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[MSL] Introducing...Monte Cristo - Page 6

Forum Index > BW General
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Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
April 08 2011 20:04 GMT
#101
On April 09 2011 04:45 Crisium wrote:
I'm pretty sure no one called Empire of the Sun Terran favored at first glance. Not all maps get that designation. This one has several features, stated already, as to why it might favour Terran. Saying "lol all maps are claimed to favour Terran" is far more useless to discussion then actually trying to evaluate drop potential and tank positioning against mineral lines.

Point is; these discussions are almost always leaning towards maps being terran favoured historically here on TL. Ever since I read a certain CJ Entus progamer say ''battle royale is massively anti zerg'' (a map which had 71 ZvZs, 23 ZvTs and ZvPs, no games without a Zerg in it), I haven't been able to take TL map balance discussions seriously without a decent sample of televised games to draw a conclusion from.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
XenOsky
Profile Blog Joined March 2008
Chile2358 Posts
April 08 2011 20:06 GMT
#102
i can see some heavy terran turtle...
ἡ τῆς Νεμέσεως τάξις
Harem
Profile Joined November 2007
United States11393 Posts
April 08 2011 20:24 GMT
#103
On April 09 2011 05:04 Holgerius wrote:
Show nested quote +
On April 09 2011 04:45 Crisium wrote:
I'm pretty sure no one called Empire of the Sun Terran favored at first glance. Not all maps get that designation. This one has several features, stated already, as to why it might favour Terran. Saying "lol all maps are claimed to favour Terran" is far more useless to discussion then actually trying to evaluate drop potential and tank positioning against mineral lines.

Point is; these discussions are almost always leaning towards maps being terran favoured historically here on TL. Ever since I read a certain CJ Entus progamer say ''battle royale is massively anti zerg'' (a map which had 71 ZvZs, 23 ZvTs and ZvPs, no games without a Zerg in it), I haven't been able to take TL map balance discussions seriously without a decent sample of televised games to draw a conclusion from.

...That was also said right AFTER the map had just come out and zergs at the time in CJ house etc were having trouble with 8rax -> vult until they adapted. (It's also interesting to see what early play is like on maps before people adapt and it becomes standardized.)

Zero once said that terrans were having an easy time with muta openings on Icarus so he went lurkers once and yet you don't see people calling him out for that.
Moderator。◕‿◕。
buhhy
Profile Joined October 2009
United States1113 Posts
April 08 2011 20:28 GMT
#104
On April 09 2011 04:53 DoctorHelvetica wrote:
this map looks like a playground for carriers imo

which makes me smile cause i love watching carriers pvt


And you sport a T icon
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
April 08 2011 20:32 GMT
#105
On April 09 2011 05:24 Harem wrote:
Show nested quote +
On April 09 2011 05:04 Holgerius wrote:
On April 09 2011 04:45 Crisium wrote:
I'm pretty sure no one called Empire of the Sun Terran favored at first glance. Not all maps get that designation. This one has several features, stated already, as to why it might favour Terran. Saying "lol all maps are claimed to favour Terran" is far more useless to discussion then actually trying to evaluate drop potential and tank positioning against mineral lines.

Point is; these discussions are almost always leaning towards maps being terran favoured historically here on TL. Ever since I read a certain CJ Entus progamer say ''battle royale is massively anti zerg'' (a map which had 71 ZvZs, 23 ZvTs and ZvPs, no games without a Zerg in it), I haven't been able to take TL map balance discussions seriously without a decent sample of televised games to draw a conclusion from.

...That was also said right AFTER the map had just come out and zergs at the time in CJ house etc were having trouble with 8rax -> vult until they adapted. (It's also interesting to see what early play is like on maps before people adapt and it becomes standardized.)

Zero once said that terrans were having an easy time with muta openings on Icarus so he went lurkers once and yet you don't see people calling him out for that.

