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Estonia4504 Posts
On January 23 2011 16:06 deafhobbit wrote:Show nested quote +On January 23 2011 15:31 manymunkies wrote:On January 23 2011 15:07 skindzer wrote: Can someone link to a recent VOD that showcase this new trend? I havent been following progaming lately =/ just basically watch ANY recent bisu vs Zerg game.. Storks series v calm is a better answer. Seriously, every P is playing well v Z lately, not just Bisu. What Stork Series vs. Calm?!?
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On January 23 2011 16:09 mustaju wrote:Show nested quote +On January 23 2011 16:06 deafhobbit wrote:On January 23 2011 15:31 manymunkies wrote:On January 23 2011 15:07 skindzer wrote: Can someone link to a recent VOD that showcase this new trend? I havent been following progaming lately =/ just basically watch ANY recent bisu vs Zerg game.. Storks series v calm is a better answer. Seriously, every P is playing well v Z lately, not just Bisu. What Stork Series vs. Calm?!?
I think he meant modesty. LOL. MODESTY.
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On January 23 2011 15:50 Tazza wrote:Show nested quote +On January 23 2011 14:32 henzi wrote:On January 23 2011 13:56 Tazza wrote: I think it has to do with many different things. First of all, its that protoss are now getting greedy about the initial build order, like going 12 nex, forge nex, and making cannons as late as they can. Also, the zealot pushes are really strong, and sim city is often times not good enough.
The protoss now goes reavers often, which used to backfire often, but i think its being used a lot better now. I think the one thin that zergs don't do nowadays is HT snipe. Back when zerg dominated this MU, it was because zergs would often snipe HTs, and attack while there was no storm/make sure the toss didn't push because they don't have storm. You can't say "back when zerg dominated it was because they snipe HTs." The current Bisu build seems to favor only zealots, leaving gas to just teching to archives and cosairs for air domination. The games I've seen has the protoss taking air advantage and holding it throughout the game. The early zealot pressure also seems to force the zerg to spend larvae and can't effective save them up for the right muta timing for sniping. Also the current build relies less on high templars cuz you only see about 2 high templars in the 10+ or so zealot push. Exactly, which is why the MU changed so much. Toss are absolutely dominating air right now, and zergs right now just can't handle that. This is why there are far less HT snipes. And back when zerg did dominate, toss didn't control air, opting for more archons instead of corsairs, and now, toss opts for corsairs without archons and 1 or 2 cannons to stop mutas. Corsairs are far more mobile than archons, and stops mutas from sniping HTs. And 2 templars can really make all the difference in a PvZ fight. Yes toss do go more zealots, but come around mid to late game, it doesn't matter how much army you have as toss, because without HTs, toss gets absolutely hammered by zerg. Mass Corsairs also abuse the fact that Scourges can't fight. Lurker counter Marines, but you can micro the Marines well and kill them instead. You can't do that with your Scourges and if the Protoss user has good control, you will never kill a Corsair. So it depends entirely on the skill of the P. You can try and attack them from both sides, but it doesn't really matter, they can evade your units. Another problem is that you lose a lot of gas in the process. And you can't really not build Scourges since you never know whether they will be effective. You don't really have an alternative anyway. Hydras are ground units and at best, they can protect a bunch of Overlords. The problem is then, that you can't use them and thus won't gain map control. Mutas are not an option and other than that, there isn't really anything left. Once they have mass Corsairs, they can play it with pretty much everything. Shuttle play is preffered of course. You could try and hit the P before he gets too many Sairs(all-in Hydra), but they always turtle 2 bases and have either a Reaver or HTs. But this is, in my opinion, still the best option versus a top Protoss player.
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10387 Posts
On January 23 2011 16:05 baubo wrote: ...Other protosses aren't exactly mirroring Bisu's PvZ, especially since no other protoss as nearly Bisu's APM... fun fact: Bisu's APM isn't actually that high by Progamer standards. It sits somewhere between 300-350, usually on the lower end of that. Kal has higher APM like 400+ I believe.
Anyways, it's not Bisu's APM that sets his PvZ apart, but rather his amazing PvZ aggression/sense, micro, and polished builds that makes him the king of PvZ.
