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Map (6)Snowflake Sandwich

Forum Index > BW General
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Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2012-03-07 19:35:59
February 02 2012 16:08 GMT
#1
A 3vs3 player map where allies spawn together under Use Map Settings.

I was going to call this map Electro-Benzene-Breakers but I thought the name wasnt serious enough so I came up with a Latin name to make the map sound more epic.

Presenting... Snowflake Sandwich


Features
1.Defeat screen only when you and your allies have all died.

2. Map is greyed out at the start of the game rather than blacked out, so the layout of bases and terrain is visible.

3. Each team has a Watch Tower. If a unit is on its own Watch Tower, the whole team gains vision of the adjacent ramp. Players cannot operate the enemy Watch Tower, only your own Tower can be used.
The vision granted does not detect cloaked units.

4.Slots for two observers

Changelog
+ Show Spoiler +
2nd February 2012
Version 1.0 Snowflake Sandwich

4th February 2012
Version 2.0 Snowflake Sandwich
-Closed bottom path
-Rearranged mains
-Widended centre and paths
-Rearranged 3rds and added neutral expansions

9th February 2012
Version 2.2 Snowflake Sandwich
-Added Watch Towers
-Centre Hill is unbuildable

7th March 2012
Version 3.0 Snowflake Sandwich
-Centre Hill reduced
-Centre Ramps added
-Larger Watch Tower Ramps added
-Entance to mains altered
-Larger and rearranged mains
-Larger bridges
-More buildable space at expansions


Setting The Mood:
+ Show Spoiler +
Cargo is uniformly distributed in bays, for this space platform is a storage vessel of the Magnus 6M class. Its modular design allows the Terran Confederacy to use the ship for a range of assignments, increasing or decreasing the capacity as needed. In its largest configuration, the Magnus chassis is nearly as large as the standard Super Tankers employed on many human mining operations in the galaxy. This impressive scale has lead to the 6M model gaining the nickname 'Supermeaty Man' even when only being used as a small inter-lunar transport.

http://starcraft.wikia.com/wiki/Cargo_ship
[image loading]
What happened to Sally?
http://starcraft.wikia.com/wiki/Sally


Picture

[image loading]

Video



Watch On Youtube

Download (6)Snowflake Sandwich from this page


Don't forget to check out Broodwarmaps.net for many excellent 1v1 maps.

Previous 3v3 map Redheart Ridge
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
okum
Profile Blog Joined February 2009
France5778 Posts
February 02 2012 16:17 GMT
#2
Looks beautiful, unique, and tasty. Just like a snowflake sandwich.
Flash fan before it was cool | Coiner of "jangbang"
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
February 02 2012 16:18 GMT
#3
wow this is actually really aesthetically pleasing. keep up the good work
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Skeggaba
Profile Blog Joined April 2009
Korea (South)1556 Posts
February 02 2012 16:18 GMT
#4
Cardinal you mapmaker you. Hook me up on op teamliquid and ill play!
Bisu[about JD]=I was scared (laughs). The force emanating from his facial expression was so manly that I was even a little jealous.
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
February 02 2012 16:22 GMT
#5
Is there supposed to be a neutral building or something between the yellow/white spawn circles? Or is it actually just a straight walk from teal to brown?
Sinedd
Profile Joined July 2008
Poland7052 Posts
February 02 2012 17:22 GMT
#6
looks..

weird

but I like it !
T H C makes ppl happy
2Pacalypse-
Profile Joined October 2006
Croatia9491 Posts
February 02 2012 18:05 GMT
#7
I'd be very much interested in playing on this map. Anyone in? time/date?
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
bearbuddy
Profile Blog Joined February 2009
3442 Posts
February 02 2012 18:10 GMT
#8
Good job with the map.

... Terran imba :p
SolaR-
Profile Blog Joined February 2004
United States2685 Posts
Last Edited: 2012-02-02 18:17:15
February 02 2012 18:16 GMT
#9
nevermind.
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2012-02-02 19:10:53
February 02 2012 18:23 GMT
#10
@Sayle
is it actually just a straight walk from teal to brown?

Yeah its open.

@2Pacalypse-
You are a 3v3 player I believe. Please please upload your replays (to the broodwarmaps.net page) for me to look over if you and your friends play the map. It is vital for me to watch games between more skilled players so that my maps can be improved in the future.

