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Bugs list - Page 2

Forum Index > BW General
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Mynock
Profile Joined September 2002
4492 Posts
April 02 2003 10:10 GMT
#21
#16 is indeed a rare bug, altho it happened to me in a MicroWar just yesterday. It was ~8 lings vs 3 zeals 3 probes, and just as I was having 2 final lings against 1 final zeal, and they started attacking him from 2 sides, when all of a sudden at the moment when 1 of my lings died and I microed the second out it also died as soon as it made his first jump. It turned out the zeal was damaging both of them eventho the second ling was behind his back.

-Mynock
S0LO_US
Profile Joined April 2003
United States4 Posts
Last Edited: 2003-04-02 10:23:16
April 02 2003 10:21 GMT
#22
Ummm heheh ok, Allied Mines, SUPER EASY, first off you allie ur enemy, then when u see his ENEMY move over ur mines you UNALLIE then BOOM, Same with LURKERS, (My tip; Scan before you move ^_^) THese two are not glitches, yet though lurkers pause for a bit while going down, sometimes more than 3 seconds
^_^
Hydrone
Profile Joined January 2003
Canada234 Posts
April 02 2003 10:30 GMT
#23
No you can select lurkers, press "SSSSSSSSSSSSSSSS" making them not attack. This is much more fair than allying, plus if your allied and you get dropped its going to backfire. Really smart players might notice that your visible units aren't attacking and be extra carefull. I saw boxer do this when [NC]Yellow had an allied lurker waiting in boxers expansion. It was gosu enough but the fact that boxer counters it is just amazing o_O
Quote
Strafe[iR]
Profile Joined March 2003
Netherlands266 Posts
April 02 2003 12:19 GMT
#24
Add scourge to Ai bug
A scourge sometimes makes a big curve before impact this is a real crucial bug on air maps
and add a unit stuck on a ramp so it cant move anymore, it happens quite often on 3clock on LT
Help me with my army. http://www.kingsofchaos.com/recruit.php?uniqid=wv63w278 . Thk you
orca
Profile Joined January 2003
Israel469 Posts
April 02 2003 12:49 GMT
#25
those are just more unit AI fuckups...
Post edited for grammar.
Shockey
Profile Joined January 2003
United States2615 Posts
April 02 2003 12:50 GMT
#26
On April 02 2003 15:28 Legionnaire wrote:
why am i getting logged out after every message.. lets see if it does it again.

oh yeah the ramps on jungle terrain that go from top right sloped to bottom left. If units are on the middle right part of it and are grouped over each other and they stop they can get caught up and can't move (particularly easy if you transferring peons and then click stop as its on the ramp. from the 3spot on LT) and with lurkers and goons, and whatever else u can get.

*edit* k i didn't get logged out that time.

