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Active: 2221 users

[MSL] Introducing...Monte Cristo

Forum Index > BW General
Post a Reply
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Sillylaughs
Profile Joined April 2010
Canada198 Posts
Last Edited: 2011-04-08 16:24:22
April 08 2011 02:59 GMT
#1
[image loading]


Information (to be updated, this is all the info available so far from fomos/DES)
- Buildings in the middle = 3 x 3 stacked buildings
Nada/Midas/Mind/Baby [WMF Terrans forever]
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
April 08 2011 03:00 GMT
#2
Man... I immediately thought Polaris. This map looks interesting. Swanized, come analyze it for me kekeke?
Writerdamn, i was two days from retirement
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50584 Posts
April 08 2011 03:02 GMT
#3
Polaris 2:Rise Of Monte Cristo.

Coming Soon
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Antoine
Profile Blog Joined May 2010
United States7481 Posts
April 08 2011 03:03 GMT
#4
On April 08 2011 12:00 flamewheel wrote:
Man... I immediately thought Polaris. This map looks interesting. Swanized, come analyze it for me kekeke?

other than the spawn locations and tileset, it doesn't look much like polaris to me, which makes me sad, because i loved polaris

been a while since there were neutral buildings in the map pool
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Sillylaughs
Profile Joined April 2010
Canada198 Posts
April 08 2011 03:03 GMT
#5
IMO the 2nd expo locations seem really close to the enemy's natural :S.
Nada/Midas/Mind/Baby [WMF Terrans forever]
salito
Profile Joined May 2010
1647 Posts
April 08 2011 03:04 GMT
#6
I'm guessing this was intended to be terran favoured given that no terrans made it to the RO8 and only 3 made it to the RO16.

Which map will be taken out? Triathlon?
Nature moves in the shortest way possible.
ZZangDreamjOy
Profile Blog Joined June 2006
Canada959 Posts
April 08 2011 03:04 GMT
#7
This map looks like it'll already be really good for Terrans. :S
HitEmUp
moopie
Profile Joined July 2009
12605 Posts
April 08 2011 03:05 GMT
#8
You should have reuploaded the image instead of hotlinking it so it loads faster.
+ Show Spoiler +
[image loading]
I'm going to sleep, let me get some of that carpet.
Yxes2211
Profile Joined April 2010
United States1587 Posts
Last Edited: 2011-04-08 03:07:30
April 08 2011 03:06 GMT
#9
This map is kinda trippy, and NO it can't be another Polaris! D:

That was a ZvT nightmare D:

I think Zergs are gonna have trouble with expos on this map :\
Jaedong and Baby
Fresol
Profile Joined April 2009
China77 Posts
April 08 2011 03:07 GMT
#10
Too many chokes... bad for zerg?
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
April 08 2011 03:09 GMT
#11
I feel bad for Zerg already... Like where's the third going to be? Corner expo looks really far away and the other one right above/below your nat looks really vulnerable.
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
jalstar
Profile Blog Joined September 2009
United States8198 Posts
Last Edited: 2011-04-08 03:11:50
April 08 2011 03:09 GMT
#12
Actually reminds me of Destination in that it appears Terran-favored until you realize that Terrans would have to spread their army out over the entire map.

On April 08 2011 12:09 hasuprotoss wrote:
I feel bad for Zerg already... Like where's the third going to be? Corner expo looks really far away and the other one right above/below your nat looks really vulnerable.


Pro Zergs already take a far third, plus you can just take the island for your fourth since other races can't mass drop.
Milkis
Profile Blog Joined January 2010
5003 Posts
April 08 2011 03:10 GMT
#13
On April 08 2011 12:06 Yxes2211 wrote:
This map is kinda trippy, and NO it can't be another Polaris! D:

That was a ZvT nightmare D:

I think Zergs are gonna have trouble with expos on this map :\

[image loading]

fuck polaris yo
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
April 08 2011 03:10 GMT
#14
looks interesting; i hope it's not too imbalanced
brood war for life, brood war forever
Sillylaughs
Profile Joined April 2010
Canada198 Posts
April 08 2011 03:11 GMT
#15
I wonder if those high grounds near the island expos are droppable.
Nada/Midas/Mind/Baby [WMF Terrans forever]
GTR
Profile Blog Joined September 2004
51497 Posts
April 08 2011 03:13 GMT
#16
i thought they were bringing back monty hall =[
Commentator
nbaker
Profile Joined July 2009
United States1341 Posts
April 08 2011 03:13 GMT
#17
This map scares me. It'll be interesting to see how Zergs play on it though. Thanks for posting!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 08 2011 03:18 GMT
#18
It looks fun, but nice turtle play TvP seems like it would be really hard to break @_@
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
April 08 2011 03:19 GMT
#19
Getting a third looks ... difficult. Ground battles will likely revolve around the two high ground pods, which will make holding either the expo's on them (3 and 8) as well as the inside expo's. The corner's are likely the safest thirds, but they're SO far away from the mains by ground. Will be interesting to see how it plays.
I cheer for underdogs and Flash
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
April 08 2011 03:22 GMT
#20
I find it funny how that every map that comes up becomes terran favored T___T

This map looks very interesting but I usually dont like this tileset. We will see!

On April 08 2011 12:13 GTR wrote:
i thought they were bringing back monty hall =[


That map was fun.
Jaedong :3
jalstar
Profile Blog Joined September 2009
United States8198 Posts
April 08 2011 03:23 GMT
#21
On April 08 2011 12:18 Grobyc wrote:
It looks fun, but nice turtle play TvP seems like it would be really hard to break @_@


Carriers + it seems like it's hard for T to get map control.
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
April 08 2011 03:26 GMT
#22
Would the Island expos be in tank range from the main? The natural is so good for muta micro too.
"Start yo" -FlaSh
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
April 08 2011 03:26 GMT
#23
I don't see the purpose of the middle buildings. 3X3 means you need splash, specifically lurkers (because tank siege can only hit one or two rows at a time) to take them out. Temples usually have 5000 Hp, so 250 lurker shots? Even if it is substantially less, it would be faster to go around the other side. And if you opponent controls both sides, than it is late enough in the game for it to be idiotic to try to march your army across a narrow bridge. I guess it allows easier access to those bases, but because the progression of expos seems like MP, the center would be the 6th base after the 4 on your side and the island.

Not a positive first impression for me overall.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
April 08 2011 03:26 GMT
#24
On April 08 2011 12:23 jalstar wrote:
Show nested quote +
On April 08 2011 12:18 Grobyc wrote:
It looks fun, but nice turtle play TvP seems like it would be really hard to break @_@


Carriers + it seems like it's hard for T to get map control.


