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On October 08 2025 18:00 Mizconout wrote:Show nested quote +On October 08 2025 17:55 [sc1f]eonzerg wrote:On October 08 2025 17:49 Mizconout wrote: I thing is with the advent of sc2 evo I'm not really sure what's the point of playing brood war anymore. We literally get new balance updates with the old iconic units. It's just better. Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down.
big lol
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On October 08 2025 18:00 Mizconout wrote:Show nested quote +On October 08 2025 17:55 [sc1f]eonzerg wrote:On October 08 2025 17:49 Mizconout wrote: I thing is with the advent of sc2 evo I'm not really sure what's the point of playing brood war anymore. We literally get new balance updates with the old iconic units. It's just better. Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down.
Cool story bro.
Go watch ASL. Go watch daily proleagues. Go watch BSL. Heck, go watch the university leagues doing scrims in soop. Brood war is doing well right now especially in korea and it didn't even need a balance patch for the past two decades.
Rather than pit both Sc2 and broodwar against each other, just enjoy what you like.
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BW does not need a balancd patch. Maps are the balance "patches". Players find their own ways to deal with things and the meta keeps adjusting tiny bits.
Also there are daily chinese sponsors, headed by lovetttt I think, which are in part covered by StarcastTV. the Huafu sponsored games arent yet covered by anyone sadly. These best of 7s or 9s ae hype.
There is also KCM and Ultimate Battle.
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Evo was a neat gimmick, I played it a few times.Stuff like muta micro isn't the same due to the engine being completely different, no 12 unit selection etc.
The limitations and quirks of the engine help make bw as close to perfection as has been created in rts so far.A fluke really.It is a lesser game in SC2 engine.
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thank you RJBTV !
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On October 08 2025 18:00 Mizconout wrote:Show nested quote +On October 08 2025 17:55 [sc1f]eonzerg wrote:On October 08 2025 17:49 Mizconout wrote: I thing is with the advent of sc2 evo I'm not really sure what's the point of playing brood war anymore. We literally get new balance updates with the old iconic units. It's just better. Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down.
why do people use bicycles for travel when the motorcycle has been invented ages ago
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What are you guys' feeling? I'm more hyped for bw than ever, but is the game actually gaining some momentum? I feel like if Bisu gets to the finals we might see some record numbers, no?
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Bisu vs Zero right now in a BO 7 !
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On October 08 2025 18:00 Mizconout wrote:Show nested quote +On October 08 2025 17:55 [sc1f]eonzerg wrote:On October 08 2025 17:49 Mizconout wrote: I thing is with the advent of sc2 evo I'm not really sure what's the point of playing brood war anymore. We literally get new balance updates with the old iconic units. It's just better. Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down.
I guess noone really pointed it out so you really might not know. But BW units need the old engine and client to function properly - sc2 client takes away all micro and control that makes BW 'art'. You can't do the same trickshots or have the same micro skill in that client.
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On October 10 2025 18:44 Comedy wrote:Show nested quote +On October 08 2025 18:00 Mizconout wrote:On October 08 2025 17:55 [sc1f]eonzerg wrote:On October 08 2025 17:49 Mizconout wrote: I thing is with the advent of sc2 evo I'm not really sure what's the point of playing brood war anymore. We literally get new balance updates with the old iconic units. It's just better. Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down. I guess noone really pointed it out so you really might not know. But BW units need the old engine and client to function properly - sc2 client takes away all micro and control that makes BW 'art'. You can't do the same trickshots or have the same micro skill in that client. very true. BW just has everything fall just right into place, by chance or by design.
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On October 10 2025 18:44 Comedy wrote:Show nested quote +On October 08 2025 18:00 Mizconout wrote:On October 08 2025 17:55 [sc1f]eonzerg wrote:On October 08 2025 17:49 Mizconout wrote: I thing is with the advent of sc2 evo I'm not really sure what's the point of playing brood war anymore. We literally get new balance updates with the old iconic units. It's just better. Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down. I guess noone really pointed it out so you really might not know. But BW units need the old engine and client to function properly - sc2 client takes away all micro and control that makes BW 'art'. You can't do the same trickshots or have the same micro skill in that client. Most of what you're talking about would be worth sacrificing if you could remove all of the jank without impacting balance.
