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SK Planet Season 2 Map Updates

Forum Index > BW General
100 CommentsPost a Reply
Normal
It's not a swastika.
GTR
Profile Blog Joined September 2004
51424 Posts
Last Edited: 2012-05-17 04:38:46
May 14 2012 11:14 GMT
#1
[image loading]
Neo Ground Zero 2.0
Changes
- Mineral formation at natural changed
- Cliff behind natural removed
- Third base gas removed

[image loading]
Neo Jade 2.0
Changes
- Mineral formation at natural changed
- Third base now has 1500 gas (down from 5000)

[image loading]
New Sniper Ridge 2.0
Changes
- Mineral formation at natural changed
- Chokes at the third gas widened
- 5 and 11's ridges altered to compensate for the above change

Neo Electric Circuit remains unchanged. Antiga Shipyard, Entombed Valley, Ohana and Cloud Kingdom remain unchanged from their ladder editions (which means no lowered supply ramp blocks, no forced cross spawns and gold bases on Antiga). KeSPA has just announced they will use the World Championship Series editions of Antiga Shipyard, Entombed Valley, Ohana LE and Cloud Kingdom LE.

Final Map Pool
Starcraft
Neo Ground Zero
Neo Jade
Neo Electric Circuit 2.1
New Sniper Ridge

Starcraft 2
WCS Cloud Kingdom LE
WCS Ohana LE
WCS Entombed Valley
WCS Antiga Shipyard

Source: http://www.fomos.kr/board/board.php?mode=read&keyno=124465&db=issue
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Commentator
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
May 14 2012 11:17 GMT
#2
ground zero changes are interesting, also why does it look like the mains got bigger? Not like they were small before.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
Last Edited: 2012-05-14 11:23:42
May 14 2012 11:21 GMT
#3
Sad that they updated the map pool with changes but couldn't bare changing Antiga Shipyard away from ladder edtion that is imbalanced and really outdated for modern sc2 play.
[13:40] <Qbek> gosi i dreanmt about you
Kittan
Profile Joined April 2012
Poland3999 Posts
May 14 2012 11:25 GMT
#4
Interesting. Maybe the changed mineral layout will make nat more susceptible to mutas? And no more obnoxious tank trops on the cliff is only a good thing. It was such a terran map xD The TLPD pic is not updated, so comparing the sizes mains look the same to me... maybe I'm missing sth.

And I still fail to see how lurker contain on Sniper Ridge is not a good idea, wider choke or not.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=81288 <--- How I fell in love with a man, a team, a game and a website in a single day... | "There are no false gods, there is only the Emperor, and Choi Yun Sung is his prophet." -> Zona 40k
Kiett
Profile Blog Joined March 2011
United States7639 Posts
May 14 2012 11:29 GMT
#5
The comments on fomos are calling GZ Neo Ground Zerg lol
Writer:o
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
May 14 2012 11:36 GMT
#6
Naturals much easier to muta harass. Meh.

Pretty huge changes to Ground Zero. Interested to see how that plays out. I'm not sure why they lowered the gas values on Jade though. That map already has relatively few resources as it is...
torm3ntin
Profile Joined October 2009
Brazil2534 Posts
May 14 2012 11:52 GMT
#7
On May 14 2012 20:29 Kiett wrote:
The comments on fomos are calling GZ Neo Ground Zerg lol


the third is easily defendable by some spines.
Grubby and Ret fan, but a TERRAN player :D
Ryo
Profile Blog Joined February 2010
8787 Posts
May 14 2012 12:01 GMT
#8
Download links:

http://www.e-sports.or.kr/include/download_file.kea?m_code=common_map&filename=(4)Neo_Sniper_Ridge_2.0.zip

http://www.e-sports.or.kr/include/download_file.kea?m_code=common_map&filename=(4)Neo_Jade_2.0.zip

http://www.e-sports.or.kr/include/download_file.kea?m_code=common_map&filename=(4)Neo_Ground_Zero_2.0.zip
영원히 엠비씨게임 히어로 팬.
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
May 14 2012 12:08 GMT
#9
On May 14 2012 20:52 torm3ntin wrote:
Show nested quote +
On May 14 2012 20:29 Kiett wrote:
The comments on fomos are calling GZ Neo Ground Zerg lol


the third is easily defendable by some spines.


I don't think that BW has any spine colonies or what ever they are supposed to be. You might want to switch games mentally.
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Manimal_pro
Profile Joined June 2010
Romania991 Posts
May 14 2012 12:26 GMT
#10
Am I the only one seeing a Swastika on the last map?
If you like brood war, please go play brood war and stop whining about SC2
Toadily
Profile Blog Joined April 2010
United States837 Posts
May 14 2012 12:28 GMT
#11
whats with all these nats changing for easier muta harass o.O
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
May 14 2012 12:30 GMT
#12
Thanks for this.

