Just got BroodWar! :D - Page 4
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slytown
Korea (South)1411 Posts
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SYGY
Canada88 Posts
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eeniebear
United States197 Posts
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SYGY
Canada88 Posts
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arb
Noobville17921 Posts
On April 07 2012 06:35 blubbdavid wrote: I am a whinig zerg. But for rela Mech > everything On low-level, you have to be significantly better than your opponent to overcome mech. Meh my Bio was way better than mech unless you could catch them with early vultures and do some damage, or they didnt know how to play vs vultures running all over like they do vs protoss | ||
SYGY
Canada88 Posts
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ReachTheSky
United States3294 Posts
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Xiphos
Canada7507 Posts
On April 10 2012 01:21 SYGY wrote: Wait, Bio is easier than Mech? :O With Bio, you can apply pressure more easily to a Zerg player than Mech. Mech have mobility issues in which Bio does not. Honestly if the Terran scout that the Zerg is teching into Mutas instead of Lurkers, put your whole bio force into a massive clump and march accross the map. The Muta/Ling won't be able to do shit against you assuming that you have a sizable force. With Mech, it is much easier to deflect off as a Zerg that as long as they have overlord spread at key location and being careful while locating their army, the Terran would not have the opportunity to do any damage with Vultures. And when a Zerg get a third base unharassed or undamaged, the result have already been settled. The only real trouble of going Bio is the Turret timing. To get the timing right, make sure that the scans are available. Basically scan the hatchery in which it is the closest to the morphing Spire. If their spire is almost done, look for their larvae count. When they are saving larvaes, it usually means they are also saving gas to make Mutas. As the Spire finishes, that's your cue to construct Turrets. You shouldn't just build Turret at any locations. Here is a nice guide to the Turret's placement: http://wiki.teamliquid.net/starcraft/Terran_Counter_To_Mutalisk_Harass Now that you have deflected the initial mutas to hinder your economy, immediately tech to siege tanks and science vessels. Get around 3 tanks, and 1 vessel. Afterward, do everything you can to break the Zerg's third. Here is an good VOD of the timing: | ||
quirinus
Croatia2489 Posts
On April 07 2012 12:52 SYGY wrote: you 1v3...? 1v7 is better. :D | ||
supbros
Canada2 Posts
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andReslic
216 Posts
I'm D :D but im bad btw | ||
emjaytron
Australia544 Posts
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Birdie
New Zealand4438 Posts
Played BW for 5 years but never really melee'd, I'm a horrible melee player lulz. | ||
Djabanete
United States2786 Posts
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Sinedd
Poland7052 Posts
![]() THE MORE THE MERRIER !!!!!!!! | ||
_Quasar_
Russian Federation4405 Posts
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Relewa
Canada27 Posts
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ImbaTosS
United Kingdom1685 Posts
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Demonhunter04
1530 Posts
On April 07 2012 03:13 Silentness wrote: omg is this so true. It feels so good though once you get D+ and up! Sometimes I want to punch my screen while playing TvP. I set up a decent mine field only to have lamelots..errr speedlots mine drag right onto my tanks. I disagree, Z has the best unit sounds and music. On April 07 2012 03:30 blubbdavid wrote: I wonder why it's always the Terran players that think their race is hard. Is it because of TvP? If you played ZvT, then you will see Zerg has to work harder. Delaying the enemy push with mutas only, secure and defend the third successfully, holding of marine drops in all bases while at the same time coping with marine squads which dodge swarm. Bio TvZ is the most mechanically challenging MU in the game, isn't it? | ||
Too_MuchZerg
Finland2818 Posts
On April 07 2012 06:35 blubbdavid wrote: I am a whinig zerg. But for rela Mech > everything On low-level, you have to be significantly better than your opponent to overcome mech. I have a lot of problems vs mech terran as a zerg (D+/C-). We don't have any special mechanics that pros have and big mistake mech terran does to lose game is unsiege. | ||
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