• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:08
CEST 13:08
KST 20:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage1Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. [BSL22] RO32 Group Stage Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1567 users

StarCraft: Orcs in space go down in flames - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 Next All
aqui
Profile Blog Joined January 2008
Germany1023 Posts
September 28 2012 04:48 GMT
#21
if you look at the Blizzard games that were developed with Patrick Wyatt and co on the team and on the later games without them makes you think how much the greatness of games like Starcraft and Diablo 1 can acutally be attributed to them and not the remaining Blizzard.
Falling
Profile Blog Joined June 2009
Canada11475 Posts
Last Edited: 2012-09-28 05:03:24
September 28 2012 05:03 GMT
#22
On September 28 2012 08:58 shindigs wrote:
Show nested quote +
On September 28 2012 08:08 HawaiianPig wrote:
The more I read these blogs the more it's clear that game development in this era was dominated by extremely skilled individuals facing the growing pains of a burgeoning industry. It seems it's resulted in a lot of accidental hit games.

I mean... I especially love that Starcraft was rebooted on account of fear induced from a fake demo. Fantastic.

But more specifically, every time I read a story like this, about the development of older games, I always notice one key theme: that developers were in the business of making games and not in the business of making games.

Although guys like Allen Adham would push development cycles into strict timeframes or push for the development of more casual games, it seems that the sterile "maximize sales at all costs" approach would not bleed into the actual content of a game. There was no "What if soccer moms played this game?" focus group in order to make the game more accessible.

There was simply: "Make an RTS game set in space"

And that's what we got.


Well the focus on sales and making games more casual friendly is a product of these earlier game developers being so successful I'd imagine. When the industry is growing I feel like the focus on the business aspect is important, but not the driving force of game development. Seems like larger companies have important long term goals to deliver on so other things become the focus.

I think the Allen Adham thing is a good reminder that there was never a golden age amongst company owners where they were all about the game and not the money. Allen seems like he was exactly one of those money guys. But it kinda reminds me of Frank Zappa's thoughts on the decline of the music industry. Again there was still the money focused owners, but they didn't really know what would sell, so all sorts of accidental, crazy experimental things got released. But once they found success they become much more focused on what target groups will or will not want so they can repeat the success.



Definitely my favourite blog to read these days.
Moderator"In Trump We Trust," says the Golden Goat of Mar a Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
September 28 2012 05:03 GMT
#23
On September 28 2012 13:48 aqui wrote:
if you look at the Blizzard games that were developed with Patrick Wyatt and co on the team and on the later games without them makes you think how much the greatness of games like Starcraft and Diablo 1 can acutally be attributed to them and not the remaining Blizzard.

I think it's a little extreme to think that way. Reading through what Patrick wrote, it seems like a significant factor in the quality variance from game to game isn't really driven by the developer themselves, but rather by how rushed the dev cycle was and what sort of audience the game was targeted towards.

Games in general, nowadays, are marketed towards far less of a "core" audience than games were in the late 90s. For example, no gaming executive will let his developers combine a groundbreaking concept with market-limiting violence into the same package nowadays, whereas in the 90s, that was commonplace since the entire market as built around the concept of "moar gibs for your money."
Что?
thezanursic
Profile Blog Joined July 2011
5497 Posts
September 28 2012 05:28 GMT
#24
So going to read this when I get home.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
September 28 2012 05:39 GMT
#25
This is just so fucking cool :D thanks so much for posting this.
Salvation a la mode and a cup of tea...
mucker
Profile Blog Joined May 2009
United States1120 Posts
September 28 2012 06:01 GMT
#26
So good, thanks for posting. I can't imagine what it must have been like to find out that demo was a fake after it drove them so hard to the point of breaking so much ground with starcraft. Amazing stuff.