Honestly; you do nothing but reiterate the point that map balance discussion is pretty much pointless before we have a good sample of high level games on which to judge the maps upon.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
ninini
Profile Joined June 2010
Sweden1204 Posts
April 08 2011 21:02 GMT
#106
This map is Mech heaven. It's a shame Bisu have to play Flash on it.
ggrrg
Profile Blog Joined September 2009
Bulgaria2717 Posts
April 08 2011 21:18 GMT
#107
The map doesn't look good for zerg: a fourth seems rather hard to take and muta harrass seems ineffective.
In TvP it seems like terran could contain toss easily.

But let's see what happens after some are played on that map.
X10A
Profile Blog Joined January 2011
Canada9837 Posts
April 08 2011 21:38 GMT
#108
Thought it kinda looked like monty hall, or polaris v 2.0
CJ/T8 Fighting//#1 STX and Bisu anti <3//YES X10A is based off the Freedom Gundam
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
April 08 2011 22:43 GMT
#109
Oh wow I love the look of the map, not entirely sure I like how expansions will work in the mid game, but overall it should be epic.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 08 2011 23:37 GMT
#110
On April 08 2011 21:48 xarthaz wrote:
Show nested quote +
On April 08 2011 14:16 mnesthes wrote:
On April 08 2011 13:48 Rhaegar99 wrote:
main and nat are both on high ground. this has been the first time in a while am i right?
There's Empire of the Sun, and Eye of the Storm, and before that there was Troy.
Except those maps have some spare highground space outside nat, this map only has room for a bit of static defense/mines making midgame aggression inefficient.

Un'Goro crater has a similar main-nat structure.
Writerptrk
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
April 08 2011 23:51 GMT
#111
On April 09 2011 08:37 ArvickHero wrote:
Show nested quote +
On April 08 2011 21:48 xarthaz wrote:
On April 08 2011 14:16 mnesthes wrote:
On April 08 2011 13:48 Rhaegar99 wrote:
main and nat are both on high ground. this has been the first time in a while am i right?
There's Empire of the Sun, and Eye of the Storm, and before that there was Troy.
Except those maps have some spare highground space outside nat, this map only has room for a bit of static defense/mines making midgame aggression inefficient.

Un'Goro crater has a similar main-nat structure.


yeah but Un guro had a wide entrance to the nat, lings, lots, or vults can enter in massive numbers ..
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
nitdkim
Profile Blog Joined March 2010
1264 Posts
April 09 2011 00:20 GMT
#112
tank range and air units seem overly powerful on this map. very little places for toss to engage enemies properly imo.
PM me if you want random korean images translated.
bearbuddy
Profile Blog Joined February 2009
3442 Posts
Last Edited: 2011-04-09 00:22:51
April 09 2011 00:22 GMT
#113
Basically any map that is not Z favored is T favored. As we all know, protoss does not matter in individual league. =)
FlaShFTW
Profile Blog Joined February 2010
United States10608 Posts
April 09 2011 00:28 GMT
#114
polaris reworked.

i think the mapmakers were trying to get more terran's into the ro.16 and higher, since only 3 made it.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
funnybananaman
Profile Joined April 2009
United States830 Posts
Last Edited: 2011-04-09 00:32:51
April 09 2011 00:29 GMT
#115
Pretty cool, i dig it!

edit- TvP looks to play out pretty good for terran on this map provided they don't die to early cheese which there is lots of opportunity for. I think it will produce some fun games ^^
ninini
Profile Joined June 2010
Sweden1204 Posts
April 09 2011 01:56 GMT
#116
On April 09 2011 09:20 nitdkim wrote:
tank range and air units seem overly powerful on this map. very little places for toss to engage enemies properly imo.