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On January 23 2011 15:33 ArvickHero wrote:Show nested quote +On January 23 2011 15:05 mustaju wrote:On January 23 2011 15:03 ArvickHero wrote:On January 23 2011 15:00 Lucumo wrote:On January 23 2011 14:37 Chimpalimp wrote: You all talk down like zergs are doing bad, you realize that 5 of the Ro8 players are zerg players and 2 of the final 4 OSL players were zerg.... You do realize that the OSL/MSL started months ago? If a whole Starleague would happen in an instant right now, you wouldn't seeing this many zergs that far in. Well, Zergs got a lot better at ZvT I'd say, and most Zergs would still have a decent chance against your average Protoss. Your average Protoss like... Violet? Stats? I guess Violet could fit the bill, depending on how his form is, and I would cut Stats as above average fsho. I was thinking more of Shuttle, Sun, Tyson, etc.. Since when is Han "your average protoss player"? Sun is still too new and I guess Shuttle actually counts even though he is incredible inconsistent vZ.
Apart from that: Why is ZergBong named NesTea in the BW TLPD?
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On January 23 2011 16:06 deafhobbit wrote:Show nested quote +On January 23 2011 15:31 manymunkies wrote:On January 23 2011 15:07 skindzer wrote: Can someone link to a recent VOD that showcase this new trend? I havent been following progaming lately =/ just basically watch ANY recent bisu vs Zerg game.. Storks series v calm is a better answer. Seriously, every P is playing well v Z lately, not just Bisu. Yeah, but bisu gets all the love no matter what the situation. Watch violet v jaedong imo.
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On January 23 2011 16:22 ArvickHero wrote:Show nested quote +On January 23 2011 16:05 baubo wrote: ...Other protosses aren't exactly mirroring Bisu's PvZ, especially since no other protoss as nearly Bisu's APM... fun fact: Bisu's APM isn't actually that high by Progamer standards. It sits somewhere between 300-350, usually on the lower end of that. Kal has higher APM like 400+ I believe. Just to add on to this, Pure and Violet are also high apm protoss players at around 330-350, so it's not like Bisu is head and shoulders above other protoss mechanically.
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United States10328 Posts
wait... is everyone forgetting how almost every protoss lost to hydra bust just 2-3 months ago? protoss stopped cutting a few corners, and zerg is cutting more--leading to bigger unit difference at the timings when tosses attack now
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On January 23 2011 16:25 Lucumo wrote:Show nested quote +On January 23 2011 15:33 ArvickHero wrote:On January 23 2011 15:05 mustaju wrote:On January 23 2011 15:03 ArvickHero wrote:On January 23 2011 15:00 Lucumo wrote:On January 23 2011 14:37 Chimpalimp wrote: You all talk down like zergs are doing bad, you realize that 5 of the Ro8 players are zerg players and 2 of the final 4 OSL players were zerg.... You do realize that the OSL/MSL started months ago? If a whole Starleague would happen in an instant right now, you wouldn't seeing this many zergs that far in. Well, Zergs got a lot better at ZvT I'd say, and most Zergs would still have a decent chance against your average Protoss. Your average Protoss like... Violet? Stats? I guess Violet could fit the bill, depending on how his form is, and I would cut Stats as above average fsho. I was thinking more of Shuttle, Sun, Tyson, etc.. Since when is Han "your average protoss player"?
If tyson isn't, than who is?
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It really is the speedlots, and cutting corners. Cutting corners ftw.
I mean, you end up in a situation where hydra busts arei ncreasingly rare, so toss is increasingly greedy. And hte speedzealot was rediscovered.
All adds up to PvZ dominance.
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On January 23 2011 16:22 ArvickHero wrote:Show nested quote +On January 23 2011 16:05 baubo wrote: ...Other protosses aren't exactly mirroring Bisu's PvZ, especially since no other protoss as nearly Bisu's APM... fun fact: Bisu's APM isn't actually that high by Progamer standards. It sits somewhere between 300-350, usually on the lower end of that. Kal has higher APM like 400+ I believe. Anyways, it's not Bisu's APM that sets his PvZ apart, but rather his amazing PvZ aggression/sense, micro, and polished builds that makes him the king of PvZ.
Not to turn this into an APM discussion but unless APM's have drastically gone up in the past year or two 300+ is still pretty high APM. In probably 7/10, maybe a little more of the games I have the APM is in a 260-300 range. Some of the progamers like Jaedong, Really, and effort get APM's anywhere from like 330-400 depending on the game, however the EAPM is still pretty consistent. Jaedong seems to have a redundancy of around 40-45% whereas Bisu, who doesn't seem to quite average 300 APM, frequent has a redundancy in the mid 20% range. As a result they have similar EAPM's which in my experience tends to correlate pretty well to a players multitasking. An EAPM in the neighborhood of 170-180 seems to be about average, with your Bisu's, Baby's, and JD's getting into the lower 200's.
When it comes to multitasking though Kal is the only other protoss that gets near Bisu's EAPM/multitask. Everyone else is down in the 160-180 range, its all fast but Bisu and to a lesser extent, Kal, are the only hyper fast protosses.
