[MSL] Introducing...Monte Cristo - Page 5
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Divine-Sneaker
Denmark1225 Posts
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oBlade
United States5765 Posts
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xarthaz
1704 Posts
On April 09 2011 00:08 L0thar wrote: ROFL. I knew exactly what half of the post gonna be (zomg terran imba! zerg has no chance!!) and it still craks me up. I wonder why is that though. Are people just shitty when it comes to evaluating maps or is there some undertone on hating terran in general? Look at the map. For zerg to have a decent chance in a macro game (that is, excluding the maps where zerg has a significant advantage due to close air distance regardless of what the map in general looks like) the middle map must be quite open, without high grounds, chokes, tunnels, catwalks. This does mean that map makers have less to "play with" in terms of the landscape, less creative freedom, which might be why they keep making maps where the other races fare better. | ||
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Garrl
Scotland1974 Posts
On April 09 2011 00:43 xarthaz wrote: Look at the map. For zerg to have a decent chance in a macro game (that is, excluding the maps where zerg has a significant advantage due to close air distance regardless of what the map in general looks like) the middle map must be quite open, without high grounds, chokes, tunnels, catwalks. This does mean that map makers have less to "play with" in terms of the landscape, less creative freedom, which might be why they keep making maps where the other races fare better. Well, if z can hold the two highgrounds in the centre with lurks (maybe 2 hatch lurks -> 2 base filer will be played?), t/p is never going to take a 3rd and z can get a really good flank if t/p moves out into the field to try and take out the lurkers. | ||
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okum
France5778 Posts
[waits for most original post award] | ||
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Taekwon
United States8155 Posts
QQ toss | ||
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loveeholicce
Korea (South)785 Posts
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1Eris1
United States5797 Posts
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Eggm
United States152 Posts
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puppykiller
United States3137 Posts
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sixfour
England11061 Posts
i.e. what was wrong with fighting spirit i'm probably being retarded and missing something obvious | ||
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Too_MuchZerg
Finland2818 Posts
On April 09 2011 03:01 sixfour wrote: without wishing to hijack, why do they keep changing maps so often? appreciate that something new now and again is nice, but it seems that even maps that appear not to be ridiculously balanced only ever have a lifespan of around a year, tops. is it just a case of certain playstyles become optimal and it becomes stale? or keeping mapmakers in work? i.e. what was wrong with fighting spirit i'm probably being retarded and missing something obvious Nothing was wrong with fighting spirit. It makes games interesting as new maps brings new strategies. Pros has to adapt. | ||
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Spekulatius
Germany2413 Posts
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Assymptotic
United States552 Posts
Judging from the wide and various entrances into the expansions outside the natural, it's going to be hard for Zerg to sim city their 3rd and 4th. Thus, this map seems to favor Bisu's harassment style play. he has no excuse to drop the ball this season. Though granted, the wider entrance to the natural would mean that going forge -> nexus before cannon will be much riskier. And it will probably take at least 2 cannons to safely defend the natural, more against players like Shine. | ||
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Garrl
Scotland1974 Posts
On April 09 2011 03:01 sixfour wrote: without wishing to hijack, why do they keep changing maps so often? appreciate that something new now and again is nice, but it seems that even maps that appear not to be ridiculously balanced only ever have a lifespan of around a year, tops. is it just a case of certain playstyles become optimal and it becomes stale? or keeping mapmakers in work? i.e. what was wrong with fighting spirit i'm probably being retarded and missing something obvious You get lost temple syndrome where it's so overplayed that it becomes so incredibly dull. | ||
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Grebliv
Iceland800 Posts
On April 09 2011 03:01 sixfour wrote: without wishing to hijack, why do they keep changing maps so often? appreciate that something new now and again is nice, but it seems that even maps that appear not to be ridiculously balanced only ever have a lifespan of around a year, tops. is it just a case of certain playstyles become optimal and it becomes stale? or keeping mapmakers in work? i.e. what was wrong with fighting spirit i'm probably being retarded and missing something obvious Well if they didn't go around changing maps pretty regularly fighting spirit wouldn't have been rotated in, in the first place. And it keeps things fresh. | ||
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buhhy
United States1113 Posts
On April 09 2011 00:57 okum wrote: This map is clearly terran favored because terran can build siege tanks. [waits for most original post award] LOL QFT! Somehow, tanks are imbalanced on every single new map. [x] tanks imba on map [ ] terran imba on map | ||
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matjlav
Germany2435 Posts
On April 09 2011 00:08 L0thar wrote: ROFL. I knew exactly what half of the post gonna be (zomg terran imba! zerg has no chance!!) and it still craks me up. I wonder why is that though. Are people just shitty when it comes to evaluating maps or is there some undertone on hating terran in general? It's because people see any ridges, chokes, or high ground and say "OMG TANKS WILL BE SO IMBALANCED ON THIS MAP!" I saw the first page of this thread when it was first made and I was impressed that no one was instantly whining "THIS MAP IS SO T-FAVORED." I guess I just needed to give it more time. | ||
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Crisium
United States1618 Posts
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DoctorHelvetica
United States15034 Posts
which makes me smile cause i love watching carriers pvt | ||
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