On October 10 2025 21:54 RJBTVYOUTUBE wrote:Show nested quote +On October 10 2025 18:44 Comedy wrote:On October 08 2025 18:00 Mizconout wrote:On October 08 2025 17:55 [sc1f]eonzerg wrote:On October 08 2025 17:49 Mizconout wrote: I thing is with the advent of sc2 evo I'm not really sure what's the point of playing brood war anymore. We literally get new balance updates with the old iconic units. It's just better. Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down. I guess noone really pointed it out so you really might not know. But BW units need the old engine and client to function properly - sc2 client takes away all micro and control that makes BW 'art'. You can't do the same trickshots or have the same micro skill in that client. very true. BW just has everything fall just right into place, by chance or by design. By chance. There is 0% chance that Blizzard intended even half of the shit that has resulted in a "balanced" game.
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On October 10 2025 21:54 RogueTheGOAT wrote:Show nested quote +On October 10 2025 18:44 Comedy wrote:On October 08 2025 18:00 Mizconout wrote:On October 08 2025 17:55 [sc1f]eonzerg wrote:On October 08 2025 17:49 Mizconout wrote: I thing is with the advent of sc2 evo I'm not really sure what's the point of playing brood war anymore. We literally get new balance updates with the old iconic units. It's just better. Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down. I guess noone really pointed it out so you really might not know. But BW units need the old engine and client to function properly - sc2 client takes away all micro and control that makes BW 'art'. You can't do the same trickshots or have the same micro skill in that client. Most of what you're talking about would be worth sacrificing if you could remove all of the jank without impacting balance. Show nested quote +On October 10 2025 21:54 RJBTVYOUTUBE wrote:On October 10 2025 18:44 Comedy wrote:On October 08 2025 18:00 Mizconout wrote:On October 08 2025 17:55 [sc1f]eonzerg wrote:On October 08 2025 17:49 Mizconout wrote: I thing is with the advent of sc2 evo I'm not really sure what's the point of playing brood war anymore. We literally get new balance updates with the old iconic units. It's just better. Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down. I guess noone really pointed it out so you really might not know. But BW units need the old engine and client to function properly - sc2 client takes away all micro and control that makes BW 'art'. You can't do the same trickshots or have the same micro skill in that client. very true. BW just has everything fall just right into place, by chance or by design. By chance. There is 0% chance that Blizzard intended even half of the shit that has resulted in a "balanced" game.
You cannot do the kind of perfection Brood War is intentionally 🤷♂️🤷♀️
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On October 10 2025 21:54 RogueTheGOAT wrote:Show nested quote +On October 10 2025 18:44 Comedy wrote:On October 08 2025 18:00 Mizconout wrote:On October 08 2025 17:55 [sc1f]eonzerg wrote:On October 08 2025 17:49 Mizconout wrote: I thing is with the advent of sc2 evo I'm not really sure what's the point of playing brood war anymore. We literally get new balance updates with the old iconic units. It's just better. Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down. I guess noone really pointed it out so you really might not know. But BW units need the old engine and client to function properly - sc2 client takes away all micro and control that makes BW 'art'. You can't do the same trickshots or have the same micro skill in that client. Most of what you're talking about would be worth sacrificing if you could remove all of the jank without impacting balance. Show nested quote +On October 10 2025 21:54 RJBTVYOUTUBE wrote:On October 10 2025 18:44 Comedy wrote:On October 08 2025 18:00 Mizconout wrote:On October 08 2025 17:55 [sc1f]eonzerg wrote:On October 08 2025 17:49 Mizconout wrote: I thing is with the advent of sc2 evo I'm not really sure what's the point of playing brood war anymore. We literally get new balance updates with the old iconic units. It's just better. Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down. I guess noone really pointed it out so you really might not know. But BW units need the old engine and client to function properly - sc2 client takes away all micro and control that makes BW 'art'. You can't do the same trickshots or have the same micro skill in that client. very true. BW just has everything fall just right into place, by chance or by design. By chance. There is 0% chance that Blizzard intended even half of the shit that has resulted in a "balanced" game.
People keep calling it "jank", but it's not jank. It's limitations. And limitations aren't inherently bad. When you remove limitations, you add other limitations. In SC:R more fluidity often means less complexity. Substituting the lost complexity is often impossible.
