Making an Online Broodwar Manager Game - Page 102
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FakeFin
Germany392 Posts
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dark.matter
177 Posts
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nath
United States1788 Posts
(actually because its simple and lightweight, doing it this way i may have it up well before 2mo) The skills graph is a charts.js radar chart. | ||
Pvvned
United States405 Posts
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tslStrange
36 Posts
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nath
United States1788 Posts
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aokces
United States309 Posts
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xccam
Great Britain1150 Posts
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nath
United States1788 Posts
![]() slowly figuring out more and more about the battle algo as seasons go on will be a big part of the game, i think ![]() | ||
tslStrange
36 Posts
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DyEnasTy
United States3714 Posts
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nath
United States1788 Posts
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DyEnasTy
United States3714 Posts
To say I'm excited is an understatement. | ||
nath
United States1788 Posts
in the initial design of my rebuild of this (weeks ago) I was intrigued by a possibility of race ID 4, random. i had it as a 1% chance and the other races as 33% chance when generating players. there are too many things in the algorithms for both training and battle that don't work well with it and you'd honestly need 3 sets of stats. I don't think any stat other than sense applies the exact same to all races. so I scrapped it. 33.3/33.3/33.3 and no random. i have a good portion of how it could work mapped out in case i ever want to revisit the idea. seeing FlaSh do random will be super fun, though. Weds this week was the only day i didn't get to work on it at least a little. I got a solid hour in today and doing another hour right now. Gonna work on build order selection logic | ||
DyEnasTy
United States3714 Posts
So sense has been scrapped? How do the games play out without it? | ||
KobraKay
Portugal4208 Posts
On July 31 2020 23:11 DyEnasTy wrote: I watched Flash stream some games playing random recently. It was insane. ETA still 2 months out? So sense has been scrapped? How do the games play out without it? I think he meant that Random has been scrapped, as only sense would be transferable between races and all other "skills" would need to be race specific. | ||
nath
United States1788 Posts
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DyEnasTy
United States3714 Posts
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nath
United States1788 Posts
I worked on the league=>season=>match (and linked tables)=>map datamodel. This is about 5hr from complete. I scoped out work for the battle algorithm as well (for pl/msl matches). Rest of week+weekend will be scoping out work for training and 'special match' algorithms and finishing datamodel. Next week I will begin to have juicy visuals when I implement the UI for this backend work.The 1-2 weeks after that, more visuals. | ||
KobraKay
Portugal4208 Posts
On August 07 2020 06:45 nath wrote: Not as much to show this week, since most of the work has been on the backend. I worked on the league=>season=>match (and linked tables)=>map datamodel. This is about 5hr from complete. I scoped out work for the battle algorithm as well (for pl/msl matches). Rest of week+weekend will be scoping out work for training and 'special match' algorithms and finishing datamodel. Next week I will begin to have juicy visuals when I implement the UI for this backend work.The 1-2 weeks after that, more visuals. Nice, good job ![]() What is the "special match"? | ||
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