Fantasy Proleague 11-12 R1 Signup/Discussion - Page 55
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risk.nuke
Sweden2825 Posts
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xxpack09
United States2160 Posts
On January 02 2012 03:41 risk.nuke wrote: I'm going to ignore these fpl results due to people playing wrong. do you mean, due to massive scoring errors? (I'm STILL LOSING POINTS for someone I traded off my anti weeks ago..............) -_- | ||
miercat
394 Posts
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flamewheel
FREEAGLELAND26780 Posts
On January 02 2012 03:44 xxpack09 wrote: do you mean, due to massive scoring errors? (I'm STILL LOSING POINTS for someone I traded off my anti weeks ago..............) -_- We apologize for scoring errors. I have no clue what the problem in the code is, nor do I have the ability to fix it. Hopefully R1CH can find time to work it out. I need to bother appropriate people to see if R2 can be done in time. Of course, "in time" is too short it seems, as games start tomorrow. | ||
xxpack09
United States2160 Posts
Main: 22 ![]() 18 ![]() 13 ![]() 18 ![]() 22 ![]() 9 ![]() 19 CJ Entus $5 Total: 121 Anti: 4 ![]() 4 ![]() 3 ![]() or 5 ![]() 3 pick 2 of ![]() ![]() ![]() ![]() ![]() ![]() Total: -11 Total: 110 Seems like Piano/Last were the keys to this round, there are some main teams in the upper 11xs with players like BeSt, Jangbi, and sHy but all the top theoretical teams have those 2 Icklorfin's main is frighteningly close to optimal lol | ||
George_the_man
796 Posts
On December 23 2011 19:15 Subversive wrote: This Round is closed. Just check back early early January and signups for Round 2 will be coming up. So are the signups up again or for whatever reasons they are closed to the end of season..? Cause i still cant figure how to create team | ||
Fenrax
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United States5018 Posts
Main Team CJ Entus Was clearly the right pick. The team has the strongest and deepest lineup. They have Hydra as a player close to S-class and if one of their many A+ players slumps, they have plenty of backup. CJ and SKT should have costed 6 imo and not 5. Neo G. Soulkey My captain. Undercosted at 6, would have been worth 7 imo. Absolutely solid player with no weaknesses. Effort Fair costed at 5 because it was hard to rate him. It was a gamble I was willing to take. I was convinced he wouldn't come back without a plan and much practice. Best Very undercosted at 4 for a 60% player on a good team. Should have been either 5 or even 6. Firebathero I found him to be undercosted at 4 but he didn't perform well. Got cheesed by Tyson, then played overly safe against Dear. The worst thing was that Airforce Ace didn't always sent him. Kal Because his military training that costed him the first half of the season he didn't get to play enough games. But I couldn't know that and with his wins against Zero and Stork he proved that he would have been a good pick. So I think I did nothing wrong there and still the pick costed me heavily. Could have maybe won with more info on his status. Very disappointing. Modesty Took a gamble and it didn't pay off. No bad pick though, only 2 points and getting paired against Hydra, Jaedong and Flash is as bad luck as it gets for a player. Anti Team Tyson 5 points? Easy pick. Was never really good and he came off a 1-9 streak into a new team. Snow 6 poins and only #3 Protoss on CJ at the beginning of the season. Definetely a good player though but I had to spend points on someone. Juni Overcosted at 2. He is bad to begin with and with Shine and RorO new in Khan it was obvious that he wouldn't get any playtime. Trades CJ Entus for SK Telecom 1: +3 SKT had 1 game less and already the best opponents out of the way so I thought it was worth it. Kal for Classic: -8 Kal costed me so much. I had no idea when he would come back so I traded him away. Classic didn't get any playtime though. Meh. Kal's unknown status really really sucked. Classic for wooki: +3 At least I got a bit out of it. SKT for Woongjin Stars: -6 SKT had 2 games left, Woongjin 3 and I needed points if I wanted to win so I gambled. When SKT got 3-0ed by STX I thought it was brilliant.But unfortunately Stars fell apart at the end of the season, getting 3-1ed in all three matches. I still don't know how free lost against Perfective and why they didn't beat Ace. Anti: Stork for Snow: + 8 Star sense ![]() | ||
Ciryandor
United States3735 Posts
On January 02 2012 23:07 Fenrax wrote: Season Review. 10th place with 75 points. Main Team CJ Entus Was clearly the right pick. The team has the strongest and deepest lineup. They have Hydra as a player close to S-class and if one of their many A+ players slumps, they have plenty of backup. CJ and SKT should have costed 6 imo and not 5. Neo G. Soulkey My captain. Undercosted at 6, would have been worth 7 imo. Absolutely solid player with no weaknesses. Effort Fair costed at 5 because it was hard to rate him. It was a gamble I was willing to take. I was convinced he wouldn't come back without a plan and much practice. Best Very undercosted at 4 for a 60% player on a good team. Should have been either 5 or even 6. Firebathero I found him to be undercosted at 4 but he didn't perform well. Got cheesed by Tyson, then played overly safe against Dear. The worst thing was that Airforce Ace didn't always