On May 14 2012 20:36 Sayle wrote:
Naturals much easier to muta harass. Meh.

Pretty huge changes to Ground Zero. Interested to see how that plays out. I'm not sure why they lowered the gas values on Jade though. That map already has relatively few resources as it is...

I think zerg is favored in this map. I think they balanced it out because the third is easy to defend.
WriterMovie, 진영화 : "StarCraft will never die".
KobraKay
Profile Joined March 2010
Portugal4231 Posts
Last Edited: 2012-05-14 12:35:26
May 14 2012 12:30 GMT
#13
On May 14 2012 21:26 Manimal_pro wrote:
Am I the only one seeing a Swastika on the last map?


No. That has been discussed before when the map was originally introduced.

And from the looks of it....NGZerg indeed =/
CJ Fighting! (--.--)
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
May 14 2012 12:49 GMT
#14
On May 14 2012 21:26 Manimal_pro wrote:
Am I the only one seeing a Swastika on the last map?


its a manji...
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2012-05-14 13:03:21
May 14 2012 12:57 GMT
#15
Ground Zerg as in grinded? Because last season Ground Zero was really hard for Zergs. No gas at the 3rd natural should help tremendously though vs terran mech switch and generally Protoss who will now favour the left and right expansions. Will be hard for them in vertical positions tho.

TvZ: 15-9 (62.5%) [ Games ]
ZvP: 6-5 (54.5%) [ Games ]

Half of the wins belonging to soulkey for ZvP (and one Effort), and only 3 belonging to Flash for TvZ. Would probably be good to look up that guys thread who analyses who is favoured in matchups.
LEGEND!! LEGEND!!
PurePwnageofTerran
Profile Joined December 2011
268 Posts
May 14 2012 13:55 GMT
#16
On May 14 2012 21:57 Chef wrote:
Ground Zerg as in grinded? Because last season Ground Zero was really hard for Zergs. No gas at the 3rd natural should help tremendously though vs terran mech switch and generally Protoss who will now favour the left and right expansions. Will be hard for them in vertical positions tho.

TvZ: 15-9 (62.5%) [ Games ]
ZvP: 6-5 (54.5%) [ Games ]

Half of the wins belonging to soulkey for ZvP (and one Effort), and only 3 belonging to Flash for TvZ. Would probably be good to look up that guys thread who analyses who is favoured in matchups.



Terran has always dominated over zerg since the beginning of time.
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2012-05-14 14:08:44
May 14 2012 14:05 GMT
#17
On May 14 2012 20:14 GTR wrote:
Antiga Shipyard, Entombed Valley, Ohana and Cloud Kingdom remain unchanged from their ladder editions (which means no lowered supply ramp blocks, no forced cross spawns and gold bases on Antiga).

NNNNNNNNNNooooooooooooooooooooooooooooooooo
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
ThE)ShoWTimE
Profile Joined August 2011
Italy213 Posts
May 14 2012 14:18 GMT
#18
will those changes affect OSL too?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
May 14 2012 14:19 GMT
#19
On May 14 2012 23:18 ThE)ShoWTimE wrote:
will those changes affect OSL too?


yes.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
May 14 2012 14:20 GMT
#20
On May 14 2012 21:49 BLinD-RawR wrote:
Show nested quote +
On May 14 2012 21:26 Manimal_pro wrote:
Am I the only one seeing a Swastika on the last map?


its a manji...

+ Show Spoiler +
It's a Romanian.

Admittedly not the proper use of the meme...
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
May 14 2012 16:00 GMT
#21
Yeah, maybe ZvT will become winnable now^^ They might have overdone it though, and TvP on Ground Zero won't be easy imho. I'll miss the cliffs too.
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
Manimal_pro
Profile Joined June 2010
Romania991 Posts
May 14 2012 16:05 GMT
#22
On May 14 2012 21:49 BLinD-RawR wrote:
Show nested quote +
On May 14 2012 21:26 Manimal_pro wrote:
Am I the only one seeing a Swastika on the last map?


its a manji...


by using the "manji" in sc2 chat channels a lot of people have been banned for 48 hours by blizzard
If you like brood war, please go play brood war and stop whining about SC2
Fission
Profile Blog Joined August 2010
Canada1184 Posts
May 14 2012 16:50 GMT
#23
On May 14 2012 20:14 GTR wrote:

Neo Electric Circuit remains unchanged. Antiga Shipyard, Entombed Valley, Ohana and Cloud Kingdom remain unchanged from their ladder editions (which means no lowered supply ramp blocks, no forced cross spawns and gold bases on Antiga).



