• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:47
CEST 03:47
KST 10:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed15Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Esports World Cup 2025 - Brackets Revealed Who will win EWC 2025? RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Server Blocker
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Soulkey Muta Micro Map? [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Cosmonarchy Pro Showmatches CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 608 users

StarCraft: Orcs in space go down in flames - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 Next All
aqui
Profile Blog Joined January 2008
Germany1023 Posts
September 28 2012 04:48 GMT
#21
if you look at the Blizzard games that were developed with Patrick Wyatt and co on the team and on the later games without them makes you think how much the greatness of games like Starcraft and Diablo 1 can acutally be attributed to them and not the remaining Blizzard.
Falling
Profile Blog Joined June 2009
Canada11349 Posts
Last Edited: 2012-09-28 05:03:24
September 28 2012 05:03 GMT
#22
On September 28 2012 08:58 shindigs wrote:
Show nested quote +
On September 28 2012 08:08 HawaiianPig wrote:
The more I read these blogs the more it's clear that game development in this era was dominated by extremely skilled individuals facing the growing pains of a burgeoning industry. It seems it's resulted in a lot of accidental hit games.

I mean... I especially love that Starcraft was rebooted on account of fear induced from a fake demo. Fantastic.

But more specifically, every time I read a story like this, about the development of older games, I always notice one key theme: that developers were in the business of making games and not in the business of making games.

Although guys like Allen Adham would push development cycles into strict timeframes or push for the development of more casual games, it seems that the sterile "maximize sales at all costs" approach would not bleed into the actual content of a game. There was no "What if soccer moms played this game?" focus group in order to make the game more accessible.

There was simply: "Make an RTS game set in space"

And that's what we got.


Well the focus on sales and making games more casual friendly is a product of these earlier game developers being so successful I'd imagine. When the industry is growing I feel like the focus on the business aspect is important, but not the driving force of game development. Seems like larger companies have important long term goals to deliver on so other things become the focus.

I think the Allen Adham thing is a good reminder that there was never a golden age amongst company owners where they were all about the game and not the money. Allen seems like he was exactly one of those money guys. But it kinda reminds me of Frank Zappa's thoughts on the decline of the music industry. Again there was still the money focused owners, but they didn't really know what would sell, so all sorts of accidental, crazy experimental things got released. But once they found success they become much more focused on what target groups will or will not want so they can repeat the success.



Definitely my favourite blog to read these days.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
September 28 2012 05:03 GMT
#23
On September 28 2012 13:48 aqui wrote:
if you look at the Blizzard games that were developed with Patrick Wyatt and co on the team and on the later games without them makes you think how much the greatness of games like Starcraft and Diablo 1 can acutally be attributed to them and not the remaining Blizzard.

I think it's a little extreme to think that way. Reading through what Patrick wrote, it seems like a significant factor in the quality variance from game to game isn't really driven by the developer themselves, but rather by how rushed the dev cycle was and what sort of audience the game was targeted towards.

Games in general, nowadays, are marketed towards far less of a "core" audience than games were in the late 90s. For example, no gaming executive will let his developers combine a groundbreaking concept with market-limiting violence into the same package nowadays, whereas in the 90s, that was commonplace since the entire market as built around the concept of "moar gibs for your money."
Что?
thezanursic
Profile Blog Joined July 2011
5478 Posts
September 28 2012 05:28 GMT
#24
So going to read this when I get home.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
September 28 2012 05:39 GMT
#25
This is just so fucking cool :D thanks so much for posting this.
Salvation a la mode and a cup of tea...
mucker
Profile Blog Joined May 2009
United States1120 Posts
September 28 2012 06:01 GMT
#26
So good, thanks for posting. I can't imagine what it must have been like to find out that demo was a fake after it drove them so hard to the point of breaking so much ground with starcraft. Amazing stuff.

I have always wanted to play that old wc2 engine based alpha. Space instead of water and minerals instead of trees... fine. But how developed are the races and units? So curious, what are those like fucking flying strawberries? And the stop button is a stop sign with "stop" written in a zergy font? Too good! Someday they gotta let us have it.
It's supposed to be automatic but actually you have to press this button.
trifecta
Profile Joined April 2010
United States6795 Posts
September 28 2012 06:24 GMT
#27
Amazing that a fake pre-rendered demo led them to create the greatest RTS ever. Also explains all those pictures on sclegacy from the alpha.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
September 28 2012 07:12 GMT
#28
Amazing read and finding out that the Dominion demo was a fake was O.o It did help create the greatest RTS ever though :D
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
elt
Profile Joined July 2010
Thailand1092 Posts
September 28 2012 07:59 GMT
#29
Really interesting reads. Clicking around now on some of his other articles and came across this gem:

"I believe that Warcraft was the first game to use this user-interface metaphor. When I first implemented the feature it was possible to select and control large numbers of units at a time; there was no upper limit on the number of units that could be selected.

...

Later in the development process, and after many design arguments between team-members, we decided to allow players to select only four units at a time based on the idea that users would be required to pay attention to their tactical deployments rather than simply gathering a mob and sending them into the fray all at once. We later increased this number to nine in Warcraft II. Command and Conquer, the spiritual successor to Dune 2, didn’t have any upper bound on the number of units that could be selected. It’s worth another article to talk about the design ramifications, for sure."

http://www.codeofhonor.com/blog/the-making-of-warcraft-part-1
(Under Construction)
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
September 28 2012 08:24 GMT
#30
^Posted before and discussed already.

This new blog entry seemed less technical but it was still great. Allen seems like an ass, but once you start a business it's always going to be about money first and everything else second.

