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SK Planet Season 2 Map Updates - Page 5

Forum Index > BW General
100 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
It's not a swastika.
Anomek
Profile Joined November 2010
Poland152 Posts
May 15 2012 14:36 GMT
#81
I think there is still chance that sc2 maps will be changed mid season.

But gold on Antigua sound interesting. Maybe it is balanced after mule nerf and creates interesting games. So we will see glorious return of gold bases in other leagues...

BW Allstars maps sounds bad when you take into consideration that players must practice 2 different games. It's better to leave them with maps that they played last season. That leaves more focus on sc2 which anyway will take over next season.

Sinedd
Profile Joined July 2008
Poland7052 Posts
May 15 2012 16:04 GMT
#82
shame that they're not using new maps.. ;(

oh well..

nice changes !
T H C makes ppl happy
TSBspartacus
Profile Joined October 2011
England1046 Posts
Last Edited: 2012-05-15 18:30:20
May 15 2012 18:27 GMT
#83
The ladder editions? Really? Protoss will just 3 pylon block zerg every game. Free win.
Disappointed they didn't sort that out, really should have known how important it is to have the tournament maps due to obvious imbalance at the pro level in some of the maps

Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
May 15 2012 18:35 GMT
#84
On May 16 2012 03:27 TSBspartacus wrote:
The ladder editions? Really? Protoss will just 3 pylon block zerg every game. Free win.
Disappointed they didn't sort that out, really should have known how important it is to have the tournament maps due to obvious imbalance at the pro level in some of the maps


I don't like using the ladder editions being used either, but at least with the queen range nerf a pool first should be able to hold that...... Well once the bw map makers get caught up with what they can do in sc2 they should make some awesome maps.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
TSBspartacus
Profile Joined October 2011
England1046 Posts
May 15 2012 19:00 GMT
#85
Yeah it'll be nice to have some fresh ideas into the map pools, especially if they can make some decent new 3 player maps
acgFork
Profile Blog Joined May 2011
Canada397 Posts
May 15 2012 19:16 GMT
#86
I like the swastika in the middle of New Sniper Ridge.
acgFork 208
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
May 15 2012 20:05 GMT
#87
On May 16 2012 03:35 Jaaaaasper wrote:
Show nested quote +
On May 16 2012 03:27 TSBspartacus wrote:
The ladder editions? Really? Protoss will just 3 pylon block zerg every game. Free win.
Disappointed they didn't sort that out, really should have known how important it is to have the tournament maps due to obvious imbalance at the pro level in some of the maps


I don't like using the ladder editions being used either, but at least with the queen range nerf a pool first should be able to hold that...... Well once the bw map makers get caught up with what they can do in sc2 they should make some awesome maps.


3 pylon block still works against pool first.

+ Show Spoiler +
To all saying 5 range queens will counter 3 pylon block: It won't. Losing that queen time attacking pylons and not using energy hinders you too much. Also, queen ground DPS is really abysmal, and you won't be able to break out without a lot of lost time
.
133 221 333 123 111
pebble444
Profile Blog Joined March 2011
Italy2497 Posts
May 15 2012 20:45 GMT
#88
they mutilated poor jade

As for the mineral lines on G0 they did feel kinda weird before. Is there a ramp entry onto the 6 o' clock at sniper ridge?
"Awaken my Child, and embrace the Glory that is your Birthright"
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
May 15 2012 21:59 GMT
#89
two people mention swastikas (that weren't just explaining to other people) and it gets a mod note. That has to be some kind of record.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Rlentless
Profile Joined January 2011
Hong Kong322 Posts
May 15 2012 23:31 GMT
#90
On May 16 2012 05:45 pebble444 wrote:
they mutilated poor jade

As for the mineral lines on G0 they did feel kinda weird before. Is there a ramp entry onto the 6 o' clock at sniper ridge?

Yep, every third there is a ramp.
GTR
Profile Blog Joined September 2004
51450 Posts
May 17 2012 04:31 GMT
#91
Guys, big ass update for Starcraft 2.

KeSPA will be using the WCS versions of the ladder maps
Commentator
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
May 17 2012 04:58 GMT
#92
On May 17 2012 13:31 GTR wrote:
Guys, big ass update for Starcraft 2.