Anyone can upload a replay though even if it is a noob game. I want my maps to be fun at the lower end of the spectrum too. Especially as it is a 3v3 map.
Also Ill probably host some games tonight in a few hours.

looks..

weird


Only looks? You should try tasting it haha.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Archas
Profile Blog Joined July 2010
United States6531 Posts
February 02 2012 18:31 GMT
#11
If blue / orange takes the geyser below their main building instead of the one above before teal / brown gets gas, teal / brown doesn't get a geyser. Not a big deal if people know what they're doing at all, but it seems unnecessary to have it that way.
The room is ripe with the stench of bitches!
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 02 2012 18:36 GMT
#12
just gotta say that that is a beautiful name for a map
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
February 02 2012 18:40 GMT
#13
You mirrored the map but you made the minerlas look like shit? lol

looks really cool all in all

read quote
4th August 2012...Never forget.....
tryummm
Profile Joined August 2009
774 Posts
February 02 2012 18:52 GMT
#14
I'd recommend using more choke points so people can play more macro oriented. Then again, I don't know anything about 2v2 and certainly don't know anything about 3v3.
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2012-02-02 21:15:36
February 02 2012 21:13 GMT
#15
@CrtBalorda
the minerlas look like shit


Cargo is uniformly distributed in bays, for this space platform is a storage vessel of the Magnus 6M class. Its modular design allows the Terran Confederacy to use the ship for a range of assignments, increasing or decreasing the capacity as needed. In its largest configuration, the Magnus chassis is nearly as large as the standard Super Tankers employed on many human mining operations in the galaxy. This impressive scale has lead to the 6M model gaining the nickname 'Supermeaty Man' even when only being used as a small inter-lunar transport.

Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
moopie
Profile Joined July 2009
12605 Posts
February 02 2012 21:23 GMT
#16
I like the way this map looks. Could definitely lead to some interesting 3v3s.

My only concern is that the land path is extremely short (straight line) so cheesing might be an issue, but I suppose you could wall the little entrences to the mains (leaving only the large opening up top).
I'm going to sleep, let me get some of that carpet.
Ozarugold
Profile Blog Joined February 2008
2716 Posts
February 02 2012 21:35 GMT
#17
I'm not really diggin the mineral placements to be honest, it could use some work. Otherwise it seems like a pretty cool map, with an awesome name.
this is my quote.
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
February 02 2012 22:39 GMT
#18
Race wars, anyone?
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Jukado
Profile Blog Joined May 2011
805 Posts
February 02 2012 22:54 GMT
#19
Thankyou to everyone who has been kind. The encouragement is appreciated.
At the same time, feel free to completely rip into the map, I have no problems with that. So yeah Id love to read what you originally wrote SolaR- for example.
@Aeres
teal / brown doesn't get a geyser if...

Yeah its true, but Im confident its not something to get 'steamed up' about.

@CrtBalorda
looks really cool all in all

Nono its Cardinalallin, but whatever.

@tryummm
I'd recommend using more choke points so people can play more macro oriented. Then again, I don't know anything about 2v2 and certainly don't know anything about 3v3.

Thanks for the suggestion, and I definately take them all seriously (see above). I think the map is pretty tight already and you have to consider 6 armies on the field with maps like this, so that changes things. Much is buildable though so players can artificially restrict the flows.

@Ozarugold
I'm not really diggin the minerals

Nice, Ill send that one to Jimmy Carr, hehe.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
February 02 2012 23:06 GMT
#20
race wars when a z can spawn right next to a p? NEVER
"When the geyser died, a probe came out" - SirJolt
FlaShFTW
Profile Blog Joined February 2010
United States10110 Posts
February 02 2012 23:10 GMT
#21
OMFG YUSSSSSSSSS ANOTHER ONE!!!! :D

close the bottom gap imo. you can't let people abuse that.

Let's play on this broski!