Seems the developers were a bit more resistant back then.
You must gather your party before venturing forth.
GTR
Profile Blog Joined September 2004
51441 Posts
September 28 2012 08:48 GMT
#31
On September 28 2012 17:24 Andr3 wrote:
Seems the developers were a bit more resistant back then.


I guess because the pool of developers back then is little compared to what it is today, with how big the industry is now.
Commentator
SpeaKEaSY
Profile Blog Joined December 2010
United States1070 Posts
September 28 2012 08:53 GMT
#32
I love this. Some of this stuff you just can't make up. It's a shame that things aren't the same as they once were.
Aim for perfection, settle for mediocrity - KawaiiRice 2014
lost_artz
Profile Joined January 2012
United States366 Posts
September 28 2012 09:22 GMT
#33
Westwood definitely liked their RTS games. Dune 2000 has always been my 2nd favorite to BW/SC2. Sadly it lacks any real depth as the vast majority of units/buildings are shared between races, but it's still a very hard game. Some of the campaign missions are real pain in the asses.
hellsan631
Profile Blog Joined March 2010
United States695 Posts
Last Edited: 2012-09-28 10:38:31
September 28 2012 10:38 GMT
#34
I loved this blog and the previous ones that Wyatt has done. I also recommend reading the article he linked about what happened behind the Scenes at Ion Storm.

http://www.dallasobserver.com/1999-01-14/news/stormy-weather/

The link is further down in the article, but it itself is also a great read
bgx
Profile Joined August 2010
Poland6595 Posts
September 28 2012 11:53 GMT
#35
On September 28 2012 18:22 lost_artz wrote:
Westwood definitely liked their RTS games. Dune 2000 has always been my 2nd favorite to BW/SC2. Sadly it lacks any real depth as the vast majority of units/buildings are shared between races, but it's still a very hard game. Some of the campaign missions are real pain in the asses.

It was just a remake for people who never played dune2, dune 2 X c&c/red alert set of rules.

But it was good remake a specially Frank Klepacki's Soundtrack like all of his soundtracks.
Stork[gm]
Waxangel
Profile Blog Joined September 2002
United States33360 Posts
September 28 2012 13:26 GMT
#36
On September 28 2012 08:08 HawaiianPig wrote:
The more I read these blogs the more it's clear that game development in this era was dominated by extremely skilled individuals facing the growing pains of a burgeoning industry. It seems it's resulted in a lot of accidental hit games.

I mean... I especially love that Starcraft was rebooted on account of fear induced from a fake demo. Fantastic.

But more specifically, every time I read a story like this, about the development of older games, I always notice one key theme: that developers were in the business of making games and not in the business of making games.

Although guys like Allen Adham would push development cycles into strict timeframes or push for the development of more casual games, it seems that the sterile "maximize sales at all costs" approach would not bleed into the actual content of a game. There was no "What if soccer moms played this game?" focus group in order to make the game more accessible.

There was simply: "Make an RTS game set in space"

And that's what we got.


I think you're trying to interpret a limited detail anecdote in a specific way that fits your beliefs
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Wout
Profile Joined April 2011
Netherlands76 Posts
Last Edited: 2012-09-28 13:29:20
September 28 2012 13:28 GMT
#37
On September 28 2012 08:08 HawaiianPig wrote:
The more I read these blogs the more it's clear that game development in this era was dominated by extremely skilled individuals facing the growing pains of a burgeoning industry. It seems it's resulted in a lot of accidental hit games.

Maybe that holds true for Blizzard, but having read the article about ION Storm that Wyatt links I don't think you can say it applies to game development as a whole.
Mazer
Profile Joined April 2008
Canada1086 Posts
Last Edited: 2012-09-28 13:43:33
September 28 2012 13:40 GMT
#38
On September 28 2012 08:01 heyoka wrote:
The entire idea that StarCraft was re-birthed because of a fake demo Ion Storm gave is incredible, it's such an odd piece of history that really changed the course of how games are viewed.


Pretty insane eh.. I probably would have gotten into Quake or CS had that never happened.

EDIT: It's kind of a shame though when you think about Blizzard's approach nowadays. They could improve b.net immensely if they took some cues from other developers but it doesn't seem to be that big of a deal to them.
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
September 28 2012 13:59 GMT
#39
Fake competition ftw
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
September 28 2012 14:42 GMT
#40
On September 28 2012 22:28 Wout wrote:
Show nested quote +
On September 28 2012 08:08 HawaiianPig wrote:
The more I read these blogs the more it's clear that game development in this era was dominated by extremely skilled individuals facing the growing pains of a burgeoning industry. It seems it's resulted in a lot of accidental hit games.

Maybe that holds true for Blizzard, but having read the article about ION Storm that Wyatt links I don't think you can say it applies to game development as a whole.


That Ion Storm article is ridiculous. T-T I'm glad I don't work at a company like that but I'm always leery of getting suckered into a situation like that...
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 200
NeuroSwarm 171
RuFF_SC2 155
Livibee 142
StarCraft: Brood War
Icarus 4
Dota 2
monkeys_forever904
League of Legends
JimRising 419
Trikslyr87
Super Smash Bros
AZ_Axe138
Other Games
tarik_tv24139
summit1g14741
Skadoodle1199
shahzam654
ViBE243
C9.Mang0235
Organizations
Other Games
gamesdonequick1877
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta86
• Hupsaiya 78
• HeavenSC 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21967
Upcoming Events
CranKy Ducklings
8h 13m
Epic.LAN
10h 13m
CSO Contender
15h 13m
Sparkling Tuna Cup
1d 8h
Online Event
1d 14h
Esports World Cup
3 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
4 days
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.