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Bugs list - Page 3

Forum Index > BW General
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Winter
Profile Joined March 2003
United States287 Posts
April 02 2003 21:37 GMT
#41
If Blizzard intended for Lurkers to be able to "Hold Position," they would've included the command in the unit's command card. The fact that players have to circumvent the lack of the option in the command card by shift-clicking another unit that does have the option does indeed make it a bug, technically.

Up to you guys to decide whether or not you personally think Lurkers should be able to Hold Pos, though.

Personally I think they should be able to, but also think in the current state of balance that it's unfair, especially in TvZ. Especially in early-game TvZ, where just a few shots from a group of Lurkers can easily completely end the game for you (and often will).
NoNameLoser
Profile Blog Joined December 2002
United States1508 Posts
April 02 2003 22:01 GMT
#42
There are many ways to get same results from as lurks on hold. Even by eliminating the hold trick they wont stop players from doing it another way. Thus whether it is a bug or not its a simple solution to a trick that can be done bugfree and cannot be solved.
NoNameLoser
Profile Blog Joined December 2002
United States1508 Posts
April 02 2003 22:05 GMT
#43
On April 02 2003 19:30 Hydrone wrote:
No you can select lurkers, press "SSSSSSSSSSSSSSSS" making them not attack. This is much more fair than allying, plus if your allied and you get dropped its going to backfire. Really smart players might notice that your visible units aren't attacking and be extra carefull. I saw boxer do this when [NC]Yellow had an allied lurker waiting in boxers expansion. It was gosu enough but the fact that boxer counters it is just amazing o_O


If you are talking about terran 12 v zerg 3 replay on lt then zerg wasnt allied at boxer discover lurkers cuz he tryed to make a turret on top of them.
mAKiTO
Profile Blog Joined December 2002
Colombia4174 Posts
Last Edited: 2003-04-02 22:43:02
April 02 2003 22:42 GMT
#44
frozen archonmoving o_O

anyone senn that?
No quiero soñar mil veces las mismas cosas
AK-Nemesis
Profile Joined December 2002
2005 Posts
April 03 2003 00:21 GMT
#45
latency is not a bug..it's call lag..lol
every game has that -_-;;
Nemesis has left the building~
Eliminator
Profile Joined December 2002
Netherlands681 Posts
April 03 2003 01:15 GMT
#46
Reaver won't do damage when u lose vis of the scarab (and lift the reaver, not sure if both actions are needed though). They do less damage if the enemy unit walks away, I don't mind that tho cause he has to micro like crazy to "dodge" the scarabs. In my experience reavers do always shoot aslong as u don't use the attack command. The scarab gets stuck behind minerals so simply don't put reavers behind minerals. Goons is where the problem is though. Those things have the tendancy to get stuck in the most awkward positions plus they choose crazy paths to walk.
XG3
Profile Joined December 2002
United States544 Posts
April 03 2003 01:22 GMT
#47
On April 03 2003 06:37 Winter wrote:
If Blizzard intended for Lurkers to be able to "Hold Position," they would've included the command in the unit's command card. The fact that players have to circumvent the lack of the option in the command card by shift-clicking another unit that does have the option does indeed make it a bug, technically.


Wrong. The Lurker doesn't have a "hold position" button because when it is burrowed, it is by definition holding position...meaning it only attacks when the enemy comes within its range.

When you hold position with another unit such as a Marine or a Hydralisk, does it still attack? Of course it does...same with the Lurker.
maleorderbride
Profile Joined November 2002
United States2916 Posts
April 03 2003 02:09 GMT
#48
This is not an in-game bug, its just something that happened to me tonight and it is most assuredly just some strange new server issue. I was on USWest and i typed /f l like normal, and noticed that I had two listings of the same friend, I deleted one and then typed /f l again and a different friend was listed twice...this continued until I gave up. Logging out of bnet and back on did nothing...
Some cause happiness wherever they go; others, whenever they go.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
April 03 2003 02:21 GMT
#49
On April 03 2003 06:37 Winter wrote:
If Blizzard intended for Lurkers to be able to "Hold Position," they would've included the command in the unit's command card. The fact that players have to circumvent the lack of the option in the command card by shift-clicking another unit that does have the option does indeed make it a bug, technically.

Up to you guys to decide whether or not you personally think Lurkers should be able to Hold Pos, though.

Personally I think they should be able to, but also think in the current state of balance that it's unfair, especially in TvZ. Especially in early-game TvZ, where just a few shots from a group of Lurkers can easily completely end the game for you (and often will).

Do you think the fact that when you combine your templars with attacking units you can move all of them with "A" is a bug too? It's the exact same as using the overlord hold for lurkers. I'm quite sure Blizzard intended templars to move with the rest of your units when using "A" dispite not having an attack damage.
Administrator
ReTrooper
Profile Joined February 2003
Germany526 Posts
April 03 2003 04:35 GMT
#50
On April 03 2003 11:21 [pG]Liquid`Nazgul wrote:
Do you think the fact that when you combine your templars with attacking units you can move all of them with "A" is a bug too? It's the exact same as using the overlord hold for lurkers. I'm quite sure Blizzard intended templars to move with the rest of your units when using "A" dispite not having an attack damage.


I just imagine they would "fix" that...
De omnibus dubitandum.
AfterTaste
Profile Joined January 2003
Canada40 Posts
April 03 2003 05:52 GMT
#51
1. When zerg is getting killed and leaves the game before some lings pop up they turn a light baby blue colour
2. Lurkers get stuck on ramp
3. Archons get stuck on ramp (happened to me twice at 9 pos on temple. my nexus got killed from lings cuz my stupid archon was stuck after 2 temps morphed.
4. Command Center float / quick scv build, move CC and SCV builds while CC is floating and lands on the ground where you lifted from.
5. i'd like to change how when you Cancel a building u dont get the full minerals/gas back.
PS. Allied Mines is more of a cheat than a bug
Beer to strong for you? ... Get out of Canada!
string
Profile Joined January 2003
Korea (South)58 Posts
Last Edited: 2003-07-30 05:28:11
April 03 2003 06:40 GMT
#52
Ronin[XiC]
Profile Joined October 2002
Germany719 Posts
April 03 2003 07:27 GMT
#53
i NEVER saw a pylon gone malfunction ... and i really played and watched a lot of games.
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