Uhg.... That is really, really disappointing, and will lower the quality of the games significantly.
sinistral
Profile Joined October 2010
Singapore859 Posts
May 14 2012 17:08 GMT
#24
On May 15 2012 01:00 corumjhaelen wrote:
Yeah, maybe ZvT will become winnable now^^ They might have overdone it though, and TvP on Ground Zero won't be easy imho. I'll miss the cliffs too.


I highly doubt we'll ever see a Protoss player on NGZ 2.0.
(´・ω・`)
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
May 14 2012 17:09 GMT
#25
Wonder why they closed the 2nd entrance in sniper ridge to give a ramp entrance
I don't need luck, luck is for noobs, good luck to you though
supernovamaniac
Profile Blog Joined December 2009
United States3046 Posts
May 14 2012 17:12 GMT
#26
On May 15 2012 02:09 dRaW wrote:
Wonder why they closed the 2nd entrance in sniper ridge to give a ramp entrance

I think it gives protoss a better chance to take that third if the Zerg just decides to troll with infinite lurkers and hydras on top of the ridge.
ppp
sM.Zik
Profile Joined June 2011
Canada2547 Posts
May 14 2012 17:42 GMT
#27
On May 15 2012 02:12 supernovamaniac wrote:
Show nested quote +
On May 15 2012 02:09 dRaW wrote:
Wonder why they closed the 2nd entrance in sniper ridge to give a ramp entrance

I think it gives protoss a better chance to take that third if the Zerg just decides to troll with infinite lurkers and hydras on top of the ridge.


I actually like being called a Zerg troll :D
Jaedong Fighting! | youtube.com/ZikGaming
slappy
Profile Blog Joined March 2010
United States1271 Posts
May 14 2012 18:00 GMT
#28
many thanks GTR!
jaedong imba
tryummm
Profile Joined August 2009
774 Posts
May 14 2012 18:11 GMT
#29
On May 14 2012 23:19 BLinD-RawR wrote:
Show nested quote +
On May 14 2012 23:18 ThE)ShoWTimE wrote:
will those changes affect OSL too?


yes.

Will Sniper Ridge be altered in todays OSL games?
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
May 14 2012 18:45 GMT
#30
Man those swastikas really do get better with each version of each map!
Moderator<:3-/-<
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2012-05-14 18:54:52
May 14 2012 18:54 GMT
#31
Ah i really like the change on Sniper Rdige, it makes a lot of sense to make the ridge in front of the natural less powerful
Dem contains
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Ideas
Profile Blog Joined April 2008
United States8082 Posts
May 14 2012 19:02 GMT
#32
lame how all 4 BW maps are 4-player maps. I would of liked a 2 or 3-player map to spice things up. but then chain reaction feels played out and outlier is still too imba I guess :\.
Free Palestine
Marddox
Profile Joined March 2011
United Kingdom108 Posts
May 14 2012 19:26 GMT
#33
haha New Sniper Ridge 2.0 has a familiar shape the middle :D
We didn't have no "4 gates" back in the probe drought, no sir! we only had 1 gate, chrono and probes to defend!
Harem
Profile Joined November 2007
United States11390 Posts
May 14 2012 21:05 GMT
#34
On May 14 2012 20:36 Sayle wrote:
I'm not sure why they lowered the gas values on Jade though. That map already has relatively few resources as it is...

I think it was to help out zvt and zvp (since z doesn't take them till much later in game and takes another nat and main first which have normal gas/min values) albeit it will make tvp even harder.
Moderator。◕‿◕。
Taekwon
Profile Joined May 2010
United States8155 Posts
Last Edited: 2012-05-15 00:09:24
May 15 2012 00:09 GMT
#35
Lol WOW

NGZ gas changes are WAY to drastic..
NJ = even shorter games...
NSR thank god
▲ ▲ ▲
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
May 15 2012 00:28 GMT
#36
sc2 maps really terrible -.- ladder versions gonna make some low quality games
133 221 333 123 111
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 15 2012 00:34 GMT
#37
On May 15 2012 09:28 GenesisX wrote:
sc2 maps really terrible -.- ladder versions gonna make some low quality games

I think Ohana and Cloud Kingdom are good maps as long as no one does a 3-pylon or double-bunker wall-in. I hope the BW players play with honor.