dont worry, if i use aol browser it doesnt let me post. because ill login then ill click post on a topic and it says for me to login and it always does it
1-800-NoHunters
Profile Joined March 2003
Canada5 Posts
April 02 2003 13:33 GMT
#27
#16 is not a bug.. The way zeals do damage is in two parts(or blade stabbings equal in damage so they add up.) so i guess its possible for a zeal to get 2 kills in one attack only of you move the zeal in between the blade swipes.
afk~
AK-Nemesis
Profile Joined December 2002
2005 Posts
April 02 2003 13:42 GMT
#28
the zeal does full dmg to BOTH units whlie the units are at the opposite ends of hte zeal.
Nemesis has left the building~
~Drewby
Profile Joined March 2003
Korea (South)131 Posts
April 02 2003 13:47 GMT
#29
Somebody want to send a mail listing all the bugs protesting to Blizzard that we want them fixed?
ReTrooper
Profile Joined February 2003
Germany526 Posts
Last Edited: 2003-04-02 14:03:32
April 02 2003 13:57 GMT
#30
I saw Kalaschni having a bug that one of his drones which was supposed to morph an extractor got stuck before/right in the geysir and always moved back and forth on it without morphing or reacting on any other command! I'll look for the replay...
That zealot-double-kill-thing; perhaps it happens becuz the zealot attack is actually divided into two hits, one with every blade. If you look at the unit stats with the map-editor you'll notice that a zealot's damage is 8... That is also why armor is doubled when a zealot attacks! The zealot is not the only units with divided damage; for example firebats, goliath's anti-air-missiles also do "2x half damage" and armor counts 2 times agains them.
De omnibus dubitandum.
raidern_br
Profile Joined November 2002
Brazil622 Posts
April 02 2003 14:13 GMT
#31
Sound Problem:
one friend o'mine had this problem, and he just upgraded his directx , then, the problem was solved.
Gogogo
[CS]Pablo
Profile Joined September 2002
Brazil338 Posts
April 02 2003 14:27 GMT
#32
#16 is a feature. The Zealot is using his elbows
There is a catenoid of idempotents in the coquaternion ring
AK-Nemesis
Profile Joined December 2002
2005 Posts
April 02 2003 15:25 GMT
#33
the drone humping in front of the gayser thing..i think it happened before 1.10..just that..it's happens more frequent cuz of hte new drone behaviour i think..it happened to me once.
Nemesis has left the building~
poland
Profile Joined February 2003
Poland956 Posts
April 02 2003 16:41 GMT
#34
valkryies not firing on 0 clutter... 0 clutter aint that much fun with no valks
i dont believe in mimes... do u?
~Drewby
Profile Joined March 2003
Korea (South)131 Posts
April 02 2003 17:17 GMT
#35
Valkryies don't fire in 0 zero clutter because of too many unit/building in the game..
taeWook
Profile Joined February 2003
United States1367 Posts
April 02 2003 17:50 GMT
#36
anyone have the bug where in micro challenge, 4 goons vs 12 lings, sometimes when the goon is surrounded by 2-5 lings, it will just freeze and not move, even when you command it? maybe this happens in melee as well..
keep your friends close but your enemies closer.
(viet)TyPe_R
Profile Joined February 2003
Vietnam156 Posts
April 02 2003 20:57 GMT
#37
OK HERES A NEW BUG..WELL NOT NEW BUT ITS NOT ON THE LIST..IT ONLY HAPPEN WHEN ITS HIGH LATENCY...MEAN LAG OR WHEN UR COMMANDS TAKE LONGER TO RESPOND...WELL IF U MAKE A PYLON AND HOT KEY IT (LETS SAY #3) AND U CLICK ON THE NEXUS RITE AFTER TO MAKE A PROBE..WHEN UR PYLON FINSISHES IT WONT GIVE OUT ANY POWER AND U CANT BUILD ANYTHING!! IT HAPPENED TO ME A FEW TIMES...THIS ONLY HAPPEN WHEN ITS UR ON HIGH LATENCY OR WHEN IT REALLY LAG I THINK I HAVE A REPLAY OF THIS CUZ I SAVED IT FOR PROOF

By the way my bad for the caps cuz i had it on and didnt realize until ive almost finsih the paragraph LoL
AkA Ch33z, Cheez
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
April 02 2003 21:02 GMT
#38
If you give 2 HTs/DTs a morph into archon/DA command and then waypoint them to go attack somewhere else afterwards, they will join into a morphing ball but they won't (or may not) actually start to morph until you press Stop.
NoNameLoser
Profile Blog Joined December 2002
United States1508 Posts
April 02 2003 21:23 GMT
#39
This one cost me couple of games...

Example: Toss fast expand i go with tank/3rine/scv cliffing. make a bunker wait till it fineshes, load up. Make a turret near by and siege my tank. The CATCH IS WHEN SIEGING THE TANK THE BUILDING SCV GOT ON TOP OF IT, BOOM, TANK IS NO MORE. GG
NoNameLoser
Profile Blog Joined December 2002
United States1508 Posts
April 02 2003 21:26 GMT
#40
Also when scv or other units under special condotions travel from low ground to high. Extremely rare but if happened can be abused crucially.
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