Using BWAPI to take spectating to the next level! - Page 13
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pro100Lu
Belarus1 Post
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NiteKat
United States146 Posts
On February 09 2010 07:24 pro100Lu wrote: I have copied all the files as it is written. Then when I launch 'BWAPI_ChaosLauncherInjector.bwl' Windows offers me to chose a program to open that file. I chose Scraft, but when I started game nothing happened. Can some1 tell me what's wrong? I believe you need to launch the chaos launcher itself and then choose the BWAPI Injector and start BW that way. EDIT: On February 06 2010 13:57 Megalisk wrote: Just wanted to say this is my favorite post right now in this thread lol | ||
BlasiuS
United States2405 Posts
On February 06 2010 16:26 hellokitty[hk] wrote: My starcraft menu's move a lot faster...? Oh well tis a desirable side-effect! On February 06 2010 18:40 Crahptacular wrote: Can't connect to b.net with this on. ICCup works fine, b.net gives me a "can't identify application version" message. Not sure if it's a fixable issue, but I thought I'd mention it. I'm experiencing both of these issues. Does anyone know what causes them/how to fix them? | ||
Render
United States249 Posts
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RodrigoX
United States645 Posts
But damnt for some reason its not working. i Get this message saying "Could not get hLibModule." from ChaosLauncher. How do i fix that??? (because pretty sure its something i did) And its not letting me delete the file in the chaos launcher but lets me Delete the files in windows and SC | ||
TheAntZ
Israel6248 Posts
If a dragoon is made at 15 supply, and that changes the supply to 17, it shows 17 - goon, which makes it pretty much totally wrong throughout sorry if this has been mentioned Also it doesnt show the supply you get upgrades/research at | ||
PrEeNnIoSb
Canada8 Posts
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YPang
United States4024 Posts
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AssuredVacancy
United States1167 Posts
On February 09 2010 23:05 TheAntZ wrote: The thingie that shows BO doesnt work right If a dragoon is made at 15 supply, and that changes the supply to 17, it shows 17 - goon, which makes it pretty much totally wrong throughout sorry if this has been mentioned Also it doesnt show the supply you get upgrades/research at Hmm that's pretty serious, I'll look into that and put out a fix by today. | ||
AssuredVacancy
United States1167 Posts
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wo0py
Netherlands922 Posts
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TheAntZ
Israel6248 Posts
On February 10 2010 00:40 AssuredVacancy wrote: Nvm, it was a pretty simple fix. The new version has been uploaded now. No new features, just fixing that bug. thank you! does it show the supply you start a research/upgrade at? | ||
wo0py
Netherlands922 Posts
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ToeJam
United States282 Posts
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AssuredVacancy
United States1167 Posts
On February 10 2010 00:52 TheAntZ wrote: thank you! does it show the supply you start a research/upgrade at? Yep. The thing is that it counted the player's supply AFTER the unit has been queued. So I just had to subtract the player's supply with how much the unit's required supply is. Researches aren't affected because they don't take up supply. | ||
TheAntZ
Israel6248 Posts
On February 10 2010 01:01 AssuredVacancy wrote: Yep. The thing is that it counted the player's supply AFTER the unit has been queued. So I just had to subtract the player's supply with how much the unit's required supply is. Researches aren't affected because they don't take up supply. nice, thanks a lot! | ||
goswser
United States3519 Posts
I think my cerebellum just imploded. If anyone is looking for me, I'll be somewhere soaking my eyes. | ||
BlasiuS
United States2405 Posts
A 'wasted larva' occurs when a hatchery tries to generate a larva when there's already 3 idle larvae. When this happens, you lost that larva forever, and you'll never get it back, and you shame the hive mind. Even if you are letting some larvae sit idle, as long as you aren't wasting any, you have extremely good macro, and you will still have just as many units as someone who uses their larvae as soon as they are generated (assuming equal hatcheries). I don't know if something like this is possible to implement though. | ||
alexpnd
Canada1857 Posts
(ie. workerstats) WS for Question: TW: 36 WM: 27x10 P. Avg:10.027 TWoG: 6 TiW: 1 or custom captions works as well. | ||
AssuredVacancy
United States1167 Posts
GAH sorry guys. I reuploaded a new version because the last version didn't fix zerg units, because zerg units morphing are more like buildings than units, so I didn't put that into consideration. Now zerg units are fixed. Once again I apologize for the sloppy work. | ||
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