Also, I have sc maps on graph paper that I'd like someone to make. wondering if you'd make them for me ^.^
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
zobz
Profile Joined November 2005
Canada2175 Posts
February 02 2012 23:24 GMT
#22
I'm really interested in the gameplay on such a map. Strategically it seems it might be very different from 3v3 on Hunters, but I haven't played enough 3v3 on Hunters to understand it in principle so I don't know.
"That's not gonna be good for business." "That's not gonna be good for anybody."
greenelve
Profile Joined April 2011
Germany1392 Posts
Last Edited: 2012-02-02 23:31:16
February 02 2012 23:30 GMT
#23
i have no idea about 3v3 but how about a cross position version too or would it ruin the map for 6 players?

and it looks really good, impressive simple oO
z0r.de for your daily madness /// Who knows what evil lurks in the heart of men? The Shadow knows!
ArvickHero
Profile Blog Joined October 2007
10387 Posts
February 03 2012 11:36 GMT
#24
this was fun to play on! Played a 2v2 on it, has some interesting strategic possibilities to explore.

On February 03 2012 06:23 moopie wrote:
I like the way this map looks. Could definitely lead to some interesting 3v3s.

My only concern is that the land path is extremely short (straight line) so cheesing might be an issue, but I suppose you could wall the little entrences to the mains (leaving only the large opening up top).

Cheesing? I believe the map is meant to encourage very aggressive play, so cheese isn't that much of an issue lol. It's a nice refreshing break from economic-heavy 1v1s
Writerptrk
Mortality
Profile Blog Joined December 2005
United States4790 Posts
February 03 2012 12:06 GMT
#25
Minerals/gas at the top should be fixed. That square design is awful, especially at the bases 2nd from top of the map. Try moving the gas so that it's directly to the side of the cc/hatch/nex.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
February 03 2012 13:36 GMT
#26
looks awesome
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Jukado
Profile Blog Joined May 2011
805 Posts
February 03 2012 19:34 GMT
#27
@FlashFTW
I have sc maps on graph paper that I'd like someone to make.

Ill have a ganders, send them on.

@zobz
might be very different from 3v3 on Hunters

One key difference is the fixed spawns, meaning a fair game every time in that regard.

@greenelve
cross position version too or would it ruin the map for 6 players?

Nah, nothing wrong with cross positions for 6 player games, as long a its mirrored ofcourse.


Going to host some games now for a while.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
FlaShFTW
Profile Blog Joined February 2010
United States10110 Posts
February 03 2012 19:38 GMT
#28
On February 04 2012 04:34 CardinalAllin wrote:
@FlashFTW
Show nested quote +
I have sc maps on graph paper that I'd like someone to make.

Ill have a ganders, send them on.

Yes SIR! I'll try to get on and play some. I like Redheart Ridge better imo. more balanced and no short ass rush distance.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
moopie
Profile Joined July 2009
12605 Posts
February 03 2012 19:42 GMT
#29
On February 03 2012 20:36 ArvickHero wrote:
this was fun to play on! Played a 2v2 on it, has some interesting strategic possibilities to explore.

Show nested quote +
On February 03 2012 06:23 moopie wrote:
I like the way this map looks. Could definitely lead to some interesting 3v3s.

My only concern is that the land path is extremely short (straight line) so cheesing might be an issue, but I suppose you could wall the little entrences to the mains (leaving only the large opening up top).

Cheesing? I believe the map is meant to encourage very aggressive play, so cheese isn't that much of an issue lol. It's a nice refreshing break from economic-heavy 1v1s

I meant for the bottom 2 spawns, with the gap existing like this it leaves a ground path that is too short. It also makes the mains very hard to secure early on. If that bottom gap was closed it would lead to more stable games imo (this is just my impression of it based on the image).
I'm going to sleep, let me get some of that carpet.
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
February 03 2012 19:53 GMT
#30
Hey, I'm busting out all my nerd-gear to play this map tonight before I go out, SO GET ONLINE PEOPLE!
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
2Pacalypse-
Profile Joined October 2006
Croatia9491 Posts
February 03 2012 19:59 GMT
#31
On February 04 2012 04:42 moopie wrote:
Show nested quote +
On February 03 2012 20:36 ArvickHero wrote:
this was fun to play on! Played a 2v2 on it, has some interesting strategic possibilities to explore.

On February 03 2012 06:23 moopie wrote:
I like the way this map looks. Could definitely lead to some interesting 3v3s.

My only concern is that the land path is extremely short (straight line) so cheesing might be an issue, but I suppose you could wall the little entrences to the mains (leaving only the large opening up top).