Antiga and Entombed are going to suck without forced starting positions. Horizontal positions on Entombed is completely dumb.
ㅇㅅㅌㅅ
Duckvillelol
Profile Blog Joined July 2009
Australia1240 Posts
May 15 2012 00:37 GMT
#38
(SC2 thoughts ahead)
Weird that after all this time they'd neglect to go with the maps used in the larger SC2 tournies with the gold, no ramp block, etc etc. I know it's a new tourney and everything, but surely they have had eyes on everything up until now...
Former SC2 commentator. youtube.com/duckvillelol
Jumbled
Profile Joined September 2010
1543 Posts
May 15 2012 00:38 GMT
#39
On May 15 2012 09:34 eviltomahawk wrote:
Show nested quote +
On May 15 2012 09:28 GenesisX wrote:
sc2 maps really terrible -.- ladder versions gonna make some low quality games

I think Ohana and Cloud Kingdom are good maps as long as no one does a 3-pylon or double-bunker wall-in. I hope the BW players play with honor.

Antiga and Entombed are going to suck without forced starting positions. Horizontal positions on Entombed is completely dumb.

I suspect that range 5 queens might make wall-ins rather less viable in any case.
Charger
Profile Blog Joined September 2010
United States2405 Posts
May 15 2012 00:40 GMT
#40
So help me god if we see bottom of the ramp walls.

Sucks we've put up with so many bad map features and gotten most of them fixed in major tournaments only to have our efforts ignored.
It's easy to be a Monday morning quarterback.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 15 2012 00:43 GMT
#41
On May 15 2012 09:37 Duckvillelol wrote:
(SC2 thoughts ahead)
Weird that after all this time they'd neglect to go with the maps used in the larger SC2 tournies with the gold, no ramp block, etc etc. I know it's a new tourney and everything, but surely they have had eyes on everything up until now...

OGN did fuck up and use a wrong version of Antiga during one of their earlier WCG matches, which confused the players and led to some confusion on whether or not there was going to be a regame. But they did better in subsequent games.

But hey, everyone is chobo at SC2 at first, even tournament organizers.
ㅇㅅㅌㅅ
sc14s
Profile Joined March 2011
United States5052 Posts
Last Edited: 2012-05-15 00:45:44
May 15 2012 00:44 GMT
#42
Any BW-wizards know reasonings behind some of the changes particularly why neo ground zero had its gas completely removed and neo jade gas was reduced? I watch BW but not enough to know the ins and out of each map in each MU


also sc2 ladder maps make me cringe =S i understand they want them to be comfortable but seriously? get rid of golds and small changes that the leagues do =/

FlaShFTW
Profile Blog Joined February 2010
United States10122 Posts
May 15 2012 00:52 GMT
#43
On May 14 2012 20:17 BLinD-RawR wrote:
ground zero changes are interesting, also why does it look like the mains got bigger? Not like they were small before.

same, looks bigger. maybe because the mineral formations changed, they changed some layout on the main?
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2012-05-15 00:59:52
May 15 2012 00:57 GMT
#44
BW maps: i have never played on these maps personally so i will rely on the judgement of others.

SC2 maps: i really dislike that they are not forcing cross spawns on antiga, decision to leave in the gold is meh. mules wont be doing as much mining on the gold bases as they used to so it is what it is. i also wish that they would remove horizontal positions on entombed.

more importantly, i can't wait for no supply depots at the bottom of the ramp to create the opportunity for triple pylon/bunker blocks for a zerg player during an ace match. YEAHH!!!!!!
LiquidDota Staff@BluemoonGG_
RageCommodore
Profile Joined September 2011
Germany912 Posts
May 15 2012 00:57 GMT
#45
Agree with the sniper ridge changes, given how powerful contains are on this map. I don't really get the gas changes, though (haven't watched all PL games).

For the SC2 maps: Antiga with gold and no forced cross spawns is going to suck. Entombed is possibly even worse. The other maps are ok, even though I'm not too sure about the Ohana which increasingly seems bad for Zerg.
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
May 15 2012 00:59 GMT
#46
They really should use the non shitty version of sc2 maps. Every tourney in the world uses supply at ramp and stuff, its just gonna make for shitty games in PL if players abuse it.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
May 15 2012 01:06 GMT
#47
I absolutely love the Ground Zero changes--should be very interesting to see how it plays out
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 15 2012 01:07 GMT
#48
On May 15 2012 09:59 Megaliskuu wrote:
They really should use the non shitty version of sc2 maps. Every tourney in the world uses supply at ramp and stuff, its just gonna make for shitty games in PL if players abuse it.

Shit is gonna go down around here when Bisu wins his first SC2 game with a 3-pylon block.
ㅇㅅㅌㅅ
Kanil
Profile Joined April 2010
United States1713 Posts
May 15 2012 01:37 GMT
#49
Kinda sad to see no new maps in Proleague... always loved seeing the new maps for the next season.

