|
i want to list, once and for all, all of the known bugs in starcraft (or other similar issues that require fixing).
1. Flying Dark/High Templar Bug 2. Observer on Turret Bug 3. Stomp/stack vision hack 4. Crushing Interceptor Bug 5. Zerg Cloaking Bug 6. x16 replay speed is slower than x8 on Windows XP 7. Zerg air cocoons have ground armor. 8. double recall bug 9. Allied mines - if that's possible to fix 10. hold position lurkers 11. fucking unit AI - tons of examples (include but not limited to: revears not firing, path finding bugs, stupid moves like when u cast down hill, it doesn't move forward to cast but tries to get down to cast, not changing targets when there's no way to reach target (IE zealots attack-move go crazy when rines behind wall), units get stuck on all sorts of occasions 12. '<host> has left the game' in replays 13. Scarab bugs: does not explode 14. Statis on morphing archons 15. Super fast zealots 16. double kill zealots - sometimes when a zealot attacks a small unit (ling, marine), and there's another small unit very close to that unit but on the exact opposite of the zealot - they both take damage from the zealot (happens usually in ling vs zealot or marines vs zealot micro). 17. 1.10 related bugs - drone mailfunction, sound, etc.
please add more that i forget.
|
What exactly is #7? Cannot imagine what that means..."Zerg air cocoons have ground armor"
|
Netherlands1301 Posts
that guardian coccoons use the upgrades you did in the evolution chamber I guess
|
Australia4514 Posts
#9 is not a bug
#13 do u mean when the reavers although have scarabs dont fire, or the scarabs when they don't explode?
#15. happens to hydras and probably others to.
One u forgot, when constant attack occurs on an egg just as it morphs, it dissappears completely, instead of popping the units or giving death animation. (Of course this might be the last millisecond of it hatching it reverts to units health so when it loses it all it dies? anyone tested it on ultra eggs?)
whats dbl kill zealots?
You forgot the one where if more then 1 templar is selected and you use storm that more then one casts it. Jeez they fixed it for witch doctors and priests and stuff but th..... oh thats right wrong game
|
sometimes goons stop moving, which is extremely annoying when chasing a scv
|
#10 it's a bug ? #15 what's the hell is that ?
|
lurkers get stuck on the choke sometimes
I don't think #10 is a bug
|
Australia4514 Posts
threw the goon freeze bug in as
11. fucking unit AI - tons of examples
happens to zeals and goliaths and probably others to.
super fast zealots/hydras is a rare bug. For some reason units run at about 4x speed compared to normal, in a straight line. I think we worked out how to do it but only happened in a set sequence and was ages and ages ago.
|
Australia4514 Posts
why am i getting logged out after every message.. lets see if it does it again.
oh yeah the ramps on jungle terrain that go from top right sloped to bottom left. If units are on the middle right part of it and are grouped over each other and they stop they can get caught up and can't move (particularly easy if you transferring peons and then click stop as its on the ramp. from the 3spot on LT) and with lurkers and goons, and whatever else u can get.
*edit* k i didn't get logged out that time.
|
by 13# he means exactly that sometimes reavers with scarabs dont fire... and sometimes scarabs explode but dont cause any damage...
i dont understand 15# and 16#. could someone explain this to me plz?
how about the bugs with the archon animation and dark archon animation that were posted weeks ago?
|
Ok, uhm... 3, 4, 5, 8 and 16 someone explain please
|
Australia4514 Posts
#3 reverse vision hack so you can "stack" canons and stuff on top of each other. also so you can "stomp" ppls nexuses with engineering bays and stuff.
#4 lifting of flying terran buildings and landing them around carriers... for some reason the little x-wings all try and outdo each other and fly under the building before it lands... they never make it.
#5 Ingrediants: 1 zerg unit with burrow, 1 arbitor. Move zerg unit to just outside of cloaking area, Burrow. move arbitor towards the unit, unburrow JUST as the cloak would kick in. Makes it invisible.
#8 never done this but 2 arbitors. recall a group of units, with 1 and then recall again either on the location it turns up at or ont he same group before it warps... supposedly clones the groups so u end up with dble the men.
#16 i have no idea. i'm waiting for someone to say that to
|
9, 10? allied mines is probably a bug, but hold position lurkers isnt thats like hold position zeals on ramp is bug
|
Hold position for lurks is very funny ^^.^^
|
Yeah take off the lurk hold, its not a bug at all and does not require being allied to the opponent like allied mines does. Its really a strategy.
Another bug is building T units wile the building is in the air. Its very easy to do, but the unit always comes out at the location that the building lifted off from. So its kind of useless.
Edit: the building looses its shadow when you do this, so it gives it the apearence its landed. "Look my CC landed on the mineral field"
|
|
On April 02 2003 16:37 orca wrote: mmm how do u do that? Good question,
Lets use the SCV and command center for example. Keep these two concepts in mind,
When you press "S" and "L" at the same time it will liftoff with the scv picture in the building, but it does not build until you land the building.
When a building is in transit, if you command it to land at a given location then quickly right click a location before it could land, it will lift itself back u instantly and move to that location.
Now this is how its done:
Lift off the CC so that its scv building picture is present. Now do the instant liftoff trick where you right click a location just a split second before it lands. It will toggle the building of the scv while it lifts off back in the air. And Presto! I discoverd this myself
|
Australia4514 Posts
hmmm since your editing original post it makes my posts look weird
now you've identified reaver scarab bug. u can add reaver not shooting bug, sometimes reavers have scarabs and will not shoot at all, extremely annoying.
|
thanks Hydrone. --- the reaver not shooting bug is a unit AI issue.. it happens with dragoons sometimes too (and goliaths?)
|
Netherlands2766 Posts
So more people are experiencing the problem with the sound in 1.10 ? I really need an answer on this..
LexOr
|
|
|
|