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Active: 1998 users

Using BWAPI to take spectating to the next level! - Page 13

Forum Index > BW General
Post a Reply
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pro100Lu
Profile Joined February 2010
Belarus1 Post
February 08 2010 22:24 GMT
#241
I have copied all the files as it is written. Then when I launch 'BWAPI_ChaosLauncherInjector.bwl' Windows offers me to chose a program to open that file. I chose Scraft, but when I started game nothing happened. Can some1 tell me what's wrong?
NiteKat
Profile Blog Joined September 2009
United States146 Posts
Last Edited: 2010-02-09 00:46:13
February 09 2010 00:12 GMT
#242
On February 09 2010 07:24 pro100Lu wrote:
I have copied all the files as it is written. Then when I launch 'BWAPI_ChaosLauncherInjector.bwl' Windows offers me to chose a program to open that file. I chose Scraft, but when I started game nothing happened. Can some1 tell me what's wrong?


I believe you need to launch the chaos launcher itself and then choose the BWAPI Injector and start BW that way.
EDIT:
On February 06 2010 13:57 Megalisk wrote:
[image loading]


Just wanted to say this is my favorite post right now in this thread lol
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
February 09 2010 03:51 GMT
#243
On February 06 2010 16:26 hellokitty[hk] wrote:
My starcraft menu's move a lot faster...? Oh well tis a desirable side-effect!


On February 06 2010 18:40 Crahptacular wrote:
Can't connect to b.net with this on. ICCup works fine, b.net gives me a "can't identify application version" message. Not sure if it's a fixable issue, but I thought I'd mention it.


I'm experiencing both of these issues. Does anyone know what causes them/how to fix them?
next week on Everybody Loves HypnoToad:
Render
Profile Blog Joined May 2009
United States249 Posts
February 09 2010 04:25 GMT
#244
This is amazing. This is amazing. Did I say that? If I were the type of netizen then all capped everything, I would be all capping this. Great work.
Rose my color is and white, pretty mouth and green my eyes.
RodrigoX
Profile Joined November 2009
United States645 Posts
Last Edited: 2010-02-09 04:52:39
February 09 2010 04:44 GMT
#245
My brain just Exploded.
[image loading]

But damnt for some reason its not working. i Get this message saying

"Could not get hLibModule." from ChaosLauncher. How do i fix that??? (because pretty sure its something i did)

And its not letting me delete the file in the chaos launcher but lets me Delete the files in windows and SC
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
Last Edited: 2010-02-09 14:09:46
February 09 2010 14:05 GMT
#246
The thingie that shows BO doesnt work right
If a dragoon is made at 15 supply, and that changes the supply to 17, it shows 17 - goon, which makes it pretty much totally wrong throughout
sorry if this has been mentioned
Also it doesnt show the supply you get upgrades/research at
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
PrEeNnIoSb
Profile Joined September 2009
Canada8 Posts
February 09 2010 14:17 GMT
#247
When watching a replay i cannot speed up, slow down or pause the game...its stuck in "fast" which is so slow
YPang
Profile Blog Joined April 2007
United States4024 Posts
February 09 2010 14:38 GMT
#248
i really wish this would be available in iCCup launcher...
sMi.Gladstone | BW: B high| SC2: gold T_T
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 09 2010 15:31 GMT
#249
On February 09 2010 23:05 TheAntZ wrote:
The thingie that shows BO doesnt work right
If a dragoon is made at 15 supply, and that changes the supply to 17, it shows 17 - goon, which makes it pretty much totally wrong throughout
sorry if this has been mentioned
Also it doesnt show the supply you get upgrades/research at


Hmm that's pretty serious, I'll look into that and put out a fix by today.
We spend our youth attaining wealth, and our wealth attaining youth.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 09 2010 15:40 GMT
#250
Nvm, it was a pretty simple fix. The new version has been uploaded now. No new features, just fixing that bug.
We spend our youth attaining wealth, and our wealth attaining youth.
wo0py
Profile Blog Joined July 2006
Netherlands922 Posts
February 09 2010 15:49 GMT
#251
I get the hLib bug. How to fix?
We shouldnt recreate anger of the non-virtual world
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
February 09 2010 15:52 GMT
#252
On February 10 2010 00:40 AssuredVacancy wrote:
Nvm, it was a pretty simple fix. The new version has been uploaded now. No new features, just fixing that bug.

