New strategy: hope to god the team plays your selection of players that are worth less than 5 points
[FPL] R4 Discussion - Page 6
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prototype.
Canada4202 Posts
New strategy: hope to god the team plays your selection of players that are worth less than 5 points | ||
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Hot_Bid
Braavos36375 Posts
On April 07 2010 18:11 H wrote: If PL no longer has a race restriction, is FPL retaining its race restriction? Yes. | ||
ThunderGod
New Zealand897 Posts
On April 07 2010 18:11 H wrote: PL no longer has a race restriction. Wow... just wow. | ||
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Hot_Bid
Braavos36375 Posts
What's so wow about this? I mean its different, but its not super shocking or earth shattering at all. | ||
soudo
603 Posts
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Hot_Bid
Braavos36375 Posts
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JodoYodo
Canada1772 Posts
Hey, would it be possible in the future to implement trading so that it can be done in batches, rather than one by one? For example, say I have two players each worth 5 points. I'd like to trade them for a player worth 9 points and a player worth 0 points. Supposedly I should be able to do this since 5 + 5 > 9 + 0, but the way the system is, it isn't possible. | ||
doubleupgradeobbies!
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Australia1187 Posts
![]() This puts a downer on my entire season. | ||
Musoeun
United States4324 Posts
On April 07 2010 16:46 Scorch wrote: By the way, what's the reason for going back to the old scoring system? I thoroughly enjoyed the format of last proleague season, where losing would actually score negative points... This format made it important to not select players who get sent out a lot and may score a fluke win here and there, but who actually win a good portion of their games. It also made anti-teams much more interesting because you could gamble and choose players who play and lose to get additional points, instead of just praying they don't get to play. I didn't follow the entire discussion, but it came down to a couple things: -> A majority of people polled liked the old system better (me included). -> The new system rewarded "bad" players who serve as snipers and thus get winning records over "good" players who have a bad round (Modesty going 3-1 would score better than Kwanro going 4-6, for example, 10 points to 4). -> The "new" system gives ace players a much much higher value and makes other strategies essentially non-viable. Of course the old one has its problems too but they seem to be relatively smaller and the glaring flaw (ace loss mattering less than a normal loss) has been fixed by adding the -1 penalty for the ace loss. That's my point of view, at least. I'm really going to have to look hard at this new PL system. The ace players will keep doing well, but I'm not sure where the balance will shift to. I think this will really demonstrate who the more "solid" players are, but with map balance being so key to PL over the last few years this may actually produce *more* snipers, which would be good. | ||
JohannesH
Finland1364 Posts
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skronch
United States2717 Posts
On April 07 2010 15:36 hipaul wrote: Sorry I wish I can do full translation but don't have the time right now... Hot_Bid, Entries will be revealed live. Teams no longer have to submit entries prior. It'll be kind of like Winner's League but for every set. A player can only be sent out again during ACE match. For example: Samsung vs KT *Match starts 1 set: Samsung sends out jangbi and kt sends out stats. jangbi > stats. 1-0 *For second set, samsung decides to send out odin and kt flash... and so on... that's awesome, i'm actually really glad they're doing this | ||
psychopat
Canada417 Posts
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Musoeun
United States4324 Posts
Gratuitous Justice Main Team 1 ![]() 3 ![]() 5 ![]() 6 ![]() 5 ![]() 7 ![]() 3 Woongjin Stars - I don't know. I didn't put much thought into this one, but if I've already jumped for free and Zero, why not the team as well? Anti Team I really didn't like picking an anti-team this time around. I'm still reconsidering some of these, but here's what I have currently: 3 ![]() 2 ![]() 8 ![]() | ||
Yamoth
United States315 Posts
On April 07 2010 20:47 Hot_Bid wrote: Since they aren't putting out lineups, we'll wait until after W1 to add Bisu to the roster list. I always choose Bisu for pretty much every FPL. This going to be strange for me... | ||
Kyuukyuu
Canada6263 Posts
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Iplaythings
Denmark9110 Posts
Gonna be hillarious if he gives me any points. | ||
Too_MuchZerg
Finland2818 Posts
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years
Costa Rica216 Posts
![]() ![]() ![]() ![]() ![]() ![]() SKT1 Anti-team: ![]() ![]() ![]() Hwasin is pure fanboyism and i'd be missing bisu. I hope Jaehoon dosnt pull a Firebathero this season. | ||
Chairman Ray
United States11903 Posts
On April 07 2010 18:36 prototype. wrote: The new rules for R4 ruined FPL. Playing FPL no longer requires strategic planning since you're barely given any material to work with. New strategy: hope to god the team plays your selection of players that are worth less than 5 points The thrill of FPL lies in uncertainty. If every single lineup was determined at the very beginning, one could easily calculate who will have the most wins, and the best time to trade each player. Although that takes more preparation, it takes all the fun out of FPL. When all we can do is hope, we have a lot more fun. | ||
JadeFist
United States1225 Posts
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