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SK Planet Season 2 Map Updates - Page 4

Forum Index > BW General
100 CommentsPost a Reply
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It's not a swastika.
Bio-Leera
Profile Joined May 2010
United States65 Posts
May 15 2012 06:52 GMT
#61
anyone else interested in how kespa didn't use any GSL maps? also everything they used here is on the ladder so that the pros can get some good practice in, but GSL maps are on the ladder and they seem pointedly avoided. I guess we can look forward to those kespa map makers starting to get to work on making some sc2 maps.

also shout out to a small map pool. i'll be watching to see if i get bored with the small map pool. this season stuff might be boring just because of the maps but then maybe we'll see some very map specific strategies.
INTOtheVOID
Profile Joined January 2012
United States225 Posts
May 15 2012 06:55 GMT
#62
Man, proleague with both games is a horrible idea in my opinion...I can't believe that they are actually intending to do this. Either keep it pure BW or switch completely to SC2, having a mix only hurts the players and will make for less entertaining games.
Pink Floyd's music is like a beautiful girl walking down the street who won't talk to you.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 15 2012 06:59 GMT
#63
On May 15 2012 15:50 bgx wrote:
Show nested quote +
On May 15 2012 10:07 eviltomahawk wrote:
On May 15 2012 09:59 Megaliskuu wrote:
They really should use the non shitty version of sc2 maps. Every tourney in the world uses supply at ramp and stuff, its just gonna make for shitty games in PL if players abuse it.

Shit is gonna go down around here when Bisu wins his first SC2 game with a 3-pylon block.

And his opponent will retire from progaming.

Teamliquid will burn to the ground as Jaedong ragequits from progaming after a humiliating defeat against Bisu.

Viva la revolution.
ㅇㅅㅌㅅ
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
Last Edited: 2012-05-15 19:59:59
May 15 2012 07:04 GMT
#64
EDIT oh fuck i just realized this was the completely wrong thread.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
May 15 2012 07:18 GMT
#65
New Sniper Ridge 2.0 looks like the Nazi logo =o
This is where we begin. Show your true self, Battosai.
Clafou
Profile Joined November 2010
Belgium921 Posts
May 15 2012 07:26 GMT
#66
Antiga Shipyard, Entombed Valley, Ohana and Cloud Kingdom remain unchanged from their ladder editions (which means no lowered supply ramp blocks, no forced cross spawns and gold bases on Antiga).


Seriously?

Brace yourselves, pylons blocks and bunker rushes are coming.
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
May 15 2012 07:38 GMT
#67
When I saw "Proleague Map Updates" I automatically assumed they had swapped out the SC2 map pool (which is terrible for Zergs). But the kept it exactly the same, and to emphasize the unchangedness and sameness of the SC2 maps, they decided to change the BW map.

I guess the silver lining is that BW pros don't need to start out with the likes of Jungle Basin and Steps of War. Still.
They're coming to get you, Barbara.
haitike
Profile Joined June 2009
Spain2731 Posts
May 15 2012 07:48 GMT
#68
I think that when they got some experiencie, probably they will begin use some own sc2 maps mixed with international maps. It would be interesting to see some of the kespa mapmakers with the sc2 editor.
Clafou
Profile Joined November 2010
Belgium921 Posts
May 15 2012 07:50 GMT
#69
Yep but still... if they don't change anything on these sc2 maps, it will be a pain to watch (and I'm a SC2 fan).
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
May 15 2012 08:11 GMT
#70
Why did they remove the cliff on neo geo?!
The best Flash meme ever: http://imgur.com/zquoK
j1nzo
Profile Joined February 2012
Germany367 Posts
May 15 2012 08:25 GMT
#71
i can't wait any longer!
♞ rest in peace Madiba ♞
Aunvilgod
Profile Joined December 2011
2653 Posts
May 15 2012 08:43 GMT
#72
The maps for SCII are not as bad as some might think. Antiga is the only map that sucks. Entombed, although being turtley makes awesome games.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
haitike
Profile Joined June 2009
Spain2731 Posts
May 15 2012 09:04 GMT
#73
On May 15 2012 16:18 NeWeNiyaLord wrote:
New Sniper Ridge 2.0 looks like the Nazi logo =o


No, it is inverted, they are different symbols:

http://en.wikipedia.org/wiki/Sauwastika
http://en.wikipedia.org/wiki/Swastika
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
May 15 2012 09:08 GMT
#74
Really interesting changes in Ground Zero. Jade i think become less friendly for T in TvP with reduced gas on third.
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Clafou
Profile Joined November 2010
Belgium921 Posts
May 15 2012 09:16 GMT
#75
On May 15 2012 17:43 Aunvilgod wrote:
The maps for SCII are not as bad as some might think. Antiga is the only map that sucks. Entombed, although being turtley makes awesome games.


The maps aren't bad in GSL/MLG versions. The ladder versions of these maps suck a lot because of this :
which means no lowered supply ramp blocks, no forced cross spawns and gold bases on Antiga
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 15 2012 09:21 GMT
#76
What if they played the BW games on the SC2 maps and the SC2 games on the BW maps?

/philoso-Stork
ㅇㅅㅌㅅ
Norada
Profile Joined August 2010
China482 Posts
May 15 2012 09:32 GMT
#77
In an interview they said the teams didnt have much practice time and only played on ladder. Which is why they're going with the ladder maps for the proleague. Will be funny seeing a bad game on even badder maps :>
one-one-one
Profile Joined November 2011
Sweden551 Posts
May 15 2012 09:55 GMT
#78
I understand that they don't want to use GSL map versions, but since they have an agreement with MLG they could use their maps.

The only issue I have is that some spawn constellations are bad on Antiga and Entombed.

neutral depots at the ramps are nice, but I haven't seen a good zerg lose to that kind of abuse in a very long time on any of the streams I watch.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
lugaidster
Profile Joined October 2011
Chile30 Posts
May 15 2012 12:44 GMT
#79
Pylon/bunker blocks won't be that much of a problem on ramps now that the queens have 5 range. They can safely shoot from above the ramp and even kill the worker. It might be a slight annoyance but any player that tries it will also be behind because of it. 3 pylons/bunkers are the same as one hatchery and now they won't be as effective. Using them for cannons will require an additional pylon out of range making the total investment at least 550 minerals for protoss, plus defending your main base because of a possible ling run-by after breaking out.

People are bitching way before time. Besides, cheeses are quite common in sc2, I'm pretty sure we'll see some of them in varying forms.
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
May 15 2012 13:03 GMT
#80
I like what they did with the bw maps, but do they really have to use blizzard ladder editions maps, and anitiga with gold bases, ewwwww.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
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