Making an Online Broodwar Manager Game - Page 99
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tslStrange
36 Posts
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nath
United States1788 Posts
can you describe the Battle system as best as you remember it? | ||
UnnamedSG
Australia8 Posts
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nath
United States1788 Posts
edit:nvm, taking the actual average it's only 222, so per week is fine. got it. new question ![]() "Your player will be able to gain an experience after playing 11 games." from tslStrange guide...does this mean first 11 OFFICIAL games give no EXP? | ||
tslStrange
36 Posts
On July 13 2020 00:49 nath wrote: is the salary a per week or per month number? at 5k starting and 3k+bonus per week, 9 players (looking at average salary in the players table i have from excel file) would make money very tight and it'd be hard to save (if it is per week) edit:nvm, taking the actual average it's only 222, so per week is fine. got it. new question ![]() "Your player will be able to gain an experience after playing 11 games." from tslStrange guide...does this mean first 11 OFFICIAL games give no EXP? I believe your player started with 0 experience and after 11 games he would gain 1 experience. But really TheOnly92 was always vague with exactly how things worked. And my guide was written before he shared the files (I think). Now thinking back on the game what it absolutely needed most was a player retirement system. People who played the game from the beginning had a big advantage that never dissipates over time because players lasted indefinitely. | ||
nath
United States1788 Posts
On July 13 2020 01:22 tslStrange wrote: I believe your player started with 0 experience and after 11 games he would gain 1 experience. But really TheOnly92 was always vague with exactly how things worked. And my guide was written before he shared the files (I think). Now thinking back on the game what it absolutely needed most was a player retirement system. People who played the game from the beginning had a big advantage that never dissipates over time because players lasted indefinitely. That is weird to me. I think im just going to have any official match give experience and scale the number in the database to match the Excel file so I can try to recreate some of the calclulations as a starting point. Yeah I'm thinking "military service" starts at the same age for everyone in this game, and means retirement for good. | ||
tslStrange
36 Posts
On July 13 2020 04:13 nath wrote: That is weird to me. I think im just going to have any official match give experience and scale the number in the database to match the Excel file so I can try to recreate some of the calclulations as a starting point. Yeah I'm thinking "military service" starts at the same age for everyone in this game, and means retirement for good. Or once a player reaches a certain age their skills slowly degrade? I have zero idea how any of this is possible since I dont know how to do this stuff. | ||
nath
United States1788 Posts
On July 13 2020 04:21 tslStrange wrote: Or once a player reaches a certain age their skills slowly degrade? I have zero idea how any of this is possible since I dont know how to do this stuff. Either is technically possible, that's not the issue. I guess if someone started slowly degrading that would force managers to eventually 'sack' them, and maybe we could even not give them gains from training anymore, and maybe they are rarely/never at 100% condition after 25. In addition to that, y'all might hate it but I really like a random low (weekly) chance after 25 for military service to 'strike' and force a retirement like in real life. | ||
KobraKay
Portugal4208 Posts
I think I vaguely remember having a lot of work when starting on developing my 2 aces only to be poached shortly after by a long time player. Am i confusing the game? | ||
tslStrange
36 Posts
On July 13 2020 04:59 KobraKay wrote: Wait this was the game were you could poach players from other people? I think I vaguely remember having a lot of work when starting on developing my 2 aces only to be poached shortly after by a long time player. Am i confusing the game? Yeah there was no poaching in this game. I think that was the SC2 manager. | ||
tslStrange
36 Posts
On July 13 2020 04:27 nath wrote: Either is technically possible, that's not the issue. I guess if someone started slowly degrading that would force managers to eventually 'sack' them, and maybe we could even not give them gains from training anymore, and maybe they are rarely/never at 100% condition after 25. In addition to that, y'all might hate it but I really like a random low (weekly) chance after 25 for military service to 'strike' and force a retirement like in real life. I like it. Anything that gets this addictive game back is good with me. | ||
KobraKay
Portugal4208 Posts
On July 13 2020 05:18 tslStrange wrote: Yeah there was no poaching in this game. I think that was the SC2 manager. So this is the one like "mystarcraft"? Damn im confused now. | ||
tslStrange
36 Posts
On July 13 2020 05:22 KobraKay wrote: So this is the one like "mystarcraft"? Damn im confused now. It was similar to mystarcraft yes. Except you didnt have IRL players (all the players were computer generated with customizable names), and you played vs other managers. | ||
nath
United States1788 Posts
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tslStrange
36 Posts
On July 13 2020 07:13 nath wrote: how many teams were in a league? and was there just ProLeague style seasons or were there individual leagues you could enter your players in too? how did that affect your income, player condition, etc? I think it was 12 teams per league? And for a long time there was the top two leagues named 1.1 and 1.2. Then each of those leagues had 2 leagues that you either got promoted from or to depending on your rank at the end of each season. 2.1 and 2.2 were linked to 1.2, and 2.3 and 2.4 were linked to 1.1 Then we also had Proleague where your players competed in a huge bracket solo. I cant remember the condition it took for each match. But I do recall it was a bit of a struggle if one of your players made it deep into Proleague. It became wise to try and not use them in your regular team matches to keep their condition up. | ||
ChriS-X
Malaysia1374 Posts
btw what happened to batangras? he was supposed to make his own version. is he even still alive?! | ||
tslStrange
36 Posts
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Congster
Germany20 Posts
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nath
United States1788 Posts
I'm starting to build the Proleague/OSL/MSL schedule and draft so this thought came up | ||
tslStrange
36 Posts
On July 14 2020 09:19 nath wrote: Was there a Free Agency system or mechanic that is different than the World Transfer Market? How did this work? I'm starting to build the Proleague/OSL/MSL schedule and draft so this thought came up I believe we did have a giant free agent bidding event but I cant remember how often we did that. But primarily there was just the World Transfer Market. Hows the build going? | ||
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