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SC SUM - StarCraft Super Unit Mod - Page 6

Forum Index > BW General
Post a Reply
Prev 1 4 5 6 7 8 Next All
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 09 2012 23:31 GMT
#101
Tried it out, T is IMBA.

Does anyone see the value of the Mothership in the game?
kiss kiss fall in love
0kz
Profile Joined January 2010
Italy1118 Posts
March 09 2012 23:53 GMT
#102
wow ahaha this looks really fun to play.. sadly my bw always bugs on win7 even if I tried to fix it a lot -_- would like to see someone playing it :D
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
Last Edited: 2012-03-10 00:08:22
March 09 2012 23:56 GMT
#103
Well i just test it out, Mothership's warp is good, it has rather low area though.14(?) interceptors isn't too bad either.
Gotta test T later, i MCed drone (lol) and made Eradicators, they fucking own everything.

This thread needs to be spotlighted btw~!
La parole nous a été donnée pour déguiser notre pensée
ArcTimes
Profile Joined January 2011
Peru269 Posts
March 10 2012 02:38 GMT
#104
i want to try this, it seems like a great mod.
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
March 10 2012 03:06 GMT
#105
Awesome, just did some BGH's!

I like mothership the best out of the three legendary units. I feel like it has the most "utility."
[TLMS] REBOOT
Taekwon
Profile Joined May 2010
United States8155 Posts
March 10 2012 03:58 GMT
#106
Mothership for playing actual games

SD for maximum OP

Eradicators for the effing lulz
▲ ▲ ▲
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
Last Edited: 2012-03-10 05:13:16
March 10 2012 05:12 GMT
#107
The zerg one is pretty underpowered compared to the other two, at least vs other humans. Plague is better than the spore thingy and the swarm is easy to avoid, + no consume, makes it worse than defiler :| Would much rather save 1200 gas for 6 ultras or 5 and a defiler etc.

idk just doesn't feel gamechanging like imba-bc and mothership

still tons of fun to make like 8 of them though
ArcTimes
Profile Joined January 2011
Peru269 Posts
March 10 2012 05:37 GMT
#108
On March 10 2012 14:12 Kyuukyuu wrote:
The zerg one is pretty underpowered compared to the other two, at least vs other humans. Plague is better than the spore thingy and the swarm is easy to avoid, + no consume, makes it worse than defiler :| Would much rather save 1200 gas for 6 ultras or 5 and a defiler etc.

idk just doesn't feel gamechanging like imba-bc and mothership

still tons of fun to make like 8 of them though


what about a... "storm swarm" in mineral line. That time would f*** your mining.
And the spores thing is good cause it decrease the cooldown 12.5%. that means, slower units.
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
Last Edited: 2012-03-10 05:40:37
March 10 2012 05:40 GMT
#109
On March 10 2012 14:37 ArcTimes wrote:
Show nested quote +
On March 10 2012 14:12 Kyuukyuu wrote:
The zerg one is pretty underpowered compared to the other two, at least vs other humans. Plague is better than the spore thingy and the swarm is easy to avoid, + no consume, makes it worse than defiler :| Would much rather save 1200 gas for 6 ultras or 5 and a defiler etc.

idk just doesn't feel gamechanging like imba-bc and mothership

still tons of fun to make like 8 of them though


what about a... "storm swarm" in mineral line. That time would f*** your mining.
And the spores thing is good cause it decrease the cooldown 12.5%. that means, slower units.


Right, but I'm not spending 300 + 200 + 1200 gas to swarm the mineral lines. And I can just get Ensnare if I want to slow units down... it'd be a decent high tier unit akin to an arbiter, but not really godlike/tide-changing the way the others are, is what I'm saying.
Taekwon
Profile Joined May 2010
United States8155 Posts
March 10 2012 05:41 GMT
#110
I tried recalling a warping mothership...


my game crashed...
▲ ▲ ▲
Sahasrahla
Profile Joined February 2012
Germany22 Posts
March 10 2012 10:55 GMT
#111
On March 10 2012 14:41 Taekwon wrote:
I tried recalling a warping mothership...

my game crashed...

Ouch!
This one is evil. I will handle it with top priority. Thanks for reporting.
SC SUM - Starcraft Super Unit Mod: www.scpnt.de/SC_SUM
kamikami
Profile Joined November 2010
France1057 Posts
March 10 2012 12:24 GMT
#112
On March 10 2012 07:33 Dead9 wrote:
iirc mods work over fish/iccup/battlenet but only if both of you have the mod installed
otherwise bw crashes


Actually on Garena it will work even if the opponent don't have the mod.
Khassar de Templari
ArcTimes
Profile Joined January 2011
Peru269 Posts
March 10 2012 13:11 GMT
#113
On March 10 2012 14:40 Kyuukyuu wrote:
Show nested quote +
On March 10 2012 14:37 ArcTimes wrote:
On March 10 2012 14:12 Kyuukyuu wrote:
The zerg one is pretty underpowered compared to the other two, at least vs other humans. Plague is better than the spore thingy and the swarm is easy to avoid, + no consume, makes it worse than defiler :| Would much rather save 1200 gas for 6 ultras or 5 and a defiler etc.

idk just doesn't feel gamechanging like imba-bc and mothership

still tons of fun to make like 8 of them though


what about a... "storm swarm" in mineral line. That time would f*** your mining.
And the spores thing is good cause it decrease the cooldown 12.5%. that means, slower units.


