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If you could patch Brood War... - Page 10

Forum Index > BW General
Post a Reply
Prev 1 8 9 10 11 12 14 Next All
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
January 24 2014 12:22 GMT
#181
On January 24 2014 17:49 thezanursic wrote:
Show nested quote +
On January 23 2014 20:30 WGT-Baal wrote:
the reaver scarab not exploding...

Scarabs actually used to have smarter AI, but they were dumbed down because they were OP.

So this one is a no-no.

Where did you get this information from?

Actually on the topic of reavers there's one thing I'd like to fix and that's the attack angle, like when you can't attack sunkens even though you out-range them and your reavers just keep moving forward, or on the ramp. That was annoying, especially in the campaign.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
opisska
Profile Blog Joined February 2011
Poland8852 Posts
January 24 2014 12:40 GMT
#182
I don't really frequent BW forums a lot as when I came to TL, I was already playing SC2, but this topic made me think about all the things I hated about BW and I started to make a list of changes I would make, which ended up being essentially SC2 with BW units and abilities. It's acutally quite puzzling that noone has yet made such a mod for SC2. There is Starbow, but that has their own mix of units and abilites and there is SC2BW, but that went, in my opinion, too far in "recreating BW", because they also recreated a lot of the things I would patch out. I understand that at high level it would be probably imbalanced due to smartcasting and macro, but at lower level, it could be a lot of fun to play.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
thezanursic
Profile Blog Joined July 2011
5497 Posts
January 24 2014 14:30 GMT
#183
On January 24 2014 21:22 Hyde wrote:
Show nested quote +
On January 24 2014 17:49 thezanursic wrote:
On January 23 2014 20:30 WGT-Baal wrote:
the reaver scarab not exploding...

Scarabs actually used to have smarter AI, but they were dumbed down because they were OP.

So this one is a no-no.

Where did you get this information from?

Actually on the topic of reavers there's one thing I'd like to fix and that's the attack angle, like when you can't attack sunkens even though you out-range them and your reavers just keep moving forward, or on the ramp. That was annoying, especially in the campaign.

Probably Sayle, but he has been known to spread untrue information.

*Cough* SCV Attack Spam *Cough*
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
January 24 2014 16:25 GMT
#184
On January 24 2014 23:30 thezanursic wrote:
Show nested quote +
On January 24 2014 21:22 Hyde wrote:
On January 24 2014 17:49 thezanursic wrote:
On January 23 2014 20:30 WGT-Baal wrote:
the reaver scarab not exploding...

Scarabs actually used to have smarter AI, but they were dumbed down because they were OP.

So this one is a no-no.

Where did you get this information from?

Actually on the topic of reavers there's one thing I'd like to fix and that's the attack angle, like when you can't attack sunkens even though you out-range them and your reavers just keep moving forward, or on the ramp. That was annoying, especially in the campaign.

Probably Sayle, but he has been known to spread untrue information.

*Cough* SCV Attack Spam *Cough*

wasn't that also the reason why boxer switched too terran becouse of the reaver nerf?

but can't somebody just go through the change logs of sc instead of just talking for random sources lol
The harder it becomes, the more you should focus on the basics.
traceurling
Profile Joined December 2012
United States1240 Posts
January 24 2014 16:28 GMT
#185
On January 24 2014 23:30 thezanursic wrote:
Show nested quote +
On January 24 2014 21:22 Hyde wrote:
On January 24 2014 17:49 thezanursic wrote:
On January 23 2014 20:30 WGT-Baal wrote:
the reaver scarab not exploding...

Scarabs actually used to have smarter AI, but they were dumbed down because they were OP.

So this one is a no-no.

Where did you get this information from?

Actually on the topic of reavers there's one thing I'd like to fix and that's the attack angle, like when you can't attack sunkens even though you out-range them and your reavers just keep moving forward, or on the ramp. That was annoying, especially in the campaign.

Probably Sayle, but he has been known to spread untrue information.

*Cough* SCV Attack Spam *Cough*

I swear that it you take 2 SCVs and fight eachother one with normal attack one being spam attacked, the spam attack will always win by more than just 5hp next time I get online I'll test it so that it can be settled without arguments of attack animations acceleration and shit is just straight up which one wins
"Appreciate the things you have before they become the things you had."
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-01-24 23:11:46
January 24 2014 16:39 GMT
#186
.
thezanursic
Profile Blog Joined July 2011
5497 Posts
January 24 2014 16:43 GMT
#187
On January 25 2014 01:28 traceurling wrote:
Show nested quote +
On January 24 2014 23:30 thezanursic wrote:
On January 24 2014 21:22 Hyde wrote:
On January 24 2014 17:49 thezanursic wrote:
On January 23 2014 20:30 WGT-Baal wrote:
the reaver scarab not exploding...

