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Active: 12880 users

Using BWAPI to take spectating to the next level!

Forum Index > BW General
Post a Reply
Normal
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
Last Edited: 2010-02-09 15:41:32
February 06 2010 04:42 GMT
#1
Feedback/suggestions strongly encouraged(esp. a good formula for a macro rating)

There was a bug with buildorder generation, please download the new version as the bug is fairly serious.

New Features(Latest update: customizable layout/more worker stats/display):
+ Show Spoiler +

A new worker stat is added: Total number of idle worker seconds as well as the total amount of minerals that could've been harvested by the idle workers.



The idle worker seconds work like this: if there are 4 idling workers idling for 1 second each, that's 4 worker seconds, it's the same if there's one worker idling for 4 seconds.
The number of minerals "missed" from idling is calculated by this:
if the worker is idling for that frame(1/24th of a second), the number of minerals missed is equaled to the instantaneous mining rate per frame of that player's workers divided by the number of workers.
E.g. If the player is on one base with 50 workers mining 8 patches, an idling worker will not increase the "amount of minerals missed" as much if the player is on one base with 4 workers mining 8 patches, simply because one added worker in the oversaturated mineral field is not going to be that big of a deal where as one added worker in an undersaturated mineral field makes a bigger impact.
This is a fairly accurate measurement of the amount of minerals missed from idling workers. This will help you refine your builds as you can see how much more minerals you could've gotten if you had better mechanics.

[image loading]


This was fairly late into the game, but you can see that the amount of minerals missed by both players is a pretty big amount. You can also see that the ratio of minerals:minutes is not the same. This is because the mining rates of each player is different when their workers are idling.

Units making in production facilities, research/upgrades, unfinished buildings are all labeled as you can't tell what they are unless you click on them. This just saves a bit of time:

[image loading]


The option to turn them off is in the settings file under the field "showHiddenNames".

The bug of not reading options correctly is also fixed.

The layout is now customizeable. As well as 5 new commands:

/hide <1 or 2>

Hide the info from player 1 or 2.

[image loading]




/unhide <1 or 2>

unhide the player info.


/load <layout scheme filename>

Loads a file containing a set of layout options. I included 2 basic files (basicinfo.ini, buildorder.ini)



/load basicinfo

[image loading]




/load buildorder

[image loading]




In the beginning of the replay the plugin will automatically load replaypp.ini. So just edit that file to your liking. The default file scheme is:
+ Show Spoiler +


showrally: 1
showworkerstats: 1
showmacrostats: 1
showorder: 1
showbuildorder: 1
showhp: 1
supplycount: 50
***************macrosettings:
Xcoordinate: 10
Ycoordinate: 10
productionFacCount: 1
queuedCount: 1
averageQueuedCount: 1
currentlyBuildingCount: 1
idleBuildingOrLarvaCount: 1
macroRating: 1
********************Workersettings:
xcoordinate: 300
ycoordinate: 10
workerCount: 1
miningMineralCount: 1
miningGasCount: 1
idleWorkerCount: 1
******************buildOrderSettings:
xcoordinate: 305
ycoordinate: 130
notify: 1



You can decide which info is displayed from changing to 1 or 0.
Notify is the option to turn off the notification everytime the buildorder list increases.




/default

loads replaypp.ini(the default file)




/notify

Toggles the notification of build orders.



Old:
The timing of RESEARCH/UPGRADES is now tracked throughout the whole game.

Throughout the game(even after the supply count limit), the timing of important tech structures, and the first instance of units is tracked.
E.g. If you want to practise a build that focuses on a midgame push with guardians, the timing/supply count of the FIRST guardian will be recorded regardless of what your supply is.

Throughout the whole game, the timing of EXPANSIONS will be recorded as well. This is not equivalent to a cc/hatch/nexus, as ONLY cc/hatch/nexus that serve as a mining base is recorded. E.g. you build a second hatch next to your first hatch, it's not counted as an expansion.


[image loading]

Poll: Should the info display in a window outside of BW?
(Vote): Definitely yes.
(Vote): Definitely no.
(Vote): Depends.. (state your condition)
(Vote): Fix your bugs before you do this!


Bug fixes:
Fixed the bug where you can't follow lurkers. You can follow lurkers all you want.
Fixed the bug where the game crashes if you type /highlight or /find or /follow with no parameters.
Fixed the bug where it can't recognize when lair/hive tech is.

Does this make you squeal in joy? If it does, you may donate to help the hungry college kid writing code here!




To update you just need to change the replaypp.dll, and replaypp.ini with the new one. No need to replace everything.

Instead of using bwapi to make an AI that does things for you, I made something that makes watching a replay/obsing a game on iccup, or even practising. This is replay++: it makes watching a replay as exciting as watching the TSL.


Features

Detailed Macro stats:

In addition to knowing only the resources/supply of each player, you now know many more useful stats that can help you analyse your own replays to become a better player.
[image loading]


This is taken from the infernal vs mondragon replay found in the replays section.

From the top to bottom:
First row: shows minerals, increase in minerals per minute, gas, increase in gas per minute, and supply.
Second row: # of production facilities built(in white), and currently building(in grey). If you're a zerg this shows the number of hatcheries.
Third row: # of units queued and how much minerals/gas is wasted in queueing. Zergs don't have this because they laugh at nubs queueing.
Fourth row: Average number of units queueing at any given time, and the corresponding resources. (Infernal's being a champ and has a super low queueing average)
Fifth row: Number of units building. Self explanatory. Zergs have the number of units morphing.
Sixth row: Number of production facilities not building stuff. This includes everything so it's normal to have 3-4 from robo bays, scouting raxes, etc. Zerg's equivalent to this is the number of idle larva at the time, as well as average.
Seventh row: Overall macro rating is something random formula that incorporates everything that I made up. It is by no means perfectly accurate or even useful. I just did it for kicks. But it's working here as you can see how mondi's rating's quite low as he is supply blocked, with 10 idle larvae.


