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[MSL] Introducing...Monte Cristo - Page 5

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
April 08 2011 15:25 GMT
#81
The name made me think Monty Hall again, but yeah it looks like a nightmare for zerg, ie. PR v. 2,0.
oBlade
Profile Blog Joined December 2008
United States5765 Posts
April 08 2011 15:30 GMT
#82
It reminds me more of Katrina.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
xarthaz
Profile Blog Joined August 2010
1704 Posts
Last Edited: 2011-04-08 15:44:23
April 08 2011 15:43 GMT
#83
On April 09 2011 00:08 L0thar wrote:
ROFL. I knew exactly what half of the post gonna be (zomg terran imba! zerg has no chance!!) and it still craks me up.

I wonder why is that though. Are people just shitty when it comes to evaluating maps or is there some undertone on hating terran in general?

Look at the map. For zerg to have a decent chance in a macro game (that is, excluding the maps where zerg has a significant advantage due to close air distance regardless of what the map in general looks like) the middle map must be quite open, without high grounds, chokes, tunnels, catwalks. This does mean that map makers have less to "play with" in terms of the landscape, less creative freedom, which might be why they keep making maps where the other races fare better.
Aah thats the stuff..
Garrl
Profile Blog Joined February 2010
Scotland1974 Posts
April 08 2011 15:53 GMT
#84
On April 09 2011 00:43 xarthaz wrote:
Show nested quote +
On April 09 2011 00:08 L0thar wrote:
ROFL. I knew exactly what half of the post gonna be (zomg terran imba! zerg has no chance!!) and it still craks me up.

I wonder why is that though. Are people just shitty when it comes to evaluating maps or is there some undertone on hating terran in general?

Look at the map. For zerg to have a decent chance in a macro game (that is, excluding the maps where zerg has a significant advantage due to close air distance regardless of what the map in general looks like) the middle map must be quite open, without high grounds, chokes, tunnels, catwalks. This does mean that map makers have less to "play with" in terms of the landscape, less creative freedom, which might be why they keep making maps where the other races fare better.


Well, if z can hold the two highgrounds in the centre with lurks (maybe 2 hatch lurks -> 2 base filer will be played?), t/p is never going to take a 3rd and z can get a really good flank if t/p moves out into the field to try and take out the lurkers.
okum
Profile Blog Joined February 2009
France5778 Posts
April 08 2011 15:57 GMT
#85
This map is clearly terran favored because terran can build siege tanks.

[waits for most original post award]
Flash fan before it was cool | Coiner of "jangbang"
Taekwon
Profile Joined May 2010
United States8155 Posts
April 08 2011 16:40 GMT
#86
wow. natural can be ramped.

QQ toss
▲ ▲ ▲
loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
April 08 2011 17:06 GMT
#87
Predicting carriers to be extremely good vs Terran on this map.
상처받은 그대에 가슴에 사랑을 심어줄께요♥
1Eris1
Profile Joined September 2010
United States5797 Posts
April 08 2011 17:17 GMT
#88
Hmm, this might be MSL trying to make up for the Zerg map galore last season, that being said, I don't like the look of this map
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Eggm
Profile Joined September 2009
United States152 Posts
April 08 2011 17:26 GMT
#89
This map looks really interesting I think it might end up producing some good games. I think triathlon is the best map in years tho and has produced a ton of good games already I hope this doesn't replace it and it can stay on.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
April 08 2011 17:51 GMT
#90
12 nex and rax expand are gonna be rampant. Also zvt gonna be really wierd
Why would I play sctoo when I can play BW?
sixfour
Profile Blog Joined December 2009
England11061 Posts
April 08 2011 18:01 GMT
#91
without wishing to hijack, why do they keep changing maps so often? appreciate that something new now and again is nice, but it seems that even maps that appear not to be ridiculously balanced only ever have a lifespan of around a year, tops. is it just a case of certain playstyles become optimal and it becomes stale? or keeping mapmakers in work?