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Hmm, very interesting answers. Jaedong gave us an answer to Bisu's last revolution, lets see if he can do it again this MSL. I sure hope so! (OZ fighting /fanboyism)
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i think its the air more than anything, some months ago toss would go for the standart 4-5 or maybe even 6 sairs, snipe some overlords and then they would let them die or just use them to scout, now they keep them more active over the game, protect them better, which gives them total air control which is something zerg can do almost nothing about, mutas are obviously not an option, and scourge basically implodes vs 6 or more corsairs, this in my opinion is what leads to the success of the +1zealot push, since zerg has to overcompensate for the air disadvantage with scourge, and it still not good enough, hydras has to stay in base to protect the overlords, and its often not that effective either, this give toss more freedom, which they use to produce speedlots, that so early on are super effective against the unmassed zerg, since they have to continually spend their larva on scourge/overlords, they cant drone up fast enough to support that many hatcheries anymore nor to mass up enough hydras to stop the push with 6-12 +1 speedlots
when the toss has poor sair control/production they lose the economic advantage and zerg is able to mass up enough to stop the push and any other that comes later
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On January 23 2011 16:42 ]343[ wrote: wait... is everyone forgetting how almost every protoss lost to hydra bust just 2-3 months ago? protoss stopped cutting a few corners, and zerg is cutting more--leading to bigger unit difference at the timings when tosses attack now OH SNAP. A challenger appears 
I'd have to lean toward this interpretation of events. P is playing safer overall, by being aggressive in a timing before the hydra's can hit. Forces the Zerg into positions that are NOT conducive to a hydra bust, and when they finally get their shit together, P has everything he needs to stop the bust, making the entire attack ineffectual to attempt.
It may LOOK riskier with all the zealot aggression, but when you hold it up to the standard Z game right now, it's actual pretty safe.
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yea there's definitely been an increase of protoss saving up 6 sairs and then just going out and killing everything in the air and the zerg just dies to DTs. maybe if zerg start to refine their defenses better or something... I dunno. the 3 hat spire spire just isnt quick enough for scourge to properly counter sair anymore, unless the zerg forces the protoss to spend extra money on defenses or something.
zergs need to start building quick spores again lol.
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On January 23 2011 16:22 ArvickHero wrote:Show nested quote +On January 23 2011 16:05 baubo wrote: ...Other protosses aren't exactly mirroring Bisu's PvZ, especially since no other protoss as nearly Bisu's APM... fun fact: Bisu's APM isn't actually that high by Progamer standards. It sits somewhere between 300-350, usually on the lower end of that. Kal has higher APM like 400+ I believe. Anyways, it's not Bisu's APM that sets his PvZ apart, but rather his amazing PvZ aggression/sense, micro, and polished builds that makes him the king of PvZ.
I'm not sure what you're trying to say here. In your first post, you specifically said that it's Bisu's PvZ that led the entire protoss race into the current PvZ imba. Now you say what sets him apart is his polished builds and sense that are beyond mortal protosses?
So which one is it? Did Bisu change the metagame of PvZ so that all protosses mediocre or otherwise can kill zergs easily? Or is Bisu succeeding at PvZ because he's simply good at it, while other protosses are trying their own builds which they also succeed?
I have seen many amazing different PvZ BOs recently, most of them not done by Bisu. Yes, there are protosses who can beat zerg by playing differently from Bisu. I know that might blow the minds of Bisu fans, but it is actually true.
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honestly I want to say that kal sorta re-pioneered the whole "get 6 +1 sairs off of 1 stargate and then stack them with a trapped probe and always have air dominance" but that's probably wrong. He has been consistantly doing it since early 2010 though, and it seems to of caught on (if I remember correctly, back in like 2009 most protoss would only get a few sairs (like 2-3)) recently. Although kal almost always went sair/reaver back then.
can anyone think of any games where hte zerg went lurkers 1st and a protoss did the zeal rush? do lurkers not finish in time? or does that just mean zerg loses a bunch of overlords?