This map looks fantastic for vulture harassment, especially with drops. Seems like it would be hard to get enough minerals to make carriers a threat.
I cheer for underdogs and Flash
Kal_rA1
Profile Joined January 2011
160 Posts
April 08 2011 03:26 GMT
#25
im not very good at map analysis.. but mech seems pretty dam strong on this map.. am i right?
Jaedong Oz
gongryong
Profile Blog Joined October 2010
Korea (South)1430 Posts
April 08 2011 03:29 GMT
#26
Just looking at it, T can contain Z to 2 base forever.
Open middle and High 3rd is perfect for camping mechs and narrow exit from nat is bloodground for all zergs...

NOOOO
JAEDONG ÜBERBONJWA!
renzy
Profile Joined April 2010
Canada781 Posts
April 08 2011 03:31 GMT
#27
Carriers anyone? Looks like theres quite a few places to abuse carriers
Bisu is the man
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 08 2011 03:33 GMT
#28
Taking a third will be fine in ZvT. It's just going to be harder to take a fourth.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50584 Posts
April 08 2011 03:35 GMT
#29
do you think zergs would 4 hatch before gas on this map?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
renzy
Profile Joined April 2010
Canada781 Posts
April 08 2011 03:37 GMT
#30
Ok, I think Bisu will stand a great chance in this group with the new map Protoss Rhaposody.. er..I mean Carrier Cristo.
Bisu is the man
gongryong
Profile Blog Joined October 2010
Korea (South)1430 Posts
April 08 2011 03:45 GMT
#31
On April 08 2011 12:37 renzy wrote:
Ok, I think Bisu will stand a great chance in this group with the new map Protoss Rhaposody.. er..I mean Carrier Cristo.


Only Bisu hates em carriers
JAEDONG ÜBERBONJWA!
renzy
Profile Joined April 2010
Canada781 Posts
April 08 2011 03:48 GMT
#32
On April 08 2011 12:45 gongryong wrote:
Show nested quote +
On April 08 2011 12:37 renzy wrote:
Ok, I think Bisu will stand a great chance in this group with the new map Protoss Rhaposody.. er..I mean Carrier Cristo.


Only Bisu hates em carriers


Apparently, he says he uses them quite well in practice. lol. I hope he uses carriers as well as he does in practice when it comes down to the MSL.
Bisu is the man
Urth
Profile Blog Joined November 2007
United States1250 Posts
April 08 2011 03:51 GMT
#33
every ZvT win is gonna be from 2 hatch muta lol
BY.HERO FIGHTING!!!!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2011-04-08 03:58:47
April 08 2011 03:58 GMT
#34
On April 08 2011 12:35 BLinD-RawR wrote:
do you think zergs would 4 hatch before gas on this map?

I'd imagine so. Can't really see 3 hatch lair > 2 hatch hydra going too well vs the current +1 speedlot timings. A good protoss should be able to pick apart pretty easily imo
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Mortality
Profile Blog Joined December 2005
United States4790 Posts
April 08 2011 03:59 GMT
#35
On April 08 2011 12:11 Sillylaughs wrote:
I wonder if those high grounds near the island expos are droppable.


Yes
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
mnesthes
Profile Blog Joined September 2010
5433 Posts
April 08 2011 04:02 GMT
#36
Looks like control of high ground will be crucial in this map. By the way can tanks fire from the main to the island expo?
<+LighTofHeaveN> Ppl call this "Indigo Children"
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 08 2011 04:03 GMT
#37
Not really digging the middle expos, looks super awkward to take.
Writerptrk
e_i_pi_1_0
Profile Joined September 2009
933 Posts
April 08 2011 04:03 GMT
#38
Ugh, if this map turns out to be the next Polaris Rhapsody...I don't even want to think about it.

I really don't want another case where it's something like Bigfile semis (though those were pretty good games, I must admit). I hope they're keeping Triathalon in the map pool.
Jaedong and Hwaseung Oz fan.
Legatus Lanius
Profile Blog Joined March 2011
2135 Posts
April 08 2011 04:03 GMT
#39
hey looks good, i love seeing new maps :D
"He's the Triple H of Brood War." - Ribbon on Flash | "He's more like the John Cena of Brood War." - Aus)MaCrO on Flash
Yxes2211
Profile Joined April 2010
United States1587 Posts
April 08 2011 04:04 GMT
#40
Mutas are gonna be so important on this map -.-
Jaedong and Baby
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
April 08 2011 04:06 GMT
#41
I think that tanks can hit the gas but nothing else.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
Last Edited: 2011-04-08 04:22:29
April 08 2011 04:17 GMT
#42
Your Carrier has arrived!

oh and Fantasy would really love this. Macro mech map + Easy vulture harras.

P>T
T>Z
P>Z

This won't be a zerg favored map, and it's quite the opposite of it.
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
O-ops
Profile Joined February 2009
United States4236 Posts
April 08 2011 04:17 GMT
#43
On April 08 2011 12:37 renzy wrote:
Ok, I think Stork will stand a great chance in this group with the new map Protoss Rhaposody.. er..I mean Carrier Cristo.


Fixed.

Bisu can't play carrier builds for shit.
Fan of the Jangbanger
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
April 08 2011 04:19 GMT
#44
does anyone know what scouting worker patterns are?
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Urth
Profile Blog Joined November 2007
United States1250 Posts
April 08 2011 04:24 GMT
#45
On April 08 2011 13:06 hacklebeast wrote:
I think that tanks can hit the gas but nothing else.

It looks close, but I'm pretty sure island expo can't be hit by tanks at all unless you build something behind the minerals
BY.HERO FIGHTING!!!!
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
April 08 2011 04:25 GMT
#46
Everytime theres a new map.

IMBA FOR TERRAN! lol Xd
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
April 08 2011 04:26 GMT
#47
On April 08 2011 12:13 GTR wrote:
i thought they were bringing back monty hall =[


Every time I hear "Monty Hall," I think of that game where ChRh somehow rofl stomped Bisu.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Legatus Lanius
Profile Blog Joined March 2011
2135 Posts
April 08 2011 04:27 GMT
#48
On April 08 2011 13:17 aimaimaim wrote:
Your Carrier has arrived!

oh and Fantasy would really love this. Macro mech map + Easy vulture harras.

P>T
T>Z
P>Z

This won't be a zerg favored map, and it's quite the opposite of it.


maybe it has something to do with the last msl?
"He's the Triple H of Brood War." - Ribbon on Flash | "He's more like the John Cena of Brood War." - Aus)MaCrO on Flash
Harem
Profile Joined November 2007
United States11393 Posts
April 08 2011 04:28 GMT
#49
ZvZ on this map will be so much fun to play. Overlord scouting patterns to account for stuff will be interesting too.
Moderator。◕‿◕。
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
Last Edited: 2011-04-08 04:33:32
April 08 2011 04:33 GMT
#50
On April 08 2011 13:27 Legatus Lanius wrote:
Show nested quote +
On April 08 2011 13:17 aimaimaim wrote:
Your Carrier has arrived!

oh and Fantasy would really love this. Macro mech map + Easy vulture harras.

P>T
T>Z
P>Z

This won't be a zerg favored map, and it's quite the opposite of it.


maybe it has something to do with the last msl?