I have always wanted to play that old wc2 engine based alpha. Space instead of water and minerals instead of trees... fine. But how developed are the races and units? So curious, what are those like fucking flying strawberries? And the stop button is a stop sign with "stop" written in a zergy font? Too good! Someday they gotta let us have it.
It's supposed to be automatic but actually you have to press this button.
trifecta
Profile Joined April 2010
United States6795 Posts
September 28 2012 06:24 GMT
#27
Amazing that a fake pre-rendered demo led them to create the greatest RTS ever. Also explains all those pictures on sclegacy from the alpha.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
September 28 2012 07:12 GMT
#28
Amazing read and finding out that the Dominion demo was a fake was O.o It did help create the greatest RTS ever though :D
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
elt
Profile Joined July 2010
Thailand1092 Posts
September 28 2012 07:59 GMT
#29
Really interesting reads. Clicking around now on some of his other articles and came across this gem:

"I believe that Warcraft was the first game to use this user-interface metaphor. When I first implemented the feature it was possible to select and control large numbers of units at a time; there was no upper limit on the number of units that could be selected.

...

Later in the development process, and after many design arguments between team-members, we decided to allow players to select only four units at a time based on the idea that users would be required to pay attention to their tactical deployments rather than simply gathering a mob and sending them into the fray all at once. We later increased this number to nine in Warcraft II. Command and Conquer, the spiritual successor to Dune 2, didn’t have any upper bound on the number of units that could be selected. It’s worth another article to talk about the design ramifications, for sure."

http://www.codeofhonor.com/blog/the-making-of-warcraft-part-1
(Under Construction)
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
September 28 2012 08:24 GMT
#30
^Posted before and discussed already.

This new blog entry seemed less technical but it was still great. Allen seems like an ass, but once you start a business it's always going to be about money first and everything else second.

Seems the developers were a bit more resistant back then.
You must gather your party before venturing forth.
GTR
Profile Blog Joined September 2004
51574 Posts
September 28 2012 08:48 GMT
#31
On September 28 2012 17:24 Andr3 wrote:
Seems the developers were a bit more resistant back then.


I guess because the pool of developers back then is little compared to what it is today, with how big the industry is now.
Commentator
SpeaKEaSY
Profile Blog Joined December 2010
United States1070 Posts
September 28 2012 08:53 GMT
#32
I love this. Some of this stuff you just can't make up. It's a shame that things aren't the same as they once were.
Aim for perfection, settle for mediocrity - KawaiiRice 2014
lost_artz
Profile Joined January 2012
United States366 Posts
September 28 2012 09:22 GMT
#33
Westwood definitely liked their RTS games. Dune 2000 has always been my 2nd favorite to BW/SC2. Sadly it lacks any real depth as the vast majority of units/buildings are shared between races, but it's still a very hard game. Some of the campaign missions are real pain in the asses.
hellsan631
Profile Blog Joined March 2010
United States695 Posts
Last Edited: 2012-09-28 10:38:31
September 28 2012 10:38 GMT
#34
I loved this blog and the previous ones that Wyatt has done. I also recommend reading the article he linked about what happened behind the Scenes at Ion Storm.

http://www.dallasobserver.com/1999-01-14/news/stormy-weather/

The link is further down in the article, but it itself is also a great read
bgx
Profile Joined August 2010
Poland6595 Posts
September 28 2012 11:53 GMT
#35
On September 28 2012 18:22 lost_artz wrote:
Westwood definitely liked their RTS games. Dune 2000 has always been my 2nd favorite to BW/SC2. Sadly it lacks any real depth as the vast majority of units/buildings are shared between races, but it's still a very hard game. Some of the campaign missions are real pain in the asses.

It was just a remake for people who never played dune2, dune 2 X c&c/red alert set of rules.

But it was good remake a specially Frank Klepacki's Soundtrack like all of his soundtracks.
Stork[gm]
Waxangel
Profile Blog Joined September 2002
United States33586 Posts
September 28 2012 13:26 GMT
#36
On September 28 2012 08:08 HawaiianPig wrote:
The more I read these blogs the more it's clear that game development in this era was dominated by extremely skilled individuals facing the growing pains of a burgeoning industry. It seems it's resulted in a lot of accidental hit games.

I mean... I especially love that Starcraft was rebooted on account of fear induced from a fake demo. Fantastic.

