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On November 18 2011 18:17 Kenpachi wrote: god damn it. the fake maps looked so good :< these look less interesting now that i saw those lol Outlier looks cool though o_o Which fake maps? I haven't been keeping with sc stuff lately.
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oh c'mon I could not resist, lol.
does anyone remember if new maps become available before the actual season starts, or do they always wait until after?
I do not recall.
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chain reaction looks like a very complex map. outlier will probably make terrans cry hard vs zerg. circuit breaker 2.0 will be the typical slugfest map. genericnoun-ridge is ugly imho.
but lets see how they play out.
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On November 19 2011 06:59 wishbones wrote: oh c'mon I could not resist, lol.
does anyone remember if new maps become available before the actual season starts, or do they always wait until after?
I do not recall. Yeah, good question. Could someone shed some light on that ? Cant wait to try the new maps, i mean if they postpone Proleague from 19th to 26th, at least the can cut us some slack and release the maps earlier for fans' enjoyment
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The fake maps were posted earlier in the thread: On November 12 2011 13:28 konadora wrote:According to a rumor on fomos, these were some maps that were in the nomination pool, but idk which one made it or not. THESE ARE NOMINATED MAPS (ACCORDING TO RUMORS), NONE ARE CONFIRMED
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I see a lot of twilight terrain in our future.
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On November 18 2011 21:57 BLinD-RawR wrote: I just noticed that you can mineral walk on outlier to the expos blocked by the temples.
Also, probably not a big deal at all, but those expos on that map aren't symmetrical. The top base is left with both of outside expos closest to it having the geysers closest to their base. Not a big deal but I'm just a fan a symmetry haha
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konadora
Singapore66060 Posts
ragnarokvalkyrie has been getting very lazy lately... Earthattack's maps on the other hand has been getting sexier by each round and season
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New maps made me think about design a bit, and i made my first map ever with the thought of ZvZ in mind. Could a map be designed so hive play was the suitable strategy? And just trying to keep everything else reasonably balanced at the same time.
Design: + Show Spoiler +
I think the key would definitely be easy to defend mineral lines.. it's much easier to be safe when spores cover so well and you have highground to put sunks on if needed. What do you guys think, is it enough difference to allow safe tech, maybe so much that both Z's would do it? Also other matchups, i did think about all of them so don't need to point out anything too obvious like 12nexus and 14CC being very easy.
Also should note i did have alternate entrance to main with stacked mins blocking, it caused pathing issues. But would a backdoor be better or worse, does it need it?
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well, karate i think already showed some innovation with his 4 hatch hydra+queens zvz timing attack, this kind of map could make it even more powerful
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Yeah i hadn't even though of hydra being better instead, but that kind of play does sacrifice map control/mobility. I tried playing some games but i don't know ZvZ in the first place, would be nice if anyone else wanted to give it a try though.
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ALLEYCAT BLUES48897 Posts
On November 20 2011 19:25 BroodWarHD wrote: well, karate i think already showed some innovation with his 4 hatch hydra+queens zvz timing attack, this kind of map could make it even more powerful
huh? any VODs?
nvm,watching him play vs pike.
fat chance that can happen in a korean ZvZ.
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On November 19 2011 17:26 rslee wrote:Show nested quote +On November 18 2011 21:57 BLinD-RawR wrote: I just noticed that you can mineral walk on outlier to the expos blocked by the temples. Also, probably not a big deal at all, but those expos on that map aren't symmetrical. The top base is left with both of outside expos closest to it having the geysers closest to their base. Not a big deal but I'm just a fan a symmetry haha
They do this because geysers to the top or to the left mine slightly faster than geysers placed at the bottom or to the right. If the mapper doesn't think the geyser position will affect balance that much, he'll break symmetry in favor of equal mining rates.
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are these maps out for download yet? I can' wait to play on them!
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Why does Sniper Ridge have a swastika on it? Offensive...
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Map: Ground Zero
PvT: 0-100 (0%)
The position of the third gas really makes it easy for terran to defend against ground imo
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On November 21 2011 04:51 Release wrote: Map: Ground Zero
PvT: 0-100 (0%)
The position of the third gas really makes it easy for terran to defend against ground imo
to add to that it looks super easy to have a really good simcity for ZvP. yea I don't see protoss being used on that map much.
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On November 21 2011 04:57 Ideas wrote:Show nested quote +On November 21 2011 04:51 Release wrote: Map: Ground Zero
PvT: 0-100 (0%)
The position of the third gas really makes it easy for terran to defend against ground imo
to add to that it looks super easy to have a really good simcity for ZvP. yea I don't see protoss being used on that map much. 0_o. I don't see how it's different from any other normal macro map.
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