• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:15
CEST 14:15
KST 21:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder Syncronization issues and can't find games Ladder (still) not working? Remastered crash fix suggestions Man Bnet can't even load profile now, WTF
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [ASL22] Ro16 Group C [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8884 users

StarCraft: Orcs in space go down in flames - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 Next All
aqui
Profile Blog Joined January 2008
Germany1023 Posts
September 28 2012 04:48 GMT
#21
if you look at the Blizzard games that were developed with Patrick Wyatt and co on the team and on the later games without them makes you think how much the greatness of games like Starcraft and Diablo 1 can acutally be attributed to them and not the remaining Blizzard.
Falling
Profile Blog Joined June 2009
Canada11607 Posts
Last Edited: 2012-09-28 05:03:24
September 28 2012 05:03 GMT
#22
On September 28 2012 08:58 shindigs wrote:
Show nested quote +
On September 28 2012 08:08 HawaiianPig wrote:
The more I read these blogs the more it's clear that game development in this era was dominated by extremely skilled individuals facing the growing pains of a burgeoning industry. It seems it's resulted in a lot of accidental hit games.

I mean... I especially love that Starcraft was rebooted on account of fear induced from a fake demo. Fantastic.

But more specifically, every time I read a story like this, about the development of older games, I always notice one key theme: that developers were in the business of making games and not in the business of making games.

Although guys like Allen Adham would push development cycles into strict timeframes or push for the development of more casual games, it seems that the sterile "maximize sales at all costs" approach would not bleed into the actual content of a game. There was no "What if soccer moms played this game?" focus group in order to make the game more accessible.

There was simply: "Make an RTS game set in space"

And that's what we got.


Well the focus on sales and making games more casual friendly is a product of these earlier game developers being so successful I'd imagine. When the industry is growing I feel like the focus on the business aspect is important, but not the driving force of game development. Seems like larger companies have important long term goals to deliver on so other things become the focus.

I think the Allen Adham thing is a good reminder that there was never a golden age amongst company owners where they were all about the game and not the money. Allen seems like he was exactly one of those money guys. But it kinda reminds me of Frank Zappa's thoughts on the decline of the music industry. Again there was still the money focused owners, but they didn't really know what would sell, so all sorts of accidental, crazy experimental things got released. But once they found success they become much more focused on what target groups will or will not want so they can repeat the success.



Definitely my favourite blog to read these days.
ModeratorWake me up when Trump's term is finished. Slava Ukraini.
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
September 28 2012 05:03 GMT
#23
On September 28 2012 13:48 aqui wrote:
if you look at the Blizzard games that were developed with Patrick Wyatt and co on the team and on the later games without them makes you think how much the greatness of games like Starcraft and Diablo 1 can acutally be attributed to them and not the remaining Blizzard.

I think it's a little extreme to think that way. Reading through what Patrick wrote, it seems like a significant factor in the quality variance from game to game isn't really driven by the developer themselves, but rather by how rushed the dev cycle was and what sort of audience the game was targeted towards.

Games in general, nowadays, are marketed towards far less of a "core" audience than games were in the late 90s. For example, no gaming executive will let his developers combine a groundbreaking concept with market-limiting violence into the same package nowadays, whereas in the 90s, that was commonplace since the entire market as built around the concept of "moar gibs for your money."
Что?
thezanursic
Profile Blog Joined July 2011
5504 Posts
September 28 2012 05:28 GMT
#24
So going to read this when I get home.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
September 28 2012 05:39 GMT
#25
This is just so fucking cool :D thanks so much for posting this.
Salvation a la mode and a cup of tea...
mucker
Profile Blog Joined May 2009
United States1120 Posts
September 28 2012 06:01 GMT
#26
So good, thanks for posting. I can't imagine what it must have been like to find out that demo was a fake after it drove them so hard to the point of breaking so much ground with starcraft. Amazing stuff.

