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[Battle.SC] Automatic Replay Launcher

Forum Index > BW General
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Mars_Quirinus
Profile Joined November 2012
3 Posts
November 18 2012 00:07 GMT
#1
I'm posting this for Mars_Quirinus who can't make new threads yet.





[image loading]



MANLIEST program you'll ever find. An uber-hyper-mega-super useful replay tool for StarCraft: Brood War.

Features:
  • Automatic launch of replay files (no need to navigate through menus)
  • Replay file association
  • Window mode (by XeNotRoN)
  • Production of current units (hotkey: F5)
    [image loading]

  • Unit count (hotkey: F6)
    [image loading]

  • Worker count
    [image loading]


Installation:
  1. Download the archive from http://battle.sc
  2. Extract in the appropriate directory.
  3. Launch BattleSC.exe.


[image loading]












*** All glory to the Battle.SC Launcher! ***

Current version of launcher is only a first step. We want to continue to develop it. I hope you loved our project and help kick-start it.

Our goals:
  • Create auto matchmaking plugin
    User only needs to start launcher and hit search button. Everything else will be done automatically:
    Launcher will search for enemy to match your skill level.
    Launcher will test connection between you and your opponent to make sure the game won't lag(real connection test, not ping).
    Launcher will solve problems with local ip-addresses and port-forwarding.
    SC2TV implemented their server with autosearch engine a few years ago. Unfortunately, they didn't have enough time to support it. I'm happy to announce that now they are supporting our project. They consult us on different tech questions and will provide source code of their server (if we need it).

  • Add hotkey manager.
    The 'p' key is too far away.

  • Build an army of military robots,
    which can be controlled with starcraft-like interface. It's time for us to rise.

  • Improve/adapt graphics
    Brood War looks great. But it works in 640x480 resolution and 4:3 format. Every modern monitor has at least twice as big resolution and works in 16 : 10 or 16 : 9 format. Apple is already using retina displays in their products, and it's a matter of time when other companies start using them too.

    Stretching makes game ugly. There are well-known technics for adapting games for modern resolutions. We want to test them on bw, find the best, and integrate in our launcher.

    The goal is not to make game look better, the goal is to make game look exactly the same in bigger resolutions as it looks in 640x480.










[image loading]

[image loading]

Short, old, bad quality video with Steve Jobs mentioning StarCraft during his keynote.

Cokefreak
Profile Joined June 2011
Finland8096 Posts
November 18 2012 00:08 GMT
#2
A-m-a-z-i-n-g-!
thezanursic
Profile Blog Joined July 2011
5500 Posts
Last Edited: 2012-11-18 00:12:23
November 18 2012 00:10 GMT
#3
Amazing. I bet Sayle would hate it though! (The replay part)
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
jjwhg
Profile Blog Joined October 2012
United States155 Posts
Last Edited: 2012-11-18 00:17:37
November 18 2012 00:17 GMT
#4
This looks like it could be promising. It's good to see some BW-related development . I particularly like the hotkey manager: I use a Dvorak keyboard, and it's a huge pain to switch layouts to play BW.
♥ Bisu ♥
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
Last Edited: 2012-11-18 00:18:25
November 18 2012 00:18 GMT
#5
TL needs a like button
hell we're already blue and white
Moderatorsloppy little slug
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
November 18 2012 00:19 GMT
#6
O_O
This is really great, going to go try it out right now!
You mean I just write stuff here and other people can see it?
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
November 18 2012 00:20 GMT
#7
I want to try using this to cast. I don't know if it a positive or if it is too much, but it looks too good to not at least give it a shot.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
TehRei
Profile Joined April 2012
Sweden261 Posts
November 18 2012 00:22 GMT
#8
This looks almost too good to be true O_O

I really need to get to sleep now, but I'll definitely play around with this first thing in the morning
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
November 18 2012 00:45 GMT
#9
This is fucking dope.
I'm trying it out right now.
I knew this would come.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Zera
Profile Joined April 2010
Lithuania716 Posts
November 18 2012 00:47 GMT
#10
Wow, amazing

But I kinda dislike "Hotkey manager" thingy :/
#FPPS
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
November 18 2012 00:49 GMT
#11
OK, so I tried it and it works great. I mean, this has upped my replay viewing experience by like 500%. (and I finally know how many SCV's to build per base, lol)

The only thing that I have to say is that I had a bit of trouble with the windowed mode, so I disabled it. Basically what happened was that I was playing around with the buttons and somehow ended up making it taller than my monitor so I am now unable to see the top bar to change the windowing again. This might be an issue but I was never planning on using windowed mode so for me it doesn't matter too much, I'm just pointing it out for you to know.

Also, if you are thinking of features to put in, maybe an ability to hop to a certain part of a replay by clicking on the progress bar, I mean I just hate how you can't rewind it. I'm not sure it this is doable or not, it's just something I'm throwing out there.

But so far, all the features are great. I commend you, Mars_Quirinus, for your great work. Good luck with this project, I'll definitely be using this.
You mean I just write stuff here and other people can see it?
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2012-11-18 00:54:59
November 18 2012 00:51 GMT
#12
Sick sick this is awesome! Multiple unit selection and player hotkey selection would be awesome too (but I guess there already are plugins for that).