i.e. what was wrong with fighting spirit

i'm probably being retarded and missing something obvious
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
April 08 2011 18:06 GMT
#92
On April 09 2011 03:01 sixfour wrote:
without wishing to hijack, why do they keep changing maps so often? appreciate that something new now and again is nice, but it seems that even maps that appear not to be ridiculously balanced only ever have a lifespan of around a year, tops. is it just a case of certain playstyles become optimal and it becomes stale? or keeping mapmakers in work?

i.e. what was wrong with fighting spirit

i'm probably being retarded and missing something obvious


Nothing was wrong with fighting spirit. It makes games interesting as new maps brings new strategies. Pros has to adapt.
Spekulatius
Profile Joined January 2011
Germany2413 Posts
April 08 2011 18:16 GMT
#93
I know too little to comment on map balance. I'm just happy about a new map in the pool.
Always smile~
Assymptotic
Profile Joined February 2009
United States552 Posts
Last Edited: 2011-04-08 18:23:21
April 08 2011 18:17 GMT
#94
It's going to be near impossible for Zerg to get 4 gas.
Judging from the wide and various entrances into the expansions outside the natural, it's going to be hard for Zerg to sim city their 3rd and 4th. Thus, this map seems to favor Bisu's harassment style play. he has no excuse to drop the ball this season.

Though granted, the wider entrance to the natural would mean that going forge -> nexus before cannon will be much riskier. And it will probably take at least 2 cannons to safely defend the natural, more against players like Shine.
So close, and yet so far
Garrl
Profile Blog Joined February 2010
Scotland1974 Posts
April 08 2011 18:35 GMT
#95
On April 09 2011 03:01 sixfour wrote:
without wishing to hijack, why do they keep changing maps so often? appreciate that something new now and again is nice, but it seems that even maps that appear not to be ridiculously balanced only ever have a lifespan of around a year, tops. is it just a case of certain playstyles become optimal and it becomes stale? or keeping mapmakers in work?

i.e. what was wrong with fighting spirit

i'm probably being retarded and missing something obvious


You get lost temple syndrome where it's so overplayed that it becomes so incredibly dull.
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2011-04-08 18:53:38
April 08 2011 18:53 GMT
#96
On April 09 2011 03:01 sixfour wrote:
without wishing to hijack, why do they keep changing maps so often? appreciate that something new now and again is nice, but it seems that even maps that appear not to be ridiculously balanced only ever have a lifespan of around a year, tops. is it just a case of certain playstyles become optimal and it becomes stale? or keeping mapmakers in work?

i.e. what was wrong with fighting spirit

i'm probably being retarded and missing something obvious



Well if they didn't go around changing maps pretty regularly fighting spirit wouldn't have been rotated in, in the first place.

And it keeps things fresh.
ESV Mapmaking!
buhhy
Profile Joined October 2009
United States1113 Posts
Last Edited: 2011-04-08 19:03:09
April 08 2011 19:02 GMT
#97
On April 09 2011 00:57 okum wrote:
This map is clearly terran favored because terran can build siege tanks.

[waits for most original post award]


LOL QFT!

Somehow, tanks are imbalanced on every single new map.

[x] tanks imba on map
[ ] terran imba on map
matjlav
Profile Blog Joined December 2009
Germany2435 Posts
April 08 2011 19:41 GMT
#98
On April 09 2011 00:08 L0thar wrote:
ROFL. I knew exactly what half of the post gonna be (zomg terran imba! zerg has no chance!!) and it still craks me up.

I wonder why is that though. Are people just shitty when it comes to evaluating maps or is there some undertone on hating terran in general?


It's because people see any ridges, chokes, or high ground and say "OMG TANKS WILL BE SO IMBALANCED ON THIS MAP!"

I saw the first page of this thread when it was first made and I was impressed that no one was instantly whining "THIS MAP IS SO T-FAVORED." I guess I just needed to give it more time.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 08 2011 19:45 GMT
#99
I'm pretty sure no one called Empire of the Sun Terran favored at first glance. Not all maps get that designation. This one has several features, stated already, as to why it might favour Terran. Saying "lol all maps are claimed to favour Terran" is far more useless to discussion then actually trying to evaluate drop potential and tank positioning against mineral lines.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 08 2011 19:53 GMT
#100
this map looks like a playground for carriers imo

which makes me smile cause i love watching carriers pvt
RIP Aaliyah
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