• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:33
CEST 22:33
KST 05:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy12
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris47Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #21 - Presented by Monster Energy Heaven's Balance Suggestions (roast me) Geoff 'iNcontroL' Robinson has passed away Speculation of future Wardii series
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
Pros React To: herO's Baffling Game BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BSL Polish World Championship 2025 20-21 September ASL20 General Discussion
Tourneys
Is there English video for group selection for ASL Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Ro24 Group F
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1805 users

SC SUM - StarCraft Super Unit Mod - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
March 09 2012 04:08 GMT
#41
On March 09 2012 13:06 sluggaslamoo wrote:
Show nested quote +
On March 09 2012 12:11 Golgotha wrote:
On March 09 2012 12:06 eviltomahawk wrote:
Siege Cruiser still is not enough to beat (T)Flash.

Neither is the Mothership or the giant Zerg cockroach bug thing.


siege cruiser is flash's wet dream


Hes probably working on a 3 base 2:1 Siege Cruiser timing right now.


Nah, based on his recent play he's probably working on how to proxy them.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Hinanawi
Profile Blog Joined July 2009
United States2250 Posts
March 09 2012 04:11 GMT
#42
This looks completely sick, I'm way too bad at the game to produce entertaining games with these units myself, but I'd love to watch some other people's games with them.
Favorite progamers (in order): Flash, Stork, Violet, Sea. ||| Get better soon, Violet!
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
March 09 2012 04:20 GMT
#43
holy shit i am super glad i clicked this
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
Last Edited: 2012-03-09 04:33:16
March 09 2012 04:32 GMT
#44
MOther of god...this looks amazing! DAT mothership!
How does one turn a 3D mothership into sprite like that?
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
Hinanawi
Profile Blog Joined July 2009
United States2250 Posts
March 09 2012 04:35 GMT
#45
Downloading it now, gonna mess around with it against CPUs.

Which unit do you think is the most OP? I gotta go with Mothership, at least once it learns that reverse recall. I mean seriously, reverse recall, that is some ridiculous shit. Warp your army right into a zerg's critical tech structures or a terran's production facilities, no need to try flying an arbiter in there.

Should be spotlighted so more people download it and release gameplay vids, sounds funny as hell.
Favorite progamers (in order): Flash, Stork, Violet, Sea. ||| Get better soon, Violet!
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2012-03-09 04:38:30
March 09 2012 04:37 GMT
#46
If I am allowed to delve a little bit into theorycrafting, I'd say implementing this mod to be played on pro-games will actually have little effect.

While cost of these super units are well-deserved it still means that anyone looking to utilize this units will leave themselves for fatal timing attack any good players can exploit (the cheapest cost of one of these units is 1200/1200. Even when mass carrier switch creates enough weakness for good player to straight up exploit, it's easy to imagine progamers cheering for their opponent to go super units). Of course, once created single super unit can have significant impact straight away so I might find myself pleasantly surprised. I imagine progamers will keep counter units like Science Vessel, Dark Archon, and defiler/queen/scourge handy in case of the rainy day.

The biggest proponent of this patch will actually be Terran, not because of Siege Destroyer but due to their pre-requisite building; Fleet Headquarters. Priced at 200/200 (with max energy of 200), they are surprisingly affordable and by themselves offer overpowered ability.
Jammer Sweep
available by default
Cost: 50 Range: unlimited

The Jammer Sweep is based on the same technology as the Scanner Sweep of the ComSat Station. Jammer Sweep emitters use the same carrier frequency and have therefore equal properties concerning range and energy cost, but the effects of the two abilities are quite contrary. Jammer Sweeps serve the purpose of distraction instead of reconnaissance.
Jammer Sweeps does not have detection capabilities, but units in the target area will suffer from jammed detectors and paralyzed optic nerves. The effect is applied to all units - no matter if friend or foe, ground or air - within a range of 4 around the target area and will cause a sight range of 1 and will deactivate any detection ability. This effect has a limited duration of 10 seconds. After this duration has elapsed all affected units will be restored to normal sight. Note that this effect can be removed immediately with Medic´s Restoration ablility.
Affected units will display the tag 'Jammed' in their information box when selected.

I mentioned that progamers will refrain from going for super units in fear of creating fatal weakness. This is the only overpowered ability introduced on the mod that is actually very affordable. Even when my guess is wrong and super units become common part of the meta, this ability still stands out because how easy it is to get this add-on into the game. Terran will be using Jammer Sweep first before other race have their respective powerful abilities into the play.