Here's a mirror in case something doesn't work for someone.

Edit:
Also, our names are almost identical, I guess we both had the same idea. Cheers!
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
2Pacalypse-
Profile Joined October 2006
Croatia9551 Posts
November 18 2012 01:07 GMT
#13
On November 18 2012 09:49 shizaep wrote:
OK, so I tried it and it works great. I mean, this has upped my replay viewing experience by like 500%. (and I finally know how many SCV's to build per base, lol)

The only thing that I have to say is that I had a bit of trouble with the windowed mode, so I disabled it. Basically what happened was that I was playing around with the buttons and somehow ended up making it taller than my monitor so I am now unable to see the top bar to change the windowing again. This might be an issue but I was never planning on using windowed mode so for me it doesn't matter too much, I'm just pointing it out for you to know.

Also, if you are thinking of features to put in, maybe an ability to hop to a certain part of a replay by clicking on the progress bar, I mean I just hate how you can't rewind it. I'm not sure it this is doable or not, it's just something I'm throwing out there.

But so far, all the features are great. I commend you, Mars_Quirinus, for your great work. Good luck with this project, I'll definitely be using this.

Press Alt + F9 to toggle double sized window mode.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
ZoW
Profile Blog Joined January 2009
United States3983 Posts
November 18 2012 01:10 GMT
#14
i have some mixed feelings about this honestly
the courage to be a lazy bum
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
November 18 2012 01:16 GMT
#15
oh my fucking god. THis is amazing
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
makmeatt
Profile Blog Joined June 2011
2024 Posts
November 18 2012 01:17 GMT
#16
On November 18 2012 10:10 ZoW wrote:
i have some mixed feelings about this honestly


Not quite sure if those additional features are listed as a fluff or Mars is actually working on them, but either way, even though the game's fourteen years old, I also can't find myself too excited for them. The replay loader and its features are amazing though, so huge props to Mars!
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
Chef
Profile Blog Joined August 2005
10810 Posts
November 18 2012 01:18 GMT
#17
Really cool as a replay tool, and auto matchmaking is cool. However, changing hotkeys just ain't BW. Neither is playing in a higher resolution. I guess if you make your own league, you can have your own rules where these things are ok. That wouldn't be too bad, although I'm sure people would have mixed opinions since no other tournament will have these rules, putting stress on other servers to either reject your users or incorporate your changes.

I would focus on automatchmaking as a priority. It sounds the most interesting.
LEGEND!! LEGEND!!
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
November 18 2012 01:24 GMT
#18
If automatchmaking somehow fixes people from being unable to host games then we could potentially see a huge increase in BW's population.
"When the geyser died, a probe came out" - SirJolt
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 18 2012 01:30 GMT
#19
Wow that replay interface... *_*...

downloading...
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-11-18 01:32:32
November 18 2012 01:30 GMT
#20

Our goals:

Create auto matchmaking plugin
User only needs to start launcher and hit search button. Everything else will be done automatically:
Launcher will search for enemy to match your skill level.
Launcher will test connection between you and your opponent to make sure the game won't lag(real connection test, not ping).
Launcher will solve problems with local ip-addresses and port-forwarding.
SC2TV implemented their server with autosearch engine a few years ago. Unfortunately, they didn't have enough time to support it. I'm happy to announce that now they are supporting our project. They consult us on different tech questions and will provide source code of their server (if we need it).


I'm excited. Please do this.

!!!!!!!!!!!!!!!!!!!!!!!!!!

However, you shouldn't let people change their hotkeys. Letting people do that is like letting people play fighting games with automatic combos. The fact that H and P are so far away is part of the game. If they weren't, microing two groups of mutalisks at the same time would be much easier than it is.

It will also force people to get used to new hotkeys, or play with a disadvantage, because you can change your hotkeys to a superior layout.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
Last Edited: 2012-11-18 01:31:13
November 18 2012 01:30 GMT
#21
On November 18 2012 10:24 fabiano wrote:
If automatchmaking somehow fixes people from being unable to host games then we could potentially see a huge increase in BW's population.

there's automatchmaking coming? Wow, this is even better. My question would be how would the automatchmaking be grouping people up, ie like's Blizzard mmr style?
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
L3gendary
Profile Joined October 2010
Canada1470 Posts
November 18 2012 01:32 GMT
#22
What is this witchcraft!?!
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
chaosTheory_14cc
Profile Blog Joined December 2010
Canada1270 Posts
November 18 2012 01:33 GMT
#23
This looks really cool. I'm trying it out now.
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
November 18 2012 01:36 GMT
#24
Finally we were are headed in the right direction for brood war casting
Master Chief
EchOne
Profile Blog Joined January 2008
United States2906 Posts
November 18 2012 01:37 GMT
#25
On November 18 2012 10:10 ZoW wrote:
i have some mixed feelings about this honestly

