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Map (6)Snowflake Sandwich

Forum Index > BW General
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1 2 3 4 Next All
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2012-03-07 19:35:59
February 02 2012 16:08 GMT
#1
A 3vs3 player map where allies spawn together under Use Map Settings.

I was going to call this map Electro-Benzene-Breakers but I thought the name wasnt serious enough so I came up with a Latin name to make the map sound more epic.

Presenting... Snowflake Sandwich


Features
1.Defeat screen only when you and your allies have all died.

2. Map is greyed out at the start of the game rather than blacked out, so the layout of bases and terrain is visible.

3. Each team has a Watch Tower. If a unit is on its own Watch Tower, the whole team gains vision of the adjacent ramp. Players cannot operate the enemy Watch Tower, only your own Tower can be used.
The vision granted does not detect cloaked units.

4.Slots for two observers

Changelog
+ Show Spoiler +
2nd February 2012
Version 1.0 Snowflake Sandwich

4th February 2012
Version 2.0 Snowflake Sandwich
-Closed bottom path
-Rearranged mains
-Widended centre and paths
-Rearranged 3rds and added neutral expansions

9th February 2012
Version 2.2 Snowflake Sandwich
-Added Watch Towers
-Centre Hill is unbuildable

7th March 2012
Version 3.0 Snowflake Sandwich
-Centre Hill reduced
-Centre Ramps added
-Larger Watch Tower Ramps added
-Entance to mains altered
-Larger and rearranged mains
-Larger bridges
-More buildable space at expansions


Setting The Mood:
+ Show Spoiler +
Cargo is uniformly distributed in bays, for this space platform is a storage vessel of the Magnus 6M class. Its modular design allows the Terran Confederacy to use the ship for a range of assignments, increasing or decreasing the capacity as needed. In its largest configuration, the Magnus chassis is nearly as large as the standard Super Tankers employed on many human mining operations in the galaxy. This impressive scale has lead to the 6M model gaining the nickname 'Supermeaty Man' even when only being used as a small inter-lunar transport.

http://starcraft.wikia.com/wiki/Cargo_ship
[image loading]
What happened to Sally?
http://starcraft.wikia.com/wiki/Sally


Picture

[image loading]

Video



Watch On Youtube

Download (6)Snowflake Sandwich from this page


Don't forget to check out Broodwarmaps.net for many excellent 1v1 maps.

Previous 3v3 map Redheart Ridge
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
okum
Profile Blog Joined February 2009
France5778 Posts
February 02 2012 16:17 GMT
#2
Looks beautiful, unique, and tasty. Just like a snowflake sandwich.
Flash fan before it was cool | Coiner of "jangbang"
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
February 02 2012 16:18 GMT
#3
wow this is actually really aesthetically pleasing. keep up the good work
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Skeggaba
Profile Blog Joined April 2009
Korea (South)1556 Posts
February 02 2012 16:18 GMT
#4
Cardinal you mapmaker you. Hook me up on op teamliquid and ill play!
Bisu[about JD]=I was scared (laughs). The force emanating from his facial expression was so manly that I was even a little jealous.
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
February 02 2012 16:22 GMT
#5
Is there supposed to be a neutral building or something between the yellow/white spawn circles? Or is it actually just a straight walk from teal to brown?
Sinedd
Profile Joined July 2008
Poland7052 Posts
February 02 2012 17:22 GMT
#6
looks..

weird

but I like it !
T H C makes ppl happy
2Pacalypse-
Profile Joined October 2006
Croatia9530 Posts
February 02 2012 18:05 GMT
#7
I'd be very much interested in playing on this map. Anyone in? time/date?
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
bearbuddy
Profile Blog Joined February 2009
3442 Posts
February 02 2012 18:10 GMT
#8
Good job with the map.

... Terran imba :p
SolaR-
Profile Blog Joined February 2004
United States2685 Posts
Last Edited: 2012-02-02 18:17:15
February 02 2012 18:16 GMT
#9
nevermind.
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2012-02-02 19:10:53
February 02 2012 18:23 GMT
#10
@Sayle
is it actually just a straight walk from teal to brown?