I suppose that makes sense, given little incentive to make new BW maps, and little experience in making SC2 maps. But I had hoped for some new stuff.
I used to have an Oz icon over here ---->
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
May 15 2012 01:42 GMT
#50
Fuck this, for the last season of BW, at least bring back the All Star map order. We NEED FS, BS, Desti, Outsider, MatchPoint, Judgement Day, and Sin of Chung-pyoung! They can keep Sniper Ridge though.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
May 15 2012 01:46 GMT
#51
is there still same side spawn on ngz? without the gas at 3rd and with both players spawning the same side, the 3 and 9 oclock gas is so contested.
s3x2-2 xiao3x2+2 bone3+2+2
Dranak
Profile Joined July 2011
United States464 Posts
May 15 2012 02:31 GMT
#52
Kinda sucks that they're using bad versions of the SC2 maps. And too bad they aren't using some sort of "All time greats" map collection for BW.
Cam Connor
Profile Blog Joined September 2011
Canada786 Posts
May 15 2012 02:44 GMT
#53
They chose the right maps from season 1 i think
I sure am glad chain reaction is gone
It would be nice to get at least one new map though
Or bring back FS
post to be
TL+ Member
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
Last Edited: 2012-05-15 03:19:32
May 15 2012 02:56 GMT
#54
are you sure the chokes were widened on SR? It looks the same size, but that the side entrances were taken out. Makes it even harder for toss to break the contain and take a third on that map.

edit, nvm, I see the other ramps. That may be to drastic.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
May 15 2012 03:03 GMT
#55
On May 15 2012 10:42 Xiphos wrote:
Fuck this, for the last season of BW, at least bring back the All Star map order. We NEED FS, BS, Desti, Outsider, MatchPoint, Judgement Day, and Sin of Chung-pyoung! They can keep Sniper Ridge though.


ooo. chupung ryeong is my favorite map.

you would think they would tailor this last run for the fans but... you know.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Cam Connor
Profile Blog Joined September 2011
Canada786 Posts
May 15 2012 03:06 GMT
#56
Well there's also the fact that since these guys are going to be practising sc2 as well, they should be playing the BW maps they have been practising most recently.
Hey practise sc2, this set of maps for osl, AND this old set of maps for PL. it's unfair enough for the players but this would probably make it even worse
post to be
TL+ Member
Befree
Profile Joined April 2010
695 Posts
May 15 2012 03:11 GMT
#57
Hmm, I like Sniper Ridge, Neo Jade, Ohana, and Cloud Kingdom. Sadly all the 4 player ladder maps aren't that good, but they must have felt they had to use some. I would have much rather seen Daybreak added.

Ground Zero, Entombed Valley, and Antiga Shipyard I find really ugly and boring. Luckily the two bad sc2 maps are last and are the ones that might not be played. So maybe having to put up with 1 map I don't like is pretty good overall .

Hopefully next season they can start editing these sc2 maps. With the MULE change, leaving gold on Antiga doesn't seem like that big of a deal, though. Hopefully we just don't have everyone abusing ramp wall-offs.
Ruscour
Profile Blog Joined April 2011
5233 Posts
May 15 2012 05:07 GMT
#58
Horrible SC2 map pool.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
May 15 2012 05:13 GMT
#59
On May 14 2012 20:29 Kiett wrote:
The comments on fomos are calling GZ Neo Ground Zerg lol

lmao I was about to say this too, Z > P > T on this map now rofl
Writerptrk
bgx
Profile Joined August 2010
Poland6595 Posts
May 15 2012 06:50 GMT
#60
On May 15 2012 10:07 eviltomahawk wrote:
Show nested quote +
On May 15 2012 09:59 Megaliskuu wrote:
They really should use the non shitty version of sc2 maps. Every tourney in the world uses supply at ramp and stuff, its just gonna make for shitty games in PL if players abuse it.

Shit is gonna go down around here when Bisu wins his first SC2 game with a 3-pylon block.

And his opponent will retire from progaming.
Stork[gm]
Bio-Leera
Profile Joined May 2010
United States65 Posts
May 15 2012 06:52 GMT
#61
anyone else interested in how kespa didn't use any GSL maps? also everything they used here is on the ladder so that the pros can get some good practice in, but GSL maps are on the ladder and they seem pointedly avoided. I guess we can look forward to those kespa map makers starting to get to work on making some sc2 maps.

also shout out to a small map pool. i'll be watching to see if i get bored with the small map pool. this season stuff might be boring just because of the maps but then maybe we'll see some very map specific strategies.
INTOtheVOID
Profile Joined January 2012
United States225 Posts
May 15 2012 06:55 GMT
#62
Man, proleague with both games is a horrible idea in my opinion...I can't believe that they are actually intending to do this. Either keep it pure BW or switch completely to SC2, having a mix only hurts the players and will make for less entertaining games.
Pink Floyd's music is like a beautiful girl walking down the street who won't talk to you.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 15 2012 06:59 GMT
#63
On May 15 2012 15:50 bgx wrote:
Show nested quote +
On May 15 2012 10:07 eviltomahawk wrote:
On May 15 2012 09:59 Megaliskuu wrote:
They really should use the non shitty version of sc2 maps. Every tourney in the world uses supply at ramp and stuff, its just gonna make for shitty games in PL if players abuse it.

