-Wider ramps to highground Thirds
-Altered 12 and 6 o clock Naturals
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Jukado
805 Posts
-Wider ramps to highground Thirds -Altered 12 and 6 o clock Naturals | ||
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FlaShFTW
United States10219 Posts
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greatnoob
Hungary50 Posts
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Jukado
805 Posts
-Cheese wedges at the lowground Thirds -Reduced the size of the central hills -Added overlord spots to the centre -Zergling tight walls with only one depot and one barracks are now possible -Many minor tweaks | ||
Ryshi
Canada361 Posts
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Cele
Germany4016 Posts
The area next to the 12 and 6 o clock natural seems very abusable with carriers to me. not much space from the edge to the CC Position and good space to maneuver. But its a great map, i liked it quite well (; | ||
Bebop07
United States291 Posts
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Jukado
805 Posts
could work out as a 3v3 map too, one ally is stuck in the middle of nowhere Im saving a layout a bit like that for another map! There isnt enough space in the corners for a main base so Im going to keep this one 2v2 only. @s.Q.uelched I didn't play it yet, but the 4 main ramps worry me. Allay your fears ![]() @bITt.mAN its not clear what those random mineral patches in the middle low-ground are for They are pretty obstacles, and are 750 minerals. Since its UMS...how about...making the middle two ridges like Xel'Naga Watchtowers. It is possible, Ive done it on a previous map. However, I dont think this map needs them, and I want to keep it 'pure'. I specifically want to keep this map free of neutral buildings and spells aswell. Nightmarjoo knows Ofcourse he does. I imagine omniscience has its perks! ![]() @Pucca Wait, wasn't this "Lloyds Beacon"? Thats a different map, see Lloyds Beacon here Are there any replays available? Not yet, Im working on that. @bITt.mAN *Massive Post* You bring up many interesting things, and Im finding it really hard to word my response. Your post shows that you love having a wide variety of tactics available early in the game, and that you enjoy being able to use micro with just a few units to get massively ahead. In a way, you want more and more options to attack early. This map is the polar opposite of that design philosophy. This map is the epitome of what people call 'solid, standard, safe'. In a way, it limits the effectiveness of all timing attacks as much as possible. This leads to satisfying, skillbased gameplay. It leads to longer games, where the later and later game gets explored more often. It leads to stability whereas the other design philosophy leads to chaos. Now, understand that chaos is allowed and useful. I consider Plasma and Pathfinder examples. Experimental maps have their place, they spark off ideas and can sometimes help push things forward. Its simply just that Dyad isnt designed for that style. (Im making a map that is though) Ofcourse I have greatly oversimplified things in the above paragraph to the point at which Im kind of lying but I dont want to waste your time if its not required. Ive already spent ages trying to word this correctly, redrafting and deleting things over and over haha ![]() So leaving the philosophical topics alone for now, I will touch on a few details. + Show Spoiler + Regarding expansions on the centre hills, they are too small now so thats out. Regarding drop spots/ledges, they dont fit well with this map imo but hopefully you like the cheese wedges at 12 and 6 o clock instead. Referencing 11 maps was indeed awesome, and I look forward to playing on some of your maps one day. And to everyone else, thankyou. | ||
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FlaShFTW
United States10219 Posts
good changes. solid map. | ||
Jukado
805 Posts
-Added walling markers for a pylon and cannons at the North and South Naturals -Decoration Ive also added 18 Pictures, including my favourite: ![]() | ||
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FlaShFTW
United States10219 Posts
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Jukado
805 Posts
![]() + Show Spoiler + ![]() + Show Spoiler + ![]() For the north and south, its like this: ![]() + Show Spoiler + ![]() ![]() + Show Spoiler + ![]() | ||
bITt.mAN
Switzerland3693 Posts
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greatnoob
Hungary50 Posts
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Pucca
Taiwan1280 Posts
On October 31 2012 04:02 greatnoob wrote: Ahm planning to make a tournament on this map. Not tottaly certain when. Ah was considering this weekend (November 3). Anyone interrested? I'd recommend trying to contact one of the iCCup admins when you planning to run this tournament has they have the announcment ability to get more people to sign up for your tournament. If I'm not busy at that time I'd join but I'm terrible at 2x2 | ||
greatnoob
Hungary50 Posts
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Fogotten.Blade
Afghanistan9 Posts
Do u have M64 MAP?????/ It was our 1st meeting on it | ||
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