Yes. This map looks extremely hard for PvT. Maybe even harder than for ZvT. It just looks so easy to split the map with tanks. I think Protoss auto-lose if they let Terran get the 3rd, because if they put some tanks up there on the high ground they can protect the 4th and 5th too, and they can pretty easily lurk over to the Protoss's natural from that spot too. I think we will see a lot of 2 base timing pushes on this map, and 3 base Carrier. It looks like a pretty good map for reavers too.
hauton
Profile Joined March 2009
Hong Kong743 Posts
Last Edited: 2011-04-09 02:00:47
April 09 2011 01:59 GMT
#117
On April 09 2011 09:22 bearbuddy wrote:
Basically any map that is not Z favored is T favored. As we all know, protoss does not matter in individual league. =)

Solution: Mind Controllable Cattlebruisers/Carriers/Cows

edit: Actually since my favorite combo tactic ever is recalling Siege Mode tanks, just make MC-able tanks lmao
keep it up, youll either be famous or homeless one day
b0lt
Profile Joined March 2009
United States790 Posts
April 09 2011 02:17 GMT
#118
On April 09 2011 04:45 Crisium wrote:
I'm pretty sure no one called Empire of the Sun Terran favored at first glance. Not all maps get that designation. This one has several features, stated already, as to why it might favour Terran. Saying "lol all maps are claimed to favour Terran" is far more useless to discussion then actually trying to evaluate drop potential and tank positioning against mineral lines.

On September 08 2010 00:33 fIamewheel wrote:
I'm thinking terran imba on all these maps.

Got to look at them more carefully.

On September 08 2010 04:58 Tazza wrote:
All of these maps look fairly terran favored


On September 08 2010 08:06 saltywet wrote:
on first look for me, empire of the sun and punchbowl area area very terran favored, due to terrans being easily able to secure 3 bases on these maps, tight areas AND on punchbowl area there are pairs of connecting naturals, if terran opponents get unlucky spawn it will be so fucking easy to push into opponents

circuit breaker looks to me to be the most balanced/new python/fighting spirit. relatively easy for terran to secure third, but will be relatively hard to push out due to the wide area in the middle

the other maps look like pretty anti-terran to me on first impression. very easy to mass expand for in pvt or zvt and prevent the expansions from being taken down by terrans quickly. large flat areas in middle hill/aztec. on bloody ridge it looks like four gases can be gotten pretty damn easily for a zerg (2 lurkers on each ramp?) whilst terran has to walk out of base to transport defenses to their thirds. benzene has a backdoor to their main, incredibly long rush distance. terrans actually have to push uphill which makes it harder and theres a wide area after the push in which z or p can use to attack and delay push. actually, benzene is probably t favored two but to a lesser degree

this is my noob analysis

Release
Profile Blog Joined October 2010
United States4397 Posts
Last Edited: 2011-04-09 03:57:37
April 09 2011 03:36 GMT
#119
I see neo match point
On April 09 2011 10:59 hauton wrote:
Show nested quote +
On April 09 2011 09:22 bearbuddy wrote:
Basically any map that is not Z favored is T favored. As we all know, protoss does not matter in individual league. =)

Solution: Mind Controllable Cattlebruisers/Carriers/Cows

edit: Actually since my favorite combo tactic ever is recalling Siege Mode tanks, just make MC-able tanks lmao

mind controllabe drones and SCVs
On April 09 2011 10:56 ninini wrote:
Show nested quote +
On April 09 2011 09:20 nitdkim wrote:
tank range and air units seem overly powerful on this map. very little places for toss to engage enemies properly imo.

Yes. This map looks extremely hard for PvT. Maybe even harder than for ZvT. It just looks so easy to split the map with tanks. I think Protoss auto-lose if they let Terran get the 3rd, because if they put some tanks up there on the high ground they can protect the 4th and 5th too, and they can pretty easily lurk over to the Protoss's natural from that spot too. I think we will see a lot of 2 base timing pushes on this map, and 3 base Carrier. It looks like a pretty good map for reavers too.

Where's forGG when you need him
Edit: Nvm he's terran.
☺
Neverhood
Profile Joined August 2009
United States5388 Posts
April 09 2011 04:13 GMT
#120
Reminds me so much of polaris >< maybe its just the tileset but looks favorable for T turtling.
Really interested in seeing some games on this map.
Jaedong :D
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