Shit is gonna go down around here when Bisu wins his first SC2 game with a 3-pylon block.

And his opponent will retire from progaming.

Teamliquid will burn to the ground as Jaedong ragequits from progaming after a humiliating defeat against Bisu.

Viva la revolution.
ㅇㅅㅌㅅ
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
Last Edited: 2012-05-15 19:59:59
May 15 2012 07:04 GMT
#64
EDIT oh fuck i just realized this was the completely wrong thread.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
May 15 2012 07:18 GMT
#65
New Sniper Ridge 2.0 looks like the Nazi logo =o
This is where we begin. Show your true self, Battosai.
Clafou
Profile Joined November 2010
Belgium921 Posts
May 15 2012 07:26 GMT
#66
Antiga Shipyard, Entombed Valley, Ohana and Cloud Kingdom remain unchanged from their ladder editions (which means no lowered supply ramp blocks, no forced cross spawns and gold bases on Antiga).


Seriously?

Brace yourselves, pylons blocks and bunker rushes are coming.
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
May 15 2012 07:38 GMT
#67
When I saw "Proleague Map Updates" I automatically assumed they had swapped out the SC2 map pool (which is terrible for Zergs). But the kept it exactly the same, and to emphasize the unchangedness and sameness of the SC2 maps, they decided to change the BW map.

I guess the silver lining is that BW pros don't need to start out with the likes of Jungle Basin and Steps of War. Still.
They're coming to get you, Barbara.
haitike
Profile Joined June 2009
Spain2708 Posts
May 15 2012 07:48 GMT
#68
I think that when they got some experiencie, probably they will begin use some own sc2 maps mixed with international maps. It would be interesting to see some of the kespa mapmakers with the sc2 editor.
Clafou
Profile Joined November 2010
Belgium921 Posts
May 15 2012 07:50 GMT
#69
Yep but still... if they don't change anything on these sc2 maps, it will be a pain to watch (and I'm a SC2 fan).
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
May 15 2012 08:11 GMT
#70
Why did they remove the cliff on neo geo?!
The best Flash meme ever: http://imgur.com/zquoK
j1nzo
Profile Joined February 2012
Germany367 Posts
May 15 2012 08:25 GMT
#71
i can't wait any longer!
♞ rest in peace Madiba ♞
Aunvilgod
Profile Joined December 2011
2653 Posts
May 15 2012 08:43 GMT
#72
The maps for SCII are not as bad as some might think. Antiga is the only map that sucks. Entombed, although being turtley makes awesome games.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
haitike
Profile Joined June 2009
Spain2708 Posts
May 15 2012 09:04 GMT
#73
On May 15 2012 16:18 NeWeNiyaLord wrote:
New Sniper Ridge 2.0 looks like the Nazi logo =o


No, it is inverted, they are different symbols:

http://en.wikipedia.org/wiki/Sauwastika
http://en.wikipedia.org/wiki/Swastika
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
May 15 2012 09:08 GMT
#74
Really interesting changes in Ground Zero. Jade i think become less friendly for T in TvP with reduced gas on third.
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Clafou
Profile Joined November 2010
Belgium921 Posts
May 15 2012 09:16 GMT
#75
On May 15 2012 17:43 Aunvilgod wrote:
The maps for SCII are not as bad as some might think. Antiga is the only map that sucks. Entombed, although being turtley makes awesome games.


The maps aren't bad in GSL/MLG versions. The ladder versions of these maps suck a lot because of this :
which means no lowered supply ramp blocks, no forced cross spawns and gold bases on Antiga
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 15 2012 09:21 GMT
#76
What if they played the BW games on the SC2 maps and the SC2 games on the BW maps?

/philoso-Stork
ㅇㅅㅌㅅ
Norada
Profile Joined August 2010
China482 Posts
May 15 2012 09:32 GMT
#77
In an interview they said the teams didnt have much practice time and only played on ladder. Which is why they're going with the ladder maps for the proleague. Will be funny seeing a bad game on even badder maps :>
one-one-one
Profile Joined November 2011
Sweden551 Posts
May 15 2012 09:55 GMT
#78
I understand that they don't want to use GSL map versions, but since they have an agreement with MLG they could use their maps.

