Rumors on SC Proleague Season 2 - Page 27
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520
United States2822 Posts
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Skeggaba
Korea (South)1556 Posts
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SkimGuy
Canada709 Posts
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UndoneJin
United States438 Posts
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Ribbon
United States5278 Posts
On March 24 2012 09:13 Golgotha wrote: really? did dustin say that they are going to increase the mechanical skill of hots? There's a custom map that includes all the HotS units that are announced matching the stats from the Blizzcon reveal. It's considered to be mechanically harder than WoL, according to the ICCUP mapmaking team, at least (they talked about it during the "Mappers" show). Not because they got rid of MBS etc, but because the new units are more interesting and give you more to spend your APM on. It's not like BW hard, at all, just notably harder than WoL. In terms of actually increasingly skill cap on purpose, David Kim has said they're thinking of making Hellions default as "Battle Hellion" mode, which is more useful at low levels, instead of the fast harassment more useful at high levels, to address the problem of Terran being weak at the Platinum level. He noted this slightly increased the APM needed to play Terran at the top levels, and Blizzard considers that win-win. So, there's at least some openness to making the game harder, now that most of the casuals have left. Edit: Also, both Blizz and SC2 community agree that most of SC2's problems come from the big 200/200 deathballs being such a big part of the game. Blizz's answer is to make units like the Oracle (BRILLIANT UNIT) and the Shredder (STUPID unit) that are good but not good in a fight (meaning less food for your main army), while the community is starting to experiment with less resources per base (meaning less food, period). Five BW marines aren't any more interesting that 5 SC2 marines, but 50 BW marines are way more interesting than 50 SC2 marines. | ||
Kennigit
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Canada19447 Posts
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ShadeR
Australia7535 Posts
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TheToast
United States4808 Posts
On March 24 2012 06:43 StarStruck wrote: ffs man haven't I been down this road with you or someone else over a dozen times? I really don't want to keep repeating myself. There are many and I mean many other factors as to why SC2 is doing so well including shelf-life, more money in the system, etc. No where did I say it's all about graphics lmao. First of all BW as a game has about the greatest "shelf life" of any game ever. The SC battlechest could still be found in most stores in the US just until a few years ago. But you other point, still doesn't answer as to why. Why is there more money in the system? Why did professional SC2 catch on in the foreigner community while games like BW and WC3 did not? You tell me my reasoning is completely wrong, but you can't seem to come up with a good reason yourself. I'm glad we agree on the issue of graphics, but if that's not it then what is it about SC2 that caused it to catch on the way it has? What does it have in common with LoL, which has also caught on in a big way? Both are lower skill cap games where anyone can play competitively. Clear and simple IMO. The things that made BW so great of a game design-wise in many ways limited it's success as an esport outside of Korea. | ||
emc
United States3088 Posts
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Kiett
United States7639 Posts
On March 24 2012 09:36 scintilliaSD wrote: I couldn't help but think of http://en.wikipedia.org/wiki/Chess_boxing when I heard this. LOL what I didn't know this existed before | ||
Abort Retry Fail
2636 Posts
a) SC2 + BW Proleague,or b) SC2 Proleague only I think the first one is meant to accommodate BW in its dying days. Damn this is sad. | ||
Arceus
Vietnam8333 Posts
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RageCommodore
Germany912 Posts
btw, does anybody know how valid this talk is (I mean has anybody said something like that before)? | ||
greenDron
Korea (South)94 Posts
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StarStruck
25339 Posts
On March 24 2012 10:14 TheToast wrote: First of all BW as a game has about the greatest "shelf life" of any game ever. The SC battlechest could still be found in most stores in the US just until a few years ago. But you other point, still doesn't answer as to why. Why is there more money in the system? Why did professional SC2 catch on in the foreigner community while games like BW and WC3 did not? You tell me my reasoning is completely wrong, but you can't seem to come up with a good reason yourself. I'm glad we agree on the issue of graphics, but if that's not it then what is it about SC2 that caused it to catch on the way it has? What does it have in common with LoL, which has also caught on in a big way? Both are lower skill cap games where anyone can play competitively. Clear and simple IMO. The things that made BW so great of a game design-wise in many ways limited it's success as an esport outside of Korea. If you read the last few pages there is a guy who eloquently posted a link to the blog I was talking about where I went on one of my rants. I'll give another hint. It's on page 14 of the blog. That's all I'm going to say. Don't want to waste any more time on this. On March 24 2012 10:27 RageCommodore wrote: So why not just host 2 separate leagues? Doesn't seem to make any sense to me, unless BW in Korea is at a worse state than everybody thinks. All in all a very strange idea. btw, does anybody know how valid this talk is (I mean has anybody said something like that before)? I think it has to do with scheduling constraints and they want to get it going. :/ I mean right now we're looking at regular bo5 sets for PL. I don't see why they cannot do the same for a SC2 PL. | ||
Hesmyrr
Canada5776 Posts
On March 24 2012 10:24 Arceus wrote: the good thing about this is ACE might be playing sc2 as well =) Or On March 24 2012 04:02 N.geNuity wrote: The worst thing about this is that it would effectively immediately kill air force ace, since I don't think they would really be able to just start up a sc2 division. Earlier I said how kespa couldn't implement this, but maybe if they magicially got all the sc1 teams to agree to "partner up" with 1 distinct sc2 team they could field sc1/sc2 lineups (or force sc1 teams to practice sc2). It kind of defeats the point to make it a mix if you're going to make people switch over--Kespa I assume hopes to simply absorb current sc2 teams. ACE can't simply just absorb the sc2 teams; ace would die out. I can't imagine what killing ACE would do to the mentality of some bw progamers. Probably at least like half of the more top tier sc1 players plan their career to be "play until I get too old/don't have good results, then hopefully enter ACE (otherwise to the military)". I know the commentators in the Mr. Ma scandal said they felt so proud when air force ace got created because it finally felt that ESPORTS could become mainstream in korea and mr. ma ruined the credibility and pureness of esports. This entire moves seems to retreat esports in korea to try to be the current fanbase of a couple games rather than make it more mainstream, which always seemed to be Kespa's (a division of the government) goal. | ||
Eee
Sweden2712 Posts
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Drowsy
United States4876 Posts
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Rococo
United States331 Posts
About graphics as a barrier to entry, something I've noticed is that the opinion many non-BW fans have of BW's graphics comes from low resolution, low FPS restreams and Youtube videos. People often think the game looks much worse than it does. (Multiple times I've linked a higher resolution restream than Nanashin's to people and they've remarked that they didn't realize BW was so nice to look at.) Also keep in mind that many SC2 players prefer to play it with graphics set to low. The SC2 community is already predisposed to value clarity over flashiness. | ||
StarStruck
25339 Posts
On March 24 2012 10:41 Rococo wrote: Obviously this rumor is baffling, but if SC2 and BW were to be linked in a subtler way, even something as small as one game coming on right after the other on OGN, I would have to agree with the people saying that it would be better for BW than SC2. I say this as someone who didn't watch a professional BW game until after playing SC2's beta. About graphics as a barrier to entry, something I've noticed is that the opinion many non-BW fans have of BW's graphics comes from low resolution, low FPS restreams and Youtube videos. People often think the game looks much worse than it does. (Multiple times I've linked a higher resolution restream than Nanashin's to people and they've remarked that they didn't realize BW was so nice to look at.) Also keep in mind that many SC2 players prefer to play it with graphics set to low. The SC2 community is already predisposed to value clarity over flashiness. Yup, there are many things that can mislead them into thinking the graphics are grainy when they aren't really at all. Especially if you watch crappy restreams or WCG lmao. | ||
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