What are you concerned about?
面白くない世の中, 面白くすればいいさ
legoboomette
Profile Joined December 2011
England165 Posts
November 18 2012 01:41 GMT
#26
I'm getting this error saying: the instruction at 0x00409003 referenced memory at 0x04931000. The memory could not be read whenever the thing tries to open the replay automatically, and it seems that turning off the auto open thing removes the extra functionality. Is anyone else getting these problems?
Won(*3*)Chu KissMe!
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 18 2012 02:12 GMT
#27
On November 18 2012 10:41 legoboomette wrote:
I'm getting this error saying: the instruction at 0x00409003 referenced memory at 0x04931000. The memory could not be read whenever the thing tries to open the replay automatically, and it seems that turning off the auto open thing removes the extra functionality. Is anyone else getting these problems?

same here t_t
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
November 18 2012 02:18 GMT
#28
On November 18 2012 11:12 Gamegene wrote:
Show nested quote +
On November 18 2012 10:41 legoboomette wrote:
I'm getting this error saying: the instruction at 0x00409003 referenced memory at 0x04931000. The memory could not be read whenever the thing tries to open the replay automatically, and it seems that turning off the auto open thing removes the extra functionality. Is anyone else getting these problems?

same here t_t

Ok, are you in admin mode?
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
November 18 2012 02:21 GMT
#29
I don't like the hotkey manager. What made brood war special is the hotkeys. Allowing people to change hotkeys would make the game worse. Mechanics should always remain a core part of brood war
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 18 2012 02:22 GMT
#30
yes
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
Last Edited: 2012-11-18 02:24:55
November 18 2012 02:24 GMT
#31
I'd like to sponsor and fund this project for further development
Master Chief
ZoW
Profile Blog Joined January 2009
United States3983 Posts
November 18 2012 02:37 GMT
#32
On November 18 2012 10:37 EchOne wrote:
Show nested quote +
On November 18 2012 10:10 ZoW wrote:
i have some mixed feelings about this honestly

What are you concerned about?

concerns about the hotkey changer are obvious enough. the replay launcher itself is really cool, but the unit / production displays is what puts me off. if you are analyzing your own games or trying to learn stuff its quite nice but i'm concerned people will start using it during casts.

the excitement when suddenly FLEET BEACON or GREATER SPIRE or NUIKE SILO get scrolled over when visiting a player's base in the middle of a game, or not knowing what will happen when 2 maxed armies engage is one of the things that makes bw so great. taking away that factor of spectating would make it dull and boring like that other game
the courage to be a lazy bum
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
November 18 2012 02:56 GMT
#33
On November 18 2012 11:37 ZoW wrote:
Show nested quote +
On November 18 2012 10:37 EchOne wrote:
On November 18 2012 10:10 ZoW wrote:
i have some mixed feelings about this honestly

What are you concerned about?

concerns about the hotkey changer are obvious enough. the replay launcher itself is really cool, but the unit / production displays is what puts me off. if you are analyzing your own games or trying to learn stuff its quite nice but i'm concerned people will start using it during casts.

the excitement when suddenly FLEET BEACON or GREATER SPIRE or NUIKE SILO get scrolled over when visiting a player's base in the middle of a game, or not knowing what will happen when 2 maxed armies engage is one of the things that makes bw so great. taking away that factor of spectating would make it dull and boring like that other game

just don't use it during casts. I feel it is just a good tool for replay analysis.
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51226 Posts
November 18 2012 03:06 GMT
#34
oh wow!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Al Bundy
Profile Joined April 2010
7257 Posts
November 18 2012 03:10 GMT
#35
Wow, very impressive stuff. Thanks for sharing!
o choro é livre
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
November 18 2012 03:20 GMT
#36
On November 18 2012 11:18 amazingxkcd wrote:
Show nested quote +
On November 18 2012 11:12 Gamegene wrote:
On November 18 2012 10:41 legoboomette wrote:
I'm getting this error saying: the instruction at 0x00409003 referenced memory at 0x04931000. The memory could not be read whenever the thing tries to open the replay automatically, and it seems that turning off the auto open thing removes the extra functionality. Is anyone else getting these problems?

same here t_t

Ok, are you in admin mode?

This happens to me also, tried running as admin. same error.

Writer
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
November 18 2012 03:22 GMT
#37
On November 18 2012 12:20 Kiante wrote:
Show nested quote +
On November 18 2012 11:18 amazingxkcd wrote:
On November 18 2012 11:12 Gamegene wrote:
On November 18 2012 10:41 legoboomette wrote:
I'm getting this error saying: the instruction at 0x00409003 referenced memory at 0x04931000. The memory could not be read whenever the thing tries to open the replay automatically, and it seems that turning off the auto open thing removes the extra functionality. Is anyone else getting these problems?

same here t_t

Ok, are you in admin mode?

This happens to me also, tried running as admin. same error.


I got it to work fine. It might be the issue with the mini version of starcraft?
Master Chief
TelecoM
Profile Blog Joined January 2010
United States10832 Posts
November 18 2012 03:39 GMT
#38
WOWWWWWWWWWWWW My mind is BLOWN ! This is the most amazing BW invention to date I think, besides the SC2GG broodwar server with automated game searching, This is simply amazing.
AKA: TelecoM[WHITE] Protoss fighting
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
November 18 2012 03:40 GMT
#39
I hope you loved our project and help kick-start it.