Detailed worker stats:

[image loading]


This is pretty self explanatory. The number of patches currently being mined means the number of patches that are physically being mined, aka if a worker is returning cargo, the number of patches being mined is 0.


Real time build order generation:

[image loading]


This list is generated as the game is played. You can change up to how many supply the build order is being tracked. The default is 50, you can change it in the .ini file. A timestamp is provided here so you can compare your own times for each build order execution as you practise.
It also outputs the build order to a text file with the players names in the bwapi-data folder. Do not open the text file while the game is going or it will crash. It's safer for you to rename the text file to a unique name because the name is based on the 2 players. It's possible that it will be overridden by another game with the same players.

Chat commands

/count <unit name>

Entering this will make the AI count all the units with the specified name. The entered name has to be contained in the actual name of the unit.

[image loading]


/follow <unit name>

This will make your screen constantly follow the biggest group of the unit entered. You lose control of the screen until you type /unfollow. This is pretty entertaining for watching muta harass.
E.g
Entering /follow muta when there's a group of 7 mutas will make your screen constantly follow that group until a bigger group of mutas appear somewhere else or /unfollow

/unfollow

explained above.



/find <unit name>

Moves your screen to the the biggest group of the specified unit in the game currently.
[image loading]





/highlight <unit name>

Covers all the units with the specified name with a bright retina burning cyan. The command /hon must be typed before this can be used.

[image loading]





/unhighlight

Turns off highlighting.




/hon

Turns on highlighting




/hoff

Turns off highlighting, but the next time /hon is called, the previously highlighted unit will still be highlighted, where as /unhighlight doesn't remember the previously highlighted unit




/clear

Turns off everything.



/all

Turns on everything.



/macro or /ma

Toggles macro info.



/rally

Shows the rally point of all the buildings. Buildings without a rally point set yet is shown to have a rallypoint to the top left corner(usually. Unless they want to hide carriers there.)
[image loading]





/workers

Toggles worker info.



/order

Shows the exact orders of each unit and the exact coordinate the game interpretes that command. This means it's not necessarily what the player clicked, but rather what the game interpreted that click as.
[image loading]


Different colors mean different orders:
Black = Hold position. The command that Bisu forgets to do in important games.
Grey = Patrol. The micro button.
White = Nothing. It's doing it on its on free will
Green = Move.
Red = 1a2a3a.



/bo

Toggles build order info.



/hp

Toggles HP bars.

/hide <1 or 2>

Hide the info from player 1 or 2.

[image loading]




/unhide <1 or 2>

unhide the player info.


/load <layout scheme filename>

Loads a file containing a set of layout options. I included 2 basic files (basicinfo.ini, buildorder.ini)



/load basicinfo

[image loading]




/load buildorder

[image loading]




In the beginning of the replay the plugin will automatically load replaypp.ini. So just edit that file to your liking. The default file scheme is:
+ Show Spoiler +


showrally: 1
showworkerstats: 1
showmacrostats: 1
showorder: 1
showbuildorder: 1
showhp: 1
supplycount: 50
***************macrosettings:
Xcoordinate: 10
Ycoordinate: 10
productionFacCount: 1
queuedCount: 1
averageQueuedCount: 1
currentlyBuildingCount: 1
idleBuildingOrLarvaCount: 1
macroRating: 1
********************Workersettings:
xcoordinate: 300
ycoordinate: 10
workerCount: 1
miningMineralCount: 1
miningGasCount: 1
idleWorkerCount: 1
******************buildOrderSettings:
xcoordinate: 305
ycoordinate: 130
notify: 1



You can decide which info is displayed from changing to 1 or 0.
Notify is the option to turn off the notification everytime the buildorder list increases.




/default

loads replaypp.ini(the default file)




/notify

Toggles the notification of build orders.


Misc Features:


Mouse Guided Unit Counting:

This makes counting how many mutas are in a stack. All you have to do is draw a selection box, and all the units in the selection box is counted and displayed.

[image loading]


Showing hp bars

Size appropriate HP bars are shown above units.
[image loading]


Changing game speed:

You can only change the game speed with the +/- on the numpad.


How the fuck can I use this sexy shit?
Download this file:
http://replaypp.googlecode.com/svn/trunk/replayPP.zip

Upon extraction, you will see 3 folders. Copy the folder inside Starcraft into your starcraft folder. Copy the files inside WINDOWS into your WINDOWS folder. Copy the files inside Chaoslauncher into your Chaoslauncher folder.

Inside the bwapi-data folder(Starcraft/bwapi-data) there is a file called replaypp.ini. Open it. Edit it to your liking. 0 is no, 1 is yes.

Start chaoslauncher tick BWAPI injector, and you might want to untick apm alert because the text overlaps with the text generated by my plugin.

Happy replay watching!