The only issue I have is that some spawn constellations are bad on Antiga and Entombed.

neutral depots at the ramps are nice, but I haven't seen a good zerg lose to that kind of abuse in a very long time on any of the streams I watch.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
lugaidster
Profile Joined October 2011
Chile30 Posts
May 15 2012 12:44 GMT
#79
Pylon/bunker blocks won't be that much of a problem on ramps now that the queens have 5 range. They can safely shoot from above the ramp and even kill the worker. It might be a slight annoyance but any player that tries it will also be behind because of it. 3 pylons/bunkers are the same as one hatchery and now they won't be as effective. Using them for cannons will require an additional pylon out of range making the total investment at least 550 minerals for protoss, plus defending your main base because of a possible ling run-by after breaking out.

People are bitching way before time. Besides, cheeses are quite common in sc2, I'm pretty sure we'll see some of them in varying forms.
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
May 15 2012 13:03 GMT
#80
I like what they did with the bw maps, but do they really have to use blizzard ladder editions maps, and anitiga with gold bases, ewwwww.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Anomek
Profile Joined November 2010
Poland152 Posts
May 15 2012 14:36 GMT
#81
I think there is still chance that sc2 maps will be changed mid season.

But gold on Antigua sound interesting. Maybe it is balanced after mule nerf and creates interesting games. So we will see glorious return of gold bases in other leagues...

BW Allstars maps sounds bad when you take into consideration that players must practice 2 different games. It's better to leave them with maps that they played last season. That leaves more focus on sc2 which anyway will take over next season.

Sinedd
Profile Joined July 2008
Poland7052 Posts
May 15 2012 16:04 GMT
#82
shame that they're not using new maps.. ;(

oh well..

nice changes !
T H C makes ppl happy
TSBspartacus
Profile Joined October 2011
England1046 Posts
Last Edited: 2012-05-15 18:30:20
May 15 2012 18:27 GMT
#83
The ladder editions? Really? Protoss will just 3 pylon block zerg every game. Free win.
Disappointed they didn't sort that out, really should have known how important it is to have the tournament maps due to obvious imbalance at the pro level in some of the maps

Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
May 15 2012 18:35 GMT
#84
On May 16 2012 03:27 TSBspartacus wrote:
The ladder editions? Really? Protoss will just 3 pylon block zerg every game. Free win.
Disappointed they didn't sort that out, really should have known how important it is to have the tournament maps due to obvious imbalance at the pro level in some of the maps


I don't like using the ladder editions being used either, but at least with the queen range nerf a pool first should be able to hold that...... Well once the bw map makers get caught up with what they can do in sc2 they should make some awesome maps.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
TSBspartacus
Profile Joined October 2011
England1046 Posts
May 15 2012 19:00 GMT
#85
Yeah it'll be nice to have some fresh ideas into the map pools, especially if they can make some decent new 3 player maps
acgFork
Profile Blog Joined May 2011
Canada397 Posts
May 15 2012 19:16 GMT
#86
I like the swastika in the middle of New Sniper Ridge.
acgFork 208
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
May 15 2012 20:05 GMT
#87
On May 16 2012 03:35 Jaaaaasper wrote:
Show nested quote +
On May 16 2012 03:27 TSBspartacus wrote:
The ladder editions? Really? Protoss will just 3 pylon block zerg every game. Free win.
Disappointed they didn't sort that out, really should have known how important it is to have the tournament maps due to obvious imbalance at the pro level in some of the maps


I don't like using the ladder editions being used either, but at least with the queen range nerf a pool first should be able to hold that...... Well once the bw map makers get caught up with what they can do in sc2 they should make some awesome maps.


3 pylon block still works against pool first.

+ Show Spoiler +
To all saying 5 range queens will counter 3 pylon block: It won't. Losing that queen time attacking pylons and not using energy hinders you too much. Also, queen ground DPS is really abysmal, and you won't be able to break out without a lot of lost time
.
133 221 333 123 111
pebble444
Profile Blog Joined March 2011
Italy2497 Posts
May 15 2012 20:45 GMT
#88
they mutilated poor jade

As for the mineral lines on G0 they did feel kinda weird before. Is there a ramp entry onto the 6 o' clock at sniper ridge?
"Awaken my Child, and embrace the Glory that is your Birthright"
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
May 15 2012 21:59 GMT
#89
two people mention swastikas (that weren't just explaining to other people) and it gets a mod note. That has to be some kind of record.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Rlentless
Profile Joined January 2011
Hong Kong322 Posts
May 15 2012 23:31 GMT
#90
On May 16 2012 05:45 pebble444 wrote:
they mutilated poor jade

As for the mineral lines on G0 they did feel kinda weird before. Is there a ramp entry onto the 6 o' clock at sniper ridge?

