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[Battle.SC] Automatic Replay Launcher - Page 4

Forum Index > BW General
Post a Reply
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Frigo
Profile Joined August 2009
Hungary1023 Posts
November 18 2012 15:04 GMT
#61
On November 18 2012 22:53 ffswowsucks wrote:

Show nested quote +

I'm getting this error saying: the instruction at 0x00409003 referenced memory at 0x04931000.
Show nested quote +

Yep. Some people are getting this error. I'll try to fix it as soon as possible.



Any news about how to fix this ? Getting the same error. Win 7 64-bit here.


Also using Win7 64-bit and works flawlessly here.
http://www.fimfiction.net/user/Treasure_Chest
KameZerg
Profile Blog Joined May 2007
Sweden1767 Posts
November 18 2012 15:41 GMT
#62
16:40:20 Replay found
16:40:20 Looking for StarCraft folder
16:40:20 Found in default path or in configuration file
16:40:20 Replays folder found successfully
16:40:20 Copying replay file to replays folder
16:40:20 Error: Couldn't copy replay file to replays folder.

Any help?
asdasdasdasdasd123123123
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
November 18 2012 15:48 GMT
#63
On November 18 2012 12:22 Pucca wrote:
Show nested quote +
On November 18 2012 12:20 Kiante wrote:
On November 18 2012 11:18 amazingxkcd wrote:
On November 18 2012 11:12 Gamegene wrote:
On November 18 2012 10:41 legoboomette wrote:
I'm getting this error saying: the instruction at 0x00409003 referenced memory at 0x04931000. The memory could not be read whenever the thing tries to open the replay automatically, and it seems that turning off the auto open thing removes the extra functionality. Is anyone else getting these problems?

same here t_t

Ok, are you in admin mode?

This happens to me also, tried running as admin. same error.


I got it to work fine. It might be the issue with the mini version of starcraft?

I have the iccup "condensed" starcraft that you download off of their site and it works fine for me. Did you set the directory to the folder where your StarCraft.exe is?
You mean I just write stuff here and other people can see it?
KameZerg
Profile Blog Joined May 2007
Sweden1767 Posts
November 18 2012 15:55 GMT
#64
On November 19 2012 00:41 ICanFlyLow wrote:
16:40:20 Replay found
16:40:20 Looking for StarCraft folder
16:40:20 Found in default path or in configuration file
16:40:20 Replays folder found successfully
16:40:20 Copying replay file to replays folder
16:40:20 Error: Couldn't copy replay file to replays folder.

Any help?


I fixed this and now im getting the memory error
asdasdasdasdasd123123123
Chef
Profile Blog Joined August 2005
10810 Posts
November 18 2012 16:00 GMT
#65
On November 18 2012 19:25 endy wrote:
Show nested quote +
On November 18 2012 10:30 vOdToasT wrote:

Our goals:

Create auto matchmaking plugin
User only needs to start launcher and hit search button. Everything else will be done automatically:
Launcher will search for enemy to match your skill level.
Launcher will test connection between you and your opponent to make sure the game won't lag(real connection test, not ping).
Launcher will solve problems with local ip-addresses and port-forwarding.
SC2TV implemented their server with autosearch engine a few years ago. Unfortunately, they didn't have enough time to support it. I'm happy to announce that now they are supporting our project. They consult us on different tech questions and will provide source code of their server (if we need it).


I'm excited. Please do this.

!!!!!!!!!!!!!!!!!!!!!!!!!!

However, you shouldn't let people change their hotkeys. Letting people do that is like letting people play fighting games with automatic combos. The fact that H and P are so far away is part of the game. If they weren't, microing two groups of mutalisks at the same time would be much easier than it is.

It will also force people to get used to new hotkeys, or play with a disadvantage, because you can change your hotkeys to a superior layout.


I've been playing with a french keyboard.A and Q keys are switched, it's never been easier to 1a2a3a4a.