If you're crashing:
On February 06 2010 14:27 R1CH wrote:
Show nested quote +
On February 06 2010 13:59 Garnet wrote:
I followed your instruction precisely and this happened:
[image loading]

Install Visual C++ runtimes, in the order linked.

http://www.microsoft.com/downloads/details.aspx?familyid=32BC1BEE-A3F9-4C13-9C99-220B62A191EE&displaylang=en
http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en
http://www.microsoft.com/downloads/details.aspx?FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf&displaylang=en
http://www.microsoft.com/downloads/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&displaylang=en


Thanks R1CH!

EDIT: A video of it working is up. BUT TRY IT YOURSELF.
We spend our youth attaining wealth, and our wealth attaining youth.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
February 06 2010 04:45 GMT
#2
HOLY FUCKING FUCK MY DICK IS ROCK SOLID
JohnColtrane
Profile Blog Joined July 2008
Australia4813 Posts
February 06 2010 04:48 GMT
#3
wow this looks awesome, ill give it a dl
HEY MEYT
dhe95
Profile Blog Joined December 2008
United States1213 Posts
February 06 2010 04:48 GMT
#4
this is going to be amazing
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 06 2010 04:48 GMT
#5
Very nice
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
February 06 2010 04:48 GMT
#6
DHASOIFHSOIFSHDOIFHSO HOH WHAT THE FUCK THIS IS FUCKING EPIC
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
bLueSkY)
Profile Joined November 2006
New Zealand88 Posts
February 06 2010 04:48 GMT
#7
dude you are a genius!
that BO thing is so awesome and saves time (i usually have to go write down the BO and miss little things sometimes)
cheers!
Tazan_0
Profile Joined May 2009
United States63 Posts
February 06 2010 04:50 GMT
#8
I think I just ejaculated.
pwnd?
Garnet
Profile Blog Joined February 2006
Vietnam9014 Posts
February 06 2010 04:50 GMT
#9
O_O brb testing.
JWD
Profile Blog Joined October 2007
United States12607 Posts
February 06 2010 04:51 GMT
#10
SICKKKK
✌
etch
Profile Blog Joined July 2009
Canada176 Posts
February 06 2010 04:51 GMT
#11
jesus fucking christ this is incredible.
Signet
Profile Joined March 2007
United States1718 Posts
February 06 2010 04:53 GMT
#12
Holy crap that's an awesome plugin.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 06 2010 04:53 GMT
#13
Can we get a video of this in action?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Kuri
Profile Blog Joined October 2009
Canada88 Posts
February 06 2010 04:55 GMT
#14
Well done! Now start practicing for csl!
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
February 06 2010 04:57 GMT
#15
[image loading]
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
Spazer
Profile Blog Joined March 2009
Canada8029 Posts
February 06 2010 04:57 GMT
#16
Holy shit. I've always thought BWAPI was amazing stuff, but I never thought it could be used for something like this. It does make a lot of sense in hindsight though.

Amazing work!
Liquipedia
kitaman27 *
Profile Blog Joined April 2009
United States9244 Posts
February 06 2010 04:57 GMT
#17
whoa looks awesome
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Garnet
Profile Blog Joined February 2006
Vietnam9014 Posts
February 06 2010 04:59 GMT
#18
I followed your instruction precisely and this happened:
[image loading]
JWD
Profile Blog Joined October 2007
United States12607 Posts
February 06 2010 05:00 GMT
#19
this tool was made for casting replays.
✌
Marine50
Profile Joined September 2007
Australia1764 Posts
February 06 2010 05:03 GMT
#20
wow. Amazing tools
IRIS FIGHTING!!!
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
February 06 2010 05:03 GMT
#21
ERECTION DAY
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 06 2010 05:04 GMT
#22
On February 06 2010 13:59 Garnet wrote:
I followed your instruction precisely and this happened:
[image loading]


Hmm old version of chaoslauncher perhaps?
Is anyone else getting this problem?
We spend our youth attaining wealth, and our wealth attaining youth.
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
February 06 2010 05:06 GMT
#23
On February 06 2010 13:45 jalstar wrote:
HOLY FUCKING FUCK MY DICK IS ROCK SOLID

"Wanna join my [combo] clan?" "We play turret d competitively"
grobo
Profile Blog Joined February 2007
Japan6199 Posts
February 06 2010 05:10 GMT
#24
Holy shit this is good!
We make signature, then defense it.
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
February 06 2010 05:10 GMT
#25
I'll probably never use it since I don't watch replays but it's very impressive, nice work.
twitter: @terrancem
grobo
Profile Blog Joined February 2007
Japan6199 Posts
February 06 2010 05:13 GMT
#26
Honestly, the count unit feature where you just draw a selection box around the units is truly amazing. I can't even begin to count all the times i wanted to know how many mutas were being used while harassing.

Truly golden.
We make signature, then defense it.
GTR
Profile Blog Joined September 2004
51414 Posts
February 06 2010 05:18 GMT
#27
I tried using it, I assume it's not safe to use at a fast speed right? Because my SC crashed :3
Commentator
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
February 06 2010 05:20 GMT
#28
RIDICULOUSLY AWESOME wow... I gotta give this a try.
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
February 06 2010 05:22 GMT
#29
WHAT!
This looks sooo good. Thank you very much for the effort, I will be trying this out for sure.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 06 2010 05:24 GMT
#30
On February 06 2010 14:18 GTR wrote:
I tried using it, I assume it's not safe to use at a fast speed right? Because my SC crashed :3