Yeah its open.

@2Pacalypse-
You are a 3v3 player I believe. Please please upload your replays (to the broodwarmaps.net page) for me to look over if you and your friends play the map. It is vital for me to watch games between more skilled players so that my maps can be improved in the future.

Anyone can upload a replay though even if it is a noob game. I want my maps to be fun at the lower end of the spectrum too. Especially as it is a 3v3 map.
Also Ill probably host some games tonight in a few hours.

looks..

weird


Only looks? You should try tasting it haha.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Archas
Profile Blog Joined July 2010
United States6531 Posts
February 02 2012 18:31 GMT
#11
If blue / orange takes the geyser below their main building instead of the one above before teal / brown gets gas, teal / brown doesn't get a geyser. Not a big deal if people know what they're doing at all, but it seems unnecessary to have it that way.
The room is ripe with the stench of bitches!
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 02 2012 18:36 GMT
#12
just gotta say that that is a beautiful name for a map
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
February 02 2012 18:40 GMT
#13
You mirrored the map but you made the minerlas look like shit? lol

looks really cool all in all

read quote
4th August 2012...Never forget.....
tryummm
Profile Joined August 2009
774 Posts
February 02 2012 18:52 GMT
#14
I'd recommend using more choke points so people can play more macro oriented. Then again, I don't know anything about 2v2 and certainly don't know anything about 3v3.
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2012-02-02 21:15:36
February 02 2012 21:13 GMT
#15
@CrtBalorda
the minerlas look like shit


Cargo is uniformly distributed in bays, for this space platform is a storage vessel of the Magnus 6M class. Its modular design allows the Terran Confederacy to use the ship for a range of assignments, increasing or decreasing the capacity as needed. In its largest configuration, the Magnus chassis is nearly as large as the standard Super Tankers employed on many human mining operations in the galaxy. This impressive scale has lead to the 6M model gaining the nickname 'Supermeaty Man' even when only being used as a small inter-lunar transport.

Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
moopie
Profile Joined July 2009
12605 Posts
February 02 2012 21:23 GMT
#16
I like the way this map looks. Could definitely lead to some interesting 3v3s.

My only concern is that the land path is extremely short (straight line) so cheesing might be an issue, but I suppose you could wall the little entrences to the mains (leaving only the large opening up top).
I'm going to sleep, let me get some of that carpet.
Ozarugold
Profile Blog Joined February 2008
2716 Posts
February 02 2012 21:35 GMT
#17
I'm not really diggin the mineral placements to be honest, it could use some work. Otherwise it seems like a pretty cool map, with an awesome name.
this is my quote.
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
February 02 2012 22:39 GMT
#18
Race wars, anyone?
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Jukado
Profile Blog Joined May 2011
805 Posts
February 02 2012 22:54 GMT
#19
Thankyou to everyone who has been kind. The encouragement is appreciated.
At the same time, feel free to completely rip into the map, I have no problems with that. So yeah Id love to read what you originally wrote SolaR- for example.
@Aeres
teal / brown doesn't get a geyser if...

Yeah its true, but Im confident its not something to get 'steamed up' about.

@CrtBalorda
looks really cool all in all

Nono its Cardinalallin, but whatever.

@tryummm
I'd recommend using more choke points so people can play more macro oriented. Then again, I don't know anything about 2v2 and certainly don't know anything about 3v3.

Thanks for the suggestion, and I definately take them all seriously (see above). I think the map is pretty tight already and you have to consider 6 armies on the field with maps like this, so that changes things. Much is buildable though so players can artificially restrict the flows.

@Ozarugold
I'm not really diggin the minerals

Nice, Ill send that one to Jimmy Carr, hehe.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
February 02 2012 23:06 GMT
#20
race wars when a z can spawn right next to a p? NEVER
"When the geyser died, a probe came out" - SirJolt
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