• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:20
CEST 12:20
KST 19:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down10ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League53Weekly Cups (October 5-11): Farewell to 5.0.165
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Weekly Cups (October 5-11): Farewell to 5.0.16 No more SC2 streamers on team liquid? Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament ScienceCraft (October 24-25) - Live Event WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? [Megathread] Daily Funny Videos Rollback Netcode in Brood War BW General Discussion Young Players Tournament Announced by SOOP
Tourneys
[BSL23] RO24 Group Stage [ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7297 users

Using BWAPI to take spectating to the next level! - Page 14

Forum Index > BW General
Post a Reply
Prev 1 12 13 14 15 16 Next All
RodrigoX
Profile Joined November 2009
United States645 Posts
February 09 2010 17:47 GMT
#261
Plz i really want a solution to the "Could not get hLibModule"

I really want to use this sexy shit
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 09 2010 17:59 GMT
#262
On February 10 2010 02:47 RodrigoX wrote:
Plz i really want a solution to the "Could not get hLibModule"

I really want to use this sexy shit


Read through the thread, a lot of people encountered this problem and fixed it in various ways.
We spend our youth attaining wealth, and our wealth attaining youth.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2010-02-09 19:16:42
February 09 2010 19:15 GMT
#263
I know I commented about this before, but is it possible to add a notification concerning what speed the game is currently running at? It's pretty difficult to tell if the speed increase happens at all and trying to fast forward to a specific part of a replay is pretty difficult to do.

Oh, the only other solution to your macro formula I have come up with would be to give everyone perfect scores for macro every frame initially(Say 10k/20k points) and then subtract points for each frame depending on certain criteria - so everyone would start out with perfect macro and then decrease in it as the game goes on. I think this might be a bit more accurate than the current method, which performs a different role, in telling you how impressive their late game macro is without providing an accurate analysis of the early game macro. (IE, a player with really bad macro early game will only have like 3-4k less than a perfectly macroing player atm while later game with more gates it becomes progressively more apparent). The current formula you have wouldn't really need much alteration to go to this method. Basically just do it in the same method but never add points and only subtract them. Doing it this way I believe would provide a more accurate analysis of their macro using fewer calculations.

Something like =

//rating starts at 10000
rating -= idle*150;
rating -=larvae*150;
rating -=queuedMin*15;
rating -=queuedGas*15;
rating -=(idleGates-1)*330;
if(supplyMax-supply<3&&supplyMax>30){
rating -=2000;
}
//dMin is the increase in minerals whild dGas is for gas. curMin/curGas is the current min/gas

Is something I would use for protoss/zerg. Idlegates-1 is purely for tech builds, but I would use a similar formula for terran for the same reason.

The only thing I would actually add points for is making drones, to account for the differing zerg economic structure. Idle nexus/ccs should subtract from the score under this algorithm until 60 are made, but I don't know how to use this code well enough to indicate that. Also I think I removed the 200 supply rule, etc. Mostly it's just an example - the idea is that since it is possible to calculate what perfect macro should be, the macro rating should indicate how far away from perfect macro the players are.

Macro rating is something that's going to be fairly comparative no matter the formula (As long as a player with terrific macro has a higher rating at a point in the game than a player with worse macro, it's working well). Each frame will stay fairly consistent (the calculation is performed every frame) so that if you have 5 idle gates for 30 frames, the macro rating of the player will be 10000-1650=8350. The average macro rating would then provide an idea of how distant they are from having totally ideal macro over the entire course of the game, rather than at that moment.

The problem is that you can run into negative macro with this method, but I think it's fairly safe to say that if a player has 50 idle gates then they're probably out of money or have atrocious macro. (this formula sucks for bgh).
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 09 2010 19:36 GMT
#264
On February 10 2010 04:15 Nevuk wrote:
quote


There are one problem I see with this. My formula gives the player a perfect score at the start of EACH frame, and subtracts/adds points on his state in that particular frame. This means that you could have a horrendous score in one frame and an amazing frame in the next. So to counter this "lack of memory" issue, there's an average score per frame. This number will reflect on the person's macro ability regardless of the length of time the game is.

Your formula however, is very time dependent. In one game he could have a really highscore because the game is really short, while the next game he could have a really low score because the game is very long. This means it is hard to compare like say 10 games and see the trend of your macro ability, because they're going to be fairly random.