What do you mean? It should be fine at all speeds. It seems a lot of people are getting crashes. So I'm trying to find out why things are crashing. I'm downloading a clean version of SC and trying to see why it crashes.
We spend our youth attaining wealth, and our wealth attaining youth.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
February 06 2010 05:24 GMT
#31
Holy fuck. That's incredible.
Crazazyasian1337
Profile Joined October 2009
United States362 Posts
February 06 2010 05:25 GMT
#32
looks amazing
;)))))))))
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
February 06 2010 05:27 GMT
#33
On February 06 2010 13:59 Garnet wrote:
I followed your instruction precisely and this happened:
[image loading]

Install Visual C++ runtimes, in the order linked.

http://www.microsoft.com/downloads/details.aspx?familyid=32BC1BEE-A3F9-4C13-9C99-220B62A191EE&displaylang=en
http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en
http://www.microsoft.com/downloads/details.aspx?FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf&displaylang=en
http://www.microsoft.com/downloads/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&displaylang=en
AdministratorTwitter: @R1CH_TL
NeCroPoTeNce
Profile Joined July 2009
United States513 Posts
February 06 2010 05:30 GMT
#34
Lol @ the name replay++. Makes me chuckle as a programmer. But that's pretty sick. Thanks man!
zerg all the way! Lee Jaedong hwaiting
nosliw
Profile Blog Joined December 2008
United States2716 Posts
February 06 2010 05:35 GMT
#35
Amazing stuff! Very impressive.
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
February 06 2010 05:36 GMT
#36
hooooooooooly shit, this is awesome man! holy... I cant even begin to describe how awesome this is. there is no comparison!
AdministratorI'm dancing in the moonlight
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
February 06 2010 05:42 GMT
#37
Woah—
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
Toads
Profile Blog Joined February 2009
Canada1795 Posts
February 06 2010 05:44 GMT
#38
The only thing i'm sad about it , it dont take all the BO he show only first part
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 06 2010 05:45 GMT
#39
On February 06 2010 14:44 StoLiVe wrote:
The only thing i'm sad about it , it dont take all the BO he show only first part


I don't see how a set build order is useful after 20-30 supplies...
We spend our youth attaining wealth, and our wealth attaining youth.
integral
Profile Blog Joined February 2009
United States3156 Posts
February 06 2010 05:49 GMT
#40
wow this is very impressive
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
February 06 2010 05:49 GMT
#41
On February 06 2010 14:45 AssuredVacancy wrote:
Show nested quote +
On February 06 2010 14:44 StoLiVe wrote:
The only thing i'm sad about it , it dont take all the BO he show only first part


I don't see how a set build order is useful after 20-30 supplies...

Well, it only goes to 26 and builds like 3 base spire 5 hatch hydra has a lot of important variations that one would want to pay attention to in the 30s and 40s. Something like doublegate speedzeal PvZ is another one that is supposed to be set past 30 as well. Watching a variation in the build order is one of the most important things, and those variations often occur around 30-50 supply.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
February 06 2010 05:51 GMT
#42
On February 06 2010 14:45 AssuredVacancy wrote:
Show nested quote +
On February 06 2010 14:44 StoLiVe wrote:
The only thing i'm sad about it , it dont take all the BO he show only first part


I don't see how a set build order is useful after 20-30 supplies...

can you modify it to be upto 50-60? Some BOs dont really lose units (or not substantial amounts) upto that point
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 06 2010 05:54 GMT
#43
On February 06 2010 14:51 TheAntZ wrote:
Show nested quote +
On February 06 2010 14:45 AssuredVacancy wrote:
On February 06 2010 14:44 StoLiVe wrote:
The only thing i'm sad about it , it dont take all the BO he show only first part


I don't see how a set build order is useful after 20-30 supplies...

can you modify it to be upto 50-60? Some BOs dont really lose units (or not substantial amounts) upto that point


Sure. In fact I'll set it to be modifiable.
We spend our youth attaining wealth, and our wealth attaining youth.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
February 06 2010 05:54 GMT
#44
i have one question : if you want to count, highlight, ect did you can just write /count obs or u'll need to write /count protoss observers ?
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
February 06 2010 05:56 GMT
#45
On February 06 2010 14:54 AssuredVacancy wrote:
Show nested quote +
On February 06 2010 14:51 TheAntZ wrote:
On February 06 2010 14:45 AssuredVacancy wrote:
On February 06 2010 14:44 StoLiVe wrote:
The only thing i'm sad about it , it dont take all the BO he show only first part


I don't see how a set build order is useful after 20-30 supplies...

can you modify it to be upto 50-60? Some BOs dont really lose units (or not substantial amounts) upto that point


Sure. In fact I'll set it to be modifiable.

thanks <3 thats fantastic. Will it take long? If not I'll wait for you to upload that instead of downloading it now
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
February 06 2010 05:56 GMT
#46
Wow AV you fucking rock!
magicbullet
Profile Blog Joined November 2007
Singapore163 Posts
Last Edited: 2010-02-06 06:02:41
February 06 2010 06:02 GMT
#47
you should start thinking of how to market this tool to korean pro teams
In the long run we are all dead - J.M. Keynes
Realpenguin
Profile Joined December 2006
8253 Posts
February 06 2010 06:02 GMT
#48
On February 06 2010 13:45 jalstar wrote:
HOLY FUCKING FUCK MY DICK IS ROCK SOLID

same here dawg

this shit is crazy man you're amazing fo sho

gonna try it out after WL is over
<Wolfpox> i remember when MVP beat that one guy, and everyone was like 'whoa' except that penguin dude.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
February 06 2010 06:04 GMT
#49
Dear Blizzard,