sent him. Kal Because his military training that costed him the first half of the season he didn't get to play enough games. But I couldn't know that and with his wins against Zero and Stork he proved that he would have been a good pick. So I think I did nothing wrong there and still the pick costed me heavily. Could have maybe won with more info on his status. Very disappointing. Modesty Took a gamble and it didn't pay off. No bad pick though, only 2 points and getting paired against Hydra, Jaedong and Flash is as bad luck as it gets for a player. Anti Team Tyson 5 points? Easy pick. Was never really good and he came off a 1-9 streak into a new team. Snow 6 poins and only #3 Protoss on CJ at the beginning of the season. Definetely a good player though but I had to spend points on someone. Juni Overcosted at 2. He is bad to begin with and with Shine and RorO new in Khan it was obvious that he wouldn't get any playtime. Trades CJ Entus for SK Telecom 1: +3 SKT had 1 game less and already the best opponents out of the way so I thought it was worth it. Kal for Classic: -8 Kal costed me so much. I had no idea when he would come back so I traded him away. Classic didn't get any playtime though. Meh. Kal's unknown status really really sucked. Classic for wooki: +3 At least I got a bit out of it. SKT for Woongjin Stars: -6 SKT had 2 games left, Woongjin 3 and I needed points if I wanted to win so I gambled. When SKT got 3-0ed by STX I thought it was brilliant.But unfortunately Stars fell apart at the end of the season, getting 3-1ed in all three matches. I still don't know how free lost against Perfective and why they didn't beat Ace. Anti: Stork for Snow: + 8 Star sense ![]() And this is why Fenrax is always a threat to win FPL. | ||
VGhost
United States3608 Posts
On January 02 2012 16:34 flamewheel wrote: We apologize for scoring errors. I have no clue what the problem in the code is, nor do I have the ability to fix it. Hopefully R1CH can find time to work it out. I need to bother appropriate people to see if R2 can be done in time. Of course, "in time" is too short it seems, as games start tomorrow. I, as a humble TLian with no particular virtues or powers to my name, would encourage whoever's in charge to take R2 off to make sure the code gets fixed rather than doing a rush job on it. | ||
shaftofpleasure
Korea (North)1375 Posts
On January 03 2012 01:13 VGhost wrote: I, as a humble TLian with no particular virtues or powers to my name, would encourage whoever's in charge to take R2 off to make sure the code gets fixed rather than doing a rush job on it. This would be wise. Hear, hear! | ||
miercat
394 Posts
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xxpack09
United States2160 Posts
On January 03 2012 07:16 miercat wrote: Anyone have good ideas for anti team picks for R2? Can't tell until we see the costs, and it's looking like FPL is gonna take R2 off anyway to fix code | ||
Release
United States4397 Posts
On January 03 2012 07:16 miercat wrote: Anyone have good ideas for anti team picks for R2? Last. He did so well this round, and i really don't think he'll do nearly as well next round. | ||
miercat
394 Posts
On January 03 2012 07:20 xxpack09 wrote: Can't tell until we see the costs, and it's looking like FPL is gonna take R2 off anyway to fix code Well, assuming the costs are based on past performance, and good anti team picks for R2 should be players that over performed in R1 or otherwise, the specific points are not really necessary - rather just a comment on the players and why they should be classified as "over performers," or why their results would be expected to decline in R2 relative to R1, or otherwise. Maybe R2 will be taken off, maybe it will be started late, or maybe it will be started on time; any one of those, wouldn't be particularly surprising (that it would be cancelled seems the least likely to me though). Even if it started late, everyone would have the same information available anyways, so that shouldn't be an issue. | ||
miercat
394 Posts
On January 03 2012 07:32 Release wrote: Last. He did so well this round, and i really don't think he'll do nearly as well next round. That is a nice one potentially. | ||
sour_eraser
Canada932 Posts
CJ lost Flash didn't play Soulkey lost BaBy lost -.- | ||
Icklorfin
1 Post
I feel like picking from god tier (flash/bisu/jaedong) is a bit of a bad investment in this new proleague structure. With only 8 teams there are too few opportunities for them to make up for their high cost | ||
ninini
Sweden1204 Posts
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X10A
Canada9837 Posts
I dunno if I should've traded Jaedong for Baby. Not sure how much of a difference that would've made Maybe talking Calm off the anti for some other STX player, like Classic | ||
miercat
394 Posts
Hopefully, the time between Tuesday-Saturday will be long enough to put at least a serviceable enough version of FPL up; even if it was slightly flawed, it would be unfortunate to cancel the whole round, because there are so many good picks available, and it would still be an enjoyable experience overall. Perhaps, if there are any flaws still remaining at that point, they could - if possible - be worked on concurrently as the round runs, and then improvements could be implemented for the next round? | ||
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