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On May 15 2012 09:37 Duckvillelol wrote: (SC2 thoughts ahead) Weird that after all this time they'd neglect to go with the maps used in the larger SC2 tournies with the gold, no ramp block, etc etc. I know it's a new tourney and everything, but surely they have had eyes on everything up until now... OGN did fuck up and use a wrong version of Antiga during one of their earlier WCG matches, which confused the players and led to some confusion on whether or not there was going to be a regame. But they did better in subsequent games.
But hey, everyone is chobo at SC2 at first, even tournament organizers.
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Any BW-wizards know reasonings behind some of the changes particularly why neo ground zero had its gas completely removed and neo jade gas was reduced? I watch BW but not enough to know the ins and out of each map in each MU
also sc2 ladder maps make me cringe =S i understand they want them to be comfortable but seriously? get rid of golds and small changes that the leagues do =/
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United States9956 Posts
On May 14 2012 20:17 BLinD-RawR wrote: ground zero changes are interesting, also why does it look like the mains got bigger? Not like they were small before. same, looks bigger. maybe because the mineral formations changed, they changed some layout on the main?
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SoCal8907 Posts
BW maps: i have never played on these maps personally so i will rely on the judgement of others.
SC2 maps: i really dislike that they are not forcing cross spawns on antiga, decision to leave in the gold is meh. mules wont be doing as much mining on the gold bases as they used to so it is what it is. i also wish that they would remove horizontal positions on entombed.
more importantly, i can't wait for no supply depots at the bottom of the ramp to create the opportunity for triple pylon/bunker blocks for a zerg player during an ace match. YEAHH!!!!!!
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Agree with the sniper ridge changes, given how powerful contains are on this map. I don't really get the gas changes, though (haven't watched all PL games).
For the SC2 maps: Antiga with gold and no forced cross spawns is going to suck. Entombed is possibly even worse. The other maps are ok, even though I'm not too sure about the Ohana which increasingly seems bad for Zerg.
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They really should use the non shitty version of sc2 maps. Every tourney in the world uses supply at ramp and stuff, its just gonna make for shitty games in PL if players abuse it.
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I absolutely love the Ground Zero changes--should be very interesting to see how it plays out
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On May 15 2012 09:59 Megaliskuu wrote: They really should use the non shitty version of sc2 maps. Every tourney in the world uses supply at ramp and stuff, its just gonna make for shitty games in PL if players abuse it. Shit is gonna go down around here when Bisu wins his first SC2 game with a 3-pylon block.
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Kinda sad to see no new maps in Proleague... always loved seeing the new maps for the next season.
I suppose that makes sense, given little incentive to make new BW maps, and little experience in making SC2 maps. But I had hoped for some new stuff.
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Fuck this, for the last season of BW, at least bring back the All Star map order. We NEED FS, BS, Desti, Outsider, MatchPoint, Judgement Day, and Sin of Chung-pyoung! They can keep Sniper Ridge though.
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is there still same side spawn on ngz? without the gas at 3rd and with both players spawning the same side, the 3 and 9 oclock gas is so contested.
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Kinda sucks that they're using bad versions of the SC2 maps. And too bad they aren't using some sort of "All time greats" map collection for BW.
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They chose the right maps from season 1 i think I sure am glad chain reaction is gone It would be nice to get at least one new map though Or bring back FS
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are you sure the chokes were widened on SR? It looks the same size, but that the side entrances were taken out. Makes it even harder for toss to break the contain and take a third on that map.
edit, nvm, I see the other ramps. That may be to drastic.
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On May 15 2012 10:42 Xiphos wrote: Fuck this, for the last season of BW, at least bring back the All Star map order. We NEED FS, BS, Desti, Outsider, MatchPoint, Judgement Day, and Sin of Chung-pyoung! They can keep Sniper Ridge though.
ooo. chupung ryeong is my favorite map.
you would think they would tailor this last run for the fans but... you know.
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Well there's also the fact that since these guys are going to be practising sc2 as well, they should be playing the BW maps they have been practising most recently. Hey practise sc2, this set of maps for osl, AND this old set of maps for PL. it's unfair enough for the players but this would probably make it even worse
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Hmm, I like Sniper Ridge, Neo Jade, Ohana, and Cloud Kingdom. Sadly all the 4 player ladder maps aren't that good, but they must have felt they had to use some. I would have much rather seen Daybreak added.
Ground Zero, Entombed Valley, and Antiga Shipyard I find really ugly and boring. Luckily the two bad sc2 maps are last and are the ones that might not be played. So maybe having to put up with 1 map I don't like is pretty good overall .
Hopefully next season they can start editing these sc2 maps. With the MULE change, leaving gold on Antiga doesn't seem like that big of a deal, though. Hopefully we just don't have everyone abusing ramp wall-offs.
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10387 Posts
On May 14 2012 20:29 Kiett wrote: The comments on fomos are calling GZ Neo Ground Zerg lol lmao I was about to say this too, Z > P > T on this map now rofl
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On May 15 2012 10:07 eviltomahawk wrote:Show nested quote +On May 15 2012 09:59 Megaliskuu wrote: They really should use the non shitty version of sc2 maps. Every tourney in the world uses supply at ramp and stuff, its just gonna make for shitty games in PL if players abuse it. Shit is gonna go down around here when Bisu wins his first SC2 game with a 3-pylon block. And his opponent will retire from progaming.
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