edit: just went thought the posts and saw you put it up on youtube, thanks
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Forum Index > BW General |
Balgrog
United States1221 Posts
edit: just went thought the posts and saw you put it up on youtube, thanks ![]() | ||
Game
3191 Posts
On March 09 2012 00:29 hacklebeast wrote: missed a golden opportunity with "nOoNe Cares" IMO. I just died, twice. Edit: Please put the link to the first EP in the OP. | ||
tryummm
774 Posts
On March 09 2012 06:40 L_Master wrote: Show nested quote + On March 09 2012 06:32 dRaW wrote: On March 09 2012 01:25 Sayle wrote: nOoNe taught me that you should always cannon rush a 12hatch. I haven't learned this one yet... thnx for tip : )))))) I just realized today was Thursday, I guess I missed this... Another time, I guess. Also I am curious if you can actually improve in iccup given the amount of players you are playing or the class of them, it seems like it would be very hard. I'm not sure what you mean here. Are you saying it's hard to improve because the level of play is lower? I guess I'm lost as to why a D/D+/C- player would be unable to improve playing against other D/D+/C- players. You won't improve very quicky regardless of your rank if you're playing exclusively against D/D+/C- ranked players. It doesn't matter if you're E rank, D+ rank, or A rank. Players at lower levels generally don't have the correct mindset for you to improve if you're exclusively practicing against them (This is under the presupposition that you want to be a standard player). In my opinion, the best form of practice for players around that skill level would involve practicing against no opponent and then moving on to playing actual opponents. After a couple of weeks against opponents you can move on to practicing without an opponent again. This will help you develop builds and strategies (Without an opponent) and when you face an opponent you will develop game sense. And regardless of how you practice, you are pretty much wasting your time if you are consistently playing with non standard opponents, especially at such a low rank. This is likely the reason why progamers don't really practice on public servers with public players even if using smurfs. A large number of players completely exclude practicing without an opponent and therefore have weak mechanics and outdated or unpolished builds. | ||
krndandaman
Mozambique16569 Posts
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LRM)nOoNe
United States231 Posts
On March 09 2012 13:00 krndandaman wrote: i want to make the jump from C+ to B-!!! Send me 5-6 replays, include each mu plz! | ||
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Sayle
United Kingdom3685 Posts
On March 09 2012 10:31 tryummm wrote: Show nested quote + On March 09 2012 06:40 L_Master wrote: On March 09 2012 06:32 dRaW wrote: On March 09 2012 01:25 Sayle wrote: nOoNe taught me that you should always cannon rush a 12hatch. I haven't learned this one yet... thnx for tip : )))))) I just realized today was Thursday, I guess I missed this... Another time, I guess. Also I am curious if you can actually improve in iccup given the amount of players you are playing or the class of them, it seems like it would be very hard. I'm not sure what you mean here. Are you saying it's hard to improve because the level of play is lower? I guess I'm lost as to why a D/D+/C- player would be unable to improve playing against other D/D+/C- players. You won't improve very quicky regardless of your rank if you're playing exclusively against D/D+/C- ranked players. It doesn't matter if you're E rank, D+ rank, or A rank. Players at lower levels generally don't have the correct mindset for you to improve if you're exclusively practicing against them (This is under the presupposition that you want to be a standard player). In my opinion, the best form of practice for players around that skill level would involve practicing against no opponent and then moving on to playing actual opponents. After a couple of weeks against opponents you can move on to practicing without an opponent again. This will help you develop builds and strategies (Without an opponent) and when you face an opponent you will develop game sense. And regardless of how you practice, you are pretty much wasting your time if you are consistently playing with non standard opponents, especially at such a low rank. This is likely the reason why progamers don't really practice on public servers with public players even if using smurfs. A large number of players completely exclude practicing without an opponent and therefore have weak mechanics and outdated or unpolished builds. The only players I've ever heard succeed with offline practice are Blackman and NonY. Everybody else improves by playing real people. | ||
tryummm
774 Posts
On March 10 2012 02:34 Sayle wrote: Show nested quote + On March 09 2012 10:31 tryummm wrote: On March 09 2012 06:40 L_Master wrote: On March 09 2012 06:32 dRaW wrote: On March 09 2012 01:25 Sayle wrote: nOoNe taught me that you should always cannon rush a 12hatch. I haven't learned this one yet... thnx for tip : )))))) I just realized today was Thursday, I guess I missed this... Another time, I guess. Also I am curious if you can actually improve in iccup given the amount of players you are playing or the class of them, it seems like it would be very hard. I'm not sure what you mean here. Are you saying it's hard to improve because the level of play is lower? I guess I'm lost as to why a D/D+/C- player would be unable to improve playing against other D/D+/C- players. You won't improve very quicky regardless of your rank if you're playing exclusively against D/D+/C- ranked players. It doesn't matter if you're E rank, D+ rank, or A rank. Players at lower levels generally don't have the correct mindset