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On April 09 2011 04:45 Crisium wrote: I'm pretty sure no one called Empire of the Sun Terran favored at first glance. Not all maps get that designation. This one has several features, stated already, as to why it might favour Terran. Saying "lol all maps are claimed to favour Terran" is far more useless to discussion then actually trying to evaluate drop potential and tank positioning against mineral lines. Point is; these discussions are almost always leaning towards maps being terran favoured historically here on TL. Ever since I read a certain CJ Entus progamer say ''battle royale is massively anti zerg'' (a map which had 71 ZvZs, 23 ZvTs and ZvPs, no games without a Zerg in it), I haven't been able to take TL map balance discussions seriously without a decent sample of televised games to draw a conclusion from.
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i can see some heavy terran turtle...
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United States11393 Posts
On April 09 2011 05:04 Holgerius wrote:Show nested quote +On April 09 2011 04:45 Crisium wrote: I'm pretty sure no one called Empire of the Sun Terran favored at first glance. Not all maps get that designation. This one has several features, stated already, as to why it might favour Terran. Saying "lol all maps are claimed to favour Terran" is far more useless to discussion then actually trying to evaluate drop potential and tank positioning against mineral lines. Point is; these discussions are almost always leaning towards maps being terran favoured historically here on TL. Ever since I read a certain CJ Entus progamer say ''battle royale is massively anti zerg'' (a map which had 71 ZvZs, 23 ZvTs and ZvPs, no games without a Zerg in it), I haven't been able to take TL map balance discussions seriously without a decent sample of televised games to draw a conclusion from. ...That was also said right AFTER the map had just come out and zergs at the time in CJ house etc were having trouble with 8rax -> vult until they adapted. (It's also interesting to see what early play is like on maps before people adapt and it becomes standardized.)
Zero once said that terrans were having an easy time with muta openings on Icarus so he went lurkers once and yet you don't see people calling him out for that.
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On April 09 2011 04:53 DoctorHelvetica wrote: this map looks like a playground for carriers imo
which makes me smile cause i love watching carriers pvt
And you sport a T icon
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On April 09 2011 05:24 Harem wrote:Show nested quote +On April 09 2011 05:04 Holgerius wrote:On April 09 2011 04:45 Crisium wrote: I'm pretty sure no one called Empire of the Sun Terran favored at first glance. Not all maps get that designation. This one has several features, stated already, as to why it might favour Terran. Saying "lol all maps are claimed to favour Terran" is far more useless to discussion then actually trying to evaluate drop potential and tank positioning against mineral lines. Point is; these discussions are almost always leaning towards maps being terran favoured historically here on TL. Ever since I read a certain CJ Entus progamer say ''battle royale is massively anti zerg'' (a map which had 71 ZvZs, 23 ZvTs and ZvPs, no games without a Zerg in it), I haven't been able to take TL map balance discussions seriously without a decent sample of televised games to draw a conclusion from. ...That was also said right AFTER the map had just come out and zergs at the time in CJ house etc were having trouble with 8rax -> vult until they adapted. (It's also interesting to see what early play is like on maps before people adapt and it becomes standardized.) Zero once said that terrans were having an easy time with muta openings on Icarus so he went lurkers once and yet you don't see people calling him out for that. Honestly; you do nothing but reiterate the point that map balance discussion is pretty much pointless before we have a good sample of high level games on which to judge the maps upon.
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This map is Mech heaven. It's a shame Bisu have to play Flash on it.
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The map doesn't look good for zerg: a fourth seems rather hard to take and muta harrass seems ineffective. In TvP it seems like terran could contain toss easily.
But let's see what happens after some are played on that map.
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Thought it kinda looked like monty hall, or polaris v 2.0
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Oh wow I love the look of the map, not entirely sure I like how expansions will work in the mid game, but overall it should be epic.
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10387 Posts
On April 08 2011 21:48 xarthaz wrote:Show nested quote +On April 08 2011 14:16 mnesthes wrote:On April 08 2011 13:48 Rhaegar99 wrote: main and nat are both on high ground. this has been the first time in a while am i right? There's Empire of the Sun, and Eye of the Storm, and before that there was Troy. Except those maps have some spare highground space outside nat, this map only has room for a bit of static defense/mines making midgame aggression inefficient. Un'Goro crater has a similar main-nat structure.
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On April 09 2011 08:37 ArvickHero wrote:Show nested quote +On April 08 2011 21:48 xarthaz wrote:On April 08 2011 14:16 mnesthes wrote:On April 08 2011 13:48 Rhaegar99 wrote: main and nat are both on high ground. this has been the first time in a while am i right? There's Empire of the Sun, and Eye of the Storm, and before that there was Troy. Except those maps have some spare highground space outside nat, this map only has room for a bit of static defense/mines making midgame aggression inefficient. Un'Goro crater has a similar main-nat structure.
yeah but Un guro had a wide entrance to the nat, lings, lots, or vults can enter in massive numbers ..
