• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:37
CET 10:37
KST 18:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV The 2048 Game Path of Exile Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1483 users

Map (4)Dyad 2v2 - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 All
Jukado
Profile Blog Joined May 2011
805 Posts
August 29 2012 16:30 GMT
#21
I have uploaded Version 1.1 now.
-Wider ramps to highground Thirds
-Altered 12 and 6 o clock Naturals
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
FlaShFTW
Profile Blog Joined February 2010
United States10251 Posts
August 29 2012 17:47 GMT
#22
Yo cardinal, you should make it so that you have an optional 3v3. id really like to see how that would play out with one random guy spawning in the corner
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
greatnoob
Profile Joined September 2012
Hungary50 Posts
September 12 2012 20:28 GMT
#23
Me and some of my friends played on this map. It's awesome!
Jukado
Profile Blog Joined May 2011
805 Posts
October 05 2012 18:14 GMT
#24
I have uploaded Version 1.2 now.
-Cheese wedges at the lowground Thirds
-Reduced the size of the central hills
-Added overlord spots to the centre
-Zergling tight walls with only one depot and one barracks are now possible
-Many minor tweaks
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Ryshi
Profile Blog Joined June 2004
Canada361 Posts
October 06 2012 02:11 GMT
#25
Played a racewar PvT on this map, was a tight game. P seemed a bit overpowered from the easy expos, but I think good vulture scouting can balance it, then tornado with terran ball.
The World God Only Knows
Cele
Profile Blog Joined December 2008
Germany4016 Posts
Last Edited: 2012-10-07 01:04:58
October 07 2012 01:02 GMT
#26
hey, felt somewhat the same as ryshi about the map considering pvt. But on the other hand i feel im not really able to judge it well enough yet. I'd need to play more games. But my guess is Terran can use the map terrain pretty good to do a turtle style to get 3 base econ and do very strong pushes from it.
The area next to the 12 and 6 o clock natural seems very abusable with carriers to me. not much space from the edge to the CC Position and good space to maneuver.

But its a great map, i liked it quite well (;
Broodwar for life!
Bebop07
Profile Blog Joined January 2010
United States291 Posts
October 07 2012 05:05 GMT
#27
Just wanted to say its my favorite 2v2 map and can make for really amazing long games. Also like the new depot/barracks wallsa lot. Keep up the good work!
Jukado
Profile Blog Joined May 2011
805 Posts
October 08 2012 20:36 GMT
#28
@FlashFTW
could work out as a 3v3 map too, one ally is stuck in the middle of nowhere

Im saving a layout a bit like that for another map! There isnt enough space in the corners for a main base so Im going to keep this one 2v2 only.

@s.Q.uelched
I didn't play it yet, but the 4 main ramps worry me.

Allay your fears

@bITt.mAN
its not clear what those random mineral patches in the middle low-ground are for

They are pretty obstacles, and are 750 minerals.

Since its UMS...how about...making the middle two ridges like Xel'Naga Watchtowers.

It is possible, Ive done it on a previous map. However, I dont think this map needs them, and I want to keep it 'pure'. I specifically want to keep this map free of neutral buildings and spells aswell.

Nightmarjoo knows

Ofcourse he does. I imagine omniscience has its perks!

@Pucca
Wait, wasn't this "Lloyds Beacon"?

Thats a different map, see Lloyds Beacon here
Are there any replays available?

Not yet, Im working on that.

@bITt.mAN
*Massive Post*

You bring up many interesting things, and Im finding it really hard to word my response.
Your post shows that you love having a wide variety of tactics available early in the game, and that you enjoy being able to use micro with just a few units to get massively ahead. In a way, you want more and more options to attack early.

This map is the polar opposite of that design philosophy. This map is the epitome of what people call 'solid, standard, safe'. In a way, it limits the effectiveness of all timing attacks as much as possible. This leads to satisfying, skillbased gameplay. It leads to longer games, where the later and later game gets explored more often. It leads to stability whereas the other design philosophy leads to chaos. Now, understand that chaos is allowed and useful. I consider Plasma and Pathfinder examples. Experimental maps have their place, they spark off ideas and can sometimes help push things forward. Its simply just that Dyad isnt designed for that style. (Im making a map that is though)

Ofcourse I have greatly oversimplified things in the above paragraph to the point at which Im kind of lying but I dont want to waste your time if its not required. Ive already spent ages trying to word this correctly, redrafting and deleting things over and over haha

So leaving the philosophical topics alone for now, I will touch on a few details.
+ Show Spoiler +
Regarding expansions on the centre hills, they are too small now so thats out.
Regarding drop spots/ledges, they dont fit well with this map imo but hopefully you like the cheese wedges at 12 and 6 o clock instead.
Referencing 11 maps was indeed awesome, and I look forward to playing on some of your maps one day.