For the speed issue though, I can put up a counter in the next version. I do want to put out a pretty big update next version though, so it's going to take a while.
We spend our youth attaining wealth, and our wealth attaining youth.
RodrigoX
Profile Joined November 2009
United States645 Posts
February 09 2010 21:14 GMT
#265
okay this is fantastic. Thanks people for already helping people hence helping me.

But hey is there anyway you can update it to show hotkeys?
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
February 09 2010 21:18 GMT
#266
On February 06 2010 13:45 jalstar wrote:
HOLY FUCKING FUCK MY DICK IS ROCK SOLID

:O...................
I. Am. In. Awe.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2010-02-09 21:48:24
February 09 2010 21:47 GMT
#267
On February 10 2010 04:36 AssuredVacancy wrote:
Show nested quote +
On February 10 2010 04:15 Nevuk wrote:
quote


There are one problem I see with this. My formula gives the player a perfect score at the start of EACH frame, and subtracts/adds points on his state in that particular frame. This means that you could have a horrendous score in one frame and an amazing frame in the next. So to counter this "lack of memory" issue, there's an average score per frame. This number will reflect on the person's macro ability regardless of the length of time the game is.

Your formula however, is very time dependent. In one game he could have a really highscore because the game is really short, while the next game he could have a really low score because the game is very long. This means it is hard to compare like say 10 games and see the trend of your macro ability, because they're going to be fairly random.

For the speed issue though, I can put up a counter in the next version. I do want to put out a pretty big update next version though, so it's going to take a while.

Oh, I meant to do it the same way you currently do and give them a perfect score at the start of each frame, however, to merely never add points and only subtract points - in THAT frame, then to redo the calculation every frame. And yes, average would still have to be left in. I do see that it would result in scores getting progressively lower as the game goes on however, due to the increased difficulty of macroing later in the game.
NiteKat
Profile Blog Joined September 2009
United States151 Posts
February 09 2010 22:55 GMT
#268
On February 09 2010 23:17 PrEeNnIoSb wrote:
When watching a replay i cannot speed up, slow down or pause the game...its stuck in "fast" which is so slow


Don't know if this was addressed yet or not (haven't read the last page) if it is I'll edit this out.

You have to have a unit or building selected in order to change the speed of the replay. Not sure why that is but I noticed that and that's how it is.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
February 09 2010 23:16 GMT
#269
I have some other suggestions:

-a hatchery that is being upgraded to lair/hive should not count as a 'building hatchery'

-split up the production facilities somehow. Either do 2 categories, one for # of Nexus/CC & one for the rest, or split each into it's own category (like # of barracks, # of starports, # of factories, etc.)
next week on Everybody Loves HypnoToad:
Usurper
Profile Blog Joined October 2009
Macedonia283 Posts
Last Edited: 2010-02-10 00:31:50
February 10 2010 00:20 GMT
#270
Has anyone tried out the /hide <1 or 2> command? It seems it doesn't work overhere, i tried all permutations and variations of the previous symbols.

Edit: Now it makes the whole game crash, this /hide command? Ewww, anyone?
I love humanity. It is people that i can't stand.
Dreadwave
Profile Joined January 2008
Netherlands254 Posts
February 10 2010 00:30 GMT
#271
On February 10 2010 07:55 NiteKat wrote:
Show nested quote +
On February 09 2010 23:17 PrEeNnIoSb wrote:
When watching a replay i cannot speed up, slow down or pause the game...its stuck in "fast" which is so slow


Don't know if this was addressed yet or not (haven't read the last page) if it is I'll edit this out.

You have to have a unit or building selected in order to change the speed of the replay. Not sure why that is but I noticed that and that's how it is.

The normal keys/buttons work if you have someone's units/buildings selected and this will show the correct speed, if you don't have anything selected you can change the speed with numpad +/- as said in the OP and this doesn't show the change the speed as displayed in the bottomright corner.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 10 2010 00:44 GMT
#272
On February 10 2010 08:16 BlasiuS wrote:
I have some other suggestions:

-a hatchery that is being upgraded to lair/hive should not count as a 'building hatchery'

-split up the production facilities somehow. Either do 2 categories, one for # of Nexus/CC & one for the rest, or split each into it's own category (like # of barracks, # of starports, # of factories, etc.)


