
October 21 2014 06:41 GMT
#28
On October 21 2014 09:02 SnowFantasy wrote:
Why don't Carriers blink?
How will we know if they're making interceptors?
wtf protoss is op


If I could upvote on Teamliquid, you'd have my upvote for sure.

master troll :D
¯\_(ツ)_/¯ - aka cReAtiVee
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 21 2014 07:18 GMT
#29
On October 21 2014 07:50 parkufarku wrote:
LOL Terran buildings can float and you're worried about this?


why isn't there a strategy where you proxy 8 barracks and float it over your protoss's gateways in the midgame?
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
October 21 2014 12:29 GMT
#30
On October 21 2014 16:18 Gamegene wrote:
Show nested quote +
On October 21 2014 07:50 parkufarku wrote:
LOL Terran buildings can float and you're worried about this?


why isn't there a strategy where you proxy 8 barracks and float it over your protoss's gateways in the midgame?

Oh but there is. It just doesn't belong in liquipedia...

"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
krzych113
Profile Blog Joined April 2003
United Kingdom547 Posts
October 22 2014 02:24 GMT
#31
On October 21 2014 07:50 parkufarku wrote:
LOL Terran buildings can float and you're worried about this?



there's point a i believe.

Nevertheless there are other ways to find whether your opponent is building particular units or not. The same for other races. For zerg yeah you see an egg building for unit, however you never know which one he is building anyway. Until you'll find an Ultralisk Cavern, spawning pool or hydralisk den well you might just as well assume that he is going for mass drones. In other words scouting.

So in terran barracks yeah, the building is definately flashing, though whether the guy is building marines or ghosts, well until the unit is out you never know anyway.

3rd. Don't worry about this.
E28
Profile Joined May 2011
34 Posts
October 22 2014 04:40 GMT
#32
Are you kidding me, I think it is all part of the Blizzard's attempt to balance it out.

Starting w/ Terran, you can view all the blinking whether it's producing units or getting upgrades from engineering bay/armory or doing research in other buildings and add-ons.
For Zerg, you cannot view any upgrades or research and you have no idea what unit will spawn from those eggs.
For Protoss, you are able to see the Forge or the Cybernetics Core rolling or Stargate flashing, but that is it. You cannot view any of the research that might be happening at Robotics Bay Support or Arbiter Tribunal.

The reason that I'm saying it's a balance issue is b/c important information could be given away to the opponent suppose the terran player does a scan at the opponent protoss's base and realize there is a Robotics Bay Support flashing/rolling/blinking and can easily figure out the Protoss player is going for a speed shuttle strategy. (because who would research scarab capacity or scarab damage upgrade early in the game?)

Similarly in ZvZ, if the Spawning pool starts showing signs of speedling upgrade, giving away that information would be crucial in a ZvZ matchup.

For those reasons and many more, I think it was certainly Blizzard's intention to show only some of the buildings that are going through upgrades/unit production.
Blue and Gold forever, and may tomorrow be a wonderful day for you.
pebble444
Profile Blog Joined March 2011
Italy2500 Posts
October 22 2014 12:49 GMT
#33
As for "production" , on a technical level, the gateway and stargate don' t actually produce anything. They are portals, transorting ground and air units in from Aiur.
"Awaken my Child, and embrace the Glory that is your Birthright"
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
October 22 2014 12:55 GMT
#34
On October 22 2014 21:49 pebble444 wrote:
As for "production" , on a technical level, the gateway and stargate don' t actually produce anything. They are portals, transorting ground and air units in from Aiur.


which should be kind of zerg area. so that makes even less sense. i want a cow predator hybrid now.
Jaded.
Profile Joined June 2013
United States125 Posts
October 22 2014 20:13 GMT
#35
gateways beats factories at staring contests.
The absence of evidence is not the evidence of absence. What I'm saying is that there are known knowns and there are known unknowns but there's also unknown unknowns, things that we don't know that we don't know
TelecoM
Profile Blog Joined January 2010
United States10688 Posts
October 22 2014 20:29 GMT
#36
When you scout a Protoss with a Templar Archives at 4-5 min mark its safe to assume he is not making dragoons.
AKA: TelecoM[WHITE] Protoss fighting
L3gendary
Profile Joined October 2010
Canada1470 Posts
October 22 2014 20:55 GMT
#37
Protoss forgot to pay the electricity bills.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
krzych113
Profile Blog Joined April 2003
United Kingdom547 Posts
October 22 2014 22:30 GMT
#38
On October 23 2014 05:29 GGzerG wrote:
When you scout a Protoss with a Templar Archives at 4-5 min mark its safe to assume he is not making dragoons.



lol, yes the safest hahah : )
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
October 23 2014 00:07 GMT
#39
On October 23 2014 05:29 GGzerG wrote:
When you scout a Protoss with a Templar Archives at 4-5 min mark its safe to assume he is not making dragoons.


He could be going for the royal stove.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
October 23 2014 00:45 GMT
#40
On October 21 2014 16:18 Gamegene wrote:
Show nested quote +
On October 21 2014 07:50 parkufarku wrote:
LOL Terran buildings can float and you're worried about this?


why isn't there a strategy where you proxy 8 barracks and float it over your protoss's gateways in the midgame?

because engineering bays are cheaper
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
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