Proleague 11-12 Map Pool - Page 14
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Canadium
Canada171 Posts
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therockmanxx
Peru1174 Posts
Just kidding I just want outsider back !! | ||
LegaCy_
Canada75 Posts
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VGhost
United States3601 Posts
On November 17 2011 14:32 GTR wrote:+ Show Spoiler + Outlier Chain Reaction Jade Sniper Ridge Electric Circuit Ground Zero On the whole, I really like the looks of these maps, and especially for one thing: last season, while it produced some great maps, mostly was chock full of The Same Old Thing Redux. These maps, in contrast, are swinging for the fences in terms of design: 3 players, doodads, temples, unusual configurations, etc. It's probably a sign that OGN's saying, "What the hell, we're going to do what we always wanted to try anyway," but I like the feel overall. That said... it's not the safest way to do things. Map-by-map, I'm much less enthusiastic: Chain Reaction: by which we mean, "mutalisk reaction". Okay, it's not quite Battle Royale (air distance looks a touch longer, ground is a little shorter maybe, and unobstructed), but eh. It's a pretty map though - I hope it plays well. Electric Circuit: Agh my eyes! Seriously, how are players going to be able to focus on that minimap? Other than that, I really like it: combines elements from Andromeda and Medusa, two classics. Ground Zero: Because we need at least one standard boring map. Next! Jade: Byzantium/Return of the King remix. Outlier: Outsider meets Neo Requiem, with temples because Medusa was feeling left out. This honestly looks like one of the goofy-ass Blizzard maps from Ye Olden Dayes, only with Korean professionalism making it actually look nice. I have no idea what to think. Sniper Ridge: Far and away the ugliest map in this group, and with probable positional imbalances due to the ridges, as well. The most interesting thing about this map is that denying a 3rd looks incredibly easy - and holding a third once secured almost equally easy. Between that and the ridges, this map screams "Terran imba": range > all. We'll see if I'm right. Jade and GZ seem like they'll be good. EC too, although seriously it's like looking at a strobe light. Outlier and CR I'm dubious about, but I'll wait for the games. Sniper Ridge I'm calling now as "won't last", purely because of my aesthetic distate. | ||
puppykiller
United States3125 Posts
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arb
Noobville17915 Posts
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Arkqn
France589 Posts
On November 18 2011 04:26 LegaCy_ wrote: All I could think about was Sniper Ridge looking like the Nazi sign lol. This And also Chain Reaction and Outlier are terrible for PvZ, Ground Zero is like GrandLine except it's Ashworld tileset. Electric circuit/Jade looks the more balanced maps. | ||
ArvickHero
10387 Posts
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zobz
Canada2175 Posts
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ninini
Sweden1204 Posts
and lol at nazi ridge. | ||
operwolf
United States324 Posts
On November 18 2011 07:09 ninini wrote: wait...is ground zero an island map? and lol at nazi ridge. No, there are ramps leading down into the naturals. | ||
ArvickHero
10387 Posts
On November 18 2011 06:21 zobz wrote: I'm guessing the main reason for progamer protoss imba complaints is the general theme of these maps having 9 minerals at main, 7 minerals at nat. These map makers are up to their old games again of trying to force people to favour one base plays more heavily, which so far as I know has failed every time they've tried it in the past. Most likely everyone will still expand just as quickly as usual, and then blame the absurd nature of the map for their loss (I assume with good reason), but maybe this season I can witness a miracle. If they wanted to encourage 1-base play, then they should put 10 mineral patches in the main .. the biggest complaint by Protosses is the general cramped-ness of every map, making it difficult to engage the Terran Mech ball and Lurker/Swarm positions. Electric Circuit in particular looks very difficult for Protosses | ||
Lumire
United States607 Posts
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slappy
United States1271 Posts
these maps look interesting... I really need to play on em to understand them though, I'm not good at judging maps from the way they look | ||
dRaW
Canada5744 Posts
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GenesisX
Canada4267 Posts
can't wait to see how TvX on these maps turn out :o | ||
BLinD-RawR
ALLEYCAT BLUES48898 Posts
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VGhost
United States3601 Posts
On November 18 2011 06:21 zobz wrote: I'm guessing the main reason for progamer protoss imba complaints is the general theme of these maps having 9 minerals at main, 7 minerals at nat. These map makers are up to their old games again of trying to force people to favour one base plays more heavily, which so far as I know has failed every time they've tried it in the past. Most likely everyone will still expand just as quickly as usual, and then blame the absurd nature of the map for their loss (I assume with good reason), but maybe this season I can witness a miracle. FWIW Fighting Spirit is a 9/7 map too. As are HBR and Circuit Breaker. So I assume that's not the reason for the griping. | ||
Essbee
Canada2371 Posts
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ninini
Sweden1204 Posts
On November 18 2011 07:21 operwolf wrote: No, there are ramps leading down into the naturals. I meant the lava, or can you walk on it? If anything it's kind of hard to proxy on that map. I look forward to seeing a terran split that map. | ||
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