Cheesing? I believe the map is meant to encourage very aggressive play, so cheese isn't that much of an issue lol. It's a nice refreshing break from economic-heavy 1v1s

I meant for the bottom 2 spawns, with the gap existing like this it leaves a ground path that is too short. It also makes the mains very hard to secure early on. If that bottom gap was closed it would lead to more stable games imo (this is just my impression of it based on the image).

That distance is even shorter than some spots on Hunters map. I think this map would have very similar playstyle to Hunters in early game (meaning early aggression and nonstop micro) and if it goes to mid/late game, upper half of the map is much more opened than Hunters so it could get pretty interesting.

Anyone here a Hunters player on fairly decent level that would want to play on this map sometimes?
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
February 03 2012 20:02 GMT
#32
2Pacalypse-, how'bout NAO? (: I've got to re-download launcher but I'll be done in a sec.
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
2Pacalypse-
Profile Joined October 2006
Croatia9491 Posts
February 03 2012 20:35 GMT
#33
Sure!

I'll idle in op Teamliquid channel on ICCup until we get 4 or 6 people.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
aokces
Profile Joined October 2006
United States309 Posts
February 03 2012 22:42 GMT
#34
Destructible buildings at the bottom gap would be solve early game problems. Also, like someone said earlier, the linear mineral arrangement looks pretty bad. Should be staggered or have gaps to look more natural.
2Pacalypse-
Profile Joined October 2006
Croatia9491 Posts
February 03 2012 23:38 GMT
#35
On February 04 2012 07:42 aokces wrote:
Destructible buildings at the bottom gap would be solve early game problems. Also, like someone said earlier, the linear mineral arrangement looks pretty bad. Should be staggered or have gaps to look more natural.

Destructible buildings, really? What is this, sc2? There are no early game problems to solve, it's just the way this map is supposed to be played.

We just played a few games on this map and I gotta say, I really like the playstyle because it's very similar to Hunters. One main problem with the map though is outline of minerals. Since they're in a line and close to your allys minerals, workers start to transfer to your ally minerals -.-

But all in all, very nice map imo and would be good with high skilled team players playing it. I'll try to get some of my friends to play it and I'll upload the replays ^^
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
aokces
Profile Joined October 2006
United States309 Posts
Last Edited: 2012-02-03 23:53:21
February 03 2012 23:52 GMT
#36
On February 04 2012 08:38 2Pacalypse- wrote:
Destructible buildings, really? What is this, sc2? There are no early game problems to solve, it's just the way this map is supposed to be played.

We just played a few games on this map and I gotta say, I really like the playstyle because it's very similar to Hunters. One main problem with the map though is outline of minerals. Since they're in a line and close to your allys minerals, workers start to transfer to your ally minerals -.-

But all in all, very nice map imo and would be good with high skilled team players playing it. I'll try to get some of my friends to play it and I'll upload the replays ^^


There never were any destructible buildings in SCII, only in Brood War (Medusa, Arkanoid, etc.). You're thinking of rocks :D

And wow, that mineral problem is pretty funny. Having some of the minerals be north/south of the starting position would be better.
Archas
Profile Blog Joined July 2010
United States6531 Posts
February 03 2012 23:54 GMT
#37
On February 04 2012 08:52 aokces wrote:
Show nested quote +
On February 04 2012 08:38 2Pacalypse- wrote:
Destructible buildings, really? What is this, sc2? There are no early game problems to solve, it's just the way this map is supposed to be played.

We just played a few games on this map and I gotta say, I really like the playstyle because it's very similar to Hunters. One main problem with the map though is outline of minerals. Since they're in a line and close to your allys minerals, workers start to transfer to your ally minerals -.-

But all in all, very nice map imo and would be good with high skilled team players playing it. I'll try to get some of my friends to play it and I'll upload the replays ^^


There never were any destructible buildings in SCII, only in Brood War (Medusa, Arkanoid, etc.). You're thinking of rocks :D

I'm pretty sure he knows that; his point was that destructible anything isn't needed to solve a falsely perceived issue with the map, since that's just how the map works.
The room is ripe with the stench of bitches!
rOse_PedaL
Profile Blog Joined January 2012
Korea (South)450 Posts
February 03 2012 23:59 GMT
#38
Nice Map bro
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ MKP HWAITING ಠ_ಠ ಠ_ಠ
FlaShFTW
Profile Blog Joined February 2010
United States10110 Posts
Last Edited: 2012-02-04 01:58:15
February 04 2012 01:57 GMT
#39
what we found in our plays

a 6/7 pool will defend against a 4 pool intime.

idiots need to learn that 2 pylons =/= ling tight ^.^

late game becomes seriously fun

my 9 pool -> double expand (stolen from the Chill vs CombaT-EX Grudge Match thanks Chill ^.^) is really good.

expanding may become a problem if constant hunters-like pressure.