But more specifically, every time I read a story like this, about the development of older games, I always notice one key theme: that developers were in the business of making games and not in the business of making games.

Although guys like Allen Adham would push development cycles into strict timeframes or push for the development of more casual games, it seems that the sterile "maximize sales at all costs" approach would not bleed into the actual content of a game. There was no "What if soccer moms played this game?" focus group in order to make the game more accessible.

There was simply: "Make an RTS game set in space"

And that's what we got.


I think you're trying to interpret a limited detail anecdote in a specific way that fits your beliefs
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Wout
Profile Joined April 2011
Netherlands76 Posts
Last Edited: 2012-09-28 13:29:20
September 28 2012 13:28 GMT
#37
On September 28 2012 08:08 HawaiianPig wrote:
The more I read these blogs the more it's clear that game development in this era was dominated by extremely skilled individuals facing the growing pains of a burgeoning industry. It seems it's resulted in a lot of accidental hit games.

Maybe that holds true for Blizzard, but having read the article about ION Storm that Wyatt links I don't think you can say it applies to game development as a whole.
Mazer
Profile Joined April 2008
Canada1086 Posts
Last Edited: 2012-09-28 13:43:33
September 28 2012 13:40 GMT
#38
On September 28 2012 08:01 heyoka wrote:
The entire idea that StarCraft was re-birthed because of a fake demo Ion Storm gave is incredible, it's such an odd piece of history that really changed the course of how games are viewed.


Pretty insane eh.. I probably would have gotten into Quake or CS had that never happened.

EDIT: It's kind of a shame though when you think about Blizzard's approach nowadays. They could improve b.net immensely if they took some cues from other developers but it doesn't seem to be that big of a deal to them.
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
September 28 2012 13:59 GMT
#39
Fake competition ftw
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
September 28 2012 14:42 GMT
#40
On September 28 2012 22:28 Wout wrote:
Show nested quote +
On September 28 2012 08:08 HawaiianPig wrote:
The more I read these blogs the more it's clear that game development in this era was dominated by extremely skilled individuals facing the growing pains of a burgeoning industry. It seems it's resulted in a lot of accidental hit games.

Maybe that holds true for Blizzard, but having read the article about ION Storm that Wyatt links I don't think you can say it applies to game development as a whole.


That Ion Storm article is ridiculous. T-T I'm glad I don't work at a company like that but I'm always leery of getting suckered into a situation like that...
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #126
herO vs ArTLIVE!
TBD vs Shameless
TKL 139
IndyStarCraft 138
CranKy Ducklings97
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko197
TKL 139
IndyStarCraft 138
SortOf 126
ProTech120
StarCraft: Brood War
Sea 13404
Horang2 6722
Calm 4352
Bisu 1529
Jaedong 1121
Hyuk 406
Aegong 403
Larva 388
EffOrt 243
Shuttle 229
[ Show more ]
Mini 218
Stork 204
Light 196
actioN 181
Soulkey 153
Killer 118
ZerO 116
Rush 100
sorry 47
Soma 46
HiyA 41
Mind 39
Hm[arnc] 37
Snow 34
sSak 32
Sharp 32
hero 32
soO 28
Backho 26
Free 25
Shinee 23
zelot 22
[sc1f]eonzerg 22
ajuk12(nOOB) 16
Noble 13
Terrorterran 10
Movie 6
Sea.KH 5
Dota 2
XcaliburYe857
XaKoH 464
Counter-Strike
olofmeister3048
fl0m1037
zeus417
edward42
Other Games
Liquid`RaSZi770
Happy261
crisheroes198
Pyrionflax186
B2W.Neo114
Mew2King47
ZerO(Twitch)14
RotterdaM6
Organizations
Counter-Strike
PGL8648
Other Games
BasetradeTV398
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• HappyZerGling 88
• StrangeGG 67
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt909
Upcoming Events
PiGosaur Cup
12h 53m
Replay Cast
21h 53m
Kung Fu Cup
1d
Replay Cast
1d 12h
The PondCast
1d 22h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.