I have always wanted to play that old wc2 engine based alpha. Space instead of water and minerals instead of trees... fine. But how developed are the races and units? So curious, what are those like fucking flying strawberries? And the stop button is a stop sign with "stop" written in a zergy font? Too good! Someday they gotta let us have it.
It's supposed to be automatic but actually you have to press this button.
trifecta
Profile Joined April 2010
United States6795 Posts
September 28 2012 06:24 GMT
#27
Amazing that a fake pre-rendered demo led them to create the greatest RTS ever. Also explains all those pictures on sclegacy from the alpha.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
September 28 2012 07:12 GMT
#28
Amazing read and finding out that the Dominion demo was a fake was O.o It did help create the greatest RTS ever though :D
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
elt
Profile Joined July 2010
Thailand1092 Posts
September 28 2012 07:59 GMT
#29
Really interesting reads. Clicking around now on some of his other articles and came across this gem:

"I believe that Warcraft was the first game to use this user-interface metaphor. When I first implemented the feature it was possible to select and control large numbers of units at a time; there was no upper limit on the number of units that could be selected.

...

Later in the development process, and after many design arguments between team-members, we decided to allow players to select only four units at a time based on the idea that users would be required to pay attention to their tactical deployments rather than simply gathering a mob and sending them into the fray all at once. We later increased this number to nine in Warcraft II. Command and Conquer, the spiritual successor to Dune 2, didn’t have any upper bound on the number of units that could be selected. It’s worth another article to talk about the design ramifications, for sure."

http://www.codeofhonor.com/blog/the-making-of-warcraft-part-1
(Under Construction)
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
September 28 2012 08:24 GMT
#30
^Posted before and discussed already.

This new blog entry seemed less technical but it was still great. Allen seems like an ass, but once you start a business it's always going to be about money first and everything else second.

Seems the developers were a bit more resistant back then.
You must gather your party before venturing forth.
GTR
Profile Blog Joined September 2004
51693 Posts
September 28 2012 08:48 GMT
#31
On September 28 2012 17:24 Andr3 wrote:
Seems the developers were a bit more resistant back then.


I guess because the pool of developers back then is little compared to what it is today, with how big the industry is now.
Commentator
SpeaKEaSY
Profile Blog Joined December 2010
United States1070 Posts
September 28 2012 08:53 GMT
#32
I love this. Some of this stuff you just can't make up. It's a shame that things aren't the same as they once were.
Aim for perfection, settle for mediocrity - KawaiiRice 2014
lost_artz
Profile Joined January 2012
United States366 Posts
September 28 2012 09:22 GMT
#33
Westwood definitely liked their RTS games. Dune 2000 has always been my 2nd favorite to BW/SC2. Sadly it lacks any real depth as the vast majority of units/buildings are shared between races, but it's still a very hard game. Some of the campaign missions are real pain in the asses.
hellsan631
Profile Blog Joined March 2010
United States695 Posts
Last Edited: 2012-09-28 10:38:31
September 28 2012 10:38 GMT
#34
I loved this blog and the previous ones that Wyatt has done. I also recommend reading the article he linked about what happened behind the Scenes at Ion Storm.

http://www.dallasobserver.com/1999-01-14/news/stormy-weather/

The link is further down in the article, but it itself is also a great read
bgx
Profile Joined August 2010
Poland6595 Posts
September 28 2012 11:53 GMT
#35
On September 28 2012 18:22 lost_artz wrote:
Westwood definitely liked their RTS games. Dune 2000 has always been my 2nd favorite to BW/SC2. Sadly it lacks any real depth as the vast majority of units/buildings are shared between races, but it's still a very hard game. Some of the campaign missions are real pain in the asses.

It was just a remake for people who never played dune2, dune 2 X c&c/red alert set of rules.

But it was good remake a specially Frank Klepacki's Soundtrack like all of his soundtracks.
Stork[gm]
Waxangel
Profile Blog Joined September 2002
United States33699 Posts
September 28 2012 13:26 GMT
#36
On September 28 2012 08:08 HawaiianPig wrote:
The more I read these blogs the more it's clear that game development in this era was dominated by extremely skilled individuals facing the growing pains of a burgeoning industry. It seems it's resulted in a lot of accidental hit games.

I mean... I especially love that Starcraft was rebooted on account of fear induced from a fake demo. Fantastic.

