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Making an Online Broodwar Manager Game - Page 102

Forum Index > BW General
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FakeFin
Profile Joined December 2018
Germany392 Posts
July 27 2020 22:10 GMT
#2021
Happy Birthday, nath! Thanks for this awesome project, it looks great! Can't wait to be able to play it
dark.matter
Profile Joined April 2017
179 Posts
July 27 2020 23:32 GMT
#2022
Happy birthday What are you writing that in nath?
nath
Profile Blog Joined May 2010
United States1788 Posts
Last Edited: 2020-07-27 23:45:52
July 27 2020 23:41 GMT
#2023
Laravel + Bootstrap, because its different than my other current projects so i have to confuse myself :D.
(actually because its simple and lightweight, doing it this way i may have it up well before 2mo)

The skills graph is a charts.js radar chart.
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Pvvned
Profile Blog Joined December 2009
United States407 Posts
July 27 2020 23:45 GMT
#2024
I miss the days of Shakuras, I'm excited someone is venturing into another BW management game
http://www.teamliquid.net/staff/R1CH/Happy2.gif
tslStrange
Profile Joined July 2020
36 Posts
July 27 2020 23:50 GMT
#2025
Holy crap, my hype level just hit like a maxed out 200 food, 3-3 Terran army.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
nath
Profile Blog Joined May 2010
United States1788 Posts
July 28 2020 00:01 GMT
#2026
Thanks. Note that I'm gonna get someone real good with design who helps me with games to design the entire thing after i fully 'functionally' build it, so im not even gonna waste time on that.
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
aokces
Profile Joined October 2006
United States309 Posts
July 28 2020 08:05 GMT
#2027
Good to see someone taking a crack at it again. Also begs the age old question, is scouting useless for zerg players?
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
July 28 2020 09:01 GMT
#2028
Wow fantastic effort. Many a fun hour of my university days spent on the original shakuras!
nath
Profile Blog Joined May 2010
United States1788 Posts
Last Edited: 2020-07-28 22:36:48
July 28 2020 22:35 GMT
#2029
while i intend to keep the battle and training algorithms secret (training will be easy to deconstruct after a few seasons of trial for any manager, battle will probably be obscure for the game's life ), I can say that all races will factor scouting at varying levels depending on the map, matchup, player strengths, etc...

slowly figuring out more and more about the battle algo as seasons go on will be a big part of the game, i think
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
tslStrange
Profile Joined July 2020
36 Posts
July 29 2020 02:37 GMT
#2030
Love it.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
July 29 2020 02:54 GMT
#2031
I GOT MY ACCOUNT BACK! Awesome, back to business. No more tslStrange on here.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
nath
Profile Blog Joined May 2010
United States1788 Posts
July 29 2020 03:31 GMT
#2032
haha nice
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
July 29 2020 03:56 GMT
#2033
Ive got like 20 player names ready to go :D
To say I'm excited is an understatement.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
nath
Profile Blog Joined May 2010
United States1788 Posts
July 31 2020 05:53 GMT
#2034
random thought since i saw the thread on FlaSh today --

in the initial design of my rebuild of this (weeks ago) I was intrigued by a possibility of race ID 4, random.
i had it as a 1% chance and the other races as 33% chance when generating players.

there are too many things in the algorithms for both training and battle that don't work well with it and you'd honestly need 3 sets of stats. I don't think any stat other than sense applies the exact same to all races. so I scrapped it. 33.3/33.3/33.3 and no random. i have a good portion of how it could work mapped out in case i ever want to revisit the idea.

seeing FlaSh do random will be super fun, though.

Weds this week was the only day i didn't get to work on it at least a little. I got a solid hour in today and doing another hour right now. Gonna work on build order selection logic
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
Last Edited: 2020-07-31 14:14:20
July 31 2020 14:11 GMT
#2035
I watched Flash stream some games playing random recently. It was insane. ETA still 2 months out?

So sense has been scrapped? How do the games play out without it?
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
KobraKay
Profile Joined March 2010
Portugal4335 Posts
July 31 2020 17:36 GMT
#2036
On July 31 2020 23:11 DyEnasTy wrote:
I watched Flash stream some games playing random recently. It was insane. ETA still 2 months out?

So sense has been scrapped? How do the games play out without it?


I think he meant that Random has been scrapped, as only sense would be transferable between races and all other "skills" would need to be race specific.
CJ Fighting! (--.--)
nath
Profile Blog Joined May 2010
United States1788 Posts
Last Edited: 2020-08-01 04:30:16
August 01 2020 04:29 GMT
#2037
yes Random is scrapped. sense is still there (its in the screenshot!). and yeah KobraKay is right
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
August 01 2020 04:42 GMT
#2038
aaaaand this is why I leave the tech stuff to people smarter than me lol.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
nath
Profile Blog Joined May 2010
United States1788 Posts
August 06 2020 21:45 GMT
#2039
Not as much to show this week, since most of the work has been on the backend.

I worked on the league=>season=>match (and linked tables)=>map datamodel. This is about 5hr from complete.
I scoped out work for the battle algorithm as well (for pl/msl matches).
Rest of week+weekend will be scoping out work for training and 'special match' algorithms and finishing datamodel.

Next week I will begin to have juicy visuals when I implement the UI for this backend work.The 1-2 weeks after that, more visuals.
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
KobraKay
Profile Joined March 2010
Portugal4335 Posts
August 07 2020 12:47 GMT
#2040
On August 07 2020 06:45 nath wrote:
Not as much to show this week, since most of the work has been on the backend.

I worked on the league=>season=>match (and linked tables)=>map datamodel. This is about 5hr from complete.
I scoped out work for the battle algorithm as well (for pl/msl matches).
Rest of week+weekend will be scoping out work for training and 'special match' algorithms and finishing datamodel.

Next week I will begin to have juicy visuals when I implement the UI for this backend work.The 1-2 weeks after that, more visuals.


Nice, good job

What is the "special match"?
CJ Fighting! (--.--)
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