Once again we have gone on ahead to improve SC without you
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
February 06 2010 06:09 GMT
#50
Mega pro replay leak pack meats AssuredVacancy. Glorious glory ensues <3
Jackafur
Profile Joined February 2010
United States116 Posts
Last Edited: 2010-02-06 07:24:46
February 06 2010 06:09 GMT
#51
I made an account just to tell you how awesome this is. However it crashes for me. I know you made a post about it. In case it matters im using Windows 7. If you could smooth that over this would probably be the best plugin ever.

edit: seems fine now. got a fresh copy of chaos launcher. also before i was hitting the buttons on screen for faster speeds. I think that may have had somthing to do with it.
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
February 06 2010 06:16 GMT
#52
Wow, looks amazing! Thanks!
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
February 06 2010 06:24 GMT
#53
lol we still get new thing to play in SC after 10years amazing!
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
Ranix
Profile Blog Joined March 2009
United States666 Posts
February 06 2010 06:28 GMT
#54
fucking awesome man, this can be so very useful to players looking to improve
Legends never gg
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
February 06 2010 06:30 GMT
#55
Very impressive, I'm going to learn build orders using this
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
mizore
Profile Blog Joined September 2009
40 Posts
February 06 2010 06:32 GMT
#56
I'm getting an error. Chaoslauncher is up to date and I installed the visual c++ links in the order posted.

Error text reads "Could not get hLibModule."

I'll try again with a clean install of sc in case the problem is on my end... but in case it isn't you know >.>
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 06 2010 06:35 GMT
#57
On February 06 2010 15:32 mizore wrote:
I'm getting an error. Chaoslauncher is up to date and I installed the visual c++ links in the order posted.

Error text reads "Could not get hLibModule."

I'll try again with a clean install of sc in case the problem is on my end... but in case it isn't you know >.>


I got a clean install from ICCUP's starcraft + a clean install of chaoslauncher and it worked fine. Try doing that?
We spend our youth attaining wealth, and our wealth attaining youth.
SoleSteeler
Profile Joined April 2003
Canada5414 Posts
February 06 2010 06:46 GMT
#58
Holy fuck, this is the coolest thing ever!
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 06 2010 06:55 GMT
#59
On February 06 2010 14:56 TheAntZ wrote:
Show nested quote +
On February 06 2010 14:54 AssuredVacancy wrote:
On February 06 2010 14:51 TheAntZ wrote:
On February 06 2010 14:45 AssuredVacancy wrote:
On February 06 2010 14:44 StoLiVe wrote:
The only thing i'm sad about it , it dont take all the BO he show only first part


I don't see how a set build order is useful after 20-30 supplies...

can you modify it to be upto 50-60? Some BOs dont really lose units (or not substantial amounts) upto that point


Sure. In fact I'll set it to be modifiable.

thanks <3 thats fantastic. Will it take long? If not I'll wait for you to upload that instead of downloading it now


Just updated. Now it also outputs the build order to a text file in the bwapi-data folder. Do not open the text file while the game is going or it will crash.
We spend our youth attaining wealth, and our wealth attaining youth.
etch
Profile Blog Joined July 2009
Canada176 Posts
February 06 2010 07:23 GMT
#60
how fast can you make the game speed? i could only seem to get about 4x and if i pressed + too many times it would slow down to about 1/2.

thanks for your great work btw!
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
February 06 2010 07:26 GMT
#61
My starcraft menu's move a lot faster...? Oh well tis a desirable side-effect!
People are imbeciles, lucky thing god made cats.
mrmin123 *
Profile Blog Joined January 2004
Korea (South)2971 Posts
February 06 2010 07:27 GMT
#62
Holy fuck. o_o
Translator태양은 묘지위에 붉게 떠오르고 / 한낮에 찌는 더위는 나의 시련 일찌라!
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
February 06 2010 07:37 GMT
#63
i don't know what to say...that's simply awesome

i want to see this used by Day[9] pronto!
KTY
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
February 06 2010 07:43 GMT
#64
On February 06 2010 15:55 AssuredVacancy wrote:
Show nested quote +
On February 06 2010 14:56 TheAntZ wrote:
On February 06 2010 14:54 AssuredVacancy wrote:
On February 06 2010 14:51 TheAntZ wrote:
On February 06 2010 14:45 AssuredVacancy wrote:
On February 06 2010 14:44 StoLiVe wrote:
The only thing i'm sad about it , it dont take all the BO he show only first part


I don't see how a set build order is useful after 20-30 supplies...

can you modify it to be upto 50-60? Some BOs dont really lose units (or not substantial amounts) upto that point


Sure. In fact I'll set it to be modifiable.

thanks <3 thats fantastic. Will it take long? If not I'll wait for you to upload that instead of downloading it now


Just updated. Now it also outputs the build order to a text file in the bwapi-data folder. Do not open the text file while the game is going or it will crash.

o_o
you are a god
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Khul Sadukar
Profile Joined August 2009
Australia1735 Posts
February 06 2010 07:43 GMT
#65
Holy hell!

That looks awesome!