I thought there would be a kickstarter link so we could fund the project . I am really interested in the Automatchmaking system and I would likely help to pitch in some money into it .
BW/KT Forever R.I.P KT.Violet dearly missed ..
Game
Profile Blog Joined February 2009
3191 Posts
November 18 2012 04:15 GMT
#40
Great initiative Quirinus, very impressive. This is a nice convenience once everything is perfected, one that every player can appreciate. Truly a good project.
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
November 18 2012 04:57 GMT
#41
On November 18 2012 12:22 Pucca wrote:
Show nested quote +
On November 18 2012 12:20 Kiante wrote:
On November 18 2012 11:18 amazingxkcd wrote:
On November 18 2012 11:12 Gamegene wrote:
On November 18 2012 10:41 legoboomette wrote:
I'm getting this error saying: the instruction at 0x00409003 referenced memory at 0x04931000. The memory could not be read whenever the thing tries to open the replay automatically, and it seems that turning off the auto open thing removes the extra functionality. Is anyone else getting these problems?

same here t_t

Ok, are you in admin mode?

This happens to me also, tried running as admin. same error.


I got it to work fine. It might be the issue with the mini version of starcraft?

i have a regular install of broodwar, not the iccup version or anything like that
Writer
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
November 18 2012 05:24 GMT
#42
Remake BW in source engine!
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
Flip9
Profile Joined June 2012
Germany151 Posts
November 18 2012 05:58 GMT
#43
auto matchmaking would be so awesome, but please dont change the game (hotkeys)
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 18 2012 08:23 GMT
#44
lol awsome!!!!!!

if only there can be a plugin like obs mode^^
The harder it becomes, the more you should focus on the basics.
Mars_Quirinus
Profile Joined November 2012
3 Posts
November 18 2012 08:48 GMT
#45
Ok. Because of the negative community response, I will not change hotkeys



I'm getting this error saying: the instruction at 0x00409003 referenced memory at 0x04931000.

Yep. Some people are getting this error. I'll try to fix it as soon as possible.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 18 2012 08:58 GMT
#46
ow btw, when i try to open the units tab it won't change at all besides that the pictures turn of in the bar.
The harder it becomes, the more you should focus on the basics.
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
November 18 2012 09:02 GMT
#47
awesome program, really looking foward to the planed features. could you also include apm alert into it for replay viewing? im missing seeing my apm when i watch reps
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
November 18 2012 09:48 GMT
#48
What ranking system do you plan on using for the matchmaking?
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
November 18 2012 09:50 GMT
#49
Wow this is so nice!

Thank you for doing this! <3

And if you can please rather work on matchmaking and leave remapping of keys untainted. Thanks!
Forever Vulture.. :(
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
November 18 2012 10:25 GMT
#50
On November 18 2012 10:30 vOdToasT wrote:
Show nested quote +

Our goals:

Create auto matchmaking plugin
User only needs to start launcher and hit search button. Everything else will be done automatically:
Launcher will search for enemy to match your skill level.
Launcher will test connection between you and your opponent to make sure the game won't lag(real connection test, not ping).
Launcher will solve problems with local ip-addresses and port-forwarding.
SC2TV implemented their server with autosearch engine a few years ago. Unfortunately, they didn't have enough time to support it. I'm happy to announce that now they are supporting our project. They consult us on different tech questions and will provide source code of their server (if we need it).


I'm excited. Please do this.

!!!!!!!!!!!!!!!!!!!!!!!!!!

However, you shouldn't let people change their hotkeys. Letting people do that is like letting people play fighting games with automatic combos. The fact that H and P are so far away is part of the game. If they weren't, microing two groups of mutalisks at the same time would be much easier than it is.

It will also force people to get used to new hotkeys, or play with a disadvantage, because you can change your hotkeys to a superior layout.


I've been playing with a french keyboard.A and Q keys are switched, it's never been easier to 1a2a3a4a.
ॐ
Anyx
Profile Joined March 2011
Slovakia36 Posts
November 18 2012 10:32 GMT
#51
This is something, that deserve to be called "super-cool stuff" , especially the port forward/matchmaking part !
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 18 2012 11:04 GMT
#52
plz dont make autominging plugin lol......
The harder it becomes, the more you should focus on the basics.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7012 Posts
November 18 2012 11:17 GMT
#53
this look really cool .but plz dont change any mechanic of the game. bw is perfect. not joke bw is Perfect
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
November 18 2012 11:59 GMT
#54
I also have the regular install of BW, but the "Automatic launch of replay files" doesn't work. It just opens BW, and I still have to go through menus and stuff, and no procuction/unit/worker count too. Do I need another program other than the regular cd version of BW? I'm running it as admin already as well.
"Start yo" -FlaSh
ionONE
Profile Joined March 2011
Germany605 Posts
November 18 2012 12:07 GMT
#55
same problem here
JANGBI never forget
Hoender
Profile Joined March 2011
South Africa382 Posts
November 18 2012 12:20 GMT
#56
This is really awesome!