EDIT: Workers keep going to other mineral patches north/south
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Toasterbaked
Profile Blog Joined September 2011
United States160 Posts
Last Edited: 2012-02-04 02:57:35
February 04 2012 02:56 GMT
#40
The minerals definitely look like they need work, and I feel like the thirds for the other two players look too open. The minerals on the corner bases... Don't get that lazy.. Otherwise, the lower gap look like it can be abused quite a bit, as well as no real good overlord hiding spits and being very vulnerable to siege tanks in the mains due to the thin wall between the main and the outside.
What happened to blueprint basin? It was a freaking awesome map
Still can't wait to try this one out though. Gogo cardinal and cya on iccup :D
Aka lossmule.sky in east
Jukado
Profile Blog Joined May 2011
805 Posts
February 04 2012 12:34 GMT
#41
I had alot fun last night. One game featured plague, emp, stasis, carriers, storm, ultras and swarm. Only 2 bases were still mining at the end and the rest had been exhausted.

Im going to host more games today, pretty much all day and evening. Starting now!
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
February 04 2012 12:46 GMT
#42
Wow this map looks like a lot of fun lol nice work!
"So I turned the lights off at night and practiced by myself"
Jukado
Profile Blog Joined May 2011
805 Posts
February 04 2012 22:42 GMT
#43
I have uploaded Version 2.0 now.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Ozarugold
Profile Blog Joined February 2008
2716 Posts
February 04 2012 23:03 GMT
#44
Ooh nice, 2.0 looks much better
this is my quote.
FlaShFTW
Profile Blog Joined February 2010
United States10110 Posts
February 04 2012 23:56 GMT
#45
2.0 looks great! My problem is once again, the naturals and expoing... And I also feel as if the bottom path was kinda cool. Maybe add a neutral building or some minerals between the two bottom bases in the middle?
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Jukado
Profile Blog Joined May 2011
805 Posts
February 05 2012 14:24 GMT
#46
@Ozarugold, thanks!
@FlashFTW, Ill think about the lower path but atm I reckon this is better. As for expanding, Blueprint Bunker will give every player 3 bases, this map gives you one. I might change things though to make expanding easier if necessary.
Going to have a hosting session now.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
DoX.)
Profile Joined December 2008
Singapore6164 Posts
Last Edited: 2012-02-05 14:41:27
February 05 2012 14:41 GMT
#47
This is an absolutely brilliant name.
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
February 05 2012 14:59 GMT
#48
Man, I so want to play it, seems really nice. Someone up to it after sayle's broadcast ?
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
Last Edited: 2012-02-05 18:23:57
February 05 2012 17:43 GMT
#49
In the spirit of encouraging the use of under-used spells and spell-casters, I have taken it upon myself to tweak the ballance a bit. Here are the change-notes: V1
+ Show Spoiler [Terran] +
lockdown
100s -> 60s
200m -> 100m
200g -> 100g
100e -> 50e

emp
100e -> 80e

D matrix
100e -> 50e

Irridiate
75e -> 65e

Yamato
150e -> 90e

Restoration
80s -> 50s
100m -> 75m
100g -> 75g
50e -> 40e

Optical Flare
120s -> 60s
100m -> 50m
100g -> 50g
75e -> 25e !!!

Ocular implants
166s -> 80s
100m -> 50m
100g -> 50g
I can't remember which one is the medic energy upgrade (yea, like I use it all the time) so I didn't touch those.
nevermind medic energy
166s -> 100s
150m -> 100m
150g -> 100m

ghost energy
same as medic


Tossgirl Medic
armour 1 -> armour 2
60hp -> ??? I dunno, I feel like it should be more!