Scarabs actually used to have smarter AI, but they were dumbed down because they were OP.

So this one is a no-no.

Where did you get this information from?

Actually on the topic of reavers there's one thing I'd like to fix and that's the attack angle, like when you can't attack sunkens even though you out-range them and your reavers just keep moving forward, or on the ramp. That was annoying, especially in the campaign.

Probably Sayle, but he has been known to spread untrue information.

*Cough* SCV Attack Spam *Cough*

I swear that it you take 2 SCVs and fight eachother one with normal attack one being spam attacked, the spam attack will always win by more than just 5hp next time I get online I'll test it so that it can be settled without arguments of attack animations acceleration and shit is just straight up which one wins

It doesn't work.

1. I sat in on an empty map trying to get it to work for 15 minutes, it didn't
2. Asked on forums, they said it wasn't true
3. Went to SCV liquipedia and found this Contrary to popular belief mass spamming attack move or right click on another unit does not make the scv attack faster. The attack animation appears faster but the attack rate is still the same.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
January 24 2014 17:10 GMT
#188
On January 25 2014 01:25 sabas123 wrote:
Show nested quote +
On January 24 2014 23:30 thezanursic wrote:
On January 24 2014 21:22 Hyde wrote:
On January 24 2014 17:49 thezanursic wrote:
On January 23 2014 20:30 WGT-Baal wrote:
the reaver scarab not exploding...

Scarabs actually used to have smarter AI, but they were dumbed down because they were OP.

So this one is a no-no.

Where did you get this information from?

Actually on the topic of reavers there's one thing I'd like to fix and that's the attack angle, like when you can't attack sunkens even though you out-range them and your reavers just keep moving forward, or on the ramp. That was annoying, especially in the campaign.

Probably Sayle, but he has been known to spread untrue information.

*Cough* SCV Attack Spam *Cough*

wasn't that also the reason why boxer switched too terran becouse of the reaver nerf?

but can't somebody just go through the change logs of sc instead of just talking for random sources lol


He did switch to Terran after a reaver nerf, but that could have been the transport nerf - that makes it so that units can't attack right after being unloaded from a transport.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
January 24 2014 17:11 GMT
#189
On January 25 2014 01:43 thezanursic wrote:
Show nested quote +
On January 25 2014 01:28 traceurling wrote:
On January 24 2014 23:30 thezanursic wrote:
On January 24 2014 21:22 Hyde wrote:
On January 24 2014 17:49 thezanursic wrote:
On January 23 2014 20:30 WGT-Baal wrote:
the reaver scarab not exploding...

Scarabs actually used to have smarter AI, but they were dumbed down because they were OP.

So this one is a no-no.

Where did you get this information from?

Actually on the topic of reavers there's one thing I'd like to fix and that's the attack angle, like when you can't attack sunkens even though you out-range them and your reavers just keep moving forward, or on the ramp. That was annoying, especially in the campaign.

Probably Sayle, but he has been known to spread untrue information.

*Cough* SCV Attack Spam *Cough*

I swear that it you take 2 SCVs and fight eachother one with normal attack one being spam attacked, the spam attack will always win by more than just 5hp next time I get online I'll test it so that it can be settled without arguments of attack animations acceleration and shit is just straight up which one wins

It doesn't work.

1. I sat in on an empty map trying to get it to work for 15 minutes, it didn't
2. Asked on forums, they said it wasn't true
3. Went to SCV liquipedia and found this Contrary to popular belief mass spamming attack move or right click on another unit does not make the scv attack faster. The attack animation appears faster but the attack rate is still the same.


That's bullshit, it just doesn't work on your own units. Do it on an enemy unit and it works. If you don't believe me, let's fight right now - you attack normally, I spam. My SCV will beat yours.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
thezanursic
Profile Blog Joined July 2011
5497 Posts
January 24 2014 17:18 GMT
#190
On January 25 2014 02:11 vOdToasT wrote:
Show nested quote +
On January 25 2014 01:43 thezanursic wrote:
On January 25 2014 01:28 traceurling wrote:
On January 24 2014 23:30 thezanursic wrote:
On January 24 2014 21:22 Hyde wrote:
On January 24 2014 17:49 thezanursic wrote:
On January 23 2014 20:30 WGT-Baal wrote:
the reaver scarab not exploding...

Scarabs actually used to have smarter AI, but they were dumbed down because they were OP.

So this one is a no-no.

Where did you get this information from?

