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Rumors on SC Proleague Season 2 - Page 24

Forum Index > BW General
Post a Reply
Prev 1 22 23 24 25 26 103 Next
StarStruck
Profile Blog Joined April 2010
25339 Posts
March 23 2012 22:13 GMT
#461
Yes, he is.

Wait until the sample size is bigger. Heck, we're about to get HotS thrown at us.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
March 23 2012 22:15 GMT
#462
What? That would just be...bizarre.

It's like, next game, Reavers out, Collosus in. Very bi-polar
Team Slayers, Axiom-Acer and Vile forever
Cenja
Profile Joined January 2011
Sweden498 Posts
March 23 2012 22:16 GMT
#463
I doubt this will happen, seems dumb and it's just speculation, let's not get upset yet
Anyone who has never made a mistake has never tried anything new.
cuppatea
Profile Joined April 2010
United Kingdom1401 Posts
March 23 2012 22:16 GMT
#464
I'm trying to point out that the top players in SC2 are no less dominant than those in BW (Flash excluded) and thus the frequent "SC2 is too easy/too random for players to win consistently" claims on here have no merit.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2012-03-23 22:18:36
March 23 2012 22:17 GMT
#465
We heard you the first time. We get your point and I rather not go in circles all day.

Besides that isn't the point of this thread.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2012-03-23 22:21:36
March 23 2012 22:19 GMT
#466
On March 24 2012 07:13 StarStruck wrote:
Yes, he is.

Wait until the sample size is bigger. Heck, we're about to get HotS thrown at us.

Lets not compare two different games winrates and try to make some correlation about dominance based off of them.

imo.

Trying to say DRG is as dominate as Flash is just blasphemy, he's played 90 games vs Koreans(roughly in SC2) vs Flashes near 600 in BW.

Trying to use an almost 500 game difference to say theres no difference in SC2 dominance vs BW dominance is just ignorant as fuck. So like you said wait till sample size is bigger and even then, I wouldn't compare the two.
Artillery spawned from the forges of Hell
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
Last Edited: 2012-03-23 22:22:18
March 23 2012 22:21 GMT
#467
Haha imagine in the middle of a Grand Slam Final, Djokovic and Federer playing. After the first two sets, the third set is played in baseball. If game goes to 2-2 and to final set, then basketball.

It is so fucking funny to imagine them running around grabbing equipment frantically to get to the next game. :D

Honestly this is a retarded idea. I love both games equally (SC2 more for playing, BW more for watching) and it really doesn't make sense to mix them up. I think this is probably a trolling attempt.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
Last Edited: 2012-03-23 22:23:11
March 23 2012 22:22 GMT
#468
On March 24 2012 06:37 maybenexttime wrote:
Show nested quote +
On March 24 2012 06:22 duncan.mc wrote:
I like the idea but not the implementation. I love BW but I really wish SC2 would get good enough to overtake BW in entertainment. We have to step forward some time and SC2 has the potential, especially with 2 expansions yet to come.

Imagine if the BW pros and the Korean fanbase started getting a little interested in SC2. What if we had them helping to drive the development of SC2? I would think that would be the fastest, most efficient way to create a difficult-to-master yet widely entertaining SC2 end product.


Blizzard doesn't give a shit about constructive feedback. They had tons of it ever since playable alpha. Did they ever listen? They only talk and then just do their thing, usually ruining SC2 even further... What they're best at is telling people what they supposedly want. The whole bnet "2.0" fiasco is the best example. "Do you really want chat channels?" Now they should ask "do you really want a better game?" ...

I lost all my hope when they removed Voidray fazing and added Phoenix "moving shot"... This just shows their mentality and cluelessness. HotS won't make SC2 even scratch the depth and entertainment level of BW because their lead designer is clueless. He doesn't even know what micro is. He keeps defending utterly boring and microless units like Marauders, Colossi and so on. He's too proud to admit that many of his ideas are garbage. Take SC2's idiotic pathing for example... I can't find a single unit-replacement that's more fun to both watch and play with. Mothership? Hellions? Vikings? Marauders? Colossi? Roaches?

They completely ignored everything that made BW great. They shat on the whole BW scene by trying to forcibly replace it with SC2.