I'm quite sure it has :p
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 08 2011 04:41 GMT
#51
I love this map already. Looks amazingly creative.
pinkranger15
Profile Joined June 2010
Philippines1597 Posts
April 08 2011 04:43 GMT
#52
so many expansions and no mineral only. :O love to give this map a try.
yoyo!
Rhaegar99
Profile Blog Joined September 2008
Australia1190 Posts
April 08 2011 04:48 GMT
#53
main and nat are both on high ground. this has been the first time in a while am i right?
Owompa
Profile Joined April 2009
United States85 Posts
April 08 2011 04:50 GMT
#54
Looks like a good map. Theory craft all we want, I can't wait to see how it plays out.
Bring it!
GG_NO_RE
Profile Joined October 2009
Japan238 Posts
April 08 2011 05:08 GMT
#55
looks pretty balanced to me
ZeroChrome
Profile Joined September 2010
Canada1001 Posts
April 08 2011 05:15 GMT
#56
On April 08 2011 13:48 Rhaegar99 wrote:
main and nat are both on high ground. this has been the first time in a while am i right?


Empire of the Sun has both on high ground.
Forward
mnesthes
Profile Blog Joined September 2010
5433 Posts
April 08 2011 05:16 GMT
#57
On April 08 2011 13:48 Rhaegar99 wrote:
main and nat are both on high ground. this has been the first time in a while am i right?
There's Empire of the Sun, and Eye of the Storm, and before that there was Troy.
<+LighTofHeaveN> Ppl call this "Indigo Children"
Garrl
Profile Blog Joined February 2010
Scotland1974 Posts
Last Edited: 2011-04-08 12:08:51
April 08 2011 12:06 GMT
#58
Has the map been officially released yet? As in, is there a download link?

Looks particularly fun for zvz; I sense long games as the rush distances are HUGE and ling backstabs are pretty easy to do.

Can't see why z would be too disadvantaged. If you're at 5, for example, the right middle expo and bottom left look pretty easy to take to me.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 08 2011 12:25 GMT
#59
My first thoughts were "it's Terran favoured". I just see siege tanks destroying all on this map.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
April 08 2011 12:29 GMT
#60
iam excited to see games on this map.
FTD
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
April 08 2011 12:33 GMT
#61
meh, looks mediocre at best.

MSL's map pool should have triathlon permanently in place.
POGGERS
virpi
Profile Blog Joined August 2009
Germany3599 Posts
April 08 2011 12:34 GMT
#62
this map is looking terrible for zerg.
first we make expand, then we defense it.
b0lt
Profile Joined March 2009
United States790 Posts
April 08 2011 12:36 GMT
#63
Every single map looks terran favored at first glance. I remember IdrA saying that battle royale (a map where flash couldn't beat oversky) was a "zerg graveyard"
SkytoM
Profile Blog Joined July 2009
Austria1137 Posts
April 08 2011 12:40 GMT
#64
and OF COURSE Bisu v Flash is on that map.. let's hope it's not T Favored..

poor bisu, always getting screwed..

Until Group D is finished i will change my sig to f... you hydra! i hope thats allowed. it's my opinion that this was one of the most despiseable moves ever in the history of the MSL Ceremony.
Bisu... ;-(
xarthaz
Profile Blog Joined August 2010
1704 Posts
Last Edited: 2011-04-08 13:01:00
April 08 2011 12:48 GMT
#65
Dear god... long air distance(mutas inefficient), easily tankable+minable tight chokes halving the map, island expansions(difficult for zerg to protect against drops), highground nat(making midgame hydra/lurker aggression impossible)... zerg is going to be absolutely massacred here. The positioning of the island might make it work as a "haven" for pvt carrier builds though, with protoss being able to stay there for safety and strike any terran expansion with terran having trouble reacting.
On April 08 2011 14:15 ZeroChrome wrote:
Show nested quote +
On April 08 2011 13:48 Rhaegar99 wrote:
main and nat are both on high ground. this has been the first time in a while am i right?


Empire of the Sun has both on high ground.

On April 08 2011 14:16 mnesthes wrote:
Show nested quote +
On April 08 2011 13:48 Rhaegar99 wrote:
main and nat are both on high ground. this has been the first time in a while am i right?
There's Empire of the Sun, and Eye of the Storm, and before that there was Troy.
Except those maps have some spare highground space outside nat, this map only has room for a bit of static defense/mines making midgame aggression inefficient
On April 08 2011 12:09 jalstar wrote:
Actually reminds me of Destination in that it appears Terran-favored until you realize that Terrans would have to spread their army out over the entire map.

Show nested quote +
On April 08 2011 12:09 hasuprotoss wrote:
I feel bad for Zerg already... Like where's the third going to be? Corner expo looks really far away and the other one right above/below your nat looks really vulnerable.


Pro Zergs already take a far third, plus you can just take the island for your fourth since other races can't mass drop.
Zerg is the disadvantaged race in drop play, that is why island maps were removed in the first place. And especially with the highground next to island expos(safe siege/mnm/templar drops ), it will be very difficult to utilize it for zergs
Aah thats the stuff..
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
April 08 2011 12:52 GMT
#66
more like chateau d'if right
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
buhhy
Profile Joined October 2009
United States1113 Posts
April 08 2011 13:02 GMT
#67
Lol, TL.net map discussion: every map is T favored.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
April 08 2011 13:10 GMT
#68
All maps are Terran maps until you actually play on them
8/4/12 never forget, never forgive.
mnesthes
Profile Blog Joined September 2010
5433 Posts
April 08 2011 13:19 GMT
#69
oh please cut the T-is-OP-theorycrafting already...
<+LighTofHeaveN> Ppl call this "Indigo Children"
Caos2
Profile Joined November 2008
United States1728 Posts
April 08 2011 13:40 GMT
#70
Main's minerals are cornered -> no muta harass
2nd expansion allows turrets to be built behind the minerals -> no muta harass
2nd expansion on high ground -> Terran two base play is going to be the standard in every single TvZ
Slow drops have a very small range to work with.

I fear for the Swarm.
Legatus Lanius
Profile Blog Joined March 2011
2135 Posts
April 08 2011 13:54 GMT
#71
On April 08 2011 21:40 SkytoM wrote:
and OF COURSE Bisu v Flash is on that map.. let's hope it's not T Favored..

poor bisu, always getting screwed..

Until Group D is finished i will change my sig to f... you hydra! i hope thats allowed. it's my opinion that this was one of the most despiseable moves ever in the history of the MSL Ceremony.


settle down, there hasnt even been a game on this map yet and you're whining about bisu being the victim of map imbalance -_-
"He's the Triple H of Brood War." - Ribbon on Flash | "He's more like the John Cena of Brood War." - Aus)MaCrO on Flash
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
April 08 2011 13:54 GMT
#72
Bwahahaha, this never fails; people always say maps are T-favoured when they see them for the first time. Always. XD
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2011-04-08 14:00:31
April 08 2011 13:57 GMT
#73
Yeeees a new map! Looks good. Lower than normal resources for a pro-map.