for you to improve if you're exclusively practicing against them (This is under the presupposition that you want to be a standard player). In my opinion, the best form of practice for players around that skill level would involve practicing against no opponent and then moving on to playing actual opponents. After a couple of weeks against opponents you can move on to practicing without an opponent again. This will help you develop builds and strategies (Without an opponent) and when you face an opponent you will develop game sense. And regardless of how you practice, you are pretty much wasting your time if you are consistently playing with non standard opponents, especially at such a low rank. This is likely the reason why progamers don't really practice on public servers with public players even if using smurfs. A large number of players completely exclude practicing without an opponent and therefore have weak mechanics and outdated or unpolished builds. The only players I've ever heard succeed with offline practice are Blackman and NonY. Everybody else improves by playing real people. Progamers in interviews all the time discuss creating build orders in single player....and I never said you don't also improve by playing vs real people. I said you use a combination of both so you can develop game sense while maintaining good mechanics. I just don't understand how someone can learn a new build if they don't practice it in single player or without an opponent first. | ||
Lumire
United States607 Posts
On March 10 2012 02:26 LRM)nOoNe wrote: Show nested quote + On March 09 2012 13:00 krndandaman wrote: i want to make the jump from C+ to B-!!! Send me 5-6 replays, include each mu plz! So you'll do it for dsyxelic but not your dear lumire eh? No love for the jewzerg... | ||
krndandaman
Mozambique16569 Posts
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ninazerg
United States7291 Posts
All joking aside - my mechanics (or lack thereof) are really poor. I'm working on correcting my mistakes, but of course, I would be open to suggestions on methods of improvement. | ||
L_Master
United States8017 Posts
On March 10 2012 15:11 ninazerg wrote: My mechanics are the worst on the entire server, or probably in history. How can I fix this? All joking aside - my mechanics (or lack thereof) are really poor. I'm working on correcting my mistakes, but of course, I would be open to suggestions on methods of improvement. We'll I can tell you what's worked for me; going from literally the 10 APM bronze league that Gheed loves to discuss in his blogs to a player that can, when my shit is together, macro/multitask reasonably well for someone who is D+. I do several things basically. The first thing was literally just drilling against the AI, perfect worker production was the only goal and if I fucked up I restarted. Then I would take that and do it adding units and keeping money low. Once I had that feeling really good (constant probes off 4+ bases, low money, pylon timing, yadda yadda) I would take it into real games. I personally liked taking it up another notch, and automatically leaving the game if I ever let myself float over 500 minerals, as I HAD to do that above anything else (basically made bad macro = auto dying on the spot). But that's not for everyone. As I did this more and more, at first my play was almost worse because I was so focused on macro I wasn't really able to micro but as you practice it macro becomes more automated and you find the little gaps where you can go be microing, scouting, etc. As far as the multitasking side several things helped me there: 1) Speed Games - This is me literally forcing myself to play stupid fast, fast enough that my play becomes sloppy because I'm pushing the boundaries of the multitasking I am currently comfortable with. Eventually though you become used to it, adjust, and have expanded your ability to multitask (that little multitask UMS isn't bad for this sort of thing either). I want to emphasize that the goal here is NOT to get a higher apm; the goal is to do more. Don't focus on APM, focusing on jumping around everywhere do as much shit as you can possible do, and do it fats enough that your play starts to become a little sloppy (though when I do it I like to ensure my macro is still tight) 2) DEAFAP - Do Everything As Fast As Possible. I watched streams of people sometimes and they are really slow about the stuff they do. They click slowly through gates/facts/hatches, they have relatively slow movement boxing and sending scv's to mine, they re-rally slowly, take a long time to place the building. Try to minimize how much times is spent doing those things. It's a big difference when you can re-rally gates in less than a second vs. taking 5-10s to do it. Same for macro cycling. Having to look away from an important battle 3+ times and/or staying away from it in one long look is harder to get yourself to do as opposed to just being able to flip back through your base and do it all super fast. 3)FPVoDs - Watch them. See how progamers multitask, learn what they focus on, how they hotkey, when they go to macro at important battle points, etc. You can really improve alot watching a section of an FPVoD and then go into a game right after and try to replicate that feel and focus, and this also helps by making sure your focusing on good decisions and actions/rather than multitasking a bunch of wrong stuff in your effort to play faster. 4) Hotkeys - Make sure you have a good system your comfortable with that allows you to do everything you need to quickly and efficiently. If your hotkeys don't allow for this, re-work them. | ||
EternaLLegacy
United States410 Posts
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Holy Check
Romania155 Posts
You said an early core is the goal of the forge FE, but is it really? | ||