But more specifically, every time I read a story like this, about the development of older games, I always notice one key theme: that developers were in the business of making games and not in the business of making games.

Although guys like Allen Adham would push development cycles into strict timeframes or push for the development of more casual games, it seems that the sterile "maximize sales at all costs" approach would not bleed into the actual content of a game. There was no "What if soccer moms played this game?" focus group in order to make the game more accessible.

There was simply: "Make an RTS game set in space"

And that's what we got.


I think you're trying to interpret a limited detail anecdote in a specific way that fits your beliefs
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Wout
Profile Joined April 2011
Netherlands76 Posts
Last Edited: 2012-09-28 13:29:20
September 28 2012 13:28 GMT
#37
On September 28 2012 08:08 HawaiianPig wrote:
The more I read these blogs the more it's clear that game development in this era was dominated by extremely skilled individuals facing the growing pains of a burgeoning industry. It seems it's resulted in a lot of accidental hit games.

Maybe that holds true for Blizzard, but having read the article about ION Storm that Wyatt links I don't think you can say it applies to game development as a whole.
Mazer
Profile Joined April 2008
Canada1086 Posts
Last Edited: 2012-09-28 13:43:33
September 28 2012 13:40 GMT
#38
On September 28 2012 08:01 heyoka wrote:
The entire idea that StarCraft was re-birthed because of a fake demo Ion Storm gave is incredible, it's such an odd piece of history that really changed the course of how games are viewed.


Pretty insane eh.. I probably would have gotten into Quake or CS had that never happened.

EDIT: It's kind of a shame though when you think about Blizzard's approach nowadays. They could improve b.net immensely if they took some cues from other developers but it doesn't seem to be that big of a deal to them.
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
September 28 2012 13:59 GMT
#39
Fake competition ftw
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
September 28 2012 14:42 GMT
#40
On September 28 2012 22:28 Wout wrote:
Show nested quote +
On September 28 2012 08:08 HawaiianPig wrote:
The more I read these blogs the more it's clear that game development in this era was dominated by extremely skilled individuals facing the growing pains of a burgeoning industry. It seems it's resulted in a lot of accidental hit games.

Maybe that holds true for Blizzard, but having read the article about ION Storm that Wyatt links I don't think you can say it applies to game development as a whole.


That Ion Storm article is ridiculous. T-T I'm glad I don't work at a company like that but I'm always leery of getting suckered into a situation like that...
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Playoffs Round 1
IntoTheiNu 675
CranKy Ducklings SOOP130
Rex23
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Classic 60
Cure 49
Rogue 44
Rex 23
Solar (SOOP) 22
MindelVK 16
StarCraft: Brood War
Bisu 7605
Jaedong 3483
Shuttle 1612
firebathero 714
Soulkey 497
Leta 248
Stork 243
Zeus 173
Last 138
ZerO 83
[ Show more ]
ToSsGirL 70
Sexy 47
Barracks 47
910 45
Sea.KH 40
Sharp 36
Aegong 30
SilentControl 20
sSak 11
ajuk12(nOOB) 11
Free 9
JulyZerg 7
Noble 5
Britney 0
Dota 2
Gorgc6466
Dendi644
Counter-Strike
byalli1036
Other Games
singsing1707
B2W.Neo715
Lowko354
crisheroes270
DeMusliM259
mouzStarbuck165
XaKoH 131
Mew2King76
ZerO(Twitch)9
Organizations
Dota 2
PGL Dota 2 - Main Stream6814
PGL Dota 2 - Secondary Stream3311
Other Games
gamesdonequick869
BasetradeTV20
[ Show 10 non-featured ]
StarCraft 2
• Berry_CruncH284
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3134
Upcoming Events
AI Arena Tournament
4h 45m
Replay Cast
11h 45m
GSL
22h 45m
Shopify Rebellion Sundays
1d 2h
Spirit vs Mixu
BSL
1d 6h
Ret vs TerrOr
Replay Cast
1d 11h
Afreeca Starleague
1d 21h
Shine vs Rush
WardiTV Weekly
1d 22h
Monday Night Weeklies
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Light vs EffOrt
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.