• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:40
CET 12:40
KST 20:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War BW General Discussion Top Players of October 2026 (EBPD Rankings) [Megathread] Daily Funny Videos How SKT1 S-Tiers Felt To Be Swept By Flash
Tourneys
2v2v2v2 Tournament Stage 1: Community Poll [Megathread] Daily Proleagues [$1250] International ShieldBattery League New Worlds Star League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11838 users

Map (4)Lloyds Beacon 2v2

Forum Index > BW General
Post a Reply
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2012-08-29 16:34:30
June 28 2012 02:04 GMT
#1
Lloyds Beacon
A 2vs2 player map where allies spawn together under Use Map Settings. (Latest Version is 1.1)

Features:
1. Defeat screen only when you and your ally have both died.

2. Map is greyed out at the start of the game rather than blacked out, so the layout of bases and terrain is visible.

3. Slots for two observers.

4. Cover tiles. The green squares below the ramps create a 50% chance to miss a ranged attack. Similar to darkswarm, projectiles are displaced so the point of impact is closer to the firing unit. Splash damage still affects units fully.

5. Peon Prison. Trap a worker for air stacks.

Changelog
+ Show Spoiler +
28th June 2012
Version 1.0 Lloyds Beacon

21st August 2012
Version 1.1 Lloyds Beacon
-Added patches of water at 4 and 10
-Reworked 12 and 6
-Changed to unbuildable outside natural around the green patch
-Changed walling inside mains and added markers
-Changed mineral formations
-Tweaks to paths and decoration


Picture
[image loading]

Download (4)Lloyds Beacon from this page
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
FlaShFTW
Profile Blog Joined February 2010
United States10622 Posts
June 28 2012 02:31 GMT
#2
wait where are the peon traps? and i love how you put those in there xD WRAITH PEW PEW STACKS :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
June 28 2012 02:57 GMT
#3
Hey, this is not a new map is it ? I'm pretty sure I played it on Iccup already.
ॐ
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
June 28 2012 05:40 GMT
#4
Damn, nice looking 2v2 map. Now if I can only get my friends to play some BW lan with me. :D
Azure Sky
Profile Joined April 2010
United States52 Posts
Last Edited: 2012-06-28 06:24:26
June 28 2012 06:11 GMT
#5
I have a question. The green cover tiles are essentially high ground tiles but on low ground which is why ranged units attacking them suffer the hit penalty right? Wouldn't that mean that units standing on the cover tiles shooting up onto the actual cliff would suffer no hit penalties because the game would consider it as a unit from high ground attacking another unit on high ground?

EDIT: Alright so I realized I shouldn't be so lazy and maybe it'd be cool if I actually tested stuff myself sometimes. Turns out units shooting to the cliff from the cover tiles still have hit penalties. Interestingly this is actually a two way street, anything shooting from the cliff down to the cover tiles has the same hit penalty.
FlaShFTW
Profile Blog Joined February 2010
United States10622 Posts
Last Edited: 2012-06-28 06:26:55
June 28 2012 06:26 GMT
#6
On June 28 2012 15:11 Azure Sky wrote:
I have a question. The green cover tiles are essentially high ground tiles but on low ground which is why ranged units attacking them suffer the hit penalty right? Wouldn't that mean that units standing on the cover tiles shooting up onto the actual cliff would suffer no hit penalties because the game would consider it as a unit from high ground attacking another unit on high ground?

EDIT: Alright so I realized I shouldn't be so lazy and maybe it'd be cool if I actually tested stuff myself sometimes. Turns out units shooting to the cliff from the cover tiles still have hit penalties. Interestingly this is actually a two way street, anything shooting from the cliff down to the cover tiles has the same hit penalty.

oh wow. i thought that it would be imba to a contain if that rule applied. it still will be because you can park tanks into that area and they'll ahve a 50% chance not hitting! WOW

EDIT: First to say tanks imba ^.^
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Azure Sky
Profile Joined April 2010
United States52 Posts
June 28 2012 06:54 GMT
#7
On June 28 2012 15:26 FlaShFTW wrote:
Show nested quote +
On June 28 2012 15:11 Azure Sky wrote:
I have a question. The green cover tiles are essentially high ground tiles but on low ground which is why ranged units attacking them suffer the hit penalty right? Wouldn't that mean that units standing on the cover tiles shooting up onto the actual cliff would suffer no hit penalties because the game would consider it as a unit from high ground attacking another unit on high ground?