That actually sounds harder unless you have tiny baby hands. My fingers feel cramped just thinking about typing1q2q3q4q5q6q7q8q

It wouldn't be that bad if they just let you switch between official language set ups. The biggest issue comes from if you play this server and then you have to play a tournament, you might not be allowed to use your modified hotkeys. Also it is kinda annoying to ask users to spend hours figuring out the optimal setup and then memorising it. Especially since most users have been used to the old set up years. It's intimidating for new players and old players alike lol. It discourages you from playing the game because if you don't do it you feel like you're playing sub optimally, but to do it is a huge pain.
LEGEND!! LEGEND!!
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1704 Posts
November 18 2012 17:08 GMT
#66
I have just started up this program, and am incredibly impressed with the work that's gone into this, and the aspirations for where this can go. I'm totally on board with not changing hotkeys, but keep it up!
EleGant[AoV]
rupp_lekkens
Profile Joined February 2012
Chile64 Posts
November 18 2012 18:05 GMT
#67
On November 18 2012 20:59 NicksonReyes wrote:
I also have the regular install of BW, but the "Automatic launch of replay files" doesn't work. It just opens BW, and I still have to go through menus and stuff, and no procuction/unit/worker count too. Do I need another program other than the regular cd version of BW? I'm running it as admin already as well.


Same here
please correct me if I'm wrong in my english
asiantraceur
Profile Joined April 2012
United States94 Posts
November 18 2012 18:06 GMT
#68
This is amazing I can't wait to try it out...with others that I prefer having mechanics not changed but this replay thing is amazing...
Lol only good thing Blizzard ever did with sc2 was improving replay watching with unit tabs production tabs apm able to remove the wireframe for big battles etc would be nice if this could incorporate all those features?( minus the part where only one person can watch replays) but thanks so much for this this is going to be amazing
SC:BW
FlaShFTW
Profile Blog Joined February 2010
United States10266 Posts
November 18 2012 19:26 GMT
#69
damn this is so sexy
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Mars_Quirinus
Profile Joined November 2012
3 Posts
Last Edited: 2012-11-18 21:01:57
November 18 2012 20:55 GMT
#70
Q&A


On November 18 2012 20:59 NicksonReyes wrote:
I also have the regular install of BW, but the "Automatic launch of replay files" doesn't work. It just opens BW, and I still have to go through menus and stuff, and no procuction/unit/worker count too. Do I need another program other than the regular cd version of BW? I'm running it as admin already as well.

Install/upgrade Microsoft Visual C++ 2010 Redistributable Package


On November 18 2012 18:02 mR.bONG789 wrote:
awesome program, really looking foward to the planed features. could you also include apm alert into it for replay viewing? im missing seeing my apm when i watch reps

Yes, APM and timer will be added in later releases


On November 18 2012 18:48 Birdie wrote:
What ranking system do you plan on using for the matchmaking?

Too early to tell. I absolutly don't care and open to any suggestions.What do you want? Something like sc 2? Like iccup? ELO?


On November 18 2012 21:20 Hoender wrote:
Is there a reason that the automatic replay viewer uses the multiplayer menu to open the replays? Viewing the replays through the Singe Player menu will remove 5 second countdown timer, making it even faster

Minimap refresh rate is lower in single player.


On November 18 2012 22:28 DarkNetHunter wrote:
Can you implement advloaders statinfo feature into this, for more replay goodness?
Can you make it possible if the person adds the account details, for it to jump to multiplayer, since watching reps together with others is a fun thing(missing from sc2 for example) ?

1. Our launcher doesn't support advLoader plugins. I don't know what statinfo feature does. I should take a look at it.
2. It'll be implemented with auto matchmaking plugin. Creating multiplayer games and watching replays together are basically the same thing.


On November 19 2012 00:04 Frigo wrote:
Nice so far, but there is room for improvements:
- Possibility to move the unit icons from their current position. There are some UMS maps displaying information at that position.
- It would be nice if it didn't automatically re-host the replay so I could choose another one while in the game.

1. All current features are only for replay watching. They will not work in UMS games.
2. Working on it.


On November 19 2012 03:06 asiantraceur wrote:
Lol only good thing Blizzard ever did with sc2 was improving replay watching with unit tabs production tabs apm able to remove the wireframe for big battles etc would be nice if this could incorporate all those features?( minus the part where only one person can watch replays) but thanks so much for this this is going to be amazing

It's all about time. I would like to incorporate all of this features.
Potling
Profile Blog Joined April 2011
Norway298 Posts
Last Edited: 2012-11-18 21:11:42
November 18 2012 21:03 GMT
#71
This project is awesome. It should make the game's interface much more appealing, especially for newcomers, and as such improves the future of BW.
And 3 months ago people were saying the game was dead!
The passion people have for this game is truly inspirational. From people like Sonic trying to keep the scene alive against all odds, to the coders like Mars_Quirinus hacking and modernizing the game for free. It gives me hope that BW can live on for many years to come.
chrisolo
Profile Joined May 2009
Germany2609 Posts
Last Edited: 2012-11-19 08:17:09
November 18 2012 21:04 GMT
#72
Hey this programm is astonishing. It is simple, but amazing. One little suggestion, please implement a function to move the Tab a little bit down, so you can use it with Liquid's Mineral overlay. That would be really nice.