Actually on the topic of reavers there's one thing I'd like to fix and that's the attack angle, like when you can't attack sunkens even though you out-range them and your reavers just keep moving forward, or on the ramp. That was annoying, especially in the campaign.

Probably Sayle, but he has been known to spread untrue information.

*Cough* SCV Attack Spam *Cough*

I swear that it you take 2 SCVs and fight eachother one with normal attack one being spam attacked, the spam attack will always win by more than just 5hp next time I get online I'll test it so that it can be settled without arguments of attack animations acceleration and shit is just straight up which one wins

It doesn't work.

1. I sat in on an empty map trying to get it to work for 15 minutes, it didn't
2. Asked on forums, they said it wasn't true
3. Went to SCV liquipedia and found this Contrary to popular belief mass spamming attack move or right click on another unit does not make the scv attack faster. The attack animation appears faster but the attack rate is still the same.


That's bullshit, it just doesn't work on your own units. Do it on an enemy unit and it works. If you don't believe me, let's fight right now - you attack normally, I spam. My SCV will beat yours.

It's a myth. Let it go.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
January 24 2014 18:26 GMT
#191
On January 25 2014 02:11 vOdToasT wrote:
Show nested quote +
On January 25 2014 01:43 thezanursic wrote:
On January 25 2014 01:28 traceurling wrote:
On January 24 2014 23:30 thezanursic wrote:
On January 24 2014 21:22 Hyde wrote:
On January 24 2014 17:49 thezanursic wrote:
On January 23 2014 20:30 WGT-Baal wrote:
the reaver scarab not exploding...

Scarabs actually used to have smarter AI, but they were dumbed down because they were OP.

So this one is a no-no.

Where did you get this information from?

Actually on the topic of reavers there's one thing I'd like to fix and that's the attack angle, like when you can't attack sunkens even though you out-range them and your reavers just keep moving forward, or on the ramp. That was annoying, especially in the campaign.

Probably Sayle, but he has been known to spread untrue information.

*Cough* SCV Attack Spam *Cough*

I swear that it you take 2 SCVs and fight eachother one with normal attack one being spam attacked, the spam attack will always win by more than just 5hp next time I get online I'll test it so that it can be settled without arguments of attack animations acceleration and shit is just straight up which one wins

It doesn't work.

1. I sat in on an empty map trying to get it to work for 15 minutes, it didn't
2. Asked on forums, they said it wasn't true
3. Went to SCV liquipedia and found this Contrary to popular belief mass spamming attack move or right click on another unit does not make the scv attack faster. The attack animation appears faster but the attack rate is still the same.


That's bullshit, it just doesn't work on your own units. Do it on an enemy unit and it works. If you don't believe me, let's fight right now - you attack normally, I spam. My SCV will beat yours.

I can assure you it doesn't work, this was disproved many years ago.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
January 24 2014 19:45 GMT
#192
On January 25 2014 03:26 jello_biafra wrote:
Show nested quote +
On January 25 2014 02:11 vOdToasT wrote:
On January 25 2014 01:43 thezanursic wrote:
On January 25 2014 01:28 traceurling wrote:
On January 24 2014 23:30 thezanursic wrote:
On January 24 2014 21:22 Hyde wrote:
On January 24 2014 17:49 thezanursic wrote:
On January 23 2014 20:30 WGT-Baal wrote:
the reaver scarab not exploding...

Scarabs actually used to have smarter AI, but they were dumbed down because they were OP.

So this one is a no-no.

Where did you get this information from?

Actually on the topic of reavers there's one thing I'd like to fix and that's the attack angle, like when you can't attack sunkens even though you out-range them and your reavers just keep moving forward, or on the ramp. That was annoying, especially in the campaign.

Probably Sayle, but he has been known to spread untrue information.

*Cough* SCV Attack Spam *Cough*

I swear that it you take 2 SCVs and fight eachother one with normal attack one being spam attacked, the spam attack will always win by more than just 5hp next time I get online I'll test it so that it can be settled without arguments of attack animations acceleration and shit is just straight up which one wins

It doesn't work.

1. I sat in on an empty map trying to get it to work for 15 minutes, it didn't
2. Asked on forums, they said it wasn't true
3. Went to SCV liquipedia and found this Contrary to popular belief mass spamming attack move or right click on another unit does not make the scv attack faster. The attack animation appears faster but the attack rate is still the same.


That's bullshit, it just doesn't work on your own units. Do it on an enemy unit and it works. If you don't believe me, let's fight right now - you attack normally, I spam. My SCV will beat yours.

I can assure you it doesn't work, this was disproved many years ago.