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On October 10 2025 23:48 Magic Powers wrote:Show nested quote +On October 10 2025 21:54 RogueTheGOAT wrote:On October 10 2025 18:44 Comedy wrote:On October 08 2025 18:00 Mizconout wrote:On October 08 2025 17:55 [sc1f]eonzerg wrote:On October 08 2025 17:49 Mizconout wrote: I thing is with the advent of sc2 evo I'm not really sure what's the point of playing brood war anymore. We literally get new balance updates with the old iconic units. It's just better. Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down. I guess noone really pointed it out so you really might not know. But BW units need the old engine and client to function properly - sc2 client takes away all micro and control that makes BW 'art'. You can't do the same trickshots or have the same micro skill in that client. Most of what you're talking about would be worth sacrificing if you could remove all of the jank without impacting balance. On October 10 2025 21:54 RJBTVYOUTUBE wrote:On October 10 2025 18:44 Comedy wrote:On October 08 2025 18:00 Mizconout wrote:On October 08 2025 17:55 [sc1f]eonzerg wrote:On October 08 2025 17:49 Mizconout wrote: I thing is with the advent of sc2 evo I'm not really sure what's the point of playing brood war anymore. We literally get new balance updates with the old iconic units. It's just better. Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down. I guess noone really pointed it out so you really might not know. But BW units need the old engine and client to function properly - sc2 client takes away all micro and control that makes BW 'art'. You can't do the same trickshots or have the same micro skill in that client. very true. BW just has everything fall just right into place, by chance or by design. By chance. There is 0% chance that Blizzard intended even half of the shit that has resulted in a "balanced" game. People keep calling it "jank", but it's not jank. It's limitations. And limitations aren't inherently bad. When you remove limitations, you add other limitations. In SC:R more fluidity often means less complexity. Substituting the lost complexity is often impossible. Brood War's lack of fluidity is a major part of its balance and Starcraft 2's fluidity plays a huge part of why it is hard to balance, but pretending that the game handling like it came out in 1998 adds some impossible to mimic level of complexity is nonsense. Complexity is also not a virtue; Strategic depth is. Goliaths and Dragoons stumbling around like drunken sailors does not add strategic depth. Being able to only select a single building at a time does not add strategic depth.
Combat in Brood War is a lot slower than SC2 which leads to fewer extremely grating moments of losing the game because you looked away from your army for 2 seconds right as 900 banelings rolled in. The janky movement plays a part of that, but as we can see from Warcraft 3, you can have slower paced combat without the game handling like you're stuck in the mud.
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On October 11 2025 01:45 RogueTheGOAT wrote:Show nested quote +On October 10 2025 23:48 Magic Powers wrote:On October 10 2025 21:54 RogueTheGOAT wrote:On October 10 2025 18:44 Comedy wrote:On October 08 2025 18:00 Mizconout wrote:On October 08 2025 17:55 [sc1f]eonzerg wrote:On October 08 2025 17:49 Mizconout wrote: I thing is with the advent of sc2 evo I'm not really sure what's the point of playing brood war anymore. We literally get new balance updates with the old iconic units. It's just better. Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down. I guess noone really pointed it out so you really might not know. But BW units need the old engine and client to function properly - sc2 client takes away all micro and control that makes BW 'art'. You can't do the same trickshots or have the same micro skill in that client. Most of what you're talking about would be worth sacrificing if you could remove all of the jank without impacting balance. On October 10 2025 21:54 RJBTVYOUTUBE wrote:On October 10 2025 18:44 Comedy wrote:On October 08 2025 18:00 Mizconout wrote:On October 08 2025 17:55 [sc1f]eonzerg wrote:On October 08 2025 17:49 Mizconout wrote: I thing is with the advent of sc2 evo I'm not really sure what's the point of playing brood war anymore. We literally get new balance updates with the old iconic units. It's just better. Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down. I guess noone really pointed it out so you really might not know. But BW units need the old engine and client to function properly - sc2 client takes away all micro and control that makes BW 'art'. You can't do the same trickshots or have the same micro skill in that client. very true. BW just has everything fall just right into place, by chance or by design. By chance. There is 0% chance that Blizzard intended even half of the shit that has resulted in a "balanced" game. People keep calling it "jank", but it's not jank. It's limitations. And limitations aren't inherently bad. When you remove limitations, you add other limitations. In SC:R more fluidity often means less complexity. Substituting the lost complexity is often impossible. Brood War's lack of fluidity is a major part of its balance and Starcraft 2's fluidity plays a huge part of why it is hard to balance, but pretending that the game handling like it came out in 1998 adds some impossible to mimic level of complexity is nonsense. Complexity is also not a virtue; Strategic depth is. Goliaths and Dragoons stumbling around like drunken sailors does not add strategic depth. Being able to only select a single building at a time does not add strategic depth.Combat in Brood War is a lot slower than SC2 which leads to fewer extremely grating moments of losing the game because you looked away from your army for 2 seconds right as 900 banelings rolled in. The janky movement plays a part of that, but as we can see from Warcraft 3, you can have slower paced combat without the game handling like you're stuck in the mud.
