• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:52
CEST 15:52
KST 22:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research6Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Weekly Cups (March 23-29): herO takes triple Aligulac acquired by REPLAYMAN.com/Stego Research Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BW General Discussion Pros React To: SoulKey vs Ample Build Order Practice Maps [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E 🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group B
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1817 users

If you could patch Brood War... - Page 11

Forum Index > BW General
Post a Reply
Prev 1 9 10 11 12 13 14 Next All
thezanursic
Profile Blog Joined July 2011
5497 Posts
Last Edited: 2014-01-25 13:32:12
January 25 2014 13:31 GMT
#201
On January 25 2014 15:34 gen.Sun wrote:
+ Show Spoiler +
SC2 style wall-ins
Resolution
Scouts to have speed buff for free
Dweb lower mana cost
more tilesets
auto repair for scvs
Invisible dark archon
UI button for unit groups
mix the unit type spells


New casual mode:
auto mine
mbs
unlimited unit selection
auto stacking air units
auto patrol micro
auto cast spells
free queuing
auto wall suggestions
auto mineral jump
auto scout (works like "explore" civilization or 4x games)


SC2 style wall-ins - Why simcitying is an art form. Literally it makes so much of a difference in ZvP for both races.
Resolution - Fine
Scouts to have speed buff for free - Maybe, but I'd rather see them having more dmg vs ground
Dweb lower mana cost - While I'd like this change in PvT, I think this would potentially break sair/reaver in ZvP
more tilesets - Obviously always good
auto repair for scvs - Why not include this in the casual mode instead?
Invisible dark archon - Are you high?
UI button for unit groups - Huh?
mix the unit type spells - Wut?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
oBlade
Profile Blog Joined December 2008
United States5987 Posts
January 25 2014 15:24 GMT
#202
I wouldn't make changes to the game per se, but custom hotkeys as well as fixing the event buffer are good updates for the 21st century.

One thing that peeves me but not enough to want to change the game is medics can heal SCVs and bio from the other races, but SCVs can't repair Protoss units. That seems inconsistent.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2014-01-25 16:05:59
January 25 2014 15:33 GMT
#203
On January 25 2014 22:31 thezanursic wrote:
Show nested quote +
On January 25 2014 15:34 gen.Sun wrote:
+ Show Spoiler +
SC2 style wall-ins
Resolution
Scouts to have speed buff for free
Dweb lower mana cost
more tilesets
auto repair for scvs
Invisible dark archon
UI button for unit groups
mix the unit type spells


New casual mode:
auto mine
mbs
unlimited unit selection
auto stacking air units
auto patrol micro
auto cast spells
free queuing
auto wall suggestions
auto mineral jump
auto scout (works like "explore" civilization or 4x games)


SC2 style wall-ins - Why simcitying is an art form. Literally it makes so much of a difference in ZvP for both races.
Resolution - Fine
Scouts to have speed buff for free - Maybe, but I'd rather see them having more dmg vs ground
Dweb lower mana cost - While I'd like this change in PvT, I think this would potentially break sair/reaver in ZvP
more tilesets - Obviously always good
auto repair for scvs - Why not include this in the casual mode instead?
Invisible dark archon - Are you high?
UI button for unit groups - Huh?
mix the unit type spells - Wut?


I want to add that blocking zealot movement, while allowing marine movement, is an important part of TvP walling. It's more interesting than just blocking everything, like in SC2. So I do not agree with making wall ins SC2 style. Also, lifting and landing a barracks takes a lot of time, so forcing Terrans to lift a barracks in order to exit with marines from a completely walled in base is actually a nerf to Terran. Not to mention it would let Terran do ling tight wall ins on maps that it's not supposed to work on.

I also totally agree that the event buffer should be improved in a patch. It's too bad Blizzard won't get off their asses and do it. We could even get some amateur programmers to do it for them (or just use the fix that literally already exists... Just make StarCraft run with his executable automatically). All they would have to do is upload the patch. But it won't happen.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
ZeroChrome
Profile Joined September 2010
Canada1001 Posts
January 25 2014 15:38 GMT
#204
On January 26 2014 00:24 oBlade wrote:
I wouldn't make changes to the game per se, but custom hotkeys as well as fixing the event buffer are good updates for the 21st century.

One thing that peeves me but not enough to want to change the game is medics can heal SCVs and bio from the other races, but SCVs can't repair Protoss units. That seems inconsistent.


Do you happen to still have that software? I'm really interested in trying it but the sites linked in the OP are dead.
Forward
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2014-01-25 18:41:36
January 25 2014 16:47 GMT
#205
Wow. Long thread. Very interesting, tho'.

I think most everyone can agree with certain things, like upping the rez, doing anything possible to stop map-hacking, fixing obvious bugs/limitations like the valk sprite bug, etc.

