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StarCraft: Orcs in space go down in flames - Page 3

Forum Index > BW General
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Serdiuk
Profile Joined January 2011
Belgium145 Posts
September 28 2012 14:46 GMT
#41
Really awesome blog.
mordek
Profile Blog Joined December 2010
United States12705 Posts
September 28 2012 15:31 GMT
#42
Great read, thanks for sharing it here
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
September 28 2012 15:51 GMT
#43
I always love reading about the development of Starcraft thanks for keep us up to date on this article/blog!
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
StarStruck
Profile Blog Joined April 2010
25339 Posts
September 28 2012 16:32 GMT
#44
I thought he already touched base with the "Oh crap, our alpha build isn't even close to the other competition. Heck, he even mentioned Ion Storm, but this is still fun nonetheless when he talks about staying on the outskirts of Chicago and carrying steak knives for protection lmao.
MrTortoise
Profile Joined January 2011
1388 Posts
September 28 2012 16:43 GMT
#45
On September 28 2012 08:08 HawaiianPig wrote:
The more I read these blogs the more it's clear that game development in this era was dominated by extremely skilled individuals facing the growing pains of a burgeoning industry. It seems it's resulted in a lot of accidental hit games.

I mean... I especially love that Starcraft was rebooted on account of fear induced from a fake demo. Fantastic.

But more specifically, every time I read a story like this, about the development of older games, I always notice one key theme: that developers were in the business of making games and not in the business of making games.

Although guys like Allen Adham would push development cycles into strict timeframes or push for the development of more casual games, it seems that the sterile "maximize sales at all costs" approach would not bleed into the actual content of a game. There was no "What if soccer moms played this game?" focus group in order to make the game more accessible.

There was simply: "Make an RTS game set in space"

And that's what we got.



THIS x1000 I couldn't of said it better. But I would of used more caps.
Rodiel3
Profile Joined March 2011
France1158 Posts
September 28 2012 16:46 GMT
#46
Delightful reading, very interesting
http://www.youtube.com/user/rodiel3 SCBW FPVOD
iNviSible.yunO
Profile Blog Joined November 2009
Germany211 Posts
September 28 2012 18:25 GMT
#47
Wow I rarely enjoy reading blogs. This one though.. Cant't help but love it=) GJ!
o.O''
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 28 2012 19:00 GMT
#48
On September 28 2012 08:08 HawaiianPig wrote:
The more I read these blogs the more it's clear that game development in this era was dominated by extremely skilled individuals facing the growing pains of a burgeoning industry. It seems it's resulted in a lot of accidental hit games.

I mean... I especially love that Starcraft was rebooted on account of fear induced from a fake demo. Fantastic.

But more specifically, every time I read a story like this, about the development of older games, I always notice one key theme: that developers were in the business of making games and not in the business of making games.

Although guys like Allen Adham would push development cycles into strict timeframes or push for the development of more casual games, it seems that the sterile "maximize sales at all costs" approach would not bleed into the actual content of a game. There was no "What if soccer moms played this game?" focus group in order to make the game more accessible.

There was simply: "Make an RTS game set in space"

And that's what we got.

From my reading, it seems more like they were in the business of making games. They saw what appeared to be a vastly superior competing product and realized they needed to improve theirs or it wouldn't make any money. This coincided with new delivery media (CD-ROM) requiring bigger and better game assets to stay competitive, so the development process was extended. In both cases it was about selling a game that was good enough to sell, it seems to me.
Comprehensive strategic intention: DNE
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2012-09-28 19:07:09
September 28 2012 19:06 GMT
#49
self-deleted
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Sabu113
Profile Blog Joined August 2009
United States11077 Posts
Last Edited: 2012-09-28 19:18:06
September 28 2012 19:15 GMT
#50
On September 28 2012 08:08 HawaiianPig wrote:
The more I read these blogs the more it's clear that game development in this era was dominated by extremely skilled individuals facing the growing pains of a burgeoning industry. It seems it's resulted in a lot of accidental hit games.

I mean... I especially love that Starcraft was rebooted on account of fear induced from a fake demo. Fantastic.

But more specifically, every time I read a story like this, about the development of older games, I always notice one key theme: that developers were in the business of making games and not in the business of making games.

Although guys like Allen Adham would push development cycles into strict timeframes or push for the development of more casual games, it seems that the sterile "maximize sales at all costs" approach would not bleed into the actual content of a game. There was no "What if soccer moms played this game?" focus group in order to make the game more accessible.

There was simply: "Make an RTS game set in space"

And that's what we got.


That seems unfair. This piece notes how Bliz's biz team had a target to push out games at X rate and the ion storm article he links mentions making "Burn games" to exploit contracts with publishers. It's the usual battle between risk,uncertainity and art.