Boxer Ghost
armour 0 -> armour 2
45hp -> 90hp
25m -> 50m
75g -> 50g
50s -> 40s
cloak 25e- > 15e

Fanta Valk
200hp -> 260hp (3 scourge)
50s -> 60s
250m -> 300m
125g -> 150g


Terran done

+ Show Spoiler [Protoss] +
Protoss
the only one you really care about:
scout -> DaDraDaDraDaDra
100sh -> 125sh
80s -> 60s
275m -> 225m
125g -> 100g
aa dmg 2x14 -> 2x11

ToT)Dark Archon(
25hp -> 75hp remember shields reset after mind control....
armour 1 -> armour 2 that should make it beefy enough

Scarabuuu
20hp -> 22hp
10sh -> 3.141592sh
that should fix the problem

Shiled battery
100m -> 75m !!!

corsair energy
166s -> 80s
100m -> 70m
100g -> 75g

DA energy same changes as medic\ghost

now here's the fun part
MIND CONTROL!
120s -> 60s
200m -> 100m
200g -> 100g
150e -> 90e !!!!

Hallucination
80s -> 50s
150m -> 100m
150g -> 100g
100e -> 65e

Maelstrom
100s -> 60s
100m -> 75m
100g -> 75g
100e -> 60e!!!

Feedback
120s -> 100s yea fok u feedback (:

+ Show Spoiler [Zerg] +
kakaru 60 hp -> 120hp for mind control purpuses

defiler
80hp -> 100hp
armour 1 -> armour 2

QUEENNNUUUU
120hp -> 160hp
50s -> 40s
100m -> 75m
100g -> 75g
armour 0 -> armour 2

Infested Terran
60hp -> 80hp
40s -> 35s

Nydus
150m -> 125m
40s -> 25s

Burrow
80s -> 30s
100m -> 50m
100g -> 50g

Spawn Broodling
80s-> 100s
100m -> 150m
100g -> 150g
150e -> 65e !!!!!!!!!!1!11!!!! OMG!

Parasite 75e -> 30e

Ensnare
80s -> 60s
75e -> 45e


This should make everything a lot more interesting!
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Jukado
Profile Blog Joined May 2011
805 Posts
February 06 2012 15:09 GMT
#50
@Bitt.man, Im not going to make your version official because I want to keep it standard. I reckon youve changed a few too many units, personally I would be much more conservative but hey ho, its all good fun!

Had an epic game (imo) where the enemies said GG being bad mannered telling us to leave. However, we managed to win in the end. Very satisfying!

Going to host some games now.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Abort Retry Fail
Profile Joined December 2011
2636 Posts
February 06 2012 15:17 GMT
#51
This is a nice looking map.
Are there details on 3v3s yet?
BSOD
Jukado
Profile Blog Joined May 2011
805 Posts
February 06 2012 19:51 GMT
#52
@Abort Retry Fail, Do you mean 3v3 strategy documents?
http://www.thebgh.com/bgh-articles
This is a good start in my opinion.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Release
Profile Blog Joined October 2010
United States4397 Posts
February 07 2012 04:25 GMT
#53
looks like ride of valk kind of.

I imagine a terran team could almost just do tanks and turrets, and slowly starve out whoever.
☺
kidcrash
Profile Joined September 2009
United States620 Posts
February 07 2012 10:04 GMT
#54
Wow the update from 1.0 to 2.0.... amazing. That looks really sexy. Think I might have to try this map!
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2012-02-20 00:56:15
February 08 2012 15:51 GMT
#55
@Release,
ride of valk

It is very similar to RoV in my opinion too.
I imagine a terran team could almost just do tanks and turrets

I have made the centre hill unbuildable now, but the lowest path is still buildable.

@kidcrash,
Wow the update from 1.0 to 2.0.... amazing. That looks really sexy.

Cheers! Appreciate it.

I have working Watch Towers now. I would love to do a quick test with more players to check they work with more than just 1v1. Jump on if interested.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2012-02-20 03:36:00
February 09 2012 12:30 GMT
#56
I have uploaded Version 2.2 now.

Each team has a Watch Tower. If a unit is on its own Watch Tower, the whole team gains vision of the adjacent ramp. Players cannot operate the enemy Watch Tower, only your own Tower can be used.
The vision granted does not detect cloaked units.

