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Proleague 11-12 Map Pool - Page 14

Forum Index > BW General
Post a Reply
Prev 1 12 13 14 15 16 19 Next All
Canadium
Profile Joined November 2010
Canada171 Posts
November 17 2011 18:36 GMT
#261
Half of these maps have sunken mains.... Interesting.
You better run Charles....
therockmanxx
Profile Joined July 2010
Peru1174 Posts
November 17 2011 18:36 GMT
#262
And I though battle royal was a terrible map xD
Just kidding
I just want outsider back !!
Tekken ProGamer
LegaCy_
Profile Joined May 2011
Canada75 Posts
November 17 2011 19:26 GMT
#263
All I could think about was Sniper Ridge looking like the Nazi sign lol.
VGhost
Profile Blog Joined March 2011
United States3618 Posts
November 17 2011 19:49 GMT
#264
On November 17 2011 14:32 GTR wrote:+ Show Spoiler +

Outlier
[image loading]

Chain Reaction
[image loading]

Jade
[image loading]

Sniper Ridge
[image loading]

Electric Circuit
[image loading]

Ground Zero
[image loading]


On the whole, I really like the looks of these maps, and especially for one thing: last season, while it produced some great maps, mostly was chock full of The Same Old Thing Redux. These maps, in contrast, are swinging for the fences in terms of design: 3 players, doodads, temples, unusual configurations, etc. It's probably a sign that OGN's saying, "What the hell, we're going to do what we always wanted to try anyway," but I like the feel overall.

That said... it's not the safest way to do things. Map-by-map, I'm much less enthusiastic:

Chain Reaction: by which we mean, "mutalisk reaction". Okay, it's not quite Battle Royale (air distance looks a touch longer, ground is a little shorter maybe, and unobstructed), but eh. It's a pretty map though - I hope it plays well.

Electric Circuit: Agh my eyes! Seriously, how are players going to be able to focus on that minimap? Other than that, I really like it: combines elements from Andromeda and Medusa, two classics.

Ground Zero: Because we need at least one standard boring map. Next!

Jade: Byzantium/Return of the King remix.

Outlier: Outsider meets Neo Requiem, with temples because Medusa was feeling left out. This honestly looks like one of the goofy-ass Blizzard maps from Ye Olden Dayes, only with Korean professionalism making it actually look nice. I have no idea what to think.

Sniper Ridge: Far and away the ugliest map in this group, and with probable positional imbalances due to the ridges, as well. The most interesting thing about this map is that denying a 3rd looks incredibly easy - and holding a third once secured almost equally easy. Between that and the ridges, this map screams "Terran imba": range > all. We'll see if I'm right.

Jade and GZ seem like they'll be good. EC too, although seriously it's like looking at a strobe light. Outlier and CR I'm dubious about, but I'll wait for the games. Sniper Ridge I'm calling now as "won't last", purely because of my aesthetic distate.
#4427 || I am not going to scan a ferret.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
November 17 2011 20:06 GMT
#265
awe helll yeaaaaaa.. sniper ridge is badass
Why would I play sctoo when I can play BW?
arb
Profile Blog Joined April 2008
Noobville17922 Posts
November 17 2011 20:14 GMT
#266
Outlier and Jade make me cringe
Artillery spawned from the forges of Hell
Arkqn
Profile Joined August 2008
France589 Posts
November 17 2011 20:15 GMT
#267
On November 18 2011 04:26 LegaCy_ wrote:
All I could think about was Sniper Ridge looking like the Nazi sign lol.