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Harem
United States11390 Posts
On March 12 2012 06:18 Holy Check wrote: Why should you cut probes on 13 when going FE (against 12 hatch) for the earlier nex, instead of cutting them on 17, when you're already supply blocked? You said an early core is the goal of the forge FE, but is it really? You don't have to make pylon cause the nat nexus finishes and gives you supply. You don't want to be delaying your core since tech is paramount in pvz. For example, just look at your own pvz reps and compare your stargate/sair timing to his spire/scourge timing. A good protoss will have his stargate finishing as zerg's spire is about to start. An unclean protoss who doesn't have his builds down and does things like delay core for no reason might have his stargate start when spire finishes. This means that any Z who sees this can just autowin with muta or decide to get way ahead in later game. | ||
LRM)nOoNe
United States231 Posts
On March 12 2012 06:18 Holy Check wrote: Why should you cut probes on 13 when going FE (against 12 hatch) for the earlier nex, instead of cutting them on 17, when you're already supply blocked? You said an early core is the goal of the forge FE, but is it really? What harem said. Also, I said you should cut probes on 13 vs an overpool, I don't think I talked about vs 12hatch at all. edit: Nvm, I talked about my responses vs 12h. On March 10 2012 15:56 EternaLLegacy wrote: I just want someone to fix my TvT QQ =[ I have close to no knowledge of tvt unforunately. Maybe LRM)Game can come on the show to talk about it haha. On March 10 2012 15:11 ninazerg wrote: My mechanics are the worst on the entire server, or probably in history. How can I fix this? All joking aside - my mechanics (or lack thereof) are really poor. I'm working on correcting my mistakes, but of course, I would be open to suggestions on methods of improvement. I will try to talk about this. On March 10 2012 03:32 Lumire wrote: Show nested quote + On March 10 2012 02:26 LRM)nOoNe wrote: On March 09 2012 13:00 krndandaman wrote: i want to make the jump from C+ to B-!!! Send me 5-6 replays, include each mu plz! So you'll do it for dsyxelic but not your dear lumire eh? No love for the jewzerg... I help you every day lol. | ||
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Kiante
Australia7069 Posts
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Game
3191 Posts
On March 10 2012 02:34 Sayle wrote: Show nested quote + On March 09 2012 10:31 tryummm wrote: On March 09 2012 06:40 L_Master wrote: On March 09 2012 06:32 dRaW wrote: On March 09 2012 01:25 Sayle wrote: nOoNe taught me that you should always cannon rush a 12hatch. I haven't learned this one yet... thnx for tip : )))))) I just realized today was Thursday, I guess I missed this... Another time, I guess. Also I am curious if you can actually improve in iccup given the amount of players you are playing or the class of them, it seems like it would be very hard. I'm not sure what you mean here. Are you saying it's hard to improve because the level of play is lower? I guess I'm lost as to why a D/D+/C- player would be unable to improve playing against other D/D+/C- players. You won't improve very quicky regardless of your rank if you're playing exclusively against D/D+/C- ranked players. It doesn't matter if you're E rank, D+ rank, or A rank. Players at lower levels generally don't have the correct mindset for you to improve if you're exclusively practicing against them (This is under the presupposition that you want to be a standard player). In my opinion, the best form of practice for players around that skill level would involve practicing against no opponent and then moving on to playing actual opponents. After a couple of weeks against opponents you can move on to practicing without an opponent again. This will help you develop builds and strategies (Without an opponent) and when you face an opponent you will develop game sense. And regardless of how you practice, you are pretty much wasting your time if you are consistently playing with non standard opponents, especially at such a low rank. This is likely the reason why progamers don't really practice on public servers with public players even if using smurfs. A large number of players completely exclude practicing without an opponent and therefore have weak mechanics and outdated or unpolished builds. The only players I've ever heard succeed with offline practice are Blackman and NonY. Everybody else improves by playing real people. Not exactly terrible players to aspire to be. Honestly though, contrasting Blackman and NonY's offline vs online practice percentages really rules out NonY. Black+ Show Spoiler + wasda | ||
L_Master
United States8017 Posts
On March 12 2012 18:14 Kiante wrote: The youtube vod has the bottom and right side of the screen cut off quite significantly, cant see some of the minimap, so thats an issue. also there was like 15-20 mintues of dead time atr the start. if you're going to link a vod please link a complete vod that works properly O.o The dead time is an issue, and I can fix that. Thanks for letting me know! I am not sure what's going on in youtube though as the right side is absolutely not cutoff whatsoever, and if the bottom is cut off at all it's almost unnoticeable. The minimap doesn't appear cutoff by more than like a pixel or two if it's cutoff at all, so I at a loss there. | ||
fold
Australia665 Posts
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sabas123
Netherlands3122 Posts
On March 10 2012 02:26 LRM)nOoNe wrote: Show nested quote + On March 09 2012 13:00 krndandaman wrote: i want to make the jump from C+ to B-!!! Send me 5-6 replays, include each mu plz! does this count for everybody? ![]() | ||
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