I was formerly joking when I said Terran was overpowered, but upon consideration it does seem like they might hold some advantage. Of course I may be completely wrong - once Protoss gets mothership out their opponent has to play really defensively as its owner can backstab with strong army (due to shield injection) any time - so I should really wait for vods/streams but just want to put my thoughts out there. On high level the SU balance should turn out to be: Terran > Protoss > Zerg, and serve as bandwagon "win more" units on the lower levels where player do not have sufficient skill or already in a big disadvantage to properly punish a creation of super unit.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
shaftofpleasure
Profile Blog Joined December 2011
Korea (North)1375 Posts
Last Edited: 2012-03-09 04:50:00
March 09 2012 04:45 GMT
#47
HJAHAHAHAHAHAHA

This needs to be spot-lighted.
It's either the holes of my nose are getting smaller or my fingers are getting bigger. /// Always Rooting for the Underdog. Hyuk/Sin/Jaehoon/Juni/Hyvva/Hoejja/Canata //// Hiding in thread somewhere where BW is still in it's pure form here on TL.
rupp_lekkens
Profile Joined February 2012
Chile64 Posts
March 09 2012 04:46 GMT
#48
My SC crash when i execute it
please correct me if I'm wrong in my english
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
March 09 2012 04:47 GMT
#49
downloading, gonna play around with it a bit, looks like you put in a lot of effort and it seems really cool!
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
shaftofpleasure
Profile Blog Joined December 2011
Korea (North)1375 Posts
Last Edited: 2012-03-09 04:49:46
March 09 2012 04:49 GMT
#50
opps sry
It's either the holes of my nose are getting smaller or my fingers are getting bigger. /// Always Rooting for the Underdog. Hyuk/Sin/Jaehoon/Juni/Hyvva/Hoejja/Canata //// Hiding in thread somewhere where BW is still in it's pure form here on TL.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-03-09 05:06:38
March 09 2012 05:03 GMT
#51
On March 09 2012 13:37 Hesmyrr wrote:
If I am allowed to delve a little bit into theorycrafting, I'd say implementing this mod to be played on pro-games will actually have little effect.

While cost of these super units are well-deserved it still means that anyone looking to utilize this units will leave themselves for fatal timing attack any good players can exploit (the cheapest cost of one of these units is 1200/1200. Even when mass carrier switch creates enough weakness for good player to straight up exploit, it's easy to imagine progamers cheering for their opponent to go super units). Of course, once created single super unit can have significant impact straight away so I might find myself pleasantly surprised. I imagine progamers will keep counter units like Science Vessel, Dark Archon, and defiler/queen/scourge handy in case of the rainy day.

The biggest proponent of this patch will actually be Terran, not because of Siege Destroyer but due to their pre-requisite building; Fleet Headquarters. Priced at 200/200 (with max energy of 200), they are surprisingly affordable and by themselves offer overpowered ability.
Show nested quote +
Jammer Sweep
available by default
Cost: 50 Range: unlimited

The Jammer Sweep is based on the same technology as the Scanner Sweep of the ComSat Station. Jammer Sweep emitters use the same carrier frequency and have therefore equal properties concerning range and energy cost, but the effects of the two abilities are quite contrary. Jammer Sweeps serve the purpose of distraction instead of reconnaissance.
Jammer Sweeps does not have detection capabilities, but units in the target area will suffer from jammed detectors and paralyzed optic nerves. The effect is applied to all units - no matter if friend or foe, ground or air - within a range of 4 around the target area and will cause a sight range of 1 and will deactivate any detection ability. This effect has a limited duration of 10 seconds. After this duration has elapsed all affected units will be restored to normal sight. Note that this effect can be removed immediately with Medic´s Restoration ablility.
Affected units will display the tag 'Jammed' in their information box when selected.

I mentioned that progamers will refrain from going for super units in fear of creating fatal weakness. This is the only overpowered ability introduced on the mod that is actually very affordable. Even when my guess is wrong and super units become common part of the meta, this ability still stands out because how easy it is to get this add-on into the game. Terran will be using Jammer Sweep first before other race have their respective powerful abilities into the play.

I was formerly joking when I said Terran was overpowered, but upon consideration it does seem like they might hold some advantage. Of course I may be completely wrong - once Protoss gets mothership out their opponent has to play really defensively as its owner can backstab with strong army (due to shield injection) any time - so I should really wait for vods/streams but just want to put my thoughts out there. On high level the SU balance should turn out to be: Terran > Protoss > Zerg, and serve as bandwagon "win more" units on the lower levels where player do not have sufficient skill or already in a big disadvantage to properly punish a creation of super unit.


Battlecruisers cost 400/300 and provide a fraction of the potential firepower, a Siege Cruiser costs only 4 times this much but provides much more firepower than 4 Battlecruisers (hopefully), and you might see 10 BC's in a TvT. Same goes for Ultras and Carriers.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
March 09 2012 05:07 GMT
#52
On March 09 2012 14:03 sluggaslamoo wrote:
Show nested quote +
On March 09 2012 13:37 Hesmyrr wrote:
If I am allowed to delve a little bit into theorycrafting, I'd say implementing this mod to be played on pro-games will actually have little effect.