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On January 23 2011 16:22 ArvickHero wrote:Show nested quote +On January 23 2011 16:05 baubo wrote: ...Other protosses aren't exactly mirroring Bisu's PvZ, especially since no other protoss as nearly Bisu's APM... fun fact: Bisu's APM isn't actually that high by Progamer standards. It sits somewhere between 300-350, usually on the lower end of that. Kal has higher APM like 400+ I believe. Anyways, it's not Bisu's APM that sets his PvZ apart, but rather his amazing PvZ aggression/sense, micro, and polished builds that makes him the king of PvZ. Hah. I remember the times, when sAviOr rape everyone with 200 apm)))
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On January 23 2011 15:50 Tazza wrote:Show nested quote +On January 23 2011 14:32 henzi wrote:On January 23 2011 13:56 Tazza wrote: I think it has to do with many different things. First of all, its that protoss are now getting greedy about the initial build order, like going 12 nex, forge nex, and making cannons as late as they can. Also, the zealot pushes are really strong, and sim city is often times not good enough.
The protoss now goes reavers often, which used to backfire often, but i think its being used a lot better now. I think the one thin that zergs don't do nowadays is HT snipe. Back when zerg dominated this MU, it was because zergs would often snipe HTs, and attack while there was no storm/make sure the toss didn't push because they don't have storm. You can't say "back when zerg dominated it was because they snipe HTs." The current Bisu build seems to favor only zealots, leaving gas to just teching to archives and cosairs for air domination. The games I've seen has the protoss taking air advantage and holding it throughout the game. The early zealot pressure also seems to force the zerg to spend larvae and can't effective save them up for the right muta timing for sniping. Also the current build relies less on high templars cuz you only see about 2 high templars in the 10+ or so zealot push. Exactly, which is why the MU changed so much. Toss are absolutely dominating air right now, and zergs right now just can't handle that. This is why there are far less HT snipes. And back when zerg did dominate, toss didn't control air, opting for more archons instead of corsairs, and now, toss opts for corsairs without archons and 1 or 2 cannons to stop mutas. Corsairs are far more mobile than archons, and stops mutas from sniping HTs. And 2 templars can really make all the difference in a PvZ fight. Yes toss do go more zealots, but come around mid to late game, it doesn't matter how much army you have as toss, because without HTs, toss gets absolutely hammered by zerg.
I think the other comment have pointed it out. It's not about the HT snipes, it's about the air dominance that's really thrown this match up out of whack. Where as before, the 'toss would build a mix of units including dragoons after a few zealots, then reavers or templars, then late game. All this can come at the cost of air dominance.
But the current (dare I say Bisu) build is a focus on just zealots, leaving gas for tech and cosairs. With this mass of cosairs, it forces the zerg to mainly hydras that stay at home to protect overlords. Most of Bisu's current games end without really the need for storm. His early zealot pressure apparently ends the overall game.
Of course you can still win going 2 lots, dragoon, to zlot pressure, to reavers gg, as Stork has done of late.
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10387 Posts
On January 23 2011 17:44 baubo wrote:Show nested quote +On January 23 2011 16:22 ArvickHero wrote:On January 23 2011 16:05 baubo wrote: ...Other protosses aren't exactly mirroring Bisu's PvZ, especially since no other protoss as nearly Bisu's APM... fun fact: Bisu's APM isn't actually that high by Progamer standards. It sits somewhere between 300-350, usually on the lower end of that. Kal has higher APM like 400+ I believe. Anyways, it's not Bisu's APM that sets his PvZ apart, but rather his amazing PvZ aggression/sense, micro, and polished builds that makes him the king of PvZ. I'm not sure what you're trying to say here. In your first post, you specifically said that it's Bisu's PvZ that led the entire protoss race into the current PvZ imba. Now you say what sets him apart is his polished builds and sense that are beyond mortal protosses? So which one is it? Did Bisu change the metagame of PvZ so that all protosses mediocre or otherwise can kill zergs easily? Or is Bisu succeeding at PvZ because he's simply good at it, while other protosses are trying their own builds which they also succeed? I have seen many amazing different PvZ BOs recently, most of them not done by Bisu. Yes, there are protosses who can beat zerg by playing differently from Bisu. I know that might blow the minds of Bisu fans, but it is actually true. ...? The point of my first post was the new foundation of PvZ (2 Gate +1 Speedlot [w/ sairs I might add]) giving Protosses a much superior build to work with in PvZ and their smartening up in cutting corners. Bisu simply plays this strategy to perfection, due to his killer sense/micro (you can't dispute that BvZ is different from PvZ)
I did disclaim that there were a bunch of other things I didn't note, so don't hate me for not attributing Stork's own achievements in the matchup. Other things I could say about the recent shift w/o researching VODs is that Protosses in general are playing a lot of off-beat timing attacks that catch Zerg offguard a lot (KT Protosses come into mind, as does Khan tosses), and Jaehoon has been pretty strategically diverse in PvZ (not all of them good tho lol). There have also been some extremely impressive use of Splash Toss too, in terms of timing and control (Snow, Stork and Kal pop into my head).
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