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[MSL] Introducing...Monte Cristo - Page 2

Forum Index > BW General
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jalstar
Profile Blog Joined September 2009
United States8198 Posts
April 08 2011 03:23 GMT
#21
On April 08 2011 12:18 Grobyc wrote:
It looks fun, but nice turtle play TvP seems like it would be really hard to break @_@


Carriers + it seems like it's hard for T to get map control.
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
April 08 2011 03:26 GMT
#22
Would the Island expos be in tank range from the main? The natural is so good for muta micro too.
"Start yo" -FlaSh
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
April 08 2011 03:26 GMT
#23
I don't see the purpose of the middle buildings. 3X3 means you need splash, specifically lurkers (because tank siege can only hit one or two rows at a time) to take them out. Temples usually have 5000 Hp, so 250 lurker shots? Even if it is substantially less, it would be faster to go around the other side. And if you opponent controls both sides, than it is late enough in the game for it to be idiotic to try to march your army across a narrow bridge. I guess it allows easier access to those bases, but because the progression of expos seems like MP, the center would be the 6th base after the 4 on your side and the island.

Not a positive first impression for me overall.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
April 08 2011 03:26 GMT
#24
On April 08 2011 12:23 jalstar wrote:
Show nested quote +
On April 08 2011 12:18 Grobyc wrote:
It looks fun, but nice turtle play TvP seems like it would be really hard to break @_@


Carriers + it seems like it's hard for T to get map control.


This map looks fantastic for vulture harassment, especially with drops. Seems like it would be hard to get enough minerals to make carriers a threat.
I cheer for underdogs and Flash
Kal_rA1
Profile Joined January 2011
160 Posts
April 08 2011 03:26 GMT
#25
im not very good at map analysis.. but mech seems pretty dam strong on this map.. am i right?
Jaedong Oz
gongryong
Profile Blog Joined October 2010
Korea (South)1430 Posts
April 08 2011 03:29 GMT
#26
Just looking at it, T can contain Z to 2 base forever.
Open middle and High 3rd is perfect for camping mechs and narrow exit from nat is bloodground for all zergs...

NOOOO
JAEDONG ÜBERBONJWA!
renzy
Profile Joined April 2010
Canada781 Posts
April 08 2011 03:31 GMT
#27
Carriers anyone? Looks like theres quite a few places to abuse carriers
Bisu is the man
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 08 2011 03:33 GMT
#28
Taking a third will be fine in ZvT. It's just going to be harder to take a fourth.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50864 Posts
April 08 2011 03:35 GMT
#29
do you think zergs would 4 hatch before gas on this map?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
renzy
Profile Joined April 2010
Canada781 Posts
April 08 2011 03:37 GMT
#30
Ok, I think Bisu will stand a great chance in this group with the new map Protoss Rhaposody.. er..I mean Carrier Cristo.
Bisu is the man
gongryong
Profile Blog Joined October 2010
Korea (South)1430 Posts
April 08 2011 03:45 GMT
#31
On April 08 2011 12:37 renzy wrote:
Ok, I think Bisu will stand a great chance in this group with the new map Protoss Rhaposody.. er..I mean Carrier Cristo.


Only Bisu hates em carriers
JAEDONG ÜBERBONJWA!
renzy
Profile Joined April 2010
Canada781 Posts
April 08 2011 03:48 GMT
#32
On April 08 2011 12:45 gongryong wrote:
Show nested quote +
On April 08 2011 12:37 renzy wrote:
Ok, I think Bisu will stand a great chance in this group with the new map Protoss Rhaposody.. er..I mean Carrier Cristo.


Only Bisu hates em carriers


Apparently, he says he uses them quite well in practice. lol. I hope he uses carriers as well as he does in practice when it comes down to the MSL.
Bisu is the man
Urth
Profile Blog Joined November 2007
United States1254 Posts
April 08 2011 03:51 GMT
#33
every ZvT win is gonna be from 2 hatch muta lol
BY.HERO FIGHTING!!!!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2011-04-08 03:58:47
April 08 2011 03:58 GMT
#34
On April 08 2011 12:35 BLinD-RawR wrote:
do you think zergs would 4 hatch before gas on this map?

I'd imagine so. Can't really see 3 hatch lair > 2 hatch hydra going too well vs the current +1 speedlot timings. A good protoss should be able to pick apart pretty easily imo
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Mortality
Profile Blog Joined December 2005
United States4790 Posts
April 08 2011 03:59 GMT
#35
On April 08 2011 12:11 Sillylaughs wrote:
I wonder if those high grounds near the island expos are droppable.


Yes
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
mnesthes
Profile Blog Joined September 2010
5433 Posts
April 08 2011 04:02 GMT
#36
Looks like control of high ground will be crucial in this map. By the way can tanks fire from the main to the island expo?
<+LighTofHeaveN> Ppl call this "Indigo Children"
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 08 2011 04:03 GMT
#37
Not really digging the middle expos, looks super awkward to take.
Writerptrk
e_i_pi_1_0
Profile Joined September 2009
933 Posts
April 08 2011 04:03 GMT
#38
Ugh, if this map turns out to be the next Polaris Rhapsody...I don't even want to think about it.

I really don't want another case where it's something like Bigfile semis (though those were pretty good games, I must admit). I hope they're keeping Triathalon in the map pool.
Jaedong and Hwaseung Oz fan.
Legatus Lanius
Profile Blog Joined March 2011
2135 Posts
April 08 2011 04:03 GMT
#39
hey looks good, i love seeing new maps :D
"He's the Triple H of Brood War." - Ribbon on Flash | "He's more like the John Cena of Brood War." - Aus)MaCrO on Flash
Yxes2211
Profile Joined April 2010
United States1587 Posts
April 08 2011 04:04 GMT
#40
Mutas are gonna be so important on this map -.-
Jaedong and Baby
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