But many of the balance changes suggested are pure sheeite. Even I can see that. A lot of it seems to fall under, "Well, I personally have a problem fighting this unit, soooooo..." Also not much recognition of how changing one thing affects other matchups/can break them. Balance is notoriously tricky, probably drives game designers literally mad. Poor devils.

When suggesting balance changes, probably is best to begin with a set of GOALS, and work from there.

For me, those goals would be:

1) Make underutilized/seldomly-seen units more useful.

It's not only about buffing the unit in question, it can instead be about mildly de-buffing counter-units/spells/abilities that render it so useless, or making what *it* counters show up more, thus increasing the need/role for said underutilized unit.

For instance, if you saw BCs more, you'd very likely see Scouts more, even in their present form. Not that Scouts aren't crying out to be altered in certain ways (i.e. faster/cheaper speed upgrade). And, sure, both Scouts and Wraiths would be a lot more interesting (and used) if you went the buff route and upped ATG damage even moderately.

But of course, you buff even a little too much, and suddenly/surprisingly, the game is broken. It's like a spring-loaded bear-trap, doesn't take much. Having observed the absolutely massive and heated 'Imba Wars' discussions that played out on the Bliz forums prior to the 1.04 and 1.08 patches, I can tell you that a surprisingly huge % of ppl don't get that.

2) Make certain matchups less 'tunnel vision'/less played out in mostly the same old ways. Goes hand-in-hand with 1).

For ex, ZvZ is very often about muta-ling. TvP almost always requires the Terran to go mech (and push). There's ultra-obvious reasons why that is (i.e., Protoss area-effect units absolutely devastating/hard-countering T bio), but think beyond the 'Captain Obvious' box... does it absolutely have to be that way, or are there clever ways to make certain matchups play out in more varied ways, but without breaking other matchups? What would those be?

3) Level out whatever few things remain that are pretty obviously OP'd/cheesy.

I think Blizzard did a very good job of getting this mostly under control, but there are a few things remaining that are still borderline, such as Irradiate, perhaps. Some would say Dark Swarm too. Certain 'hard counters' might be a bit too brutal as well. OP'd stuff obviously limits strategic choice, since most everyone will go for the OP'd unit/spell/tactic every time if they can. Sameness = stagnation.

4) Try to keep matchup win percentages in line.

If you've done 1), 2), and 3) pretty well, but suddenly T is beating P 70% of the time or P is beating Z same, maybe you still screwed up somewhere. Though of course you have to give players time to adapt and devise new strats and ways of playing, otherwise you're 'fixing' something that may not in fact be broken.

Of course, that was one of the major reasons given to not change anything back in the pre-1.04 patch days, and time and new strats did not seem to fix matters, or did not fix them enough for most.


Just my personal .02 . And obviously it's super-unlikely Bliz will ever do another big patch for BW, but it's fun to speculate and think it through.

But Jebus H Christmas, if Bliz ever did do a 'StarCraft 1.5', modernizing the graphics/rez (but without losing that distinct BW 'look and feel'), fixing the limitations/bugs, and taking the balance/matchups to Nirvana... man, heaven help anyone who got between a BW fan and their purchase of same.

There'd be fools lying unconscious on the pavement outside the doors of game stores, because they were in the path.
User was warned for being hilarious
NukeTheStars
Profile Blog Joined February 2009
United States277 Posts
January 25 2014 16:52 GMT
#206
I would add Big Head Mode because I'm stuck in the 90s.
fencer
Profile Joined October 2011
122 Posts
January 25 2014 17:36 GMT
#207
Alter dark swarm slightly, maybe something like 90% of ranged damage is blocked but not all. Because it's sort of silly how literally anything under swarm can force a 200/200 terran army to retreat, and zerg can spam it forever with consume. I'd welcome some other form of buff to zerg to compensate for this.
Disc Golf is Awesome! Thought I'd throw that out there =)
Rainalcar
Profile Joined April 2010
Croatia427 Posts
January 25 2014 18:52 GMT
#208
1. Spider mine vision reduced to 1. Make a difference between the animations when it explodes and when it is killed. Make the spider mine show very small on the mini map. I hate seeing Terran all over the map
2. Hydralisk gains some extra damage vs Mutalisks. Yes, I know that many will yell at this. But ZvZ is by far the best mirror in SC when it is in full flight imo, and I know that it can be fixed if it were somehow possible to reach Lurkers. Defensive abilities of the Zerg would take it from there. Requires some tweaking, but it is possible.
3. Ghost starts with vision upgrade and more energy. Lockdown is cheaper to cast. Nukes should cost less, build faster, and ghost's nuke aiming should take a bit less time
4. Scouts faster/more maneuverable, possibly with improved sight. Or make the upgrade cheaper and faster to do. Or increase ground damage/rate of fire a bit. Scouts need buffs, in short
5. Guardians don't float as much into anti-air fire by themselves
6. Disruption web costs a bit less to cast, builds faster
7. Ensnare affects a bit larger area. Queen itself costs a bit less gas
8. Fix Valkyries sprite bug.
9. Mind Control costs less to research. Dark Archon should be smaller and start with a bit more energy. Perhaps change the model completely.
10. Optical Flare costs less to research
11. Be able to choose color. There are also a few colors that are too similar on the mini map