And to everyone else, thankyou.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
FlaShFTW
Profile Blog Joined February 2010
United States10251 Posts
October 08 2012 21:58 GMT
#29
wow. i like the idea of overlord spots in the center! really nice idea.

good changes. solid map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Jukado
Profile Blog Joined May 2011
805 Posts
October 09 2012 19:44 GMT
#30
I have uploaded Version 1.3 now.
-Added walling markers for a pylon and cannons at the North and South Naturals
-Decoration

Ive also added 18 Pictures, including my favourite:
[image loading]
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
FlaShFTW
Profile Blog Joined February 2010
United States10251 Posts
October 09 2012 21:05 GMT
#31
hard as hell to see the forge FE placements for the east and west.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2012-10-10 00:17:24
October 10 2012 00:03 GMT
#32
That would be because there arent any. The entrances to the east and west naturals are especially comfortable to wall for Protoss; vertical 8 tile gaps. You put your pylon at the bottom, then forge on top, then gate on top of that in a straight line. There is a 1 tile gap at the top for units to get out. The gap between the pylon and forge must be plugged against zerglings though.

[image loading]

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


For the north and south, its like this:
[image loading]

+ Show Spoiler +
[image loading]


[image loading]

+ Show Spoiler +
[image loading]
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
October 10 2012 00:06 GMT
#33
<3 PM me some time to try it out, lookin gooood
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
greatnoob
Profile Joined September 2012
Hungary50 Posts
October 30 2012 19:02 GMT
#34
Ahm planning to make a tournament on this map. Not tottaly certain when. Ah was considering this weekend (November 3). Anyone interrested?
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
October 30 2012 19:49 GMT
#35
On October 31 2012 04:02 greatnoob wrote:
Ahm planning to make a tournament on this map. Not tottaly certain when. Ah was considering this weekend (November 3). Anyone interrested?

I'd recommend trying to contact one of the iCCup admins when you planning to run this tournament has they have the announcment ability to get more people to sign up for your tournament. If I'm not busy at that time I'd join but I'm terrible at 2x2
Master Chief
greatnoob
Profile Joined September 2012
Hungary50 Posts
October 30 2012 19:57 GMT
#36
Well, originally ah was planning to do it with some of my low level friends (ranging from D- to C-). Although ahm not sure how many of them would come, so ah decided (using Cardinals tip) to post here.
Fogotten.Blade
Profile Joined December 2012
Afghanistan9 Posts
December 21 2012 16:35 GMT
#37
CARDI plz give me ur mail
Do u have M64 MAP?????/
It was our 1st meeting on it
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
WardiTV Mondays #64
CranKy Ducklings78
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft680
StarCraft: Brood War
Rain 2939
Hyuk 2626
Hyun 820
BeSt 561
Larva 429
actioN 273
Free 266
Zeus 153
Sharp 134
Pusan 120
[ Show more ]
ZerO 115
zelot 96
Shuttle 91
910 60
ggaemo 48
Mong 46
Rush 34
soO 30
Bale 17
ajuk12(nOOB) 16
Movie 15
GoRush 13
Shine 9
League of Legends
JimRising 464
C9.Mang0362
Counter-Strike
olofmeister971
shoxiejesuss745
allub294
Super Smash Bros
Westballz21
Heroes of the Storm
Khaldor146
Other Games
summit1g9422
singsing456
Sick216
Mew2King61
Livibee60
ZerO(Twitch)13
Organizations
Other Games
gamesdonequick1036
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH195
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1318
• HappyZerGling143
Other Games
• Carefoot0
Upcoming Events
Wardi Open
2h 23m
Monday Night Weeklies
7h 23m
Sparkling Tuna Cup
1d
OSC
2 days
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
Replay Cast
2 days
The PondCast
3 days
OSC
4 days
CranKy Ducklings
5 days
SC Evo League
5 days
BSL 21
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
BSL 21
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.