Also I want to stress that apart from the towers, gameplay is completely the same as melee Broodwar. No units have been altered.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Bisu-Fan
Profile Joined January 2010
Russian Federation3329 Posts
February 21 2012 07:24 GMT
#57
Dude the new update is soooo amazing... Completely new map almost sooo cool!! Keep up the good work!!!
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
February 21 2012 09:42 GMT
#58
Hi, CardinalAllin!

Is it possible to make mineral lines in the brown and teal positions horizontal? I think it would be better for placing buildings.
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
shaftofpleasure
Profile Blog Joined December 2011
Korea (North)1375 Posts
February 21 2012 10:04 GMT
#59
Those starting positions are ripe for 3v3 zerg 4pool. Like Blood Bath, only BLOODIER.
It's either the holes of my nose are getting smaller or my fingers are getting bigger. /// Always Rooting for the Underdog. Hyuk/Sin/Jaehoon/Juni/Hyvva/Hoejja/Canata //// Hiding in thread somewhere where BW is still in it's pure form here on TL.
FlaShFTW
Profile Blog Joined February 2010
United States10110 Posts
February 21 2012 11:47 GMT
#60
Awwww... Card... Did you really have to put in some Starcraft 2 stuff??? I like my Brood War maps without SC2 stuff

Still great update. And I can't wait for this Blueprint Bunker now :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
CarlMikael
Profile Joined December 2010
Sweden1043 Posts
February 21 2012 17:26 GMT
#61
We should have a few in house games on this map
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2012-03-06 20:13:42
February 24 2012 19:45 GMT
#62
@Bisu-Fan Thanks!

@ne4aJIb
Is it possible to make mineral lines in the brown and teal positions horizontal?


I will be giving the mains a slight tweaking soon, maybe I will do this too thanks for the suggestion.

Ill be hosting this map and another one for a while starting now.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
March 03 2012 21:24 GMT
#63
Ive made all the changes that needed doing. Going to host this new version for a bit now, before release.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
RHCPgergo
Profile Blog Joined June 2005
Hungary345 Posts
March 03 2012 22:12 GMT
#64
Great map, thanks for the games CardinalAllin!

signed melk0r
Jukado
Profile Blog Joined May 2011
805 Posts
March 07 2012 19:40 GMT
#65
I have uploaded Version 3.0 now.

Also added a Video:

http://www.youtube.com/watch?v=AfXR3pfT4Vc&

Watch On Youtube
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
April 02 2012 14:10 GMT
#66
Would anyone on this website be interested in a small tournament using this map. The prizes would be ICCup coins and icons but the main purpose is fun and more importantly bragging!
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 03 2012 05:57 GMT
#67
just that map? what about including the other 3v3 maps you've made?
Writerptrk
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2012-04-03 23:37:52
April 03 2012 15:01 GMT
#68
I was thinking just use the one map for this tournament so you can directly compare each game and strategy. Also players only need to think about one map which is convenient. Lastly, sfs is the most fun one to watch games on in my opinion.

Arvickhero are you interested in playing? Do you think the [wok] clan would put a team forward?
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
FlaShFTW
Profile Blog Joined February 2010
United States10110 Posts
April 03 2012 15:33 GMT
#69
how long have i been out on this map? wow the changes. surprised i stopped looking at this.

im ready for my next delicious map to disect card!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 04 2012 04:55 GMT
#70
On April 04 2012 00:01 CardinalAllin wrote:
I was thinking just use the one map for this tournament so you can directly compare each game and strategy. Also players only need to think about one map which is convenient. Lastly, sfs is the most fun one to watch games on in my opinion.

Arvickhero are you interested in playing? Do you think the [wok] clan would put a team forward?

I'm pretty sure me and some friends would be interested in forming a team xD maybe some wok ppl too lol
Writerptrk
Jukado
Profile Blog Joined May 2011
805 Posts
April 07 2012 18:34 GMT
#71
@Arvickhero, Unfortunately I havent found enough players for a 3v3 tourny so we are putting the idea on the backburner for now. I have more 3v3 maps that arent released yet so maybe we will try a 3v3 tournament at a later date. Sorry bout that, but it would be cool to play one day.

@FlashFTW thanks!
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
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