On April 08 2011 21:33 konadora wrote:
meh, looks mediocre at best.

MSL's map pool should have triathlon permanently in place.

Are you kidding? There's so many different ways to play this map. Gameplay options = better than your average bear map

On April 08 2011 22:54 Holgerius wrote:
Bwahahaha, this never fails; people always say maps are T-favoured when they see them for the first time. Always. XD

People contradict each other a million times about the balance of a map. The fact of the matter is that you never know until it gets played out on TV for a year. Sometimes races even initially have trouble but then adapt.
LEGEND!! LEGEND!!
Ubersturmfuhrer
Profile Joined May 2008
Finland206 Posts
April 08 2011 14:06 GMT
#74
[image loading]
[image loading]
You will not be punished for your anger, you will be punished by your anger
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50584 Posts
April 08 2011 14:50 GMT
#75
this map is not Terran Favored until FBH beats stork on it.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
shucklesors
Profile Joined May 2010
Singapore1176 Posts
April 08 2011 15:02 GMT
#76
Wait, would your 4th be horizontal from your main or vertical?
L0thar
Profile Blog Joined September 2007
987 Posts
April 08 2011 15:08 GMT
#77
ROFL. I knew exactly what half of the post gonna be (zomg terran imba! zerg has no chance!!) and it still craks me up.

I wonder why is that though. Are people just shitty when it comes to evaluating maps or is there some undertone on hating terran in general?
Bisu-Fan
Profile Joined January 2010
Russian Federation3336 Posts
April 08 2011 15:16 GMT
#78
ok... if only~ zerg could get the expansion early, get the island expo and the 4th next to it... then have a 5th above the fourth... then somehow retain map control and shutting down expos... they'll win every time~....

but seriously... i don't see a very viable strategy for zerg... Jaedong will just pull out with pure brilliance~
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
hauton
Profile Joined March 2009
Hong Kong743 Posts
Last Edited: 2011-04-08 15:20:13
April 08 2011 15:19 GMT
#79
Immediately claim unplayed map as Zerg graveyard
Advocate keeping Triathlon, with 55.6/62.5% ZvT/ZvP winrate

LOLwut
keep it up, youll either be famous or homeless one day
SkytoM
Profile Blog Joined July 2009
Austria1137 Posts
April 08 2011 15:20 GMT
#80
On April 08 2011 22:54 Legatus Lanius wrote:
Show nested quote +
On April 08 2011 21:40 SkytoM wrote:
and OF COURSE Bisu v Flash is on that map.. let's hope it's not T Favored..

poor bisu, always getting screwed..

Until Group D is finished i will change my sig to f... you hydra! i hope thats allowed. it's my opinion that this was one of the most despiseable moves ever in the history of the MSL Ceremony.


settle down, there hasnt even been a game on this map yet and you're whining about bisu being the victim of map imbalance -_-


I'm just acting like Bisu himself

But you're right.
Bisu... ;-(
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
April 08 2011 15:25 GMT
#81
The name made me think Monty Hall again, but yeah it looks like a nightmare for zerg, ie. PR v. 2,0.
oBlade
Profile Blog Joined December 2008
United States5765 Posts
April 08 2011 15:30 GMT
#82
It reminds me more of Katrina.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
xarthaz
Profile Blog Joined August 2010
1704 Posts
Last Edited: 2011-04-08 15:44:23
April 08 2011 15:43 GMT
#83
On April 09 2011 00:08 L0thar wrote:
ROFL. I knew exactly what half of the post gonna be (zomg terran imba! zerg has no chance!!) and it still craks me up.

I wonder why is that though. Are people just shitty when it comes to evaluating maps or is there some undertone on hating terran in general?

Look at the map. For zerg to have a decent chance in a macro game (that is, excluding the maps where zerg has a significant advantage due to close air distance regardless of what the map in general looks like) the middle map must be quite open, without high grounds, chokes, tunnels, catwalks. This does mean that map makers have less to "play with" in terms of the landscape, less creative freedom, which might be why they keep making maps where the other races fare better.
Aah thats the stuff..
Garrl
Profile Blog Joined February 2010
Scotland1974 Posts
April 08 2011 15:53 GMT
#84
On April 09 2011 00:43 xarthaz wrote:
Show nested quote +
On April 09 2011 00:08 L0thar wrote:
ROFL. I knew exactly what half of the post gonna be (zomg terran imba! zerg has no chance!!) and it still craks me up.

I wonder why is that though. Are people just shitty when it comes to evaluating maps or is there some undertone on hating terran in general?

Look at the map. For zerg to have a decent chance in a macro game (that is, excluding the maps where zerg has a significant advantage due to close air distance regardless of what the map in general looks like) the middle map must be quite open, without high grounds, chokes, tunnels, catwalks. This does mean that map makers have less to "play with" in terms of the landscape, less creative freedom, which might be why they keep making maps where the other races fare better.


Well, if z can hold the two highgrounds in the centre with lurks (maybe 2 hatch lurks -> 2 base filer will be played?), t/p is never going to take a 3rd and z can get a really good flank if t/p moves out into the field to try and take out the lurkers.
okum
Profile Blog Joined February 2009
France5778 Posts
April 08 2011 15:57 GMT
#85
This map is clearly terran favored because terran can build siege tanks.

[waits for most original post award]
Flash fan before it was cool | Coiner of "jangbang"
Taekwon
Profile Joined May 2010
United States8155 Posts
April 08 2011 16:40 GMT
#86
wow. natural can be ramped.

QQ toss
▲ ▲ ▲
loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
April 08 2011 17:06 GMT
#87
Predicting carriers to be extremely good vs Terran on this map.
상처받은 그대에 가슴에 사랑을 심어줄께요♥
1Eris1
Profile Joined September 2010
United States5797 Posts
April 08 2011 17:17 GMT
#88
Hmm, this might be MSL trying to make up for the Zerg map galore last season, that being said, I don't like the look of this map
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Eggm
Profile Joined September 2009
United States152 Posts
April 08 2011 17:26 GMT
#89
This map looks really interesting I think it might end up producing some good games. I think triathlon is the best map in years tho and has produced a ton of good games already I hope this doesn't replace it and it can stay on.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
April 08 2011 17:51 GMT
#90
12 nex and rax expand are gonna be rampant. Also zvt gonna be really wierd
Why would I play sctoo when I can play BW?
sixfour
Profile Blog Joined December 2009
England11061 Posts
April 08 2011 18:01 GMT
#91
without wishing to hijack, why do they keep changing maps so often? appreciate that something new now and again is nice, but it seems that even maps that appear not to be ridiculously balanced only ever have a lifespan of around a year, tops. is it just a case of certain playstyles become optimal and it becomes stale? or keeping mapmakers in work?

