A 3vs3 player map where allies spawn together under Use Map Settings.
I was going to call this map Electro-Benzene-Breakers but I thought the name wasnt serious enough so I came up with a Latin name to make the map sound more epic.
Presenting... Snowflake Sandwich
Features 1.Defeat screen only when you and your allies have all died.
2. Map is greyed out at the start of the game rather than blacked out, so the layout of bases and terrain is visible.
3. Each team has a Watch Tower. If a unit is on its own Watch Tower, the whole team gains vision of the adjacent ramp. Players cannot operate the enemy Watch Tower, only your own Tower can be used. The vision granted does not detect cloaked units.
4th February 2012 Version 2.0 Snowflake Sandwich -Closed bottom path -Rearranged mains -Widended centre and paths -Rearranged 3rds and added neutral expansions
9th February 2012 Version 2.2 Snowflake Sandwich -Added Watch Towers -Centre Hill is unbuildable
7th March 2012 Version 3.0 Snowflake Sandwich -Centre Hill reduced -Centre Ramps added -Larger Watch Tower Ramps added -Entance to mains altered -Larger and rearranged mains -Larger bridges -More buildable space at expansions
Cargo is uniformly distributed in bays, for this space platform is a storage vessel of the Magnus 6M class. Its modular design allows the Terran Confederacy to use the ship for a range of assignments, increasing or decreasing the capacity as needed. In its largest configuration, the Magnus chassis is nearly as large as the standard Super Tankers employed on many human mining operations in the galaxy. This impressive scale has lead to the 6M model gaining the nickname 'Supermeaty Man' even when only being used as a small inter-lunar transport.
Is there supposed to be a neutral building or something between the yellow/white spawn circles? Or is it actually just a straight walk from teal to brown?
is it actually just a straight walk from teal to brown?
Yeah its open.
@2Pacalypse- You are a 3v3 player I believe. Please please upload your replays (to the broodwarmaps.net page) for me to look over if you and your friends play the map. It is vital for me to watch games between more skilled players so that my maps can be improved in the future.
Anyone can upload a replay though even if it is a noob game. I want my maps to be fun at the lower end of the spectrum too. Especially as it is a 3v3 map. Also Ill probably host some games tonight in a few hours.
If blue / orange takes the geyser below their main building instead of the one above before teal / brown gets gas, teal / brown doesn't get a geyser. Not a big deal if people know what they're doing at all, but it seems unnecessary to have it that way.
I'd recommend using more choke points so people can play more macro oriented. Then again, I don't know anything about 2v2 and certainly don't know anything about 3v3.
Cargo is uniformly distributed in bays, for this space platform is a storage vessel of the Magnus 6M class. Its modular design allows the Terran Confederacy to use the ship for a range of assignments, increasing or decreasing the capacity as needed. In its largest configuration, the Magnus chassis is nearly as large as the standard Super Tankers employed on many human mining operations in the galaxy. This impressive scale has lead to the 6M model gaining the nickname 'Supermeaty Man' even when only being used as a small inter-lunar transport.
I like the way this map looks. Could definitely lead to some interesting 3v3s.
My only concern is that the land path is extremely short (straight line) so cheesing might be an issue, but I suppose you could wall the little entrences to the mains (leaving only the large opening up top).
Thankyou to everyone who has been kind. The encouragement is appreciated. At the same time, feel free to completely rip into the map, I have no problems with that. So yeah Id love to read what you originally wrote SolaR- for example. @Aeres
teal / brown doesn't get a geyser if...
Yeah its true, but Im confident its not something to get 'steamed up' about.
@CrtBalorda
looks really cool all in all
Nono its Cardinalallin, but whatever.
@tryummm
I'd recommend using more choke points so people can play more macro oriented. Then again, I don't know anything about 2v2 and certainly don't know anything about 3v3.
Thanks for the suggestion, and I definately take them all seriously (see above). I think the map is pretty tight already and you have to consider 6 armies on the field with maps like this, so that changes things. Much is buildable though so players can artificially restrict the flows.