thank you!
does it show the supply you start a research/upgrade at?
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
wo0py
Profile Blog Joined July 2006
Netherlands922 Posts
February 09 2010 15:58 GMT
#253
Maybe its an idea to put this on liquipedia.com?
We shouldnt recreate anger of the non-virtual world
ToeJam
Profile Joined April 2009
United States282 Posts
February 09 2010 15:59 GMT
#254
You're doing a great job thanks AV. This may make me actually want to watch replays now lol.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 09 2010 16:01 GMT
#255
On February 10 2010 00:52 TheAntZ wrote:
Show nested quote +
On February 10 2010 00:40 AssuredVacancy wrote:
Nvm, it was a pretty simple fix. The new version has been uploaded now. No new features, just fixing that bug.

thank you!
does it show the supply you start a research/upgrade at?


Yep. The thing is that it counted the player's supply AFTER the unit has been queued. So I just had to subtract the player's supply with how much the unit's required supply is. Researches aren't affected because they don't take up supply.
We spend our youth attaining wealth, and our wealth attaining youth.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
February 09 2010 16:03 GMT
#256
On February 10 2010 01:01 AssuredVacancy wrote:
Show nested quote +
On February 10 2010 00:52 TheAntZ wrote:
On February 10 2010 00:40 AssuredVacancy wrote:
Nvm, it was a pretty simple fix. The new version has been uploaded now. No new features, just fixing that bug.

thank you!
does it show the supply you start a research/upgrade at?


Yep. The thing is that it counted the player's supply AFTER the unit has been queued. So I just had to subtract the player's supply with how much the unit's required supply is. Researches aren't affected because they don't take up supply.

nice, thanks a lot!
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
goswser
Profile Blog Joined May 2009
United States3548 Posts
February 09 2010 16:05 GMT
#257
This is the best thing since unsliced bread.
I think my cerebellum just imploded.
If anyone is looking for me, I'll be somewhere soaking my eyes.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-02-09 16:11:21
February 09 2010 16:08 GMT
#258
I think a better way of representing how well your zerg macro is, is by counting the number of 'wasted larvae'.

A 'wasted larva' occurs when a hatchery tries to generate a larva when there's already 3 idle larvae. When this happens, you lost that larva forever, and you'll never get it back, and you shame the hive mind.

Even if you are letting some larvae sit idle, as long as you aren't wasting any, you have extremely good macro, and you will still have just as many units as someone who uses their larvae as soon as they are generated (assuming equal hatcheries).

I don't know if something like this is possible to implement though.
next week on Everybody Loves HypnoToad:
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
February 09 2010 16:10 GMT
#259
Hey I know this is slugging work but I was wondering if you can think about a /condense command. Where the captions for the properties would be condensed into acronyms. This will save a lot of screen room and you can always /uncondense if you forget what one is. For example
(ie. workerstats)

WS for Question:
TW: 36
WM: 27x10 P. Avg:10.027
TWoG: 6
TiW: 1

or custom captions works as well.
www.brainyweb.ca //web stuff!
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 09 2010 16:19 GMT
#260
On February 10 2010 01:03 TheAntZ wrote:
Show nested quote +
On February 10 2010 01:01 AssuredVacancy wrote:
On February 10 2010 00:52 TheAntZ wrote:
On February 10 2010 00:40 AssuredVacancy wrote:
Nvm, it was a pretty simple fix. The new version has been uploaded now. No new features, just fixing that bug.

thank you!
does it show the supply you start a research/upgrade at?


Yep. The thing is that it counted the player's supply AFTER the unit has been queued. So I just had to subtract the player's supply with how much the unit's required supply is. Researches aren't affected because they don't take up supply.

nice, thanks a lot!



GAH sorry guys. I reuploaded a new version because the last version didn't fix zerg units, because zerg units morphing are more like buildings than units, so I didn't put that into consideration.

Now zerg units are fixed.

Once again I apologize for the sloppy work.
We spend our youth attaining wealth, and our wealth attaining youth.
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