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Proleague 11-12 Map Pool - Page 16

Forum Index > BW General
Post a Reply
Prev 1 14 15 16 17 18 19 Next All
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
November 18 2011 21:18 GMT
#301
On November 18 2011 18:17 Kenpachi wrote:
god damn it. the fake maps looked so good :< these look less interesting now that i saw those lol
Outlier looks cool though o_o

Which fake maps? I haven't been keeping with sc stuff lately.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2011-11-18 22:06:10
November 18 2011 21:59 GMT
#302
oh c'mon I could not resist, lol.

does anyone remember if new maps become available before the actual season starts, or do they always wait until after?

I do not recall.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2011-11-18 22:24:48
November 18 2011 22:23 GMT
#303
chain reaction looks like a very complex map. outlier will probably make terrans cry hard vs zerg. circuit breaker 2.0 will be the typical slugfest map. genericnoun-ridge is ugly imho.

but lets see how they play out.
"What am I supposed to do against this?" - "Lose!" :-]
stambe
Profile Joined May 2005
Bulgaria492 Posts
November 18 2011 22:40 GMT
#304
On November 19 2011 06:59 wishbones wrote:
oh c'mon I could not resist, lol.

does anyone remember if new maps become available before the actual season starts, or do they always wait until after?

I do not recall.

Yeah, good question. Could someone shed some light on that ? Cant wait to try the new maps, i mean if they postpone Proleague from 19th to 26th, at least the can cut us some slack and release the maps earlier for fans' enjoyment
Valks rulzz
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
November 18 2011 22:48 GMT
#305
The fake maps were posted earlier in the thread:
On November 12 2011 13:28 konadora wrote:
According to a rumor on fomos, these were some maps that were in the nomination pool, but idk which one made it or not.

THESE ARE NOMINATED MAPS (ACCORDING TO RUMORS), NONE ARE CONFIRMED

[image loading]

Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
trance-
Profile Joined March 2007
United States46 Posts
November 19 2011 00:18 GMT
#306
I see a lot of twilight terrain in our future.
rslee
Profile Joined April 2011
Canada226 Posts
November 19 2011 08:26 GMT
#307
On November 18 2011 21:57 BLinD-RawR wrote:
I just noticed that you can mineral walk on outlier to the expos blocked by the temples.


Also, probably not a big deal at all, but those expos on that map aren't symmetrical. The top base is left with both of outside expos closest to it having the geysers closest to their base. Not a big deal but I'm just a fan a symmetry haha
Goal for when I go to korea: Hang out with 김택용
konadora *
Profile Blog Joined February 2009
Singapore66163 Posts
November 20 2011 07:50 GMT
#308
ragnarokvalkyrie has been getting very lazy lately... Earthattack's maps on the other hand has been getting sexier by each round and season
POGGERS
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-11-20 09:56:10
November 20 2011 09:55 GMT
#309
New maps made me think about design a bit, and i made my first map ever with the thought of ZvZ in mind. Could a map be designed so hive play was the suitable strategy? And just trying to keep everything else reasonably balanced at the same time.

Design:
+ Show Spoiler +
[image loading]


I think the key would definitely be easy to defend mineral lines.. it's much easier to be safe when spores cover so well and you have highground to put sunks on if needed. What do you guys think, is it enough difference to allow safe tech, maybe so much that both Z's would do it? Also other matchups, i did think about all of them so don't need to point out anything too obvious like 12nexus and 14CC being very easy.

Also should note i did have alternate entrance to main with stacked mins blocking, it caused pathing issues. But would a backdoor be better or worse, does it need it?
BroodWarHD
Profile Blog Joined October 2011
136 Posts
November 20 2011 10:25 GMT
#310
well, karate i think already showed some innovation with his 4 hatch hydra+queens zvz timing attack, this kind of map could make it even more powerful
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
November 20 2011 10:34 GMT
#311
Yeah i hadn't even though of hydra being better instead, but that kind of play does sacrifice map control/mobility. I tried playing some games but i don't know ZvZ in the first place, would be nice if anyone else wanted to give it a try though.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50123 Posts
Last Edited: 2011-11-20 11:38:28
November 20 2011 11:04 GMT
#312
On November 20 2011 19:25 BroodWarHD wrote:
well, karate i think already showed some innovation with his 4 hatch hydra+queens zvz timing attack, this kind of map could make it even more powerful


huh? any VODs?

nvm,watching him play vs pike.

fat chance that can happen in a korean ZvZ.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
thenexusp
Profile Joined May 2009
United States3721 Posts
November 20 2011 19:10 GMT
#313
On November 19 2011 17:26 rslee wrote:
Show nested quote +
On November 18 2011 21:57 BLinD-RawR wrote:
I just noticed that you can mineral walk on outlier to the expos blocked by the temples.


Also, probably not a big deal at all, but those expos on that map aren't symmetrical. The top base is left with both of outside expos closest to it having the geysers closest to their base. Not a big deal but I'm just a fan a symmetry haha


They do this because geysers to the top or to the left mine slightly faster than geysers placed at the bottom or to the right. If the mapper doesn't think the geyser position will affect balance that much, he'll break symmetry in favor of equal mining rates.
Ideas
Profile Blog Joined April 2008
United States8108 Posts
November 20 2011 19:15 GMT
#314
are these maps out for download yet? I can' wait to play on them!
Free Palestine
Arco
Profile Joined September 2009
United States2090 Posts
November 20 2011 19:30 GMT
#315
Why does Sniper Ridge have a swastika on it? Offensive...
maybe
Profile Joined January 2008
255 Posts
November 20 2011 19:47 GMT
#316
On November 21 2011 04:30 Tump wrote:
Why does Sniper Ridge have a swastika on it? Offensive...

http://en.wikipedia.org/wiki/Swastika
Release
Profile Blog Joined October 2010
United States4397 Posts
November 20 2011 19:51 GMT
#317
Map: Ground Zero

PvT: 0-100 (0%)

The position of the third gas really makes it easy for terran to defend against ground imo
☺
Ideas
Profile Blog Joined April 2008
United States8108 Posts
Last Edited: 2011-11-20 19:57:34
November 20 2011 19:57 GMT
#318
On November 21 2011 04:51 Release wrote:
Map: Ground Zero

PvT: 0-100 (0%)

The position of the third gas really makes it easy for terran to defend against ground imo


to add to that it looks super easy to have a really good simcity for ZvP. yea I don't see protoss being used on that map much.
Free Palestine
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 20 2011 20:10 GMT
#319
On November 21 2011 04:57 Ideas wrote:
Show nested quote +
On November 21 2011 04:51 Release wrote:
Map: Ground Zero

PvT: 0-100 (0%)

The position of the third gas really makes it easy for terran to defend against ground imo


to add to that it looks super easy to have a really good simcity for ZvP. yea I don't see protoss being used on that map much.

0_o. I don't see how it's different from any other normal macro map.
Zhul
Profile Joined February 2010
Czech Republic430 Posts
November 20 2011 23:09 GMT
#320
Nazi ridge wut?
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