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Active: 2588 users

Map (6)Redheart Ridge

Forum Index > BW General
Post a Reply
1 2 3 4 Next All
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2012-02-09 12:34:45
August 23 2011 00:25 GMT
#1
A 3vs3 player map where allies spawn together under Use Map Settings.
The map is designed to feel familiar to current 1vs1 Korean tournament maps, especially Bloody Ridge but adapted for team play.

Thankyou to Nightmarjoo and others for their guides.

Changelog
+ Show Spoiler +
23rd August 2011
Version 1.0 Redheart Ridge

29th August 2011
Version 2.0 Redheart Ridge
-Removed Player One and Player Fours nearest Third Base (12 o clock and 6 o clock)(Players spawns are clockwise).
-Removed one set of minerals and gas from the North West and South East Bases (from 3 down to 2).

7th September 2011
Version 3.0 Redheart Ridge
-Opened the vertical paths in the North West and South East
-Filled Tank Spots
-Adjusted Turret Spots
-Improved Ramp Blends
-Added Doodads

9th September 2011
Version 4.0 Redheart Ridge
-Added reinforced concrete walls to the 1 o clock and 7 o clock Naturals.
-Changed defeat triggers so that players will not see the defeat screen until they and their allies have all lost their buildings.

17th September 2011
Version 5.0 Redheart Ridge
-Larger Main Bases and reworked shapes.
-Blue and Orange Naturals moved closer to the Mains.
-Altered buildable areas at the highground shared expansions.
-New custom cliffs.
-Altered lowground shared expansions.

23rd September 2011
Version 5.1 Redheart Ridge
-Cosmetic improvements


Setting The Mood
+ Show Spoiler +
Military Research has always enjoyed a large budget. The government of the Terran Confederacy was not an organisation that bucked this trend.

One significant focus of research for the Confederates was studies of the Zerg race. These studies were made in secret on the Fringe Worlds at facilities such as Jacobs Installation on Mar Sara and Flannum Installation on Chau Sara. However, they were primarily built for scientific laboratory tests. The military division of the Confederacy was keen to conduct its own experiments on the Zerg, and the Flannum Installation was chosen as the site to be extended for this purpose. An outdoor area was constructed initially for live fire exercises, and to improve bunker designs for use against the alien race.

General Edmund Duke while visiting the facility was impressed by the progress he witnessed and secured funding for further development. As the military simulations were expanded, an entire section of Redheart Valley was bulldozed with heavy plant to allow mechanized combat. In its final form before the Protoss cleansed the planet, the site was large enough to accommodate a full battalion of soldiers for the advancement of complex battle tactics. And ofcourse, Chau Sara with its resident penal colony meant that a ready supply of volunteers for the live fire training was always available.

http://starcraft.wikia.com/wiki/Jacobs_Installation
[image loading]


http://starcraft.wikia.com/wiki/Flannum_Installation

http://starcraft.wikia.com/wiki/Chau_Sara
[image loading]



Picture
[image loading]

Video


Watch On Youtube

Download (6)Redheart Ridge from this page


[Edit]Also did you know
+ Show Spoiler +
@Taekwon, actually this is the ONLY pro map for next season. There is no longer any 1v1 and it is all going to be 3vs3 from now on. Midas was like, hmm we fucked. But Mind was more optimistic and persuaded Major to take Midas' place along with Baby to round out the team.
Then Nada phoned and said to Mind, no seriously, you fucked. Thats the real reason why Wemade Fox is disbanding.

As for Hwaseung Oz, well JD, Killer and Hiya were laughing but later on Anytime had a word. He had just been chatting to Reach on Battlenet and had learned that KT were sending out Flash on his own.
Apparently Flash wanted to have more bases to expand to, and thats when Killer started crying.
Luckily JD slapped him, but the coaches realized it would be too embarassing. Thats the real reason why Hwaseung Oz is disbanding.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
2Pacalypse-
Profile Joined October 2006
Croatia9510 Posts
August 23 2011 00:28 GMT
#2
This looks interesting.