Is there a reason that the automatic replay viewer uses the multiplayer menu to open the replays? Viewing the replays through the Singe Player menu will remove 5 second countdown timer, making it even faster
Die ou swepe sê: "daar's 'n raat vir elke kwaal," maar watse pil kou jy as die donker jou kom haal?
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
November 18 2012 13:27 GMT
#57
Hmmm, I run Brood War through a single core might help as well, give yourself admin privileges through the windows task messenger. Go to the Brood War process and "set affiliation" and change to single core.

I don't know if this changes anything but I'm running a windows 7 machine. Also try opening 1.16.1 replays?
Master Chief
DarkNetHunter
Profile Joined October 2012
1224 Posts
Last Edited: 2012-11-18 13:39:17
November 18 2012 13:28 GMT
#58
On November 18 2012 17:48 Mars_Quirinus wrote:
Ok. Because of the negative community response, I will not change hotkeys


Show nested quote +

I'm getting this error saying: the instruction at 0x00409003 referenced memory at 0x04931000.

Yep. Some people are getting this error. I'll try to fix it as soon as possible.


Thank You!

That was literally my only gripe with this, otherwise it sounds amazing!
You really are making a difference if you can implement these features!

Edit:
I've tested it out, was amazed by speed it went through menus haha.

Two questions:
Can you implement advloaders statinfo feature into this, for more replay goodness?
Can you make it possible if the person adds the account details, for it to jump to multiplayer, since watching reps together with others is a fun thing(missing from sc2 for example) ?
Learn from the mistakes of others. You can't live long enough to make them all yourself.
ffswowsucks
Profile Blog Joined August 2005
Greece2298 Posts
Last Edited: 2012-11-18 13:53:20
November 18 2012 13:53 GMT
#59


I'm getting this error saying: the instruction at 0x00409003 referenced memory at 0x04931000.

Yep. Some people are getting this error. I'll try to fix it as soon as possible.



Any news about how to fix this ? Getting the same error. Win 7 64-bit here.
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
Frigo
Profile Joined August 2009
Hungary1023 Posts
November 18 2012 15:04 GMT
#60
Nice so far, but there is room for improvements:
- Possibility to move the unit icons from their current position. There are some UMS maps displaying information at that position.
- It would be nice if it didn't automatically re-host the replay so I could choose another one while in the game.
http://www.fimfiction.net/user/Treasure_Chest
Frigo
Profile Joined August 2009
Hungary1023 Posts
November 18 2012 15:04 GMT
#61
On November 18 2012 22:53 ffswowsucks wrote:

Show nested quote +

I'm getting this error saying: the instruction at 0x00409003 referenced memory at 0x04931000.
Show nested quote +

Yep. Some people are getting this error. I'll try to fix it as soon as possible.



Any news about how to fix this ? Getting the same error. Win 7 64-bit here.


Also using Win7 64-bit and works flawlessly here.
http://www.fimfiction.net/user/Treasure_Chest
KameZerg
Profile Blog Joined May 2007
Sweden1772 Posts
November 18 2012 15:41 GMT
#62
16:40:20 Replay found
16:40:20 Looking for StarCraft folder
16:40:20 Found in default path or in configuration file
16:40:20 Replays folder found successfully
16:40:20 Copying replay file to replays folder
16:40:20 Error: Couldn't copy replay file to replays folder.

Any help?
asdasdasdasdasd123123123
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
November 18 2012 15:48 GMT
#63
On November 18 2012 12:22 Pucca wrote:
Show nested quote +
On November 18 2012 12:20 Kiante wrote:
On November 18 2012 11:18 amazingxkcd wrote:
On November 18 2012 11:12 Gamegene wrote:
On November 18 2012 10:41 legoboomette wrote:
I'm getting this error saying: the instruction at 0x00409003 referenced memory at 0x04931000. The memory could not be read whenever the thing tries to open the replay automatically, and it seems that turning off the auto open thing removes the extra functionality. Is anyone else getting these problems?

same here t_t

Ok, are you in admin mode?

This happens to me also, tried running as admin. same error.


I got it to work fine. It might be the issue with the mini version of starcraft?

I have the iccup "condensed" starcraft that you download off of their site and it works fine for me. Did you set the directory to the folder where your StarCraft.exe is?
You mean I just write stuff here and other people can see it?
KameZerg
Profile Blog Joined May 2007
Sweden1772 Posts
November 18 2012 15:55 GMT
#64
On November 19 2012 00:41 ICanFlyLow wrote:
16:40:20 Replay found
16:40:20 Looking for StarCraft folder
16:40:20 Found in default path or in configuration file
16:40:20 Replays folder found successfully
16:40:20 Copying replay file to replays folder
16:40:20 Error: Couldn't copy replay file to replays folder.

Any help?