EDIT: Alright so I realized I shouldn't be so lazy and maybe it'd be cool if I actually tested stuff myself sometimes. Turns out units shooting to the cliff from the cover tiles still have hit penalties. Interestingly this is actually a two way street, anything shooting from the cliff down to the cover tiles has the same hit penalty.

oh wow. i thought that it would be imba to a contain if that rule applied. it still will be because you can park tanks into that area and they'll ahve a 50% chance not hitting! WOW

EDIT: First to say tanks imba ^.^

Possibly since tanks placed into the cover tiles have a 50% chance of not being hit even from the cliff while the siege mode splash damage mostly negates the 50% hit penalty they would have attacking anything positioned on the cliff. What makes it more interesting is if your opponent is positioned in the cover tiles and has high ground vision then they are essentially negating a part of your defender's advantage because all units have an equal chance to hit each other, 50% hit. I can't really say how that will affect games but it does seem to make melee units much stronger in defensive scenarios..
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1746 Posts
June 28 2012 09:18 GMT
#8
It always amuses me how the first and foremost issue in anyone's mind with any new map is tanks imba! And Terrans never stop moaning nonetheless :p
EleGant[AoV]
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2012-06-28 17:38:28
June 28 2012 17:37 GMT
#9
wait where are the peon traps?

They're in the mains, at 12 and 6. Its a bit blurry but do you see the blue and white smudge? Its a mineral patch which is walled off and has a lurker egg gate. So you tell your worker to mine there and then tell it to stop once it enters the trap and it gets stuck there.

Damn, nice looking 2v2 map.

Thanks, do you like the collapsed bridges?

The green cover tiles are essentially high ground tiles?

No they are very much low ground tiles. Its like a weak dark swarm.
Note that vultures when laying proxy spider mines next to siege tanks etc will be helped just as they would if there was a darkswarm.

this is not a new map?

Its not brand new, but this is a significant update and new name. (only a couple weeks though)

I hope you like it!
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
June 28 2012 21:25 GMT
#10
Definitely looks awesome :O
3FFA
Profile Blog Joined February 2010
United States3931 Posts
June 29 2012 02:43 GMT
#11
Wow didn't get to test/see the changes with a couple new bridges, how has that effected games so far? :O
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2012-07-07 20:54:49
July 06 2012 21:19 GMT
#12
Im going to host some games now if anyone wants to play.
Cheers essbee, what happened to the 3v3 map you were making?
3ffa, I think the extra bridges are good so far. You will have to come play to see for yourself!

EDIT: Had a good number of games all with teamliquid people which was nice.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
August 21 2012 22:27 GMT
#13
I have uploaded Version 1.1 now.
-Added patches of water at 4 and 10
-Reworked 12 and 6
-Changed to unbuildable outside natural around the green patch
-Changed walling inside mains and added markers
-Changed mineral formations
-Tweaks to paths and decoration
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
August 21 2012 23:31 GMT
#14
Whatis the purpose of the near-depleated mineral patches? Worker drills?
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Piste
Profile Blog Joined July 2006
6184 Posts
Last Edited: 2012-08-21 23:55:42
August 21 2012 23:53 GMT
#15
On August 22 2012 08:31 hacklebeast wrote:
Whatis the purpose of the near-depleated mineral patches? Worker drills?

yeah worker drills.

also faster maynarding from the nat since you don't have to move the screen.
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
August 22 2012 01:28 GMT
#16
Any replays of players playing on this map?
Master Chief
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
20:00
2026 Week 30
IntoTheiNu 706
RotterdaM216
WardiTV211
TKL 112
Rex63
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 216
Reynor 202
TKL 112
Codebar 68
Rex 63
StarCraft: Brood War
Calm 5804
Shuttle 1437
Horang2 1164
Jaedong 417
firebathero 345
Rush 266
Stork 234
Light 218
Zeus 173
Soma 156
[ Show more ]
Soulkey 155
Snow 134
Dewaltoss 130
hero 105
Pusan 98
Mind 94
ZerO 87
Hyun 67
Larva 45
Killer 34
soO 28
Sea.KH 28
Creator 21
Hm[arnc] 18
Movie 17
sorry 16
JYJ 13
Yoon 12
zelot 11
yabsab 10
Sacsri 6
Counter-Strike
fl0m4843
olofmeister1591
dupreeh640
Heroes of the Storm
crisheroes185
Other Games
B2W.Neo704
XaKoH 475
Pyrionflax193
DeMusliM178
ZerO(Twitch)11
Organizations
Other Games
gamesdonequick491
Counter-Strike
PGL160
StarCraft: Brood War
lovetv 7
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• iopq 5
• ChaeLyn 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3082
• WagamamaTV177
League of Legends
• Stunt442
Upcoming Events
Replay Cast
11h 20m
The PondCast
22h 20m
KCM Race Survival
22h 20m
OSC
1d 2h
IntoTheTV X SOOP
2 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
3 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
3 days
IntoTheTV X SOOP
3 days
IPSL
4 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Invitational
6 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-11-02
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.