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Proleague 11-12 Map Pool - Page 13

Forum Index > BW General
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Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
November 17 2011 16:00 GMT
#241
Ground Zero is the worst "pro" map I've seen since Demon's Forest. Electric Current and Sniper Ridge aren't much better. This looks more like an april fool's mappool than a serious one...
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Garrl
Profile Blog Joined February 2010
Scotland1975 Posts
Last Edited: 2011-11-17 16:06:05
November 17 2011 16:03 GMT
#242
Outlier = outsider with semi-islands (with more zanyness due to the semi-island highground points)?
slappy
Profile Blog Joined March 2010
United States1271 Posts
November 17 2011 16:06 GMT
#243

in the east the reverse swastika is an ancient buddhist symbol and has been used as such way before adolf came and gave it an negative connotation.


exactly

maps look sic tho im so effin excited !!!
jaedong imba
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
November 17 2011 16:13 GMT
#244
It's always nice to have new maps, but these look like they could be very troublesome. I guess we'll just have to wait and see.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
November 17 2011 16:29 GMT
#245
Alot of those maps looks very identical with Main on the corners, then naturals with expos on the sides of the main.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Toadily
Profile Blog Joined April 2010
United States837 Posts
November 17 2011 16:30 GMT
#246
haha, i can see why bisu complained about the maps xD
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
November 17 2011 16:40 GMT
#247
a map possibly better than python? =D (as in standard/fornewbs)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
blahblahblahwhatever
Profile Joined June 2011
Armenia52 Posts
November 17 2011 16:42 GMT
#248
On November 17 2011 19:29 Vuk_91 wrote:
How is zerg player going to defend against some sort of 2rax openings against terran on chain reaction? It seems like there is too much space to defend with sunkens :S


He can defend by not going 12 hatch.
sharkeyanti
Profile Blog Joined October 2009
United States1273 Posts
November 17 2011 16:44 GMT
#249
Why are people comparing Outlier to Outsider? Outsider is a 3-player map with a ramp from the main to a mineral-only third base. The tileset and "island: expansions are the only obvious similarities.
Hi Mom
Ideas
Profile Blog Joined April 2008
United States8152 Posts
November 17 2011 16:47 GMT
#250
none of the map pics are showing up right now
Free Palestine
operwolf
Profile Joined April 2008
United States324 Posts
November 17 2011 16:56 GMT
#251
Cool looking maps, they sure do like the twilight tile set a bit much though
He'll end up dead, because he'll die.
Hinanawi
Profile Blog Joined July 2009
United States2250 Posts
November 17 2011 17:07 GMT
#252
Chain Reaction and Outlier look wild.

Ground Zero...uh...well, that'll be...different.

Is it just me or does Jade look a little boring, giving each spawn "here, these are your two expos" like that?
Favorite progamers (in order): Flash, Stork, Violet, Sea. ||| Get better soon, Violet!
baubo
Profile Joined September 2008
China3370 Posts
Last Edited: 2011-11-17 17:45:37
November 17 2011 17:40 GMT
#253
From a balance perspective, I can see why protoss are complaining about the maps. I feel like It's T>Z>P. overall.

But I really wish they're fairly balanced, because I can envision some crazy strategies in non-mirror matchups. And I'm glad they've done some zany things so it's not just your typical Circuit Breaker/Fighting Spirit balance but yawners. But my fear is that they turn into Raid Assault or Fortress type mirror facepalms.
Meh
DarkMatter_
Profile Joined January 2010
Canada1774 Posts
November 17 2011 17:44 GMT
#254
I expect we'll see Jaedong play on Ground Zero a lot given his success on maps like Fighting Spirit and Circuit Breaker.
MuK_x
Profile Blog Joined August 2011
743 Posts
November 17 2011 17:48 GMT
#255
i dont like chain reaction,but Jade looks so balanced.


IdrA "TT1 actually fucked up and didn't see the hatchery,so im at a really big advantage right now,assuming he reacts intelligently which is not something you should assume with TT1"
gds
Profile Blog Joined February 2007
Iceland1391 Posts
November 17 2011 17:49 GMT
#256
Ground zero looks like a nightmare for P vs Z. I guess we'll have to wait and see but on the paper it doesnt look too good in my eyes.
BroodWarHD
Profile Blog Joined October 2011
136 Posts
November 17 2011 17:54 GMT
#257
On November 18 2011 01:42 blahblahblahwhatever wrote:
Show nested quote +
On November 17 2011 19:29 Vuk_91 wrote:
How is zerg player going to defend against some sort of 2rax openings against terran on chain reaction? It seems like there is too much space to defend with sunkens :S


He can defend by not going 12 hatch.

Ehh? Pool first openings are even weaker against 2rax. We had similar nat setup in the last MSL map too and 2 rax wasnt a problem there, in fact it will be easier to defend against sunkenbusters if you build your sunks on the edge of the highground so they have the height advantage over advancing troops
rabidch
Profile Joined January 2010
United States20289 Posts
November 17 2011 18:02 GMT
#258
wowowow new maps look awesome in style but i'm guessing there's going to be a lot of problems for protoss this season
LiquidDota StaffOnly a true king can play the King.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
Last Edited: 2011-11-17 18:17:30
November 17 2011 18:16 GMT
#259
It just bugs me that there are 3 Twilight tile set maps. I know it's the easiest on the eyes, but 3/6, really? When we have 0 Desert and 0 Ice (can be done with little actual snow) and 0 Badlands. It just seems so repetitive and boring.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Hinanawi
Profile Blog Joined July 2009
United States2250 Posts
Last Edited: 2011-11-17 18:24:36
November 17 2011 18:22 GMT
#260
Can someone explain why P is going to have a hard time on these maps? Ground Zero looks T-favored, but besides that I can't see it. I'm only a D noob though, so I just wanted to hear from better players on why this map pool is supposed to be Protoss hell.

Edit: And even on Ground Zero, PvT looks like arbiter play would be really good. The middle ground is unbuildable, right? No Terran turret-pushes.
Favorite progamers (in order): Flash, Stork, Violet, Sea. ||| Get better soon, Violet!
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