Right, but I'm not spending 300 + 200 + 1200 gas to swarm the mineral lines. And I can just get Ensnare if I want to slow units down... it'd be a decent high tier unit akin to an arbiter, but not really godlike/tide-changing the way the others are, is what I'm saying.


You are right, it's so expensive, but it if it was less expensive it would be imba for a real game. And about the ensanre, it's not the same effect. The spores of the devoure increase the cooltime of the attack in 12.5% that means that your units attack 12.5% slower. Imagine if you use that in tanks in siege mode- The difference is really high. And actually the spell of the eradicator is 9 (!!!) spores. So 12.5x12.5x12.5x....(100%) 9 times. That makes your opponentes units attack with 30% of their normal speed. That's insane, and also their are more vulnerable to other attacks, os it's really powerful. Why do you think you have to use devourers to help mutas vs air units like carriers. And ofc carriers doesn't slow down unless you attack the interceptors >.<
HerrS
Profile Joined March 2012
Germany5 Posts
Last Edited: 2012-03-10 19:27:35
March 10 2012 19:16 GMT
#114
Concerning the strength of the eradicator: Before the mod was released, we played quite some games, and every time I played T vs. Z going Bio / Destroyer, I got totally raped. My reasoning was that I wanted to have the marines to protect the SD against the Scourge, which are clearly the greates and easiest threat of the SD against Zerg. In the games two things
happened. First, the marines got totally owned by the Eradicator, which is no surprise, considering its strong melee splash
attack and carapace. But second, every time I moved away my SD from defending my third, the eradicator just went in there and contaminated my SCV line. And if I could not get back fast enough with my main forces, it would almost single-
handedly take down the whole base. When I _did_ return fast enough, the beast had already fled with its super speed,
ready to go in there again as soon as I would leave the base with my forces.
So, basically what I'm saying is that with an eradicator you have a speed shuttle loaded with two High Templars with
more hit points and armor than an ultralisk.
Of course, you could argue that I should have defended my base better, but with the SD-tech I just did not have enough
forces (though I am quite a noob with noob-macro, of course.. ;-) ).
BW for life!
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
March 10 2012 19:53 GMT
#115
On March 11 2012 04:16 HerrS wrote:
So, basically what I'm saying is that with an eradicator you have a speed shuttle loaded with two High Templars with
more hit points and armor than an ultralisk.


But with a siege destroyer you have the dps of 8 tanks and a rechargable siege-tank-ranged nuke, with more hp and armor than an ultralisk too

It's not totally useless but a speed shuttle with two HTs isn't worth the cost. I guess the venom thing would be pretty good against mech though
Thratur
Profile Blog Joined June 2008
Canada917 Posts
March 10 2012 21:14 GMT
#116
Muahahah, the Siege Destroyer is soooooo good

I love you for doing this.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
March 10 2012 22:18 GMT
#117
If two players play this mod on iCCup in a ladder game, will it count towards ladder rank? :D
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
ArcTimes
Profile Joined January 2011
Peru269 Posts
March 11 2012 03:10 GMT
#118
On March 11 2012 07:18 vOdToasT wrote:
If two players play this mod on iCCup in a ladder game, will it count towards ladder rank? :D


I believe.. yest, but you are not able to use iccup launcher so no motw points
But you can use the chaoslauncher in iccup using the mod to latency changer.
HerrS
Profile Joined March 2012
Germany5 Posts
March 11 2012 11:03 GMT
#119
On March 11 2012 04:53 Kyuukyuu wrote:
Show nested quote +
On March 11 2012 04:16 HerrS wrote:
So, basically what I'm saying is that with an eradicator you have a speed shuttle loaded with two High Templars with
more hit points and armor than an ultralisk.


But with a siege destroyer you have the dps of 8 tanks and a rechargable siege-tank-ranged nuke, with more hp and armor than an ultralisk too

It's not totally useless but a speed shuttle with two HTs isn't worth the cost. I guess the venom thing would be pretty good against mech though


Yeah, I'm not going to argue about the strength of the SD, it is a monster :-)
Just tried to point out some not-so-obvious uses of the eradicator...
And yes, the venom should be strong, would love to see some games played where Z rapes T with venom / contaminate
on sieged tanks - watch out for the EMP, though ;-)
Since in my view T is basically forced to go mech against eradicator, this should be a viable strategy.
BW for life!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50616 Posts
March 11 2012 11:24 GMT
#120
more reps/streams/vods please
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
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