Edit:
One more thing.
Just make it also resizeable. So resizeable and moveable, would be really nice.
¯\_(ツ)_/¯ - aka cReAtiVee
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
November 18 2012 21:05 GMT
#73
I would suggest you use Glicko2 for the ranking. If the implementation of that is beyond you, then just use ELO. ELO is simpler but not as accurate as Glicko2. iCCup's ranking system is atrocious and should not be used.

Will you be running an actual battle.net server for this (PVPGN or something?) or will your server set up LAN-style games for the players? If it's the second, ideally you'd put in chat channels with the launcher too.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
tec27
Profile Blog Joined June 2004
United States3702 Posts
November 18 2012 21:52 GMT
#74
Before everyone gets too excited over this guy's ideas, remember that they're just that: ideas. What he's done here with this program and post is a lot like building a chain-link fence around his house and saying "Coming soon: Eiffel Tower!".

The vast majority of the functionality provided by this program comes from a different project, and project you *should* be supportive of: BWAPI. All these guys have done is wrap that stuff in a GUI that doesn't look horrible.

If you'd like a much more sophisticated replay observer plugin, I'd recommend taking a look at AssuredVacancy's work. He clearly put a lot more time into it, AND he isn't throwing pie-in-the-sky ideas out there to try to make money.
Can you jam with the console cowboys in cyberspace?
lastkarrde
Profile Joined December 2009
New Zealand66 Posts
November 18 2012 22:26 GMT
#75
Matchmaking for broodwar would be awesome. Please keep developing this
TTD
Frigo
Profile Joined August 2009
Hungary1023 Posts
November 19 2012 02:14 GMT
#76
On November 19 2012 05:55 Mars_Quirinus wrote:
Show nested quote +
On November 19 2012 00:04 Frigo wrote:
Nice so far, but there is room for improvements:
- Possibility to move the unit icons from their current position. There are some UMS maps displaying information at that position.
- It would be nice if it didn't automatically re-host the replay so I could choose another one while in the game.

1. All current features are only for replay watching. They will not work in UMS games.
2. Working on it.


Talking about watching UMS replays. Specifically, Micro Macro games.
http://www.fimfiction.net/user/Treasure_Chest
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
November 19 2012 02:20 GMT
#77
Ok, here is the ONLY hotkey change I would recommend -

F1-F6 become camera hotkeys.

Honestly that is the only thing that pisses me off. If you want I guess you could let users make profiles but hardcore players will probably get pissed off.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
November 19 2012 05:17 GMT
#78
On November 19 2012 06:52 tec27 wrote:
Before everyone gets too excited over this guy's ideas, remember that they're just that: ideas. What he's done here with this program and post is a lot like building a chain-link fence around his house and saying "Coming soon: Eiffel Tower!".

The vast majority of the functionality provided by this program comes from a different project, and project you *should* be supportive of: BWAPI. All these guys have done is wrap that stuff in a GUI that doesn't look horrible.

If you'd like a much more sophisticated replay observer plugin, I'd recommend taking a look at AssuredVacancy's work. He clearly put a lot more time into it, AND he isn't throwing pie-in-the-sky ideas out there to try to make money.

Why be negative? He's helping out the community? When was the last time we had a new launcher with new plugins released? Instead of being how this guy just has a dream how about we join him in making it into a reality?

2Pac is optimistic, I'm optimistic, Game is optimistic ( ) just hope for the best yo!
Master Chief
nicoc77
Profile Joined June 2010
Argentina57 Posts
November 20 2012 01:09 GMT
#79
This launcher is amazing!!! It take the replay watching to another level... Can get a lot more data from watching a "pro" replay. Thanks a lot! and keep up the good work..
The Assassin Dagger will rise again... Kim Taek Yong HWAITING!!!
rupp_lekkens
Profile Joined February 2012
Chile64 Posts
November 21 2012 04:15 GMT
#80
T_T It's great! but, when i try it in my laptop i have an error :/ while loading the "~autorep.rep" i got this message: "This scenario is intended for use with a starcraft expansion set, this scenario is unreadable because it is invalid or corrupted" what am i doing wrong?
please correct me if I'm wrong in my english
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