They did everything wrong. What they should have done with SC2 is what Valve and IceFrog did with dota 2, pretty much a direct port of gameplay with improved graphics, UI, options, community stuff ingame and alot of new fun stuff.

Instead we got Dustin Browder and a whole new game and bnet 0.2. Starcraft: Red Alert 2 is what I like to call it. You can really tell that he is the lead designer of both games -_-
[13:40] <Qbek> gosi i dreanmt about you
shaftofpleasure
Profile Blog Joined December 2011
Korea (North)1375 Posts
March 23 2012 22:22 GMT
#469
WTF
It's either the holes of my nose are getting smaller or my fingers are getting bigger. /// Always Rooting for the Underdog. Hyuk/Sin/Jaehoon/Juni/Hyvva/Hoejja/Canata //// Hiding in thread somewhere where BW is still in it's pure form here on TL.
Wohmfg
Profile Blog Joined January 2009
United Kingdom1292 Posts
March 23 2012 22:23 GMT
#470
On March 24 2012 07:16 cuppatea wrote:
I'm trying to point out that the top players in SC2 are no less dominant than those in BW (Flash excluded) and thus the frequent "SC2 is too easy/too random for players to win consistently" claims on here have no merit.


The SC2 sample sizes are smaller. Come back and make that argument when the sample sizes are similar.
BW4Life!
StarStruck
Profile Blog Joined April 2010
25339 Posts
March 23 2012 22:25 GMT
#471
On March 24 2012 07:23 Wohmfg wrote:
Show nested quote +
On March 24 2012 07:16 cuppatea wrote:
I'm trying to point out that the top players in SC2 are no less dominant than those in BW (Flash excluded) and thus the frequent "SC2 is too easy/too random for players to win consistently" claims on here have no merit.


The SC2 sample sizes are smaller. Come back and make that argument when the sample sizes are similar.



As arb said, I still wouldn't do that because the games are really and I do mean really different.

Can we drop this tangent. X_X
therockmanxx
Profile Joined July 2010
Peru1174 Posts
March 23 2012 22:25 GMT
#472
well good bye esports you are now dead to me kekekeke xD
Tekken ProGamer
shaftofpleasure
Profile Blog Joined December 2011
Korea (North)1375 Posts
March 23 2012 22:28 GMT
#473
Okay, we need Korean Netizen Reports!
It's either the holes of my nose are getting smaller or my fingers are getting bigger. /// Always Rooting for the Underdog. Hyuk/Sin/Jaehoon/Juni/Hyvva/Hoejja/Canata //// Hiding in thread somewhere where BW is still in it's pure form here on TL.
cuppatea
Profile Joined April 2010
United Kingdom1401 Posts
March 23 2012 22:31 GMT
#474
On March 24 2012 07:23 Wohmfg wrote:
Show nested quote +
On March 24 2012 07:16 cuppatea wrote:
I'm trying to point out that the top players in SC2 are no less dominant than those in BW (Flash excluded) and thus the frequent "SC2 is too easy/too random for players to win consistently" claims on here have no merit.


The SC2 sample sizes are smaller. Come back and make that argument when the sample sizes are similar.


All I did was refute the following claim, which I frequently see passed off as fact on these boards:

"the ceiling is much easier to reach. this is why you have "top" sc2 players that are great at the game but cannot show consistent/dominant results against other top players"

If we look at the win rates of top players in both games then I'm right when I say there's no evidence to support that claim. If, instead, we say that the sample size is too small to be used as evidence... then I'm right when I say there's no evidence to support that claim.
RageCommodore
Profile Joined September 2011
Germany912 Posts
March 23 2012 22:33 GMT
#475
I gotta say... I think it's a cool idea, but it wouldn't work in practice.
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
maybenexttime
Profile Blog Joined November 2006
Poland5559 Posts
March 23 2012 22:35 GMT
#476
On March 24 2012 07:22 Gosi wrote:
Show nested quote +
On March 24 2012 06:37 maybenexttime wrote:
On March 24 2012 06:22 duncan.mc wrote:
I like the idea but not the implementation. I love BW but I really wish SC2 would get good enough to overtake BW in entertainment. We have to step forward some time and SC2 has the potential, especially with 2 expansions yet to come.