Anyone wanna play? (tomorrow though, bed time now).
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
ArvickHero
Profile Blog Joined October 2007
10387 Posts
August 23 2011 01:09 GMT
#3
I'll be the first to say Terran imba :3
Writerptrk
Count9
Profile Blog Joined May 2009
China10928 Posts
August 23 2011 01:37 GMT
#4
On August 23 2011 10:09 ArvickHero wrote:
I'll be the first to say Terran imba :3

Lol, me too, every new map I just think about where siege tanks would go.
oBlade
Profile Blog Joined December 2008
United States5629 Posts
August 23 2011 02:29 GMT
#5
It'd be nice to have a break from 3v3 hunters.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Jukado
Profile Blog Joined May 2011
805 Posts
August 26 2011 00:23 GMT
#6
Military Research has always enjoyed a large budget. The government of the Terran Confederacy was not an organisation that bucked this trend.

One significant focus of research for the Confederates was studies of the Zerg race. These studies were made in secret on the Fringe Worlds at facilities such as Jacobs Installation on Mar Sara and Flannum Installation on Chau Sara. However, they were primarily built for scientific laboratory tests. The military division of the Confederacy was keen to conduct its own experiments on the Zerg, and the Flannum Installation was chosen as the site to be extended for this purpose. An outdoor area was constructed initially for live fire exercises, and to improve bunker designs for use against the alien race.

General Edmund Duke while visiting the facility was impressed by the progress he witnessed and secured funding for further development. As the military simulations were expanded, an entire section of Redheart Valley was bulldozed with heavy plant to allow mechanized combat. In its final form before the Protoss cleansed the planet, the site was large enough to accommodate a full battalion of soldiers for the advancement of complex battle tactics. And ofcourse, Chau Sara with its resident penal colony meant that a ready supply of volunteers for the live fire training was always available.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
FlaShFTW
Profile Blog Joined February 2010
United States10182 Posts
August 26 2011 01:02 GMT
#7
On August 26 2011 09:23 CardinalAllin wrote:
Military Research has always enjoyed a large budget. The government of the Terran Confederacy was not an organisation that bucked this trend.

One significant focus of research for the Confederates was studies of the Zerg race. These studies were made in secret on the Fringe Worlds at facilities such as Jacobs Installation on Mar Sara and Flannum Installation on Chau Sara. However, they were primarily built for scientific laboratory tests. The military division of the Confederacy was keen to conduct its own experiments on the Zerg, and the Flannum Installation was chosen as the site to be extended for this purpose. An outdoor area was constructed initially for live fire exercises, and to improve bunker designs for use against the alien race.

General Edmund Duke while visiting the facility was impressed by the progress he witnessed and secured funding for further development. As the military simulations were expanded, an entire section of Redheart Valley was bulldozed with heavy plant to allow mechanized combat. In its final form before the Protoss cleansed the planet, the site was large enough to accommodate a full battalion of soldiers for the advancement of complex battle tactics. And ofcourse, Chau Sara with its resident penal colony meant that a ready supply of volunteers for the live fire training was always available.

^^ very enlightening sir

its a great map. ne1 wanna dl it and play it? op teamliquid iccup at 7-8 good? i want some of this.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2011-08-26 01:27:20
August 26 2011 01:22 GMT
#8
I'm bad but I'll play this map looks gorgeous. I think it has a nice look to it and really seems like my kind of map. I can't wait to test it out!

Also nice lore for your map

On August 26 2011 10:02 FlaShFTW wrote:
Show nested quote +
On August 26 2011 09:23 CardinalAllin wrote:
Military Research has always enjoyed a large budget. The government of the Terran Confederacy was not an organisation that bucked this trend.

One significant focus of research for the Confederates was studies of the Zerg race. These studies were made in secret on the Fringe Worlds at facilities such as Jacobs Installation on Mar Sara and Flannum Installation on Chau Sara. However, they were primarily built for scientific laboratory tests. The military division of the Confederacy was keen to conduct its own experiments on the Zerg, and the Flannum Installation was chosen as the site to be extended for this purpose. An outdoor area was constructed initially for live fire exercises, and to improve bunker designs for use against the alien race.