That's it.




j.r.r.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 25 2014 22:55 GMT
#209
Medic restore small area of effect. Ensnare has a set rate of fire reduction percentage instead of arbitrarily random. cost 50/100 instead of 100/100. Dark Archon does not lose shields when using mind control, smaller unit size, same as archon.
Phyanketto
Profile Joined September 2011
United States601 Posts
January 25 2014 23:00 GMT
#210
I propose one change. More camera keys. F1-F5 as location keys. That would be the best thing.
세 가지 제어
Arco
Profile Joined September 2009
United States2090 Posts
January 26 2014 02:15 GMT
#211
On January 26 2014 08:00 Phyanketto wrote:
I propose one change. More camera keys. F1-F5 as location keys. That would be the best thing.

Yeah, I'd do the same thing.
Rainling
Profile Joined June 2011
United States456 Posts
January 26 2014 03:36 GMT
#212
Anti-hack and automated matchmaking on Bnet, and custom hotkeys.
rabidch
Profile Joined January 2010
United States20289 Posts
January 26 2014 06:11 GMT
#213
make scout's ground attack louder
LiquidDota StaffOnly a true king can play the King.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50748 Posts
January 26 2014 06:51 GMT
#214
On January 26 2014 15:11 rabidch wrote:
make scout's ground attack louder

you want people to get ear raped by DADADADADADADADA?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
January 26 2014 07:13 GMT
#215
All units do the Wilhelm Scream when they die.

User was warned for being hilarious
goody153
Profile Blog Joined April 2013
44245 Posts
January 26 2014 09:29 GMT
#216
On January 26 2014 15:51 BLinD-RawR wrote:
Show nested quote +
On January 26 2014 15:11 rabidch wrote:
make scout's ground attack louder

you want people to get ear raped by DADADADADADADADA?

hahahaha
this is a quote
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
January 26 2014 09:44 GMT
#217
On January 26 2014 16:13 [[Starlight]] wrote:
All units do the Wilhelm Scream when they die.


Didnt know what you meant, so YouTube delivered


hilarious idea mate :D.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
January 26 2014 14:42 GMT
#218
Make it so tanks don't explode when they siege while a building is landing on them.

Fix the gas mining positions so you never need more than 3 on gas.

Make it so reavers don't crawl into sunk/bunk/cannon range from certain angles.

Originally I thought of removing the goon/marine stop bug but after reading Liquid`Drone's post earlier in the thread I changed my mind.

And of course built in LAN latency, antihack, port forwarding and full compatibility for Windows 7/8.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
rel
Profile Blog Joined January 2005
Guam3521 Posts
January 26 2014 15:05 GMT
#219
You don't patch chess... you don't patch Broodwar... it's perfect right now...

Now SC2.. I'd love to patch the whole game out of existence.
I'll tank push my way into her heart. ☮♥&$!
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
January 26 2014 16:47 GMT
#220
On January 27 2014 00:05 rel wrote:
You don't patch chess... you don't patch Broodwar... it's perfect right now...

If that'd remained Bliz's attitude as of v1.00, not sure BW would've become as great as it did. Probably not.


User was warned for being hilarious
Prev 1 9 10 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 3
RotterdaM804
TKL 262
SteadfastSC178
IndyStarCraft 171
Rex133
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 804
TKL 262
SteadfastSC 178
IndyStarCraft 171
Rex 133
Hui .127
ProTech124
StarCraft: Brood War
Britney 63993
Calm 6620
Bisu 2814
Leta 1349
EffOrt 628
Stork 487
Soma 415
firebathero 322
Mini 317
ggaemo 252
[ Show more ]
actioN 229
Rush 177
PianO 176
Soulkey 173
Dewaltoss 140
Last 111
hero 96
Mind 88
Sharp 52
Hyun 51
Barracks 36
sorry 35
ToSsGirL 34
JYJ 27
Movie 26
Shine 22
Hm[arnc] 22
yabsab 17
scan(afreeca) 17
Noble 13
soO 12
GoRush 11
Sexy 10
Sacsri 8
Rock 8
Terrorterran 4
Dota 2
Lowko361
Counter-Strike
byalli622
zeus420
edward50
Other Games
singsing2144
olofmeister1316
hiko490
B2W.Neo434
crisheroes291
QueenE175
XaKoH 160
oskar42
DeMusliM17
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 53
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV715
League of Legends
• Nemesis2917
• Jankos1969
• TFBlade854
Upcoming Events
Replay Cast
10h 8m
The PondCast
20h 8m
OSC
1d 10h
RSL Revival
1d 20h
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
2 days
RSL Revival
2 days
Maru vs MaxPax
BSL
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
4 days
BSL
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.