special matches being like challenge matches where you can request a 1v1 from another team (both managers have to accept) outside normal schedule for money. I'm working on the ability to 'bet' a nominal amount of money or have a sponsored exhibition match when issuing a challenge (as 2 options). These matches will only give exp to both and money to winner, slightly lower condition, and not improve stats (as opposed to training). So likely only useful if you need money or to scope out opponent.
Making an Online Broodwar Manager Game - Page 103
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nath
United States1788 Posts
special matches being like challenge matches where you can request a 1v1 from another team (both managers have to accept) outside normal schedule for money. I'm working on the ability to 'bet' a nominal amount of money or have a sponsored exhibition match when issuing a challenge (as 2 options). These matches will only give exp to both and money to winner, slightly lower condition, and not improve stats (as opposed to training). So likely only useful if you need money or to scope out opponent. | ||
DyEnasTy
United States3714 Posts
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nath
United States1788 Posts
I have finished the battle algorithm theory, which also applies to training and special matches (only the results are different: stat gain or money instead of a win/loss, but determining who wins and how is the same) I now need to code this algorithm (have the math and rules all mapped out) and test it with 1000 simulated games of each matchup on each map (can be done in one function) and see that the results look ok. If not, tweak, re-test, repeat; until the %'s seem good. | ||
whiterabbit
2675 Posts
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Atham_Live
1 Post
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nath
United States1788 Posts
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DyEnasTy
United States3714 Posts
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nath
United States1788 Posts
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DyEnasTy
United States3714 Posts
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nath
United States1788 Posts
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DyEnasTy
United States3714 Posts
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nath
United States1788 Posts
My BO vs BO and matchup logic looks real solid, but the winrates are not affected enough by maps, so i have to tweak those factors higher and re-run....i.e. i gotta factor the map in more | ||
KobraKay
Portugal4208 Posts
On August 20 2020 03:33 nath wrote: Doing them now and the past couple days. My BO vs BO and matchup logic looks real solid, but the winrates are not affected enough by maps, so i have to tweak those factors higher and re-run....i.e. i gotta factor the map in more Nice to hear about the progress! Good luck man. | ||
DyEnasTy
United States3714 Posts
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DyEnasTy
United States3714 Posts
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DyEnasTy
United States3714 Posts
![]() nath disappeared. Hope everything is ok. | ||
Arvendilin
Germany1878 Posts
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DyEnasTy
United States3714 Posts
On September 07 2020 22:55 Arvendilin wrote: Where can i play this new improved version? Or is it not out yet? Well nath has been working on it studiously but hes gone silent. Last post from him was in this thread on August 19th. Hope hes just on vacation and nothing bad going on in his personal life. | ||
ArcTimes
Peru269 Posts
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DyEnasTy
United States3714 Posts
On January 26 2021 11:02 ArcTimes wrote: Hey. Is there any update on this? Is anyone else doing one at the moment? Are there people interesting in working on this? Nope, we got ghosted again. It hurts. | ||
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