i.e. what was wrong with fighting spirit

i'm probably being retarded and missing something obvious
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
April 08 2011 18:06 GMT
#92
On April 09 2011 03:01 sixfour wrote:
without wishing to hijack, why do they keep changing maps so often? appreciate that something new now and again is nice, but it seems that even maps that appear not to be ridiculously balanced only ever have a lifespan of around a year, tops. is it just a case of certain playstyles become optimal and it becomes stale? or keeping mapmakers in work?

i.e. what was wrong with fighting spirit

i'm probably being retarded and missing something obvious


Nothing was wrong with fighting spirit. It makes games interesting as new maps brings new strategies. Pros has to adapt.
Spekulatius
Profile Joined January 2011
Germany2413 Posts
April 08 2011 18:16 GMT
#93
I know too little to comment on map balance. I'm just happy about a new map in the pool.
Always smile~
Assymptotic
Profile Joined February 2009
United States552 Posts
Last Edited: 2011-04-08 18:23:21
April 08 2011 18:17 GMT
#94
It's going to be near impossible for Zerg to get 4 gas.
Judging from the wide and various entrances into the expansions outside the natural, it's going to be hard for Zerg to sim city their 3rd and 4th. Thus, this map seems to favor Bisu's harassment style play. he has no excuse to drop the ball this season.

Though granted, the wider entrance to the natural would mean that going forge -> nexus before cannon will be much riskier. And it will probably take at least 2 cannons to safely defend the natural, more against players like Shine.
So close, and yet so far
Garrl
Profile Blog Joined February 2010
Scotland1974 Posts
April 08 2011 18:35 GMT
#95
On April 09 2011 03:01 sixfour wrote:
without wishing to hijack, why do they keep changing maps so often? appreciate that something new now and again is nice, but it seems that even maps that appear not to be ridiculously balanced only ever have a lifespan of around a year, tops. is it just a case of certain playstyles become optimal and it becomes stale? or keeping mapmakers in work?

i.e. what was wrong with fighting spirit

i'm probably being retarded and missing something obvious


You get lost temple syndrome where it's so overplayed that it becomes so incredibly dull.
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2011-04-08 18:53:38
April 08 2011 18:53 GMT
#96
On April 09 2011 03:01 sixfour wrote:
without wishing to hijack, why do they keep changing maps so often? appreciate that something new now and again is nice, but it seems that even maps that appear not to be ridiculously balanced only ever have a lifespan of around a year, tops. is it just a case of certain playstyles become optimal and it becomes stale? or keeping mapmakers in work?

i.e. what was wrong with fighting spirit

i'm probably being retarded and missing something obvious



Well if they didn't go around changing maps pretty regularly fighting spirit wouldn't have been rotated in, in the first place.

And it keeps things fresh.
ESV Mapmaking!
buhhy
Profile Joined October 2009
United States1113 Posts
Last Edited: 2011-04-08 19:03:09
April 08 2011 19:02 GMT
#97
On April 09 2011 00:57 okum wrote:
This map is clearly terran favored because terran can build siege tanks.

[waits for most original post award]


LOL QFT!

Somehow, tanks are imbalanced on every single new map.

[x] tanks imba on map
[ ] terran imba on map
matjlav
Profile Blog Joined December 2009
Germany2435 Posts
April 08 2011 19:41 GMT
#98
On April 09 2011 00:08 L0thar wrote:
ROFL. I knew exactly what half of the post gonna be (zomg terran imba! zerg has no chance!!) and it still craks me up.

I wonder why is that though. Are people just shitty when it comes to evaluating maps or is there some undertone on hating terran in general?


It's because people see any ridges, chokes, or high ground and say "OMG TANKS WILL BE SO IMBALANCED ON THIS MAP!"

I saw the first page of this thread when it was first made and I was impressed that no one was instantly whining "THIS MAP IS SO T-FAVORED." I guess I just needed to give it more time.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 08 2011 19:45 GMT
#99
I'm pretty sure no one called Empire of the Sun Terran favored at first glance. Not all maps get that designation. This one has several features, stated already, as to why it might favour Terran. Saying "lol all maps are claimed to favour Terran" is far more useless to discussion then actually trying to evaluate drop potential and tank positioning against mineral lines.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 08 2011 19:53 GMT
#100
this map looks like a playground for carriers imo

which makes me smile cause i love watching carriers pvt
RIP Aaliyah
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
April 08 2011 20:04 GMT
#101
On April 09 2011 04:45 Crisium wrote:
I'm pretty sure no one called Empire of the Sun Terran favored at first glance. Not all maps get that designation. This one has several features, stated already, as to why it might favour Terran. Saying "lol all maps are claimed to favour Terran" is far more useless to discussion then actually trying to evaluate drop potential and tank positioning against mineral lines.

Point is; these discussions are almost always leaning towards maps being terran favoured historically here on TL. Ever since I read a certain CJ Entus progamer say ''battle royale is massively anti zerg'' (a map which had 71 ZvZs, 23 ZvTs and ZvPs, no games without a Zerg in it), I haven't been able to take TL map balance discussions seriously without a decent sample of televised games to draw a conclusion from.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
XenOsky
Profile Blog Joined March 2008
Chile2288 Posts
April 08 2011 20:06 GMT
#102
i can see some heavy terran turtle...
StarCraft & Audax Italiano.
Harem
Profile Joined November 2007
United States11393 Posts
April 08 2011 20:24 GMT
#103
On April 09 2011 05:04 Holgerius wrote:
Show nested quote +
On April 09 2011 04:45 Crisium wrote:
I'm pretty sure no one called Empire of the Sun Terran favored at first glance. Not all maps get that designation. This one has several features, stated already, as to why it might favour Terran. Saying "lol all maps are claimed to favour Terran" is far more useless to discussion then actually trying to evaluate drop potential and tank positioning against mineral lines.

Point is; these discussions are almost always leaning towards maps being terran favoured historically here on TL. Ever since I read a certain CJ Entus progamer say ''battle royale is massively anti zerg'' (a map which had 71 ZvZs, 23 ZvTs and ZvPs, no games without a Zerg in it), I haven't been able to take TL map balance discussions seriously without a decent sample of televised games to draw a conclusion from.

...That was also said right AFTER the map had just come out and zergs at the time in CJ house etc were having trouble with 8rax -> vult until they adapted. (It's also interesting to see what early play is like on maps before people adapt and it becomes standardized.)

Zero once said that terrans were having an easy time with muta openings on Icarus so he went lurkers once and yet you don't see people calling him out for that.
Moderator。◕‿◕。
buhhy
Profile Joined October 2009
United States1113 Posts
April 08 2011 20:28 GMT
#104
On April 09 2011 04:53 DoctorHelvetica wrote:
this map looks like a playground for carriers imo

which makes me smile cause i love watching carriers pvt


And you sport a T icon
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
April 08 2011 20:32 GMT
#105
On April 09 2011 05:24 Harem wrote:
Show nested quote +
On April 09 2011 05:04 Holgerius wrote:
On April 09 2011 04:45 Crisium wrote:
I'm pretty sure no one called Empire of the Sun Terran favored at first glance. Not all maps get that designation. This one has several features, stated already, as to why it might favour Terran. Saying "lol all maps are claimed to favour Terran" is far more useless to discussion then actually trying to evaluate drop potential and tank positioning against mineral lines.