I wonder if the pro teams use something like this. Would make sense. Unless it violates some kind of Kespa rules (fair competition etc)
I don't want to be part everything. I want to be something. - Weapon X
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
February 06 2010 07:49 GMT
#66
just wow, this is amazing
Hwaseung Oz fan for life. Swing out, always swing out.
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
February 06 2010 07:50 GMT
#67
wow what the fuck that is the sickest thing ever
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
February 06 2010 07:51 GMT
#68
forum star imo
RIP Aaliyah
Durak
Profile Blog Joined January 2008
Canada3684 Posts
February 06 2010 07:52 GMT
#69
I can see Nony jumping all over this and becoming even more invincible. I really want to try this out.
pRo9aMeR
Profile Blog Joined September 2008
595 Posts
February 06 2010 07:56 GMT
#70
You are among those who are the reason this game will never die...thank you
In training...let's play, gg! d^..^b
Probe.
Profile Joined May 2009
United States877 Posts
February 06 2010 08:00 GMT
#71
On February 06 2010 15:55 AssuredVacancy wrote:
Show nested quote +
On February 06 2010 14:56 TheAntZ wrote:
On February 06 2010 14:54 AssuredVacancy wrote:
On February 06 2010 14:51 TheAntZ wrote:
On February 06 2010 14:45 AssuredVacancy wrote:
On February 06 2010 14:44 StoLiVe wrote:
The only thing i'm sad about it , it dont take all the BO he show only first part


I don't see how a set build order is useful after 20-30 supplies...

can you modify it to be upto 50-60? Some BOs dont really lose units (or not substantial amounts) upto that point


Sure. In fact I'll set it to be modifiable.

thanks <3 thats fantastic. Will it take long? If not I'll wait for you to upload that instead of downloading it now


Just updated. Now it also outputs the build order to a text file in the bwapi-data folder. Do not open the text file while the game is going or it will crash.


There are no words to describe how amazing you are except....

On February 06 2010 13:45 jalstar wrote:
HOLY FUCKING FUCK MY DICK IS ROCK SOLID

meow
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
February 06 2010 08:21 GMT
#72
On February 06 2010 16:51 DoctorHelvetica wrote:
forum star imo

Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
February 06 2010 08:31 GMT
#73
I just got mind fucked

great job
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
February 06 2010 08:34 GMT
#74
This is so damn cool.
I wonder how you made this.
This could be useful.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
kfour
Profile Blog Joined May 2009
United States106 Posts
February 06 2010 08:45 GMT
#75
what the hell...this is awesome!
nice job
LOcDowN
Profile Joined February 2003
United States1014 Posts
February 06 2010 08:54 GMT
#76
on the same level as apm invention
dnosrc
Profile Joined May 2009
Germany454 Posts
February 06 2010 09:32 GMT
#77
how can u choose which players muta stack to follow in a zvz?
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
February 06 2010 09:33 GMT
#78
I cant begin to tell you how awesome this is it's a lot of information but it's so awesome that I could probably cast replays with this once I get used to all the information on the screen. This is so EPIC just wow man.
zergnewb
Profile Blog Joined April 2009
United States816 Posts
February 06 2010 09:34 GMT
#79
God damn only if i could get this to work! Such a great idea.
Welcome to the Durst-Zone
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
February 06 2010 09:37 GMT
#80
On February 06 2010 13:45 jalstar wrote:
HOLY FUCKING FUCK MY DICK IS ROCK SOLID


This says it all. Wow.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Cu(oCo)
Profile Blog Joined March 2008
Italy358 Posts
February 06 2010 09:40 GMT
#81
you are my hero
Goons? just vulture toys 휴.휴
Crahptacular
Profile Joined December 2008
United States295 Posts
February 06 2010 09:40 GMT
#82
Can't connect to b.net with this on. ICCup works fine, b.net gives me a "can't identify application version" message. Not sure if it's a fixable issue, but I thought I'd mention it.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 06 2010 09:41 GMT
#83
Hot shit thats amazing... you continue to impress me...
QibingZero
Profile Blog Joined June 2007
2611 Posts
February 06 2010 09:44 GMT
#84
How... what... I don't even know what to say.

This is insane. You, sir, are hero to many.
Oh, my eSports
Cu(oCo)
Profile Blog Joined March 2008
Italy358 Posts
February 06 2010 10:09 GMT
#85
i ask apologizes if this has been discussed already but with a fast reading couldnt find anything related to it. and since this isnt a crash i dont know how to deal with it
[image loading]

sorry again if this problem was already solved
Goons? just vulture toys 휴.휴
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
February 06 2010 10:23 GMT
#86
impressive!
Administrator
zergnewb
Profile Blog Joined April 2009
United States816 Posts
February 06 2010 10:23 GMT
#87
Yeah I am having the same problem as Cu(oCo). I have installed a fresh copy of chaos launcher and Starcraft, but I am still getting that problem.
Welcome to the Durst-Zone
meegrean
Profile Joined May 2008
Thailand7699 Posts
February 06 2010 10:39 GMT
#88
NICE!
Brood War loyalist
t00ey
Profile Joined January 2010
Canada57 Posts
February 06 2010 10:41 GMT
#89
This is so damn cool. I am very impressed.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
February 06 2010 10:46 GMT
#90
OMFG this is so awesome! Thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you
7mk
Profile Blog Joined January 2009
Germany10157 Posts
February 06 2010 10:50 GMT
#91
holy shit this is so amazing
tried it out, works great
but it would be nice if you could see how fast your playing the replay (for me it always shows "fast" no matter how often I've pressed +)

Also the /follow command doesnt seem to be working perfectly yet.
I watched a game between sea vs mondi and when I entered /follow lurker it didnt do anything.
Then I typed /follow lurkers and it started following the biggest marine group. A few seconds later when I typed /follow lurker it focused on this one lurker egg, despite there being a larger group somewhere else.