You say these things don't add strategic depth, but I disagree. Please substantiate your argument with evidence.
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On October 11 2025 02:40 Magic Powers wrote:Show nested quote +On October 11 2025 01:45 RogueTheGOAT wrote:On October 10 2025 23:48 Magic Powers wrote:On October 10 2025 21:54 RogueTheGOAT wrote:On October 10 2025 18:44 Comedy wrote:On October 08 2025 18:00 Mizconout wrote:On October 08 2025 17:55 [sc1f]eonzerg wrote:On October 08 2025 17:49 Mizconout wrote: I thing is with the advent of sc2 evo I'm not really sure what's the point of playing brood war anymore. We literally get new balance updates with the old iconic units. It's just better. Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down. I guess noone really pointed it out so you really might not know. But BW units need the old engine and client to function properly - sc2 client takes away all micro and control that makes BW 'art'. You can't do the same trickshots or have the same micro skill in that client. Most of what you're talking about would be worth sacrificing if you could remove all of the jank without impacting balance. On October 10 2025 21:54 RJBTVYOUTUBE wrote:On October 10 2025 18:44 Comedy wrote:On October 08 2025 18:00 Mizconout wrote:On October 08 2025 17:55 [sc1f]eonzerg wrote:On October 08 2025 17:49 Mizconout wrote: I thing is with the advent of sc2 evo I'm not really sure what's the point of playing brood war anymore. We literally get new balance updates with the old iconic units. It's just better. Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down. I guess noone really pointed it out so you really might not know. But BW units need the old engine and client to function properly - sc2 client takes away all micro and control that makes BW 'art'. You can't do the same trickshots or have the same micro skill in that client. very true. BW just has everything fall just right into place, by chance or by design. By chance. There is 0% chance that Blizzard intended even half of the shit that has resulted in a "balanced" game. People keep calling it "jank", but it's not jank. It's limitations. And limitations aren't inherently bad. When you remove limitations, you add other limitations. In SC:R more fluidity often means less complexity. Substituting the lost complexity is often impossible. Brood War's lack of fluidity is a major part of its balance and Starcraft 2's fluidity plays a huge part of why it is hard to balance, but pretending that the game handling like it came out in 1998 adds some impossible to mimic level of complexity is nonsense. Complexity is also not a virtue; Strategic depth is. Goliaths and Dragoons stumbling around like drunken sailors does not add strategic depth. Being able to only select a single building at a time does not add strategic depth.Combat in Brood War is a lot slower than SC2 which leads to fewer extremely grating moments of losing the game because you looked away from your army for 2 seconds right as 900 banelings rolled in. The janky movement plays a part of that, but as we can see from Warcraft 3, you can have slower paced combat without the game handling like you're stuck in the mud. You say these things don't add strategic depth, but I disagree. Please substantiate your argument with evidence. Strategic depth in the context of an RTS is the ability to take the game in different directions while still having a fair chance of winning. The need to babysit your units or to make macro comparably more difficult only serves to limit the breadth of strategies available to players.