I fixed this and now im getting the memory error
asdasdasdasdasd123123123
Chef
Profile Blog Joined August 2005
10810 Posts
November 18 2012 16:00 GMT
#65
On November 18 2012 19:25 endy wrote:
Show nested quote +
On November 18 2012 10:30 vOdToasT wrote:

Our goals:

Create auto matchmaking plugin
User only needs to start launcher and hit search button. Everything else will be done automatically:
Launcher will search for enemy to match your skill level.
Launcher will test connection between you and your opponent to make sure the game won't lag(real connection test, not ping).
Launcher will solve problems with local ip-addresses and port-forwarding.
SC2TV implemented their server with autosearch engine a few years ago. Unfortunately, they didn't have enough time to support it. I'm happy to announce that now they are supporting our project. They consult us on different tech questions and will provide source code of their server (if we need it).


I'm excited. Please do this.

!!!!!!!!!!!!!!!!!!!!!!!!!!

However, you shouldn't let people change their hotkeys. Letting people do that is like letting people play fighting games with automatic combos. The fact that H and P are so far away is part of the game. If they weren't, microing two groups of mutalisks at the same time would be much easier than it is.

It will also force people to get used to new hotkeys, or play with a disadvantage, because you can change your hotkeys to a superior layout.


I've been playing with a french keyboard.A and Q keys are switched, it's never been easier to 1a2a3a4a.

That actually sounds harder unless you have tiny baby hands. My fingers feel cramped just thinking about typing1q2q3q4q5q6q7q8q

It wouldn't be that bad if they just let you switch between official language set ups. The biggest issue comes from if you play this server and then you have to play a tournament, you might not be allowed to use your modified hotkeys. Also it is kinda annoying to ask users to spend hours figuring out the optimal setup and then memorising it. Especially since most users have been used to the old set up years. It's intimidating for new players and old players alike lol. It discourages you from playing the game because if you don't do it you feel like you're playing sub optimally, but to do it is a huge pain.
LEGEND!! LEGEND!!
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1717 Posts
November 18 2012 17:08 GMT
#66
I have just started up this program, and am incredibly impressed with the work that's gone into this, and the aspirations for where this can go. I'm totally on board with not changing hotkeys, but keep it up!
EleGant[AoV]
rupp_lekkens
Profile Joined February 2012
Chile64 Posts
November 18 2012 18:05 GMT
#67
On November 18 2012 20:59 NicksonReyes wrote:
I also have the regular install of BW, but the "Automatic launch of replay files" doesn't work. It just opens BW, and I still have to go through menus and stuff, and no procuction/unit/worker count too. Do I need another program other than the regular cd version of BW? I'm running it as admin already as well.


Same here
please correct me if I'm wrong in my english
asiantraceur
Profile Joined April 2012
United States94 Posts
November 18 2012 18:06 GMT
#68
This is amazing I can't wait to try it out...with others that I prefer having mechanics not changed but this replay thing is amazing...
Lol only good thing Blizzard ever did with sc2 was improving replay watching with unit tabs production tabs apm able to remove the wireframe for big battles etc would be nice if this could incorporate all those features?( minus the part where only one person can watch replays) but thanks so much for this this is going to be amazing
SC:BW
FlaShFTW
Profile Blog Joined February 2010
United States10545 Posts
November 18 2012 19:26 GMT
#69
damn this is so sexy
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Mars_Quirinus
Profile Joined November 2012
3 Posts
Last Edited: 2012-11-18 21:01:57
November 18 2012 20:55 GMT
#70
Q&A


On November 18 2012 20:59 NicksonReyes wrote:
I also have the regular install of BW, but the "Automatic launch of replay files" doesn't work. It just opens BW, and I still have to go through menus and stuff, and no procuction/unit/worker count too. Do I need another program other than the regular cd version of BW? I'm running it as admin already as well.

Install/upgrade Microsoft Visual C++ 2010 Redistributable Package


On November 18 2012 18:02 mR.bONG789 wrote:
awesome program, really looking foward to the planed features. could you also include apm alert into it for replay viewing? im missing seeing my apm when i watch reps

Yes, APM and timer will be added in later releases


On November 18 2012 18:48 Birdie wrote:
What ranking system do you plan on using for the matchmaking?

Too early to tell. I absolutly don't care and open to any suggestions.What do you want? Something like sc 2? Like iccup? ELO?


On November 18 2012 21:20 Hoender wrote:
Is there a reason that the automatic replay viewer uses the multiplayer menu to open the replays? Viewing the replays through the Singe Player menu will remove 5 second countdown timer, making it even faster

Minimap refresh rate is lower in single player.


On November 18 2012 22:28 DarkNetHunter wrote:
Can you implement advloaders statinfo feature into this, for more replay goodness?
Can you make it possible if the person adds the account details, for it to jump to multiplayer, since watching reps together with others is a fun thing(missing from sc2 for example) ?

1. Our launcher doesn't support advLoader plugins. I don't know what statinfo feature does. I should take a look at it.
2. It'll be implemented with auto matchmaking plugin. Creating multiplayer games and watching replays together are basically the same thing.


On November 19 2012 00:04 Frigo wrote:
Nice so far, but there is room for improvements:
- Possibility to move the unit icons from their current position. There are some UMS maps displaying information at that position.
- It would be nice if it didn't automatically re-host the replay so I could choose another one while in the game.