Imagine if the BW pros and the Korean fanbase started getting a little interested in SC2. What if we had them helping to drive the development of SC2? I would think that would be the fastest, most efficient way to create a difficult-to-master yet widely entertaining SC2 end product.


Blizzard doesn't give a shit about constructive feedback. They had tons of it ever since playable alpha. Did they ever listen? They only talk and then just do their thing, usually ruining SC2 even further... What they're best at is telling people what they supposedly want. The whole bnet "2.0" fiasco is the best example. "Do you really want chat channels?" Now they should ask "do you really want a better game?" ...

I lost all my hope when they removed Voidray fazing and added Phoenix "moving shot"... This just shows their mentality and cluelessness. HotS won't make SC2 even scratch the depth and entertainment level of BW because their lead designer is clueless. He doesn't even know what micro is. He keeps defending utterly boring and microless units like Marauders, Colossi and so on. He's too proud to admit that many of his ideas are garbage. Take SC2's idiotic pathing for example... I can't find a single unit-replacement that's more fun to both watch and play with. Mothership? Hellions? Vikings? Marauders? Colossi? Roaches?

They completely ignored everything that made BW great. They shat on the whole BW scene by trying to forcibly replace it with SC2.

They did everything wrong. What they should have done with SC2 is what Valve and IceFrog did with dota 2, pretty much a direct port of gameplay with improved graphics, UI, options, community stuff ingame and alot of new fun stuff.

Instead we got Dustin Browder and a whole new game and bnet 0.2. Starcraft: Red Alert 2 is what I like to call it. You can really tell that he is the lead designer of both games -_-


I wouldn't mind a new game if they actually bothered to analyze what made BW so great. Instead of starting nearly from BW level of gameplay, they seem to have completely ignored BW, trying to come up with everything from the beginning. They have pretty much botched every aspect of the game compared to BW - unit design, micro, macro, maps, bnet, tournaments, pathing, map mechanics (high ground), spells, and so on. I'm not even going to bother discussing the artistic side of the game...

Somehow some random developers from Hungary managed to capture the spirit of BW way better than Blizzard (talking about Armies of Exigo). It almost looks as if Blizzard actually analyzed BW indepth, and then decided to screw everything up on purpose.
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
March 23 2012 22:38 GMT
#477
On March 24 2012 07:07 cuppatea wrote:
Show nested quote +
On March 24 2012 06:51 ffreakk wrote:
On March 24 2012 06:42 cuppatea wrote:
On March 24 2012 06:18 Golgotha wrote:
On March 24 2012 06:11 fabiano wrote:
On March 24 2012 06:08 eviltomahawk wrote:
On March 24 2012 05:55 blade55555 wrote:
On March 24 2012 05:51 Bebop07 wrote:
Been a fan and watched pro bw since about 2005 or so and I think it's a cool idea. I guess it's a possibility the level of play might drop in bw but..I'm not gonna lie even if they're not great it'd be awesome/hilarious to see flash/bisu/jaedong playing sc2 matches. That'd be entertaining as hell.


I have a feeling that if this happens it will be mainly B teamers or something who play sc2 matches. I just don't see jaedong/bisu/flash or any of the top top tier bw players playing sc2 just yet.

I don't think this is as bad as a lot of people in this thread suggests but I am not to surprised at the negative reaction, I am just glad they aren't removing bw or anything and am kind of excited for this

I could see mainly B-teamers and maybe a few low-level A-teamers with perhaps the occasional decent A-teamer playing SC2. Oh, and there might be some SC2 players pilfered from the B-teams of existing SC2 teams, if what Nestea is correct in what he said in an interview several months ago.

The fanboy in me believes that Flash can probably dominate in SC2 or BW Zerg or BW Protoss if he felt like it since he is God, but even Gods have their limits (or do they????).


SC2 will limit God's potential, he will become just another common high skilled pro.


so true. sc2 is nowhere near the high skill level of bw, the ceiling is much easier to reach. this is why you have "top" sc2 players that are great at the game but cannot show consistent/dominant results against other top players (dont mention ladder, ladder is a whole different story in BOTH sc2 and bw). this is why sc2 needs to really wake up and turn around the gameplay with HotS and Void. Otherwise people cannot take the game seriously when it is too "easy". i assure you that if hots and void do not deliver some groundbreaking units or mechanics that increase the skill ceiling dramatically, sc2 will not even appeal to the Bw pros.