KeSPA will be using the WCS versions of the ladder maps


WCS meaning they'll have all the features of tournament maps, yes?
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 17 2012 05:44 GMT
#93
On May 17 2012 13:58 Ciryandor wrote:
Show nested quote +
On May 17 2012 13:31 GTR wrote:
Guys, big ass update for Starcraft 2.

KeSPA will be using the WCS versions of the ladder maps


WCS meaning they'll have all the features of tournament maps, yes?

Yeah. Blue mineral middle bases on Antiga. Neutral lowered Supply Depots on all maps. I assume forced spawns on Antiga and Entombed.
ㅇㅅㅌㅅ
Ruscour
Profile Blog Joined April 2011
5233 Posts
May 17 2012 05:46 GMT
#94
On May 17 2012 13:31 GTR wrote:
Guys, big ass update for Starcraft 2.

KeSPA will be using the WCS versions of the ladder maps

That's EXCELLENT news.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 17 2012 06:49 GMT
#95
On May 17 2012 13:31 GTR wrote:
Guys, big ass update for Starcraft 2.

KeSPA will be using the WCS versions of the ladder maps


thats good.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Masheyoon
Profile Joined October 2009
United States781 Posts
May 17 2012 07:00 GMT
#96
Total SC2 noob question: What is WCS? =/
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 17 2012 07:11 GMT
#97
On May 17 2012 16:00 Masheyoon wrote:
Total SC2 noob question: What is WCS? =/

World Championship Series. It's basically the series of qualifiers for Blizzard's big World Championship tournament that they are having this year in lieu of Blizzcon. More info on the official site.
ㅇㅅㅌㅅ
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
May 18 2012 13:40 GMT
#98
On May 17 2012 16:11 eviltomahawk wrote:
Show nested quote +
On May 17 2012 16:00 Masheyoon wrote:
Total SC2 noob question: What is WCS? =/

World Championship Series. It's basically the series of qualifiers for Blizzard's big World Championship tournament that they are having this year in lieu of Blizzcon. More info on the official site.


Quick summary of the Championship versions vs the Ladder Versions, and why people are happy:

1. All maps have a "lowered" supply depot on the bottom of the ramp, which acts as unbuildable terrain until it is killed. This prevents Terran from walling the bottom of the ramp to prevent worked scouting (which takes one fewer building that walling the top). It also prevents a really silly cheese where you wall the bottom of the Zerg's ramps with pylons and cannon rush him, trapping him on one base for a really long time.

2. On the two Blizzard-made maps, have different rules for spawning. Entombed Valley disallows horizontal spawns (i.e., you can spawn anywhere, but your opponent can only be vertical spawns or cross-positions), and Antiga Shipyard is cross positions only. These rules exist on a lot of Blizzard maps, and in this case, it's because horizontal spawns make it extremely difficult to take a fourth base. I've seen a GSL test map that used the cross-spawn rule to creative effect by having the mains be different top left vs bottom right than top right vs bottom left, but here it's because it's Blizzard and their maps (while much better than their early maps) still have issues. Entombed Valley MIGHT be cross-spawn on WCS (can someone correct me on this?) but it's just no horizontal in the GSL.

3. On Antiga Shipyard, gold bases are removed, meaning proleague won't have any gold bases at all. You mine gold minerals faster than blue minerals, and this favors Terran, both because of mules and because they go bio a lot and thus use the minerals more. With Terran no longer winning everything and the mule getting nerfed, gold bases may come back, but Antiga Shipyard is considered a little bit Terran favored already because controlling the center controls the map, and Terrans are best at directly locking down an area in SC2. With the new queen, this may not be true for long as top Zergs can creep up the whole map very fast. (If you want something mechanical to be impressed by in SC2, creep spread is very hard and doesn't much benefit from MBS and the like), but we'll see.
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
May 20 2012 12:00 GMT
#99
Love the changes, should help quite a bit with balance.

Although... Will the players be in top shape for the changes to matter?

Only time will tell.
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
May 27 2012 10:30 GMT
#100
Has anyone else noticed that Antiga Shipyards is just Colosseum with bases in the middle?
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