1. All current features are only for replay watching. They will not work in UMS games.
2. Working on it.


On November 19 2012 03:06 asiantraceur wrote:
Lol only good thing Blizzard ever did with sc2 was improving replay watching with unit tabs production tabs apm able to remove the wireframe for big battles etc would be nice if this could incorporate all those features?( minus the part where only one person can watch replays) but thanks so much for this this is going to be amazing

It's all about time. I would like to incorporate all of this features.
Potling
Profile Blog Joined April 2011
Norway298 Posts
Last Edited: 2012-11-18 21:11:42
November 18 2012 21:03 GMT
#71
This project is awesome. It should make the game's interface much more appealing, especially for newcomers, and as such improves the future of BW.
And 3 months ago people were saying the game was dead!
The passion people have for this game is truly inspirational. From people like Sonic trying to keep the scene alive against all odds, to the coders like Mars_Quirinus hacking and modernizing the game for free. It gives me hope that BW can live on for many years to come.
chrisolo
Profile Joined May 2009
Germany2610 Posts
Last Edited: 2012-11-19 08:17:09
November 18 2012 21:04 GMT
#72
Hey this programm is astonishing. It is simple, but amazing. One little suggestion, please implement a function to move the Tab a little bit down, so you can use it with Liquid's Mineral overlay. That would be really nice.

Edit:
One more thing.
Just make it also resizeable. So resizeable and moveable, would be really nice.
¯\_(ツ)_/¯ - aka cReAtiVee
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
November 18 2012 21:05 GMT
#73
I would suggest you use Glicko2 for the ranking. If the implementation of that is beyond you, then just use ELO. ELO is simpler but not as accurate as Glicko2. iCCup's ranking system is atrocious and should not be used.

Will you be running an actual battle.net server for this (PVPGN or something?) or will your server set up LAN-style games for the players? If it's the second, ideally you'd put in chat channels with the launcher too.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
tec27
Profile Blog Joined June 2004
United States3702 Posts
November 18 2012 21:52 GMT
#74
Before everyone gets too excited over this guy's ideas, remember that they're just that: ideas. What he's done here with this program and post is a lot like building a chain-link fence around his house and saying "Coming soon: Eiffel Tower!".

The vast majority of the functionality provided by this program comes from a different project, and project you *should* be supportive of: BWAPI. All these guys have done is wrap that stuff in a GUI that doesn't look horrible.

If you'd like a much more sophisticated replay observer plugin, I'd recommend taking a look at AssuredVacancy's work. He clearly put a lot more time into it, AND he isn't throwing pie-in-the-sky ideas out there to try to make money.
Can you jam with the console cowboys in cyberspace?
lastkarrde
Profile Joined December 2009
New Zealand66 Posts
November 18 2012 22:26 GMT
#75
Matchmaking for broodwar would be awesome. Please keep developing this
TTD
Frigo
Profile Joined August 2009
Hungary1023 Posts
November 19 2012 02:14 GMT
#76
On November 19 2012 05:55 Mars_Quirinus wrote:
Show nested quote +
On November 19 2012 00:04 Frigo wrote:
Nice so far, but there is room for improvements:
- Possibility to move the unit icons from their current position. There are some UMS maps displaying information at that position.
- It would be nice if it didn't automatically re-host the replay so I could choose another one while in the game.

1. All current features are only for replay watching. They will not work in UMS games.
2. Working on it.


Talking about watching UMS replays. Specifically, Micro Macro games.
http://www.fimfiction.net/user/Treasure_Chest
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
November 19 2012 02:20 GMT
#77
Ok, here is the ONLY hotkey change I would recommend -

F1-F6 become camera hotkeys.

Honestly that is the only thing that pisses me off. If you want I guess you could let users make profiles but hardcore players will probably get pissed off.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
November 19 2012 05:17 GMT
#78
On November 19 2012 06:52 tec27 wrote:
Before everyone gets too excited over this guy's ideas, remember that they're just that: ideas. What he's done here with this program and post is a lot like building a chain-link fence around his house and saying "Coming soon: Eiffel Tower!".

The vast majority of the functionality provided by this program comes from a different project, and project you *should* be supportive of: BWAPI. All these guys have done is wrap that stuff in a GUI that doesn't look horrible.

If you'd like a much more sophisticated replay observer plugin, I'd recommend taking a look at AssuredVacancy's work. He clearly put a lot more time into it, AND he isn't throwing pie-in-the-sky ideas out there to try to make money.

Why be negative? He's helping out the community? When was the last time we had a new launcher with new plugins released? Instead of being how this guy just has a dream how about we join him in making it into a reality?