Point is; these discussions are almost always leaning towards maps being terran favoured historically here on TL. Ever since I read a certain CJ Entus progamer say ''battle royale is massively anti zerg'' (a map which had 71 ZvZs, 23 ZvTs and ZvPs, no games without a Zerg in it), I haven't been able to take TL map balance discussions seriously without a decent sample of televised games to draw a conclusion from.

...That was also said right AFTER the map had just come out and zergs at the time in CJ house etc were having trouble with 8rax -> vult until they adapted. (It's also interesting to see what early play is like on maps before people adapt and it becomes standardized.)

Zero once said that terrans were having an easy time with muta openings on Icarus so he went lurkers once and yet you don't see people calling him out for that.

Honestly; you do nothing but reiterate the point that map balance discussion is pretty much pointless before we have a good sample of high level games on which to judge the maps upon.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
ninini
Profile Joined June 2010
Sweden1204 Posts
April 08 2011 21:02 GMT
#106
This map is Mech heaven. It's a shame Bisu have to play Flash on it.
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
April 08 2011 21:18 GMT
#107
The map doesn't look good for zerg: a fourth seems rather hard to take and muta harrass seems ineffective.
In TvP it seems like terran could contain toss easily.

But let's see what happens after some are played on that map.
X10A
Profile Blog Joined January 2011
Canada9837 Posts
April 08 2011 21:38 GMT
#108
Thought it kinda looked like monty hall, or polaris v 2.0
CJ/T8 Fighting//#1 STX and Bisu anti <3//YES X10A is based off the Freedom Gundam
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
April 08 2011 22:43 GMT
#109
Oh wow I love the look of the map, not entirely sure I like how expansions will work in the mid game, but overall it should be epic.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 08 2011 23:37 GMT
#110
On April 08 2011 21:48 xarthaz wrote:
Show nested quote +
On April 08 2011 14:16 mnesthes wrote:
On April 08 2011 13:48 Rhaegar99 wrote:
main and nat are both on high ground. this has been the first time in a while am i right?
There's Empire of the Sun, and Eye of the Storm, and before that there was Troy.
Except those maps have some spare highground space outside nat, this map only has room for a bit of static defense/mines making midgame aggression inefficient.

Un'Goro crater has a similar main-nat structure.
Writerptrk
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
April 08 2011 23:51 GMT
#111
On April 09 2011 08:37 ArvickHero wrote:
Show nested quote +
On April 08 2011 21:48 xarthaz wrote:
On April 08 2011 14:16 mnesthes wrote:
On April 08 2011 13:48 Rhaegar99 wrote:
main and nat are both on high ground. this has been the first time in a while am i right?
There's Empire of the Sun, and Eye of the Storm, and before that there was Troy.
Except those maps have some spare highground space outside nat, this map only has room for a bit of static defense/mines making midgame aggression inefficient.

Un'Goro crater has a similar main-nat structure.


yeah but Un guro had a wide entrance to the nat, lings, lots, or vults can enter in massive numbers ..
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
nitdkim
Profile Blog Joined March 2010
1264 Posts
April 09 2011 00:20 GMT
#112
tank range and air units seem overly powerful on this map. very little places for toss to engage enemies properly imo.
PM me if you want random korean images translated.
bearbuddy
Profile Blog Joined February 2009
3442 Posts
Last Edited: 2011-04-09 00:22:51
April 09 2011 00:22 GMT
#113
Basically any map that is not Z favored is T favored. As we all know, protoss does not matter in individual league. =)
FlaShFTW
Profile Blog Joined February 2010
United States10236 Posts
April 09 2011 00:28 GMT
#114
polaris reworked.

i think the mapmakers were trying to get more terran's into the ro.16 and higher, since only 3 made it.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
funnybananaman
Profile Joined April 2009
United States830 Posts
Last Edited: 2011-04-09 00:32:51
April 09 2011 00:29 GMT
#115
Pretty cool, i dig it!

edit- TvP looks to play out pretty good for terran on this map provided they don't die to early cheese which there is lots of opportunity for. I think it will produce some fun games ^^
ninini
Profile Joined June 2010
Sweden1204 Posts
April 09 2011 01:56 GMT
#116
On April 09 2011 09:20 nitdkim wrote:
tank range and air units seem overly powerful on this map. very little places for toss to engage enemies properly imo.

Yes. This map looks extremely hard for PvT. Maybe even harder than for ZvT. It just looks so easy to split the map with tanks. I think Protoss auto-lose if they let Terran get the 3rd, because if they put some tanks up there on the high ground they can protect the 4th and 5th too, and they can pretty easily lurk over to the Protoss's natural from that spot too. I think we will see a lot of 2 base timing pushes on this map, and 3 base Carrier. It looks like a pretty good map for reavers too.
hauton
Profile Joined March 2009
Hong Kong743 Posts
Last Edited: 2011-04-09 02:00:47
April 09 2011 01:59 GMT
#117
On April 09 2011 09:22 bearbuddy wrote:
Basically any map that is not Z favored is T favored. As we all know, protoss does not matter in individual league. =)

Solution: Mind Controllable Cattlebruisers/Carriers/Cows

edit: Actually since my favorite combo tactic ever is recalling Siege Mode tanks, just make MC-able tanks lmao
keep it up, youll either be famous or homeless one day
b0lt
Profile Joined March 2009
United States790 Posts
April 09 2011 02:17 GMT
#118
On April 09 2011 04:45 Crisium wrote:
I'm pretty sure no one called Empire of the Sun Terran favored at first glance. Not all maps get that designation. This one has several features, stated already, as to why it might favour Terran. Saying "lol all maps are claimed to favour Terran" is far more useless to discussion then actually trying to evaluate drop potential and tank positioning against mineral lines.

On September 08 2010 00:33 fIamewheel wrote:
I'm thinking terran imba on all these maps.

Got to look at them more carefully.