Then let's fight :D
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
January 24 2014 22:23 GMT
#193
On January 25 2014 04:45 vOdToasT wrote:
Show nested quote +
On January 25 2014 03:26 jello_biafra wrote:
On January 25 2014 02:11 vOdToasT wrote:
On January 25 2014 01:43 thezanursic wrote:
On January 25 2014 01:28 traceurling wrote:
On January 24 2014 23:30 thezanursic wrote:
On January 24 2014 21:22 Hyde wrote:
On January 24 2014 17:49 thezanursic wrote:
On January 23 2014 20:30 WGT-Baal wrote:
the reaver scarab not exploding...

Scarabs actually used to have smarter AI, but they were dumbed down because they were OP.

So this one is a no-no.

Where did you get this information from?

Actually on the topic of reavers there's one thing I'd like to fix and that's the attack angle, like when you can't attack sunkens even though you out-range them and your reavers just keep moving forward, or on the ramp. That was annoying, especially in the campaign.

Probably Sayle, but he has been known to spread untrue information.

*Cough* SCV Attack Spam *Cough*

I swear that it you take 2 SCVs and fight eachother one with normal attack one being spam attacked, the spam attack will always win by more than just 5hp next time I get online I'll test it so that it can be settled without arguments of attack animations acceleration and shit is just straight up which one wins

It doesn't work.

1. I sat in on an empty map trying to get it to work for 15 minutes, it didn't
2. Asked on forums, they said it wasn't true
3. Went to SCV liquipedia and found this Contrary to popular belief mass spamming attack move or right click on another unit does not make the scv attack faster. The attack animation appears faster but the attack rate is still the same.


That's bullshit, it just doesn't work on your own units. Do it on an enemy unit and it works. If you don't believe me, let's fight right now - you attack normally, I spam. My SCV will beat yours.

I can assure you it doesn't work, this was disproved many years ago.


Then let's fight :D

I'm not at home just now but I'm happy to test this with you at some over the weekend, I'm telling you though it just comes down to which SCV gets the first shot in.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2014-01-25 00:48:11
January 25 2014 00:47 GMT
#194
On January 25 2014 07:23 jello_biafra wrote:
Show nested quote +
On January 25 2014 04:45 vOdToasT wrote:
On January 25 2014 03:26 jello_biafra wrote:
On January 25 2014 02:11 vOdToasT wrote:
On January 25 2014 01:43 thezanursic wrote:
On January 25 2014 01:28 traceurling wrote:
On January 24 2014 23:30 thezanursic wrote:
On January 24 2014 21:22 Hyde wrote:
On January 24 2014 17:49 thezanursic wrote:
On January 23 2014 20:30 WGT-Baal wrote:
the reaver scarab not exploding...

Scarabs actually used to have smarter AI, but they were dumbed down because they were OP.

So this one is a no-no.

Where did you get this information from?

Actually on the topic of reavers there's one thing I'd like to fix and that's the attack angle, like when you can't attack sunkens even though you out-range them and your reavers just keep moving forward, or on the ramp. That was annoying, especially in the campaign.

Probably Sayle, but he has been known to spread untrue information.

*Cough* SCV Attack Spam *Cough*

I swear that it you take 2 SCVs and fight eachother one with normal attack one being spam attacked, the spam attack will always win by more than just 5hp next time I get online I'll test it so that it can be settled without arguments of attack animations acceleration and shit is just straight up which one wins

It doesn't work.

1. I sat in on an empty map trying to get it to work for 15 minutes, it didn't
2. Asked on forums, they said it wasn't true
3. Went to SCV liquipedia and found this Contrary to popular belief mass spamming attack move or right click on another unit does not make the scv attack faster. The attack animation appears faster but the attack rate is still the same.


That's bullshit, it just doesn't work on your own units. Do it on an enemy unit and it works. If you don't believe me, let's fight right now - you attack normally, I spam. My SCV will beat yours.

I can assure you it doesn't work, this was disproved many years ago.


Then let's fight :D

I'm not at home just now but I'm happy to test this with you at some over the weekend, I'm telling you though it just comes down to which SCV gets the first shot in.


Ok. Message me on ICCup when you can. My name is vOddy

You can also PM me on TL or add me on Skype: vOddy-

Let us do this. For great science!
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
January 25 2014 02:09 GMT
#195
On January 22 2014 06:58 ninazerg wrote:
Nerf tanks.

But then they'd be squeezably-soft.