Sure we're seeing more games target women and softer demos but well frankly that's the point. Back then they were selling to a much smaller audience in a much smaller industry.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Forester
Profile Joined September 2010
United States116 Posts
September 28 2012 19:21 GMT
#51
Love these blogs so much, its pretty awesome to hear about all the things that went into making an integral part of my childhood so great.
The greatest pleasure in life is doing what people say you cannot do.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
September 28 2012 20:21 GMT
#52
I love this blog. And what I take away most from it is the power of small yet talented groups as opposed to large and beurocratic businesses when it comes to making games. Blizzard, like many other game companies, made gold. Now they, like many other game companies, make shit. But lo and behold, the small-scale indie-scene is on fire.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
Last Edited: 2012-09-28 22:48:55
September 28 2012 22:48 GMT
#53
On September 28 2012 08:08 HawaiianPig wrote:
The more I read these blogs the more it's clear that game development in this era was dominated by extremely skilled individuals facing the growing pains of a burgeoning industry. It seems it's resulted in a lot of accidental hit games.

I mean... I especially love that Starcraft was rebooted on account of fear induced from a fake demo. Fantastic.

But more specifically, every time I read a story like this, about the development of older games, I always notice one key theme: that developers were in the business of making games and not in the business of making games.

Although guys like Allen Adham would push development cycles into strict timeframes or push for the development of more casual games, it seems that the sterile "maximize sales at all costs" approach would not bleed into the actual content of a game. There was no "What if soccer moms played this game?" focus group in order to make the game more accessible.

There was simply: "Make an RTS game set in space"

And that's what we got.

haha how soccer moms played this game! :D Couldnt help but laugh at that!
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
klo8
Profile Joined August 2010
Austria1960 Posts
September 28 2012 23:26 GMT
#54
On September 28 2012 19:38 hellsan631 wrote:
I loved this blog and the previous ones that Wyatt has done. I also recommend reading the article he linked about what happened behind the Scenes at Ion Storm.

http://www.dallasobserver.com/1999-01-14/news/stormy-weather/

The link is further down in the article, but it itself is also a great read

That article is very interesting. The weirdest part for me is that most of those people still work in the games industry, as far as I know.
This post is clearly not a hurr, as you can see from the graph, the durr never intersects with the derp.
Budmandude
Profile Joined September 2009
United States123 Posts
September 29 2012 00:23 GMT
#55
This article was really cool. I knew that the original alpha build of SC was God-awful, but I didn't realize that they got their asses kicked by their neighbors at E3.

I then almost died laughing when I went to the link about why ION Storm folded and saw that they were the same company that made Daikatana. I just can't get over the fact that SC is an amazing game because of Daikatana.
tsuxiit
Profile Joined July 2010
1305 Posts
September 29 2012 00:36 GMT
#56
Damn, what a unique and incredible company Blizzard used to be.
Kiarip
Profile Joined August 2008
United States1835 Posts
Last Edited: 2012-09-29 01:47:49
September 29 2012 01:46 GMT
#57
On September 29 2012 09:36 tsuxiit wrote:
Damn, what a unique and incredible company Blizzard used to be.

It still is, or never was whichever one you prefer... If you actually read that article you will see that everyone who thinks that things were all about games back then more so than they are now is wrong... It's just that back then no one really knew the proper marketing formula for video games, so tons of products flopped and companies would be perpetually going broke and coming back up again under a different name thanks to the impending internet/technology bubble.
Cele
Profile Blog Joined December 2008
Germany4016 Posts
September 29 2012 04:03 GMT
#58
On September 28 2012 08:08 HawaiianPig wrote:
The more I read these blogs the more it's clear that game development in this era was dominated by extremely skilled individuals facing the growing pains of a burgeoning industry. It seems it's resulted in a lot of accidental hit games.

I mean... I especially love that Starcraft was rebooted on account of fear induced from a fake demo. Fantastic.

But more specifically, every time I read a story like this, about the development of older games, I always notice one key theme: that developers were in the business of making games and not in the business of making games.

Although guys like Allen Adham would push development cycles into strict timeframes or push for the development of more casual games, it seems that the sterile "maximize sales at all costs" approach would not bleed into the actual content of a game. There was no "What if soccer moms played this game?" focus group in order to make the game more accessible.

There was simply: "Make an RTS game set in space"

And that's what we got.


Yes exactly how i feel about the subject. To me it seems this change of mind came some years ago, though i can't exactly put my finger on the when
Broodwar for life!
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
September 29 2012 07:25 GMT
#59
Lol'd hard at the Dominion Storm story, never heard about it before. Great read :D
En Taro Violet
aiuradun
Profile Joined February 2011
Denmark115 Posts
September 29 2012 09:17 GMT
#60
S the Others this one is awesome and also read the one he linked to wow that was some sick shit (http://www.dallasobserver.com/1999-01-14/news/stormy-weather/all/), even though you shouldn't believe everything you read online I have lost a bit of respect for Romero

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