Anywaays, thank you sooo much, I can't wait to watch my first Jaedong replay with this!!
beep boop
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
February 06 2010 10:54 GMT
#92
nice idea and very nice work. im really impressed.
after 2 years i reached it = marine icon
hns
Profile Joined January 2010
Germany609 Posts
February 06 2010 11:00 GMT
#93
Wow, I'm definately gonna try this out now. The video looks really nice.
ZerO, Action, Neo.G_Soulkey & FlaSh fanboy~~
538
Profile Blog Joined November 2008
Hungary3932 Posts
February 06 2010 11:36 GMT
#94
Damn this is some awesome stuff
BW fighting!
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
February 06 2010 11:38 GMT
#95
The average seems to be changing very fast is this an average of the entire game or only over the last several seconds?
misterG420
Profile Blog Joined August 2009
Germany152 Posts
February 06 2010 11:39 GMT
#96
holy cow
https://www.twitch.tv/misterg_420
stenole
Profile Blog Joined April 2004
Norway868 Posts
February 06 2010 11:50 GMT
#97
On February 06 2010 19:09 Cu(oCo) wrote:
i ask apologizes if this has been discussed already but with a fast reading couldnt find anything related to it. and since this isnt a crash i dont know how to deal with it

sorry again if this problem was already solved


Double check that the files are in the right folders: WINDOWS, Starcraft and chaoslauncher folders.
kodjo
Profile Joined May 2007
Denmark11 Posts
February 06 2010 12:57 GMT
#98
Fantastic tool.
I have been working on a similar replay watcher in BWAPI that automatically selects the most interesting part of the map just like when watching a VOD with pro casters. It is analyzing the different "stories" in the game like: scouts, production, build orders, fights, drops ... and then using some algorithms and image analyzing techniques selects what it considers to be the most interesting story at the moment.

I would like like to join Your project and contribute with some code and future ideas!?
Pretty please
SC2 AI API
Alethios
Profile Blog Joined December 2007
New Zealand2765 Posts
February 06 2010 13:10 GMT
#99
My god.

The awesome. I'm speechless. What a great contribution.
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
February 06 2010 13:17 GMT
#100
nice work dude
Moderatorsometimes I get intimidated by the size of my right testicle
Puosu
Profile Blog Joined April 2007
6984 Posts
February 06 2010 13:24 GMT
#101
How the fuck?

You sir are a god.
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
February 06 2010 13:25 GMT
#102
Wow trying this right now !
Stork and KHAN fan till 2012 ...
myzael
Profile Blog Joined November 2008
Poland605 Posts
February 06 2010 13:42 GMT
#103
Give this man a star. Amazing work, I am going to check it out really soon.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
February 06 2010 14:03 GMT
#104
Amazing. One really cool thing about this is on the medusa map, you can see how many of the temples are left if someone is killing them one by one.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
February 06 2010 14:07 GMT
#105
On February 06 2010 14:45 AssuredVacancy wrote:
Show nested quote +
On February 06 2010 14:44 StoLiVe wrote:
The only thing i'm sad about it , it dont take all the BO he show only first part


I don't see how a set build order is useful after 20-30 supplies...

Some matchups builds go way longer than that, especially pvz where tech choices aren't decided until after 30 supply frequently. I would love if the game was capable of just extracting the build order of a replay just straight into a text file.
Lampan
Profile Joined September 2009
Sweden43 Posts
February 06 2010 14:09 GMT
#106
Thanks man this looks amazing will try it out right away.
"Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!"
]343[
Profile Blog Joined May 2008
United States10328 Posts
February 06 2010 14:39 GMT
#107
LOL I'm glad you thought of this... pure genius
Writer
tofucake
Profile Blog Joined October 2009
Hyrule19024 Posts
February 06 2010 14:49 GMT
#108
On February 06 2010 23:07 Nevuk wrote:
Show nested quote +
On February 06 2010 14:45 AssuredVacancy wrote:
On February 06 2010 14:44 StoLiVe wrote:
The only thing i'm sad about it , it dont take all the BO he show only first part


I don't see how a set build order is useful after 20-30 supplies...

Some matchups builds go way longer than that, especially pvz where tech choices aren't decided until after 30 supply frequently. I would love if the game was capable of just extracting the build order of a replay just straight into a text file.

Definitely. Many Terran BO's go into the 40's, and there are a couple up to the 50's. The BO thinger should definitely go past 26.
Liquipediaasante sana squash banana
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
February 06 2010 14:52 GMT
#109
HOLY RAPTOR JESUS....!!

Dude this shit is amazing! now as somebody else asked, is there a way to choose which player to follow when you have a mirror match up?

As you mentioned, it will follow the biggest blob of units... but what if I dont want to follow that particular player?

I think it would be better to make it work like:

/follow [unit] [player number]
where player number would be a number between 1-8.

/follow lurker 1 would follow the lurkers of player 1
I won
Leoj
Profile Joined January 2010
United States396 Posts
February 06 2010 14:54 GMT
#110
This is absolutely amazing, it's certainly a great tool for me as a new player. Watching replays normally I usually don't say the following:

"oh hey my opponent has 2x the workers on only one more base, why?"
"oh hey I'm attacking and I have 5+ idle production facilties, why?"
"oh hey I'm queueing units but not building more production, why?"
"oh sweet my build order was very good"

Thanks, this'll make catching all those types of mistakes millions of times easier.
Toads
Profile Blog Joined February 2009
Canada1795 Posts
February 06 2010 14:54 GMT
#111
I've try to find any bug in this program for anyone get fuck by this. And i found one, you can't go on battlenet thay say you have a problem and go contact his support
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2010-02-06 14:59:29
February 06 2010 14:56 GMT
#112
I just saw the thing about a request for a good formula... not certain if I'm capable of coming up with one, because it's totally different for each race and it's been a while since I did math.

