Making an Online Broodwar Manager Game - Page 101
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rebdomine
6040 Posts
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nath
United States1788 Posts
ill keep giving updates daily but i do think it will take between 1 and 2 months to get running, we'll see. | ||
tslStrange
36 Posts
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nath
United States1788 Posts
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KobraKay
Portugal4208 Posts
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nath
United States1788 Posts
On July 16 2020 05:33 KobraKay wrote: Good job man and Im glad you are also having while doing this. But dont neglect IRL work xD i'm not ![]() ![]() | ||
tslStrange
36 Posts
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whiterabbit
2675 Posts
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tslStrange
36 Posts
On July 18 2020 03:08 whiterabbit wrote: I am really interested to play SC type of a manager game. Good luck with project and hope it gets done and maybe we get SC2 manager game in the future, too if this one gets popular. ![]() There used to be a SC 2 manager along with this one. This game was better in many ways. And one of those ways was the awesome community that we developed. | ||
whiterabbit
2675 Posts
On July 18 2020 09:10 tslStrange wrote: There used to be a SC 2 manager along with this one. This game was better in many ways. And one of those ways was the awesome community that we developed. Damn, missed a chance to play it. Maybe one day someone revives SC2 version, would be so awesome but until then I am waiting for comeback of BW version! | ||
tslStrange
36 Posts
We've tried several times to revive Shakuras though, but this time it seems legit. How things lookin nath? | ||
Sigeth
United States8 Posts
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tslStrange
36 Posts
On July 24 2020 11:03 Sigeth wrote: Please let this revival happen, 9 years since the original and still holding on hope it returns. Its happening buddy. Been talking alot to nath. He hasnt updated his progress in this thread but hes been working on it. Wish there was more I could do to help. | ||
Congster
Germany20 Posts
On July 24 2020 14:23 tslStrange wrote: Its happening buddy. Been talking alot to nath. He hasnt updated his progress in this thread but hes been working on it. Wish there was more I could do to help. Good ![]() | ||
ChriS-X
Malaysia1374 Posts
On July 15 2020 13:04 rebdomine wrote: I think the pseudo random explains why that one Protoss with 4 game sense always went far in ISLs 4 game sense toss imba | ||
IamBiSa
Germany65 Posts
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Nemesis
Canada2568 Posts
On July 25 2020 22:20 IamBiSa wrote: Hi there, for a small chance this is really getting made again. I've played mystarcraft quite a lot and it is pretty much perfect at what it does. But one feature I would really like to see in a modern version is to be able to create my own team from the pool of free agents. That was pretty much what this game was all about. | ||
nath
United States1788 Posts
I set up the server, and i have it to where you can register, login, generate your team and be in a league. I will have a teaser screenshot of what generated teams look like (complete with octagon graphs) sometime this weekend. Overall, still anticipate between 1 and 2 months remain. The battle and training algorithms will take the longest, ill have to run them against a large set of generated players and make sure they give realistic results across a large data set, then I can finalize them. The rest of the game is pretty simple. That being said, I'm generally one of the few developers that over-estimate, so when I'm done early everyone is happier ![]() I also have set up how a 'season' schedule will work, There won't be a whole big PL offseason and whole OSL since that may lower activity, it will just be MSL+PL and about a 16-18 week cycle, with only 1 week of offseason. (I plan to stick in a week after PL/MSL finals where the entire OSL will be simulated in one week so we dont have 12 weeks of OSL while PL is off season and many teams wont have much to do but train). That way new seasons start faster as well and people stay active | ||
tslStrange
36 Posts
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nath
United States1788 Posts
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