While cost of these super units are well-deserved it still means that anyone looking to utilize this units will leave themselves for fatal timing attack any good players can exploit (the cheapest cost of one of these units is 1200/1200. Even when mass carrier switch creates enough weakness for good player to straight up exploit, it's easy to imagine progamers cheering for their opponent to go super units). Of course, once created single super unit can have significant impact straight away so I might find myself pleasantly surprised. I imagine progamers will keep counter units like Science Vessel, Dark Archon, and defiler/queen/scourge handy in case of the rainy day.

The biggest proponent of this patch will actually be Terran, not because of Siege Destroyer but due to their pre-requisite building; Fleet Headquarters. Priced at 200/200 (with max energy of 200), they are surprisingly affordable and by themselves offer overpowered ability.
Jammer Sweep
available by default
Cost: 50 Range: unlimited

The Jammer Sweep is based on the same technology as the Scanner Sweep of the ComSat Station. Jammer Sweep emitters use the same carrier frequency and have therefore equal properties concerning range and energy cost, but the effects of the two abilities are quite contrary. Jammer Sweeps serve the purpose of distraction instead of reconnaissance.
Jammer Sweeps does not have detection capabilities, but units in the target area will suffer from jammed detectors and paralyzed optic nerves. The effect is applied to all units - no matter if friend or foe, ground or air - within a range of 4 around the target area and will cause a sight range of 1 and will deactivate any detection ability. This effect has a limited duration of 10 seconds. After this duration has elapsed all affected units will be restored to normal sight. Note that this effect can be removed immediately with Medic´s Restoration ablility.
Affected units will display the tag 'Jammed' in their information box when selected.

I mentioned that progamers will refrain from going for super units in fear of creating fatal weakness. This is the only overpowered ability introduced on the mod that is actually very affordable. Even when my guess is wrong and super units become common part of the meta, this ability still stands out because how easy it is to get this add-on into the game. Terran will be using Jammer Sweep first before other race have their respective powerful abilities into the play.

I was formerly joking when I said Terran was overpowered, but upon consideration it does seem like they might hold some advantage. Of course I may be completely wrong - once Protoss gets mothership out their opponent has to play really defensively as its owner can backstab with strong army (due to shield injection) any time - so I should really wait for vods/streams but just want to put my thoughts out there. On high level the SU balance should turn out to be: Terran > Protoss > Zerg, and serve as bandwagon "win more" units on the lower levels where player do not have sufficient skill or already in a big disadvantage to properly punish a creation of super unit.


Battlecruisers cost 400/300 and provide a fraction of the potential firepower, yet you often see mass Battlecruiser in TvT. Same goes for Ultras and Carriers.

I guess so. I suppose it all depends on how normal units can handle themselves against SU units. If I negate everything I have said as false, then protoss is utterly OP. Not sure why everyone is whining about Terran
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Taekwon
Profile Joined May 2010
United States8155 Posts
March 09 2012 05:09 GMT
#53
This was very

very entertaining to play.
▲ ▲ ▲
Hinanawi
Profile Blog Joined July 2009
United States2250 Posts
March 09 2012 05:11 GMT
#54
Just played as Terran against a CPU, the Siege Destroyers are ridiculous, it's a flying siege tank that shoots 4 times as fast (seriously, BAM BAM BAM BAM BAM) for 100 damage(+10 each upgrade) her hit. Park one at an expo and everything just melts.
Favorite progamers (in order): Flash, Stork, Violet, Sea. ||| Get better soon, Violet!
kidcrash
Profile Joined September 2009
United States620 Posts
March 09 2012 05:31 GMT
#55
On March 09 2012 13:37 Hesmyrr wrote:
If I am allowed to delve a little bit into theorycrafting, I'd say implementing this mod to be played on pro-games will actually have little effect.

While cost of these super units are well-deserved it still means that anyone looking to utilize this units will leave themselves for fatal timing attack any good players can exploit (the cheapest cost of one of these units is 1200/1200. Even when mass carrier switch creates enough weakness for good player to straight up exploit, it's easy to imagine progamers cheering for their opponent to go super units). Of course, once created single super unit can have significant impact straight away so I might find myself pleasantly surprised. I imagine progamers will keep counter units like Science Vessel, Dark Archon, and defiler/queen/scourge handy in case of the rainy day.