On September 08 2010 04:58 Tazza wrote:
All of these maps look fairly terran favored


On September 08 2010 08:06 saltywet wrote:
on first look for me, empire of the sun and punchbowl area area very terran favored, due to terrans being easily able to secure 3 bases on these maps, tight areas AND on punchbowl area there are pairs of connecting naturals, if terran opponents get unlucky spawn it will be so fucking easy to push into opponents

circuit breaker looks to me to be the most balanced/new python/fighting spirit. relatively easy for terran to secure third, but will be relatively hard to push out due to the wide area in the middle

the other maps look like pretty anti-terran to me on first impression. very easy to mass expand for in pvt or zvt and prevent the expansions from being taken down by terrans quickly. large flat areas in middle hill/aztec. on bloody ridge it looks like four gases can be gotten pretty damn easily for a zerg (2 lurkers on each ramp?) whilst terran has to walk out of base to transport defenses to their thirds. benzene has a backdoor to their main, incredibly long rush distance. terrans actually have to push uphill which makes it harder and theres a wide area after the push in which z or p can use to attack and delay push. actually, benzene is probably t favored two but to a lesser degree

this is my noob analysis

Release
Profile Blog Joined October 2010
United States4397 Posts
Last Edited: 2011-04-09 03:57:37
April 09 2011 03:36 GMT
#119
I see neo match point
On April 09 2011 10:59 hauton wrote:
Show nested quote +
On April 09 2011 09:22 bearbuddy wrote:
Basically any map that is not Z favored is T favored. As we all know, protoss does not matter in individual league. =)

Solution: Mind Controllable Cattlebruisers/Carriers/Cows

edit: Actually since my favorite combo tactic ever is recalling Siege Mode tanks, just make MC-able tanks lmao

mind controllabe drones and SCVs
On April 09 2011 10:56 ninini wrote:
Show nested quote +
On April 09 2011 09:20 nitdkim wrote:
tank range and air units seem overly powerful on this map. very little places for toss to engage enemies properly imo.

Yes. This map looks extremely hard for PvT. Maybe even harder than for ZvT. It just looks so easy to split the map with tanks. I think Protoss auto-lose if they let Terran get the 3rd, because if they put some tanks up there on the high ground they can protect the 4th and 5th too, and they can pretty easily lurk over to the Protoss's natural from that spot too. I think we will see a lot of 2 base timing pushes on this map, and 3 base Carrier. It looks like a pretty good map for reavers too.

Where's forGG when you need him
Edit: Nvm he's terran.
☺
Neverhood
Profile Joined August 2009
United States5388 Posts
April 09 2011 04:13 GMT
#120
Reminds me so much of polaris >< maybe its just the tileset but looks favorable for T turtling.
Really interested in seeing some games on this map.
Jaedong :D
ghrur
Profile Blog Joined May 2009
United States3786 Posts
April 09 2011 04:32 GMT
#121
This map reminds me a lot of Desti, but with harder to take expansions. :/
I feel like Mech Terran is going to be really good here, but once carriers get out, it'll rip Terrans apart.

I highly doubt Zergs will take the open high-ground third because of double entrances. Lurkers won't be able to defend that, and Terrans will kill it off EZ. Maybe in ZvP because of the wall above it for sim-city, but def not ZvT.

For zergs, scouting when T/P moves out will be crucial because they can pull off great flanks right above and below the temples, but after that it's gonna be really hard for zergs to fight. Killing the Temples could help Zs a lot as they could then pull off 3-pronged flanks, but that might be late into the game. If Terrans can secure the corner third with tanks, the island can be easily defendable, and a push up the right will be a really strong play. Staying with MnM might be a bad idea because swarm pushes can be short and quick from a Z's third.

3rds for Zergs will be hard vs P due to the long distance and hard sim-city. Sair reaver is also great on this map due to the island expansion. If Z can secure the third, though, zerglings could be great for counter attacks and shutting down the P third due to the short distance from natural to corner-third.
darkness overpowering
gongryong
Profile Blog Joined October 2010
Korea (South)1430 Posts
April 09 2011 04:33 GMT
#122
On April 09 2011 09:22 bearbuddy wrote:
Basically any map that is not Z favored is T favored. As we all know, protoss does not matter in individual league. =)


LOL
JAEDONG ÜBERBONJWA!
OminouS
Profile Joined February 2010
Sweden1343 Posts
April 09 2011 05:22 GMT
#123
I love 2player maps. Looking forward to watching games on it!
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
April 09 2011 05:41 GMT
#124
I read this map to be T>Z due to the difficulty in getting a 4th gas and the lack of good areas to flank in - tanks have nothing to do with it
brood war for life, brood war forever
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50584 Posts
April 09 2011 06:02 GMT
#125
the Flash build will be very useful on this map in TvP.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Roe
Profile Blog Joined June 2010
Canada6002 Posts
April 09 2011 06:18 GMT
#126
looks like we will finally decide: who is the count of monte cristo!!!
Kaal
Profile Blog Joined May 2010
Djibouti2539 Posts
April 09 2011 06:50 GMT
#127
When I saw this thread in the side bar I was like, MONTY HALL?! YES. But I have to admit this map is pretty interesting. Mech seems pretty damn good, and I have NO idea how a zerg is going to take his fourth gas.
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
April 09 2011 07:04 GMT
#128
on furhter thought this seems so zerg unfriendly for zvp.. the most likely third base locations would most probably be the top corner expansions and getting a 4th gas is just adfalksjdhfalsjdhfalsjdf. it seems as if this map is almost resembling hbr in some aspects but probably much more open
火心 Jealous. I always loved that feeling when I was young. Embrace it.
XinRan
Profile Blog Joined August 2008
United States530 Posts
April 09 2011 07:21 GMT
#129
Interesting map! I'm betting the early game here will be centered on securing the third early. If your opponent controls this area, then he has a contain with a terrain advantage. Controlling that area may be tough, however, since the distance between that area and the mains/naturas are roughly equal. Pushing against an opponent who does control the high ground a his third seems like a losing strategy. Defenders have the high ground advantage and also have the option of backstabbing through another path. I think the advantages the defender enjoys makes it easy for Terrans to split the map and therefore tips the balance towards Terrans.
"To be fair, Kal played like absolute garbage. His noted inconsistency and bad record versus Jaedong high fived into a cacophony of suck." - TwoToneTerran
gostunv
Profile Blog Joined October 2010
Japan1178 Posts
April 09 2011 07:23 GMT
#130
Do those island expansions have THREE mineral patches you have to mine out??
teamblackeye.com ///// http://www.youtube.com/user/gostunv ///// https://twitter.com/forgenjuro
Spazer
Profile Blog Joined March 2009
Canada8032 Posts
April 09 2011 07:28 GMT
#131
On April 09 2011 16:23 gostunv wrote:
Do those island expansions have THREE mineral patches you have to mine out??

Pretty sure two of those are there so you can't just long distance mine, though I don't know why you'd want to do that in the first place. I don't think there's any gap for a worker to mineral walk through, is there?
Liquipedia
meegrean
Profile Joined May 2008
Thailand7699 Posts
April 09 2011 07:45 GMT
#132
Man, I think this map would encourage a lot of cheese
Brood War loyalist
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
April 09 2011 10:06 GMT
#133
it reminds me of HBR in that controlling center ridges with lurkers / sunks will be fun for toss to play around with.

I call reaver based play in this map PvZ, aggressive TvP from the terran's side if you cant build in the middle, and passive play (mech play) TvZ and TvP if environment is buildable.