This

And also Chain Reaction and Outlier are terrible for PvZ, Ground Zero is like GrandLine except it's Ashworld tileset.
Electric circuit/Jade looks the more balanced maps.
Elena[PaiN]
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 17 2011 20:45 GMT
#268
I'm predicting that ground zero will see rather few terrans playing on it, with a lot of protosses being sent on that map
Writerptrk
zobz
Profile Joined November 2005
Canada2175 Posts
November 17 2011 21:21 GMT
#269
I'm guessing the main reason for progamer protoss imba complaints is the general theme of these maps having 9 minerals at main, 7 minerals at nat. These map makers are up to their old games again of trying to force people to favour one base plays more heavily, which so far as I know has failed every time they've tried it in the past. Most likely everyone will still expand just as quickly as usual, and then blame the absurd nature of the map for their loss (I assume with good reason), but maybe this season I can witness a miracle.
"That's not gonna be good for business." "That's not gonna be good for anybody."
ninini
Profile Joined June 2010
Sweden1204 Posts
November 17 2011 22:09 GMT
#270
wait...is ground zero an island map?

and lol at nazi ridge.
operwolf
Profile Joined April 2008
United States324 Posts
November 17 2011 22:21 GMT
#271
On November 18 2011 07:09 ninini wrote:
wait...is ground zero an island map?

and lol at nazi ridge.

No, there are ramps leading down into the naturals.
He'll end up dead, because he'll die.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
Last Edited: 2011-11-17 22:24:58
November 17 2011 22:23 GMT
#272
On November 18 2011 06:21 zobz wrote:
I'm guessing the main reason for progamer protoss imba complaints is the general theme of these maps having 9 minerals at main, 7 minerals at nat. These map makers are up to their old games again of trying to force people to favour one base plays more heavily, which so far as I know has failed every time they've tried it in the past. Most likely everyone will still expand just as quickly as usual, and then blame the absurd nature of the map for their loss (I assume with good reason), but maybe this season I can witness a miracle.

If they wanted to encourage 1-base play, then they should put 10 mineral patches in the main .. the biggest complaint by Protosses is the general cramped-ness of every map, making it difficult to engage the Terran Mech ball and Lurker/Swarm positions. Electric Circuit in particular looks very difficult for Protosses
Writerptrk
Lumire
Profile Blog Joined July 2010
United States607 Posts
November 17 2011 23:52 GMT
#273
Cant wait for DL link >8[!
|| o.o
slappy
Profile Blog Joined March 2010
United States1271 Posts
November 17 2011 23:56 GMT
#274
lol at everyone who doesn't know where the swastika comes from
these maps look interesting... I really need to play on em to understand them though, I'm not good at judging maps from the way they look
jaedong imba
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
November 18 2011 00:00 GMT
#275
these maps look so imba, but we'll see what happens
I don't need luck, luck is for noobs, good luck to you though
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
November 18 2011 00:00 GMT
#276
lmfao chain reaction
can't wait to see how TvX on these maps turn out :o
133 221 333 123 111
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50898 Posts
November 18 2011 02:20 GMT
#277
guys its not a Nazi Swatika, its the ancient Buddhist Sign.
[image loading]
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
VGhost
Profile Blog Joined March 2011
United States3618 Posts
November 18 2011 02:40 GMT
#278
On November 18 2011 06:21 zobz wrote:
I'm guessing the main reason for progamer protoss imba complaints is the general theme of these maps having 9 minerals at main, 7 minerals at nat. These map makers are up to their old games again of trying to force people to favour one base plays more heavily, which so far as I know has failed every time they've tried it in the past. Most likely everyone will still expand just as quickly as usual, and then blame the absurd nature of the map for their loss (I assume with good reason), but maybe this season I can witness a miracle.


FWIW Fighting Spirit is a 9/7 map too. As are HBR and Circuit Breaker. So I assume that's not the reason for the griping.
#4427 || I am not going to scan a ferret.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
November 18 2011 02:41 GMT
#279
Jade is definitely my favorite of the bunch.
ninini
Profile Joined June 2010
Sweden1204 Posts
November 18 2011 03:53 GMT
#280
On November 18 2011 07:21 operwolf wrote:
Show nested quote +
On November 18 2011 07:09 ninini wrote:
wait...is ground zero an island map?

and lol at nazi ridge.

No, there are ramps leading down into the naturals.

I meant the lava, or can you walk on it? If anything it's kind of hard to proxy on that map. I look forward to seeing a terran split that map.
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