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SK Planet Season 2 Map Updates - Page 2

Forum Index > BW General
100 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
It's not a swastika.
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
May 14 2012 16:00 GMT
#21
Yeah, maybe ZvT will become winnable now^^ They might have overdone it though, and TvP on Ground Zero won't be easy imho. I'll miss the cliffs too.
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
Manimal_pro
Profile Joined June 2010
Romania991 Posts
May 14 2012 16:05 GMT
#22
On May 14 2012 21:49 BLinD-RawR wrote:
Show nested quote +
On May 14 2012 21:26 Manimal_pro wrote:
Am I the only one seeing a Swastika on the last map?


its a manji...


by using the "manji" in sc2 chat channels a lot of people have been banned for 48 hours by blizzard
If you like brood war, please go play brood war and stop whining about SC2
Fission
Profile Blog Joined August 2010
Canada1184 Posts
May 14 2012 16:50 GMT
#23
On May 14 2012 20:14 GTR wrote:

Neo Electric Circuit remains unchanged. Antiga Shipyard, Entombed Valley, Ohana and Cloud Kingdom remain unchanged from their ladder editions (which means no lowered supply ramp blocks, no forced cross spawns and gold bases on Antiga).



Uhg.... That is really, really disappointing, and will lower the quality of the games significantly.
sinistral
Profile Joined October 2010
Singapore859 Posts
May 14 2012 17:08 GMT
#24
On May 15 2012 01:00 corumjhaelen wrote:
Yeah, maybe ZvT will become winnable now^^ They might have overdone it though, and TvP on Ground Zero won't be easy imho. I'll miss the cliffs too.


I highly doubt we'll ever see a Protoss player on NGZ 2.0.
(´・ω・`)
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
May 14 2012 17:09 GMT
#25
Wonder why they closed the 2nd entrance in sniper ridge to give a ramp entrance
I don't need luck, luck is for noobs, good luck to you though
supernovamaniac
Profile Blog Joined December 2009
United States3047 Posts
May 14 2012 17:12 GMT
#26
On May 15 2012 02:09 dRaW wrote:
Wonder why they closed the 2nd entrance in sniper ridge to give a ramp entrance

I think it gives protoss a better chance to take that third if the Zerg just decides to troll with infinite lurkers and hydras on top of the ridge.
ppp
sM.Zik
Profile Joined June 2011
Canada2553 Posts
May 14 2012 17:42 GMT
#27
On May 15 2012 02:12 supernovamaniac wrote:
Show nested quote +
On May 15 2012 02:09 dRaW wrote:
Wonder why they closed the 2nd entrance in sniper ridge to give a ramp entrance

I think it gives protoss a better chance to take that third if the Zerg just decides to troll with infinite lurkers and hydras on top of the ridge.


I actually like being called a Zerg troll :D
Jaedong Fighting! | youtube.com/ZikGaming
slappy
Profile Blog Joined March 2010
United States1271 Posts
May 14 2012 18:00 GMT
#28
many thanks GTR!
jaedong imba
tryummm
Profile Joined August 2009
774 Posts
May 14 2012 18:11 GMT
#29
On May 14 2012 23:19 BLinD-RawR wrote:
Show nested quote +
On May 14 2012 23:18 ThE)ShoWTimE wrote:
will those changes affect OSL too?


yes.

Will Sniper Ridge be altered in todays OSL games?
IntoTheWow
Profile Blog Joined May 2004
is awesome32280 Posts
May 14 2012 18:45 GMT
#30
Man those swastikas really do get better with each version of each map!
Moderator<:3-/-<
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2012-05-14 18:54:52
May 14 2012 18:54 GMT
#31
Ah i really like the change on Sniper Rdige, it makes a lot of sense to make the ridge in front of the natural less powerful
Dem contains
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Ideas
Profile Blog Joined April 2008
United States8174 Posts
May 14 2012 19:02 GMT
#32
lame how all 4 BW maps are 4-player maps. I would of liked a 2 or 3-player map to spice things up. but then chain reaction feels played out and outlier is still too imba I guess :\.
Free Palestine
Marddox
Profile Joined March 2011
United Kingdom108 Posts
May 14 2012 19:26 GMT
#33
haha New Sniper Ridge 2.0 has a familiar shape the middle :D
We didn't have no "4 gates" back in the probe drought, no sir! we only had 1 gate, chrono and probes to defend!
Harem
Profile Joined November 2007
United States11393 Posts
May 14 2012 21:05 GMT
#34
On May 14 2012 20:36 Sayle wrote:
I'm not sure why they lowered the gas values on Jade though. That map already has relatively few resources as it is...

I think it was to help out zvt and zvp (since z doesn't take them till much later in game and takes another nat and main first which have normal gas/min values) albeit it will make tvp even harder.
Moderator。◕‿◕。
Taekwon
Profile Joined May 2010
United States8155 Posts
Last Edited: 2012-05-15 00:09:24
May 15 2012 00:09 GMT
#35
Lol WOW

NGZ gas changes are WAY to drastic..
NJ = even shorter games...
NSR thank god
▲ ▲ ▲
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
May 15 2012 00:28 GMT
#36
sc2 maps really terrible -.- ladder versions gonna make some low quality games
133 221 333 123 111
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 15 2012 00:34 GMT
#37
On May 15 2012 09:28 GenesisX wrote:
sc2 maps really terrible -.- ladder versions gonna make some low quality games

I think Ohana and Cloud Kingdom are good maps as long as no one does a 3-pylon or double-bunker wall-in. I hope the BW players play with honor.

Antiga and Entombed are going to suck without forced starting positions. Horizontal positions on Entombed is completely dumb.
ㅇㅅㅌㅅ
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
May 15 2012 00:37 GMT
#38
(SC2 thoughts ahead)
Weird that after all this time they'd neglect to go with the maps used in the larger SC2 tournies with the gold, no ramp block, etc etc. I know it's a new tourney and everything, but surely they have had eyes on everything up until now...
Former SC2 commentator. youtube.com/duckvillelol
Jumbled
Profile Joined September 2010
1543 Posts
May 15 2012 00:38 GMT
#39
On May 15 2012 09:34 eviltomahawk wrote:
Show nested quote +
On May 15 2012 09:28 GenesisX wrote:
sc2 maps really terrible -.- ladder versions gonna make some low quality games

I think Ohana and Cloud Kingdom are good maps as long as no one does a 3-pylon or double-bunker wall-in. I hope the BW players play with honor.

Antiga and Entombed are going to suck without forced starting positions. Horizontal positions on Entombed is completely dumb.

I suspect that range 5 queens might make wall-ins rather less viable in any case.
Charger
Profile Blog Joined September 2010
United States2405 Posts
May 15 2012 00:40 GMT
#40
So help me god if we see bottom of the ramp walls.

Sucks we've put up with so many bad map features and gotten most of them fixed in major tournaments only to have our efforts ignored.
It's easy to be a Monday morning quarterback.
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