But from the looks, I absolutely dig this map
In the woods, there lurks..
Zona
Profile Blog Joined May 2007
40426 Posts
April 09 2011 10:10 GMT
#134
I really hope MBCGame didn't commission a map with a certain imbalance in mind. Better to aim for a balanced map rather than one which could skew their tournament wildly, as they've just experienced.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
April 09 2011 10:24 GMT
#135
This map looks really bad for a professional map, tight and akward paths :/
The Korean mapmakers has to step up their game, they are capable of making super good maps but keep making stuff like this T_T
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Play
Profile Blog Joined November 2007
Australia608 Posts
April 09 2011 11:04 GMT
#136
On April 09 2011 16:23 gostunv wrote:
Do those island expansions have THREE mineral patches you have to mine out??


it looks like you only have to mine out 1 mineral patch to fit a cc. having 3 minerals stop terrans from being able to land cc's there, but keeps the land buildable as opposed to python islands with 1 patch but unbuildable space. the patches could be 0 minerals or something too
jmascis
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
April 09 2011 11:25 GMT
#137
boo i thought it was monte carlo
Ozarugold
Profile Blog Joined February 2008
2716 Posts
April 09 2011 15:30 GMT
#138
Hm...I feel like the two high grounds at 3 and 9ish need another wide ramp at their ends so it'll be easier for Zerg and Protoss to flank.

Also I kinda get the feeling they tried to combine Blue Storm and Match Point. Can't wait to see this play out though. I like new maps~
this is my quote.
xarthaz
Profile Blog Joined August 2010
1704 Posts
April 10 2011 18:55 GMT
#139
On April 09 2011 09:22 bearbuddy wrote:
Basically any map that is not Z favored is T favored. As we all know, protoss does not matter in individual league. =)
If the maps were Central Plains and Aztec im pretty sure we would have a pvp finals :p The donut shaped setup of bases seems to be very suitable to protoss compared to the other races.
Aah thats the stuff..
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 14 2011 18:35 GMT
#140
Now that two games have been played on this map, what do ppl think? I wasn't able to watch the matches T__T
Writerptrk
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
April 14 2011 18:43 GMT
#141
I love island maps.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Amnesia
Profile Blog Joined September 2009
United States3818 Posts
April 19 2011 18:22 GMT
#142
What are everyone's thoughts on this map so far?
Ubersturmfuhrer
Profile Joined May 2008
Finland206 Posts
April 19 2011 20:16 GMT
#143
couple awesome ZvT so far. Might become a classic!
You will not be punished for your anger, you will be punished by your anger
skinnyrl
Profile Joined March 2010
Netherlands125 Posts
April 19 2011 20:26 GMT
#144
indeed pretty interesting
''Every advantage has it's disadvantage'' Johan Cruyf
tryummm
Profile Joined August 2009
774 Posts
April 19 2011 20:55 GMT
#145
Any download links?
Taekwon
Profile Joined May 2010
United States8155 Posts
April 19 2011 21:04 GMT
#146
as of now, all the games on it have been heavily one sided in all match ups
▲ ▲ ▲
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
April 19 2011 22:21 GMT
#147
Z>>>>>>>>>>>>>>>T
P>>>>>>>>>>>>>>>T
P>>>>>>>>>>>>>>>Z

It's a protoss map me thinks ..
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
kidcrash
Profile Joined September 2009
United States623 Posts
April 19 2011 22:36 GMT
#148
Those xel naga temples seem like they take for-ev-er to kill....other than that I like the map and think it should encourage some creative play.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
April 19 2011 23:11 GMT
#149
this map is awesome!
Why would I play sctoo when I can play BW?
RHCPgergo
Profile Blog Joined June 2005
Hungary345 Posts
April 19 2011 23:17 GMT
#150
On April 09 2011 20:25 Kentor wrote:
boo i thought it was monte carlo


Boo I thought it was a funny version of python (Monte Python).
Eywa-
Profile Blog Joined August 2010
Canada4876 Posts
Last Edited: 2011-04-20 00:04:04
April 19 2011 23:56 GMT
#151
Looks like ZvZ = 12 hatch so some good micro battles since you shouldn't have any hard bo counters because the rush distance is too big to 9 pool.

ZvP - Look out for early Zerg busts, huge chokes for natural and main, hydra and or ling attacks early would be hugely effective(3 hatch hydra type builds). Although other than that, once you get into the late game its going to be quite hard for Z to macro up since the expansions are so spread appart, sunkens needed plus high offensive pressure on the protoss I think, better to end it in the mid game.

ZvT - Looks like it'll be quite hard to defend in the early-mid game I expect quite a few one base builds because I really don't see how you can hold the natural on this map. Mech maybe? If you could get this going you could end up with 4 bases really easily(only 2 hold points) that would put you in a great position for the lategame and of course mech is really good for this kind of defence.

TvP - Rush distance is large enough that I can't see early marine/Zealot agression to be a factor, probably going to be seeing some fast expansions into mid-late game macro. The map seems slightly tilted towards protoss for this just because you can dodge tank lines by taking the alternate route around it would seem since the middle poses a big wall. Doesn't seem good for terran any way you look at it(since the army will always have to be divided) unless they can get a quick contain going down at the protoss third.


Also might be decent for proxies.
Being mannered is almost as important as winning. Almost...
The_Piper42
Profile Blog Joined September 2009
United States426 Posts
Last Edited: 2011-04-20 02:36:06
April 20 2011 02:35 GMT
#152
On April 08 2011 12:18 Grobyc wrote:
It looks fun, but nice turtle play TvP seems like it would be really hard to break @_@


Wouldn't Protoss have three attack paths? And wouldn't recalls be very strong because of the large land distance from the Terran's main to his third? I wouldn't feel very safe playing a three base turtle style here... in fact I feel like a barracks CC build would be easy to defend and might make for a nice two base timing.
Boxer, White-Ra, Grubby, Flash fighting!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50584 Posts
April 20 2011 02:46 GMT
#153
On April 20 2011 07:21 aimaimaim wrote:
Z>>>>>>>>>>>>>>>T
P>>>>>>>>>>>>>>>T
P>>>>>>>>>>>>>>>Z

It's a protoss map me thinks ..


ummm I doubt it,the sample size is still too small.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
tryummm
Profile Joined August 2009
774 Posts
April 20 2011 02:52 GMT
#154
On April 20 2011 08:56 Eywa- wrote:
Looks like ZvZ = 12 hatch so some good micro battles since you shouldn't have any hard bo counters because the rush distance is too big to 9 pool.

ZvP - Look out for early Zerg busts, huge chokes for natural and main, hydra and or ling attacks early would be hugely effective(3 hatch hydra type builds). Although other than that, once you get into the late game its going to be quite hard for Z to macro up since the expansions are so spread appart, sunkens needed plus high offensive pressure on the protoss I think, better to end it in the mid game.



Also might be decent for proxies.



The protoss can easily wall on this map. Moreover, its an uphill battle for hydralisks to kill cannons, so I doubt we will see many busts on this map.
Fortus
Profile Joined March 2011
Russian Federation74 Posts
April 23 2011 17:17 GMT
#155
SCBW - Map - (2)Monte Cristo

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