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On October 11 2025 03:09 RogueTheGOAT wrote:Show nested quote +On October 11 2025 02:40 Magic Powers wrote:On October 11 2025 01:45 RogueTheGOAT wrote:On October 10 2025 23:48 Magic Powers wrote:On October 10 2025 21:54 RogueTheGOAT wrote:On October 10 2025 18:44 Comedy wrote:On October 08 2025 18:00 Mizconout wrote:On October 08 2025 17:55 [sc1f]eonzerg wrote:On October 08 2025 17:49 Mizconout wrote: I thing is with the advent of sc2 evo I'm not really sure what's the point of playing brood war anymore. We literally get new balance updates with the old iconic units. It's just better. Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down. I guess noone really pointed it out so you really might not know. But BW units need the old engine and client to function properly - sc2 client takes away all micro and control that makes BW 'art'. You can't do the same trickshots or have the same micro skill in that client. Most of what you're talking about would be worth sacrificing if you could remove all of the jank without impacting balance. On October 10 2025 21:54 RJBTVYOUTUBE wrote:On October 10 2025 18:44 Comedy wrote:On October 08 2025 18:00 Mizconout wrote:On October 08 2025 17:55 [sc1f]eonzerg wrote:On October 08 2025 17:49 Mizconout wrote: I thing is with the advent of sc2 evo I'm not really sure what's the point of playing brood war anymore. We literally get new balance updates with the old iconic units. It's just better. Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down. I guess noone really pointed it out so you really might not know. But BW units need the old engine and client to function properly - sc2 client takes away all micro and control that makes BW 'art'. You can't do the same trickshots or have the same micro skill in that client. very true. BW just has everything fall just right into place, by chance or by design. By chance. There is 0% chance that Blizzard intended even half of the shit that has resulted in a "balanced" game. People keep calling it "jank", but it's not jank. It's limitations. And limitations aren't inherently bad. When you remove limitations, you add other limitations. In SC:R more fluidity often means less complexity. Substituting the lost complexity is often impossible. Brood War's lack of fluidity is a major part of its balance and Starcraft 2's fluidity plays a huge part of why it is hard to balance, but pretending that the game handling like it came out in 1998 adds some impossible to mimic level of complexity is nonsense. Complexity is also not a virtue; Strategic depth is. Goliaths and Dragoons stumbling around like drunken sailors does not add strategic depth. Being able to only select a single building at a time does not add strategic depth.Combat in Brood War is a lot slower than SC2 which leads to fewer extremely grating moments of losing the game because you looked away from your army for 2 seconds right as 900 banelings rolled in. The janky movement plays a part of that, but as we can see from Warcraft 3, you can have slower paced combat without the game handling like you're stuck in the mud. You say these things don't add strategic depth, but I disagree. Please substantiate your argument with evidence. Strategic depth in the context of an RTS is the ability to take the game in different directions while still having a fair chance of winning. The need to babysit your units or to make macro comparably more difficult only serves to limit the breadth of strategies available to players. Knowing that Goliaths and Dragoons have awkward pathing is a key strategic and tactical aspect of their interaction vs. air units and thus affects the viability and tactical usage thereof by the opponent. In simpler terms, Carriers are indirectly buffed by the clunkiness of these units, thus making Carriers a more viable strategic unit choice depending on the map, base positions, etc. So yea, no.
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On October 11 2025 03:40 Jealous wrote:Show nested quote +On October 11 2025 03:09 RogueTheGOAT wrote:On October 11 2025 02:40 Magic Powers wrote:On October 11 2025 01:45 RogueTheGOAT wrote:On October 10 2025 23:48 Magic Powers wrote:On October 10 2025 21:54 RogueTheGOAT wrote:On October 10 2025 18:44 Comedy wrote:On October 08 2025 18:00 Mizconout wrote:On October 08 2025 17:55 [sc1f]eonzerg wrote:On October 08 2025 17:49 Mizconout wrote: I thing is with the advent of sc2 evo I'm not really sure what's the point of playing brood war anymore. We literally get new balance updates with the old iconic units. It's just better. Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down. I guess noone really pointed it out so you really might not know. But BW units need the old engine and client to function properly - sc2 client takes away all micro and control that makes BW 'art'. You can't do the same trickshots or have the same micro skill in that client. Most of what you're talking about would be worth sacrificing if you could remove all of the jank without impacting balance. On October 10 2025 21:54 RJBTVYOUTUBE wrote:On October 10 2025 18:44 Comedy wrote:On October 08 2025 18:00 Mizconout wrote:On October 08 2025 17:55 [sc1f]eonzerg wrote: [quote] Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down. I guess noone really pointed it out so you really might not know. But BW units need the old engine and client to function properly - sc2 client takes away all micro and control that makes BW 'art'. You can't do the same trickshots or have the same micro skill in that client. very true. BW just has everything fall just right into place, by chance or by design. By chance. There is 0% chance that Blizzard intended even half of the shit that has resulted in a "balanced" game. People keep calling it "jank", but it's not jank. It's limitations. And limitations aren't inherently bad. When you remove limitations, you add other limitations. In SC:R more fluidity often means less complexity. Substituting the lost complexity is often impossible. Brood War's lack of fluidity is a major part of its balance and Starcraft 2's fluidity plays a huge part of why it is hard to balance, but pretending that the game handling like it came out in 1998 adds some impossible to mimic level of complexity is nonsense. Complexity is also not a virtue; Strategic depth is. Goliaths and Dragoons stumbling around like drunken sailors does not add strategic depth. Being able to only select a single building at a time does not add strategic depth.Combat in Brood War is a lot slower than SC2 which leads to fewer extremely grating moments of losing the game because you looked away from your army for 2 seconds right as 900 banelings rolled in. The janky movement plays a part of that, but as we can see from Warcraft 3, you can have slower paced combat without the game handling like you're stuck in the mud. You say these things don't add strategic depth, but I disagree. Please substantiate your argument with evidence. Strategic depth in the context of an RTS is the ability to take the game in different directions while still having a fair chance of winning. The need to babysit your units or to make macro comparably more difficult only serves to limit the breadth of strategies available to players. Knowing that Goliaths and Dragoons have awkward pathing is a key strategic and tactical aspect of their interaction vs. air units and thus affects the viability and tactical usage thereof by the opponent. In simpler terms, Carriers are indirectly buffed by the clunkiness of these units, thus making Carriers a more viable strategic unit choice depending on the map, base positions, etc. So yea, no. I've already said that clunkiness is a huge part of BW balance. Balance can be achieved through means other than clunkiness, so you can't say that clunkiness inherently allows strategic depth.