2Pac is optimistic, I'm optimistic, Game is optimistic ( ) just hope for the best yo!
Master Chief
nicoc77
Profile Joined June 2010
Argentina57 Posts
November 20 2012 01:09 GMT
#79
This launcher is amazing!!! It take the replay watching to another level... Can get a lot more data from watching a "pro" replay. Thanks a lot! and keep up the good work..
The Assassin Dagger will rise again... Kim Taek Yong HWAITING!!!
rupp_lekkens
Profile Joined February 2012
Chile64 Posts
November 21 2012 04:15 GMT
#80
T_T It's great! but, when i try it in my laptop i have an error :/ while loading the "~autorep.rep" i got this message: "This scenario is intended for use with a starcraft expansion set, this scenario is unreadable because it is invalid or corrupted" what am i doing wrong?
please correct me if I'm wrong in my english
Sinedd
Profile Joined July 2008
Poland7052 Posts
November 21 2012 08:36 GMT
#81
hotkeys - im not really sure but it sounds like kinda cheating

unit/build count - it takes away an very important aspect of observing BW.. that the viewer is unsure what is he going to see next.. (like zillion carriers suddenly in making etc )

matchmaking system - ESSENTIAL !!!!!!!!! MAKE IT WORK PLEEEEAAASEE !!!
T H C makes ppl happy
Garmer
Profile Joined October 2010
1286 Posts
November 21 2012 11:02 GMT
#82
same error memory of the others
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
November 22 2012 00:08 GMT
#83
wow! But is this... legal?
Jaedong <3
reG.neaZ
Profile Joined July 2010
Mexico38 Posts
November 23 2012 04:29 GMT
#84
On November 21 2012 13:15 rupp_lekkens wrote:
T_T It's great! but, when i try it in my laptop i have an error :/ while loading the "~autorep.rep" i got this message: "This scenario is intended for use with a starcraft expansion set, this scenario is unreadable because it is invalid or corrupted" what am i doing wrong?

Im getting the same problem T.T please someone help us!
Visualize the win, and you will succeed.
rQ.Probu
Profile Joined January 2012
Peru20 Posts
November 23 2012 04:31 GMT
#85
On November 23 2012 13:29 reG.neaZ wrote:
Show nested quote +
On November 21 2012 13:15 rupp_lekkens wrote:
T_T It's great! but, when i try it in my laptop i have an error :/ while loading the "~autorep.rep" i got this message: "This scenario is intended for use with a starcraft expansion set, this scenario is unreadable because it is invalid or corrupted" what am i doing wrong?

Im getting the same problem T.T please someone help us!

Same here D: SOS!!
Hi World :D
Glioburd
Profile Joined April 2008
France1911 Posts
November 23 2012 09:51 GMT
#86
I report a bug : If there has been a pause during the game, SC freeze then crash. (at the pause).
"You should hate loosing, but you should never fear defeat." NaDa.
Maximusjesse
Profile Joined April 2011
26 Posts
November 23 2012 20:54 GMT
#87
Is the website down? I can't access it anymore.
2Pacalypse-
Profile Joined October 2006
Croatia9551 Posts
November 23 2012 21:14 GMT
#88
Yeah, it seems so.

Here's the link to download the launcher for those interested: http://www.mediafire.com/?d33i1l9y19ytjfi
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
Maximusjesse
Profile Joined April 2011
26 Posts
November 23 2012 23:30 GMT
#89
Thanks, appreciate it!
rQ.Probu
Profile Joined January 2012
Peru20 Posts
November 24 2012 01:51 GMT
#90
On November 23 2012 13:31 rQ.Probu wrote:
Show nested quote +
On November 23 2012 13:29 reG.neaZ wrote:
On November 21 2012 13:15 rupp_lekkens wrote:
T_T It's great! but, when i try it in my laptop i have an error :/ while loading the "~autorep.rep" i got this message: "This scenario is intended for use with a starcraft expansion set, this scenario is unreadable because it is invalid or corrupted" what am i doing wrong?

Im getting the same problem T.T please someone help us!

Same here D: SOS!!

Ok i resolve my problem, just need install BWAPI in my Starcraft like in this post http://www.teamliquid.net/forum/viewmessage.php?topic_id=111664 :3
Hi World :D
NightElf
Profile Joined July 2012
Bangladesh117 Posts
November 24 2012 04:06 GMT
#91
in my case its just opening te broodwar....no auto replay...features arent working too...
None excites me more than jaedong...
Jealous
Profile Blog Joined December 2011
10360 Posts
November 24 2012 06:28 GMT
#92
On November 24 2012 13:06 NightElf wrote:
in my case its just opening te broodwar....no auto replay...features arent working too...

Same here -_-
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
AleXoundOS
Profile Joined January 2011
Georgia458 Posts
November 24 2012 09:31 GMT
#93
Mars_Quirinus, looks like you are using quite old BWAPI version, strange dll injector or method you are executing StarCraft.exe.
The problem is that BroodWar fails to start using autoreplay feature under wine. + Show Spoiler +
[image loading]
However your launcher injects fine using a separate dll injector, for example InfectedStarCraft.

+ Show Spoiler +
Also I suggest you to temporarily unload BWAPI in case you are going to use the launcher for playing games (not observing).
BWAPI is very heavy on resources. It analyses every single frame from the game and gets all available information without any requests for it. Also it uses C++ virtual tables which are slow.
This is a great framework for writing AIs and also can be used for showing information additional when spectating. But I doubt it can be used without problems while playing games.
https://bwapi.github.io - An API for interacting with Starcraft: Broodwar (1.16.1)
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