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tank range and air units seem overly powerful on this map. very little places for toss to engage enemies properly imo.
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Basically any map that is not Z favored is T favored. As we all know, protoss does not matter in individual league. =)
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United States10236 Posts
polaris reworked.
i think the mapmakers were trying to get more terran's into the ro.16 and higher, since only 3 made it.
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Pretty cool, i dig it!
edit- TvP looks to play out pretty good for terran on this map provided they don't die to early cheese which there is lots of opportunity for. I think it will produce some fun games ^^
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On April 09 2011 09:20 nitdkim wrote: tank range and air units seem overly powerful on this map. very little places for toss to engage enemies properly imo. Yes. This map looks extremely hard for PvT. Maybe even harder than for ZvT. It just looks so easy to split the map with tanks. I think Protoss auto-lose if they let Terran get the 3rd, because if they put some tanks up there on the high ground they can protect the 4th and 5th too, and they can pretty easily lurk over to the Protoss's natural from that spot too. I think we will see a lot of 2 base timing pushes on this map, and 3 base Carrier. It looks like a pretty good map for reavers too.
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On April 09 2011 09:22 bearbuddy wrote: Basically any map that is not Z favored is T favored. As we all know, protoss does not matter in individual league. =) Solution: Mind Controllable Cattlebruisers/Carriers/Cows
edit: Actually since my favorite combo tactic ever is recalling Siege Mode tanks, just make MC-able tanks lmao
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On April 09 2011 04:45 Crisium wrote: I'm pretty sure no one called Empire of the Sun Terran favored at first glance. Not all maps get that designation. This one has several features, stated already, as to why it might favour Terran. Saying "lol all maps are claimed to favour Terran" is far more useless to discussion then actually trying to evaluate drop potential and tank positioning against mineral lines.
On September 08 2010 00:33 fIamewheel wrote: I'm thinking terran imba on all these maps.
Got to look at them more carefully.
On September 08 2010 04:58 Tazza wrote: All of these maps look fairly terran favored
On September 08 2010 08:06 saltywet wrote: on first look for me, empire of the sun and punchbowl area area very terran favored, due to terrans being easily able to secure 3 bases on these maps, tight areas AND on punchbowl area there are pairs of connecting naturals, if terran opponents get unlucky spawn it will be so fucking easy to push into opponents
circuit breaker looks to me to be the most balanced/new python/fighting spirit. relatively easy for terran to secure third, but will be relatively hard to push out due to the wide area in the middle
the other maps look like pretty anti-terran to me on first impression. very easy to mass expand for in pvt or zvt and prevent the expansions from being taken down by terrans quickly. large flat areas in middle hill/aztec. on bloody ridge it looks like four gases can be gotten pretty damn easily for a zerg (2 lurkers on each ramp?) whilst terran has to walk out of base to transport defenses to their thirds. benzene has a backdoor to their main, incredibly long rush distance. terrans actually have to push uphill which makes it harder and theres a wide area after the push in which z or p can use to attack and delay push. actually, benzene is probably t favored two but to a lesser degree
this is my noob analysis
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I see neo match point
On April 09 2011 10:59 hauton wrote:Show nested quote +On April 09 2011 09:22 bearbuddy wrote: Basically any map that is not Z favored is T favored. As we all know, protoss does not matter in individual league. =) Solution: Mind Controllable Cattlebruisers/Carriers/Cows edit: Actually since my favorite combo tactic ever is recalling Siege Mode tanks, just make MC-able tanks lmao mind controllabe drones and SCVs
On April 09 2011 10:56 ninini wrote:Show nested quote +On April 09 2011 09:20 nitdkim wrote: tank range and air units seem overly powerful on this map. very little places for toss to engage enemies properly imo. Yes. This map looks extremely hard for PvT. Maybe even harder than for ZvT. It just looks so easy to split the map with tanks. I think Protoss auto-lose if they let Terran get the 3rd, because if they put some tanks up there on the high ground they can protect the 4th and 5th too, and they can pretty easily lurk over to the Protoss's natural from that spot too. I think we will see a lot of 2 base timing pushes on this map, and 3 base Carrier. It looks like a pretty good map for reavers too. Where's forGG when you need him Edit: Nvm he's terran.
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Reminds me so much of polaris >< maybe its just the tileset but looks favorable for T turtling. Really interested in seeing some games on this map.
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