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On October 11 2025 04:00 RogueTheGOAT wrote:Show nested quote +On October 11 2025 03:40 Jealous wrote:On October 11 2025 03:09 RogueTheGOAT wrote:On October 11 2025 02:40 Magic Powers wrote:On October 11 2025 01:45 RogueTheGOAT wrote:On October 10 2025 23:48 Magic Powers wrote:On October 10 2025 21:54 RogueTheGOAT wrote:On October 10 2025 18:44 Comedy wrote:On October 08 2025 18:00 Mizconout wrote:On October 08 2025 17:55 [sc1f]eonzerg wrote: [quote] Cool story literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall. Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down. I guess noone really pointed it out so you really might not know. But BW units need the old engine and client to function properly - sc2 client takes away all micro and control that makes BW 'art'. You can't do the same trickshots or have the same micro skill in that client. Most of what you're talking about would be worth sacrificing if you could remove all of the jank without impacting balance. On October 10 2025 21:54 RJBTVYOUTUBE wrote:On October 10 2025 18:44 Comedy wrote:On October 08 2025 18:00 Mizconout wrote: [quote]
literally the most low-effort post you could have here. I know you're a legend here, but seriously, being so dismissive of my attempts to gain hype for the new era of sc2 and sc1 communities coming together to save rts after sg's fall.
Starcraft needs some wins right now. We got a sc2 update from officially from blizzard. GGG has quit rts altogether. Help me and excited in this moment. Don't shut me down. I guess noone really pointed it out so you really might not know. But BW units need the old engine and client to function properly - sc2 client takes away all micro and control that makes BW 'art'. You can't do the same trickshots or have the same micro skill in that client. very true. BW just has everything fall just right into place, by chance or by design. By chance. There is 0% chance that Blizzard intended even half of the shit that has resulted in a "balanced" game. People keep calling it "jank", but it's not jank. It's limitations. And limitations aren't inherently bad. When you remove limitations, you add other limitations. In SC:R more fluidity often means less complexity. Substituting the lost complexity is often impossible. Brood War's lack of fluidity is a major part of its balance and Starcraft 2's fluidity plays a huge part of why it is hard to balance, but pretending that the game handling like it came out in 1998 adds some impossible to mimic level of complexity is nonsense. Complexity is also not a virtue; Strategic depth is. Goliaths and Dragoons stumbling around like drunken sailors does not add strategic depth. Being able to only select a single building at a time does not add strategic depth.Combat in Brood War is a lot slower than SC2 which leads to fewer extremely grating moments of losing the game because you looked away from your army for 2 seconds right as 900 banelings rolled in. The janky movement plays a part of that, but as we can see from Warcraft 3, you can have slower paced combat without the game handling like you're stuck in the mud. You say these things don't add strategic depth, but I disagree. Please substantiate your argument with evidence. Strategic depth in the context of an RTS is the ability to take the game in different directions while still having a fair chance of winning. The need to babysit your units or to make macro comparably more difficult only serves to limit the breadth of strategies available to players. Knowing that Goliaths and Dragoons have awkward pathing is a key strategic and tactical aspect of their interaction vs. air units and thus affects the viability and tactical usage thereof by the opponent. In simpler terms, Carriers are indirectly buffed by the clunkiness of these units, thus making Carriers a more viable strategic unit choice depending on the map, base positions, etc. So yea, no. I've already said that clunkiness is a huge part of BW balance. Balance can be achieved through means other than clunkiness, so you can't say that clunkiness inherently allows strategic depth. difficulty of managing a large army and economy is the reason why comebacks are possible, as well as many strategies focused around harass or stressing someone's attention. Get out of E rank before you criticize things you don't understand.
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