There's really no truth to that at all.

Firstly, the skill ceiling is impossibly high in both games and will never be reached (or even neared) by any human being.

Secondly, the win rates between the top players in BW and SC2 are more or less the same. MVP, prior to succumbing to his wrist injuries, was enjoying Flash-level dominance and DRG has been winning more consistently in recent months than any BW Zerg. There's absolutely nothing to suggest that results are any more random in SC2 than BW.


Regarding dominance.

Those guys you mentioned (MVP, DRG) play foreigners in random foreign tournaments every other week. Of course they have good win-rate.

If Flash plays foreigners that much, his win-rate will be well into the 90s. Heck, until recently he was on a 14-0 streak, and that's having only A-teamers (aka people who stomp foreigners with 1 finger blind-folded) as his opponent.


I wasn't even taking their foreign win rates into account. DRG has a higher win rate in Korea, against Koreans, than any current BW pro besides Flash. The same was true of MVP until his recent dip in form and considering their skill difference in BW, who's to say Flash couldn't enjoy an even higher win rate in SC2?

The frequently made claim on this board that the SC2 is too easy or too random to distinguish good players has no merit.

Even if we don't have factual evidence, we have pros of both BW and sc2 saying it. That's enough merit for me.
Shine[Kal] #1 fan
shaftofpleasure
Profile Blog Joined December 2011
Korea (North)1375 Posts
Last Edited: 2012-03-23 23:08:13
March 23 2012 22:40 GMT
#478
On March 24 2012 07:31 cuppatea wrote:
Show nested quote +
On March 24 2012 07:23 Wohmfg wrote:
On March 24 2012 07:16 cuppatea wrote:
I'm trying to point out that the top players in SC2 are no less dominant than those in BW (Flash excluded) and thus the frequent "SC2 is too easy/too random for players to win consistently" claims on here have no merit.


The SC2 sample sizes are smaller. Come back and make that argument when the sample sizes are similar.


All I did was refute the following claim, which I frequently see passed off as fact on these boards:

"the ceiling is much easier to reach. this is why you have "top" sc2 players that are great at the game but cannot show consistent/dominant results against other top players"

If we look at the win rates of top players in both games then I'm right when I say there's no evidence to support that claim. If, instead, we say that the sample size is too small to be used as evidence... then I'm right when I say there's no evidence to support that claim.


STOP TALKING ABOUT WINRATES! DAMN IT!

Shine had a long winstreak
Bisu had a long winstreak
Flash had a long winstreak

But that doesn't mean they have the same level of skill. Looking at winrates is just stupid of your scene has random 'pros' popping out of nowhere. What I am meaning to say here is that basing your players for their wins is a fucking bullshit idea.

BW had been played for a whole decade and the level of play has just been increasing into a point where some people just dominate the rest of the flock (TBLS). Someone who has followed BW since 2007 or before 2007 will know what I mean. Your game is not easy but the competition is. Random schmucks popping everywhere thinking that if when they reached a certain level in 'Masters or GM or whatever bullshit' league, they can go pro. LADDER DOESN'T FUCKING MATTER.


On March 24 2012 05:29 dsousa wrote:


The point is.... its 2012 man.... why settle for less? We have the technology... enjoy it



New things doesn't mean good. Stupid Hipster Mentality from what I can tell.
It's either the holes of my nose are getting smaller or my fingers are getting bigger. /// Always Rooting for the Underdog. Hyuk/Sin/Jaehoon/Juni/Hyvva/Hoejja/Canata //// Hiding in thread somewhere where BW is still in it's pure form here on TL.
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
March 23 2012 22:40 GMT
#479
The horror.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Hinanawi
Profile Blog Joined July 2009
United States2250 Posts
March 23 2012 22:40 GMT
#480
This is gonna be pretty embarrassing for SC2.
Favorite progamers (in order): Flash, Stork, Violet, Sea. ||| Get better soon, Violet!
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