The biggest proponent of this patch will actually be Terran, not because of Siege Destroyer but due to their pre-requisite building; Fleet Headquarters. Priced at 200/200 (with max energy of 200), they are surprisingly affordable and by themselves offer overpowered ability.
Show nested quote +
Jammer Sweep
available by default
Cost: 50 Range: unlimited

The Jammer Sweep is based on the same technology as the Scanner Sweep of the ComSat Station. Jammer Sweep emitters use the same carrier frequency and have therefore equal properties concerning range and energy cost, but the effects of the two abilities are quite contrary. Jammer Sweeps serve the purpose of distraction instead of reconnaissance.
Jammer Sweeps does not have detection capabilities, but units in the target area will suffer from jammed detectors and paralyzed optic nerves. The effect is applied to all units - no matter if friend or foe, ground or air - within a range of 4 around the target area and will cause a sight range of 1 and will deactivate any detection ability. This effect has a limited duration of 10 seconds. After this duration has elapsed all affected units will be restored to normal sight. Note that this effect can be removed immediately with Medic´s Restoration ablility.
Affected units will display the tag 'Jammed' in their information box when selected.

I mentioned that progamers will refrain from going for super units in fear of creating fatal weakness. This is the only overpowered ability introduced on the mod that is actually very affordable. Even when my guess is wrong and super units become common part of the meta, this ability still stands out because how easy it is to get this add-on into the game. Terran will be using Jammer Sweep first before other race have their respective powerful abilities into the play.

I was formerly joking when I said Terran was overpowered, but upon consideration it does seem like they might hold some advantage. Of course I may be completely wrong - once Protoss gets mothership out their opponent has to play really defensively as its owner can backstab with strong army (due to shield injection) any time - so I should really wait for vods/streams but just want to put my thoughts out there. On high level the SU balance should turn out to be: Terran > Protoss > Zerg, and serve as bandwagon "win more" units on the lower levels where player do not have sufficient skill or already in a big disadvantage to properly punish a creation of super unit.


Yeah that jammer sweep ability seems like it has a ton of utility. Do the new toss and zerg buildings get any new abilities or do they just unlock the super units?
pyrogenetix
Profile Blog Joined March 2006
China5094 Posts
March 09 2012 05:36 GMT
#56
Damn props.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
March 09 2012 05:44 GMT
#57
Holy balls.... its a siege tank riding a battlecruiser!
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
March 09 2012 05:48 GMT
#58
looks pretty awesome.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 09 2012 06:49 GMT
#59
does anyone want to play a quick game with me on this showcasing the super units? NR10 :D and we duke it out. I'll stream it so people can watch later.

we gotta use hamachi
Battleship789
Profile Joined March 2010
United States415 Posts
Last Edited: 2012-03-09 07:09:49
March 09 2012 07:07 GMT
#60
Man, those units are ridiculous! :D

The Zerg one is especially crazy: its movespeed is higher than a crackling (and possibly equal to or greater than a speed vult) and its ground attacks have splash! O.o The mothership's Shield regen aura is awesome, as well! Its like having a shield battery that moves.

On March 09 2012 15:49 Golgotha wrote:
does anyone want to play a quick game with me on this showcasing the super units? NR10 :D and we duke it out. I'll stream it so people can watch later.

we gotta use hamachi


I'd be up for it.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
17:00
Group Stage - Group A
Classic vs TriGGeR
Reynor vs SHIN
ComeBackTV 1322
SteadfastSC526
IndyStarCraft 184
CranKy Ducklings178
EnkiAlexander 63
Rex49
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 526
IndyStarCraft 184
BRAT_OK 90
ProTech87
JuggernautJason81
Rex 49
StarCraft: Brood War
Britney 22140
EffOrt 1027
Larva 332
hero 231
Dewaltoss 124
TY 124
firebathero 122
Bonyth 93
sSak 64
Aegong 30
[ Show more ]
NaDa 18
Dota 2
The International24585
420jenkins80
monkeys_forever52
Counter-Strike
Stewie2K435
Heroes of the Storm
Liquid`Hasu347
Other Games
summit1g3621
FrodaN1216
fl0m524
mouzStarbuck300
ToD196
C9.Mang0155
SortOf139
Livibee119
Mew2King45
PPMD26
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• musti20045 35
• davetesta15
• StrangeGG 9
• Reevou 6
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Michael_bg 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21452
League of Legends
• TFBlade923
Counter-Strike
• imaqtpie1034
• Shiphtur175
Upcoming Events
OSC
6h 28m
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
13h 28m
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
20h 28m
Serral vs Ryung
ByuN vs Zoun
BSL Team Wars
22h 28m
Team Bonyth vs Team Dewalt
CranKy Ducklings
1d 13h
RSL Revival
1d 13h
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
1d 17h
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
1d 20h
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
1d 21h
RSL Revival
2 days
Cure vs Bunny
Creator vs Zoun
[ Show More ]
Maestros of the Game
2 days
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
2 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
3 days
Monday Night Weeklies
3 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
RSL Revival: Season 2
Maestros of the Game
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Polish World Championship 2025 – Warsaw LAN
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.