(yes, I know what you meant)


User was warned for being hilarious
gen.Sun
Profile Blog Joined October 2009
United States539 Posts
Last Edited: 2014-01-25 06:40:55
January 25 2014 06:34 GMT
#196
SC2 style wall-ins
Resolution
Scouts to have speed buff for free
Dweb lower mana cost
more tilesets
auto repair for scvs
Invisible dark archon
UI button for unit groups
mix the unit type spells


New casual mode:
auto mine
mbs
unlimited unit selection
auto stacking air units
auto patrol micro
auto cast spells
free queuing
auto wall suggestions
auto mineral jump
auto scout (works like "explore" civilization or 4x games)
Me_ToKa
Profile Joined September 2009
Bulgaria309 Posts
January 25 2014 07:48 GMT
#197
All I want is SC:BW HD like AoE HD... The game is perfect! The balance of all units is OK. It depends of players skills - who will make game more IMBA for other player. xD
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
January 25 2014 08:26 GMT
#198
On January 25 2014 09:47 vOdToasT wrote:
Show nested quote +
On January 25 2014 07:23 jello_biafra wrote:
On January 25 2014 04:45 vOdToasT wrote:
On January 25 2014 03:26 jello_biafra wrote:
On January 25 2014 02:11 vOdToasT wrote:
On January 25 2014 01:43 thezanursic wrote:
On January 25 2014 01:28 traceurling wrote:
On January 24 2014 23:30 thezanursic wrote:
On January 24 2014 21:22 Hyde wrote:
On January 24 2014 17:49 thezanursic wrote:
[quote]
Scarabs actually used to have smarter AI, but they were dumbed down because they were OP.

So this one is a no-no.

Where did you get this information from?

Actually on the topic of reavers there's one thing I'd like to fix and that's the attack angle, like when you can't attack sunkens even though you out-range them and your reavers just keep moving forward, or on the ramp. That was annoying, especially in the campaign.

Probably Sayle, but he has been known to spread untrue information.

*Cough* SCV Attack Spam *Cough*

I swear that it you take 2 SCVs and fight eachother one with normal attack one being spam attacked, the spam attack will always win by more than just 5hp next time I get online I'll test it so that it can be settled without arguments of attack animations acceleration and shit is just straight up which one wins

It doesn't work.

1. I sat in on an empty map trying to get it to work for 15 minutes, it didn't
2. Asked on forums, they said it wasn't true
3. Went to SCV liquipedia and found this Contrary to popular belief mass spamming attack move or right click on another unit does not make the scv attack faster. The attack animation appears faster but the attack rate is still the same.


That's bullshit, it just doesn't work on your own units. Do it on an enemy unit and it works. If you don't believe me, let's fight right now - you attack normally, I spam. My SCV will beat yours.

I can assure you it doesn't work, this was disproved many years ago.


Then let's fight :D

I'm not at home just now but I'm happy to test this with you at some over the weekend, I'm telling you though it just comes down to which SCV gets the first shot in.


Ok. Message me on ICCup when you can. My name is vOddy

You can also PM me on TL or add me on Skype: vOddy-

Let us do this. For great science!


Sayle, you need to cast this.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
JohnChoi
Profile Blog Joined December 2007
1773 Posts
January 25 2014 08:36 GMT
#199
On January 24 2014 17:49 thezanursic wrote:
Show nested quote +
On January 23 2014 20:30 WGT-Baal wrote:
the reaver scarab not exploding...

Scarabs actually used to have smarter AI, but they were dumbed down because they were OP.

So this one is a no-no.

It used to be that the reaver didn't have a delay before shooting so you'd drop your reaver from the shuttle and it would fire instantly then you'd pick it up and well.. that's truly imba.. hahaha
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
January 25 2014 08:58 GMT
#200
On January 25 2014 01:25 sabas123 wrote:
Show nested quote +
On January 24 2014 23:30 thezanursic wrote:
On January 24 2014 21:22 Hyde wrote:
On January 24 2014 17:49 thezanursic wrote:
On January 23 2014 20:30 WGT-Baal wrote:
the reaver scarab not exploding...

Scarabs actually used to have smarter AI, but they were dumbed down because they were OP.

So this one is a no-no.

Where did you get this information from?

Actually on the topic of reavers there's one thing I'd like to fix and that's the attack angle, like when you can't attack sunkens even though you out-range them and your reavers just keep moving forward, or on the ramp. That was annoying, especially in the campaign.

Probably Sayle, but he has been known to spread untrue information.

*Cough* SCV Attack Spam *Cough*

wasn't that also the reason why boxer switched too terran becouse of the reaver nerf?

but can't somebody just go through the change logs of sc instead of just talking for random sources lol

No the reason Boxer switched was because of the delay added to the reaver firing after being dropped from the shuttle. As far as I know nothing was dumbed down in terms of AI for the reaver and the scarab. It's always been the same.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
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