General Edmund Duke while visiting the facility was impressed by the progress he witnessed and secured funding for further development. As the military simulations were expanded, an entire section of Redheart Valley was bulldozed with heavy plant to allow mechanized combat. In its final form before the Protoss cleansed the planet, the site was large enough to accommodate a full battalion of soldiers for the advancement of complex battle tactics. And ofcourse, Chau Sara with its resident penal colony meant that a ready supply of volunteers for the live fire training was always available.

^^ very enlightening sir

its a great map. ne1 wanna dl it and play it? op teamliquid iccup at 7-8 good? i want some of this.

7-8 What time zone? I'll be on teamspeak and irc.
What does it matter how I loose it?
Chef
Profile Blog Joined August 2005
10810 Posts
August 26 2011 01:49 GMT
#9
Redheat Ridge imo.
LEGEND!! LEGEND!!
Release
Profile Blog Joined October 2010
United States4397 Posts
August 26 2011 04:10 GMT
#10
carriers would be so good if this was a 1v1 map.

Lurkers look like they would have a pretty good time on this map.
☺
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
August 26 2011 05:04 GMT
#11
I will play tomorrow, skype me if anyone comes up with a game. Joe.oliva89
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
ArvickHero
Profile Blog Joined October 2007
10387 Posts
August 26 2011 05:13 GMT
#12
On August 26 2011 13:10 Release wrote:
carriers would be so good if this was a 1v1 map.

Lurkers look like they would have a pretty good time on this map.

If this was a 1v1 map, Terran spawning at 12 or 6 would be GG for other race
Writerptrk
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
August 26 2011 05:58 GMT
#13
I like this quite a bit... Especially those corner bases built for the whole team. It's nice to see a grouped designation like that. Good work!
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
August 26 2011 07:49 GMT
#14
looks like fun, who wants to play
I don't need luck, luck is for noobs, good luck to you though
stambe
Profile Joined May 2005
Bulgaria492 Posts
August 26 2011 08:02 GMT
#15
Very good map for 3v3, hell even 2v2. I like that new maps keep springing out from foreign map makers.
Valks rulzz
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
August 26 2011 08:21 GMT
#16
I would sugest putting the brown's and red's mineral lines to wards the wall else it's waay to prone to muta harass / cannoning compared to the other positions
In the woods, there lurks..
Herro_Korea
Profile Blog Joined June 2009
310 Posts
August 26 2011 08:22 GMT
#17
fun map, so much gaysers must look orgasmic for all the zergs, I'll be after OSL on op teamliquid if anyone wants to play on it.
(-_(-_(-_-)_-)_-)
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
August 26 2011 09:13 GMT
#18
I like-a-de gas, we really need to play this and WE REALY NEED PEOPLE IN op Teamliquid (iCCup biatches)
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Letalis
Profile Blog Joined October 2007
Bulgaria180 Posts
August 26 2011 09:22 GMT
#19
I joined op Teamliquid (wating for someone to play)
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2011-08-26 19:31:19
August 26 2011 15:56 GMT
#20
On August 23 2011 11:29 oBlade wrote:
It'd be nice to have a break from 3v3 hunters.


This is exactly why I made it (but the Terran Confederacy...Edmund Duke...you mean thats not real?). I wanted to play a 3vs3 map that is balanced and rewards/encourages cooperation. None exist so I have tried to fill the gap.

@Chef What do you mean by Redheat ridge?

Thanks for all the compliments, but they are a bit unwarranted. My map is no comparison to many maps that can be found on broodwarmaps.net where very talented map makers recently uploaded a collection of new high quality maps.

@stambe If you want to see some more foreign maps of very high quality, check out http://www.panschk.de/mappage/comments.php?mapid=4237 for example, a work in progress. Some of the maps there are far superior to this.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
1 2 3 4 Next All
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