Yep, every third there is a ramp.
GTR
Profile Blog Joined September 2004
51424 Posts
May 17 2012 04:31 GMT
#91
Guys, big ass update for Starcraft 2.

KeSPA will be using the WCS versions of the ladder maps
Commentator
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
May 17 2012 04:58 GMT
#92
On May 17 2012 13:31 GTR wrote:
Guys, big ass update for Starcraft 2.

KeSPA will be using the WCS versions of the ladder maps


WCS meaning they'll have all the features of tournament maps, yes?
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 17 2012 05:44 GMT
#93
On May 17 2012 13:58 Ciryandor wrote:
Show nested quote +
On May 17 2012 13:31 GTR wrote:
Guys, big ass update for Starcraft 2.

KeSPA will be using the WCS versions of the ladder maps


WCS meaning they'll have all the features of tournament maps, yes?

Yeah. Blue mineral middle bases on Antiga. Neutral lowered Supply Depots on all maps. I assume forced spawns on Antiga and Entombed.
ㅇㅅㅌㅅ
Ruscour
Profile Blog Joined April 2011
5233 Posts
May 17 2012 05:46 GMT
#94
On May 17 2012 13:31 GTR wrote:
Guys, big ass update for Starcraft 2.

KeSPA will be using the WCS versions of the ladder maps

That's EXCELLENT news.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
May 17 2012 06:49 GMT
#95
On May 17 2012 13:31 GTR wrote:
Guys, big ass update for Starcraft 2.

KeSPA will be using the WCS versions of the ladder maps


thats good.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Masheyoon
Profile Joined October 2009
United States781 Posts
May 17 2012 07:00 GMT
#96
Total SC2 noob question: What is WCS? =/
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 17 2012 07:11 GMT
#97
On May 17 2012 16:00 Masheyoon wrote:
Total SC2 noob question: What is WCS? =/

World Championship Series. It's basically the series of qualifiers for Blizzard's big World Championship tournament that they are having this year in lieu of Blizzcon. More info on the official site.
ㅇㅅㅌㅅ
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
May 18 2012 13:40 GMT
#98
On May 17 2012 16:11 eviltomahawk wrote:
Show nested quote +
On May 17 2012 16:00 Masheyoon wrote:
Total SC2 noob question: What is WCS? =/

World Championship Series. It's basically the series of qualifiers for Blizzard's big World Championship tournament that they are having this year in lieu of Blizzcon. More info on the official site.


Quick summary of the Championship versions vs the Ladder Versions, and why people are happy:

1. All maps have a "lowered" supply depot on the bottom of the ramp, which acts as unbuildable terrain until it is killed. This prevents Terran from walling the bottom of the ramp to prevent worked scouting (which takes one fewer building that walling the top). It also prevents a really silly cheese where you wall the bottom of the Zerg's ramps with pylons and cannon rush him, trapping him on one base for a really long time.

2. On the two Blizzard-made maps, have different rules for spawning. Entombed Valley disallows horizontal spawns (i.e., you can spawn anywhere, but your opponent can only be vertical spawns or cross-positions), and Antiga Shipyard is cross positions only. These rules exist on a lot of Blizzard maps, and in this case, it's because horizontal spawns make it extremely difficult to take a fourth base. I've seen a GSL test map that used the cross-spawn rule to creative effect by having the mains be different top left vs bottom right than top right vs bottom left, but here it's because it's Blizzard and their maps (while much better than their early maps) still have issues. Entombed Valley MIGHT be cross-spawn on WCS (can someone correct me on this?) but it's just no horizontal in the GSL.

3. On Antiga Shipyard, gold bases are removed, meaning proleague won't have any gold bases at all. You mine gold minerals faster than blue minerals, and this favors Terran, both because of mules and because they go bio a lot and thus use the minerals more. With Terran no longer winning everything and the mule getting nerfed, gold bases may come back, but Antiga Shipyard is considered a little bit Terran favored already because controlling the center controls the map, and Terrans are best at directly locking down an area in SC2. With the new queen, this may not be true for long as top Zergs can creep up the whole map very fast. (If you want something mechanical to be impressed by in SC2, creep spread is very hard and doesn't much benefit from MBS and the like), but we'll see.
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
May 20 2012 12:00 GMT
#99
Love the changes, should help quite a bit with balance.

Although... Will the players be in top shape for the changes to matter?

Only time will tell.
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
May 27 2012 10:30 GMT
#100
Has anyone else noticed that Antiga Shipyards is just Colosseum with bases in the middle?
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 27 2012 10:53 GMT
#101
Nope, noone
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
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