In the build order list it's still listed as lair/hive tech.

Right now I can't find room to find in the stuff for seperate production facilities.
We spend our youth attaining wealth, and our wealth attaining youth.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 10 2010 00:46 GMT
#273
wow, it does TOO much. Looks very cluttered with everything on.

Does this work with resolution hack addon for chaos launcher?
..and then I would, ya know, check em'. (Aka SpoR)
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 10 2010 01:10 GMT
#274
On February 10 2010 09:46 CharlieMurphy wrote:
wow, it does TOO much. Looks very cluttered with everything on.

Does this work with resolution hack addon for chaos launcher?


You can turn anything and everything off if you want.
I haven't tried it with resolution hack.
We spend our youth attaining wealth, and our wealth attaining youth.
Chef
Profile Blog Joined August 2005
10810 Posts
February 10 2010 01:21 GMT
#275
How do I update? Just move all the files again? Do I have to do it for the Windows files too?
LEGEND!! LEGEND!!
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 10 2010 01:29 GMT
#276
On February 10 2010 10:21 Chef wrote:
How do I update? Just move all the files again? Do I have to do it for the Windows files too?


Just replace the bwapi-data folder.
We spend our youth attaining wealth, and our wealth attaining youth.
TheRunawayFound
Profile Joined March 2009
64 Posts
February 10 2010 01:35 GMT
#277
wow

Blizzard should hire you
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-02-10 01:59:19
February 10 2010 01:58 GMT
#278
On February 10 2010 09:44 AssuredVacancy wrote:
Show nested quote +
On February 10 2010 08:16 BlasiuS wrote:
I have some other suggestions:

-a hatchery that is being upgraded to lair/hive should not count as a 'building hatchery'

-split up the production facilities somehow. Either do 2 categories, one for # of Nexus/CC & one for the rest, or split each into it's own category (like # of barracks, # of starports, # of factories, etc.)


In the build order list it's still listed as lair/hive tech.


what i mean is:

if zerg player has 6 hatcheries, and 1 of them is upgrading to lair, it will say
# hatcheries: 5(1)

Same thing for hive.

this is incorrect.
next week on Everybody Loves HypnoToad:
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
February 10 2010 09:02 GMT
#279
This has such sick potential.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
nosliw
Profile Blog Joined December 2008
United States2716 Posts
February 10 2010 17:16 GMT
#280
So I need chaos launcher to use this right? The one that comes with Iccup isn't compatible?
Prev 1 12 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko219
Rex 2
StarCraft: Brood War
Britney 38141
Calm 7767
Shuttle 1529
Bisu 639
firebathero 638
EffOrt 294
Mini 217
Stork 173
Soma 151
Leta 105
[ Show more ]
Dewaltoss 104
ZerO 99
Hyun 93
Light 92
Snow 74
Rush 63
Mong 60
Last 48
Barracks 43
Pusan 38
910 38
hero 34
Killer 33
Sharp 31
NotJumperer 30
NaDa 29
Hm[arnc] 24
HiyA 17
Shinee 15
Noble 14
ajuk12(nOOB) 12
Free 12
sorry 12
Terrorterran 12
Sacsri 9
Dota 2
Gorgc6340
XaKoH 429
XcaliburYe105
Fuzer 82
League of Legends
JimRising 375
Counter-Strike
dupreeh366
allub356
edward233
x6flipin183
gobbtv113
Heroes of the Storm
Trikslyr51
Other Games
summit1g10371
singsing951
crisheroes256
Livibee230
ZerO(Twitch)6
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 589
Other Games
gamesdonequick422
StarCraft: Brood War
UltimateBattle 68
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH291
• LUISG 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix3
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1162
• Stunt453
Upcoming Events
IntoTheTV X SOOP
40m
Reynor vs Zoun
Neeb vs Rogue
Rex2
OSC
12h 40m
FEL
1d 22h
Patches Events
2 days
AI Arena Tournament
2 days
FEL
2 days
Sparkling Tuna Cup
2 days
Replay Cast
3 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
ByuN vs Lambo
MaxPax vs Bunny
[ Show More ]
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.