On October 17 2025 23:02 RogueTheGOAT wrote:
I'm fairly certain that the map maker included only a single attack path with a long rush distance because otherwise the islands would be ignored. The problem is that extreme rush distance makes normal PvZ builds pretty weak, but giving Zerg 4 bases with gas for free makes going Skytoss an autoloss.
If Roaring Currents were to be kept around for another season, I'd remove a gas from one of the land 3rd bases (maybe the low ground one since taking it can also cover your natural) and take another look at the amount of unbuildable terrain, especially outside of the natural.
I'm not sure I agree: there's still only four land bases and they have less crystals and gas than normal. You could do that on another map with more paths and a faster rush distance-- if islands have more wealth than the land, and the land part of the map will dry up, people won't ignore it.I'm fairly certain that the map maker included only a single attack path with a long rush distance because otherwise the islands would be ignored. The problem is that extreme rush distance makes normal PvZ builds pretty weak, but giving Zerg 4 bases with gas for free makes going Skytoss an autoloss.
If Roaring Currents were to be kept around for another season, I'd remove a gas from one of the land 3rd bases (maybe the low ground one since taking it can also cover your natural) and take another look at the amount of unbuildable terrain, especially outside of the natural.