I do have a replay of tempest where he gets a maxxed out army in 11:30 in pvt, it's pretty sick and you might be able to extrapolate a bit from it. By the current thing at that point he has an avg of 17000/18000 (somewhere in between there) and later on peaks in 23000s for overall. One thing to note is that you shouldn't count having idle nexus' against the player after a certain number of probes/expansions. He had 60 probes on 3 bases with only one geyser, so it wouldn't really be beneficial to him to make more.

For protoss it's a combination of never queueing, keeping money <500 for the first 10 or so minute, and never ever missing a pylon. After hitting 200/200 all bets are off. Terran is similar except it's a bit more acceptable to queue mnm. There's also the caveat that it's ok to get supply blocked if there are no idle buildings (ie, they're all producing and the next pylon/depot will be done before the next round of production). It's easiest to measure for zerg because it's just all about how many idle larva they have compared to their resource count. This may do funny things like giving 5 poolers perfect macro, but whatever.


edit : On a different note, how do you change the game speed when watching with this? It's a bit annoying to have to watch it on fast in single player and also to not be able to go faster than fastest online.
yh8c4
Profile Blog Joined July 2009
108 Posts
February 06 2010 14:57 GMT
#113
really great tool.

here's what i think would be a nice addition:

create an output file which contains information not found in replays (e.g. unit/building creation/destruction). with such a file one could create an advanced version of bwchart with tons of more information than what is inferable from a replay (e.g. graphical representation of army compositions, kill statistics for single units/unit types, etc).

iirc rwas (replays with audio) somehow included the audio into the replay file, so i guess it would be possible that after you watch some replay 'replay.rep" a file "replay_extended.rep" which contains the extra information, but is still usable for programs which require vanilla replay files.

i know this is possibly a huge task (determining the relevant events to store, finding an efficient encoding, creating a parser, etc), but i think it would be a really nice addition.
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
February 06 2010 15:03 GMT
#114
btw, since hotkeys are stored in replays, can't you make a /follow # command that follows a certain hotkey group?

This would mean you could basically just /follow 1 and watch the replay without even touching your mouse
Moderatorsometimes I get intimidated by the size of my right testicle
aeroH
Profile Blog Joined February 2009
United States1034 Posts
February 06 2010 15:10 GMT
#115
i feel like i should be shot if i don't say thanks to this
On February 06 2010 13:45 jalstar wrote:
HOLY FUCKING FUCK MY DICK IS ROCK SOLID

PH
Profile Blog Joined June 2008
United States6173 Posts
February 06 2010 15:12 GMT
#116
This is quite amazing. Like holy fuck.
Hello
LG)Sabbath
Profile Blog Joined July 2005
Argentina3022 Posts
February 06 2010 15:13 GMT
#117
On February 06 2010 13:57 Megalisk wrote:
[image loading]

https://www.twitch.tv/argsabbath/
Synthesis
Profile Joined August 2008
Canada167 Posts
February 06 2010 15:15 GMT
#118
On February 06 2010 16:26 hellokitty[hk] wrote:
My starcraft menu's move a lot faster...? Oh well tis a desirable side-effect!


I like it too.
Daedes
Profile Joined August 2009
Bangladesh105 Posts
February 06 2010 15:25 GMT
#119
HOLY SHITT!!!
hempLine
Profile Joined October 2009
Canada63 Posts
February 06 2010 15:39 GMT
#120
O_o you serious guy? This shit is crazy good....
MBC T_T Ret for TSL2!!
gds
Profile Blog Joined February 2007
Iceland1391 Posts
Last Edited: 2010-02-06 15:45:43
February 06 2010 15:44 GMT
#121
On February 07 2010 00:03 RaGe wrote:
btw, since hotkeys are stored in replays, can't you make a /follow # command that follows a certain hotkey group?

This would mean you could basically just /follow 1 and watch the replay without even touching your mouse


this, and if you could add a virtual keyboard on the screen where the key pressed are highlighted "live"

[image loading]


something like it

anyway > amazing job!
Catyoul *
Profile Joined April 2004
France2377 Posts
February 06 2010 16:16 GMT
#122
Slick, man.

Awesome job !
JohnBall
Profile Joined December 2008
Brazil1272 Posts
February 06 2010 16:27 GMT
#123
Holy fuck!
This is better than the shit they are adding to replays in SC2!!!!
perfecting the art of five pool forever
dibban
Profile Joined July 2008
Sweden1279 Posts
February 06 2010 16:46 GMT
#124
Holy shit, imagine watching JD reps with this. Great job!
이제동 - 이영호 since '07.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
February 06 2010 16:50 GMT
#125
On February 07 2010 00:44 gds wrote:
Show nested quote +
On February 07 2010 00:03 RaGe wrote:
btw, since hotkeys are stored in replays, can't you make a /follow # command that follows a certain hotkey group?

This would mean you could basically just /follow 1 and watch the replay without even touching your mouse


this, and if you could add a virtual keyboard on the screen where the key pressed are highlighted "live"

[image loading]


something like it

anyway > amazing job!


If thats even possible...it'd be so baller
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Vasoline73
Profile Blog Joined February 2008
United States7797 Posts
February 06 2010 16:54 GMT
#126
Maybe a follow command for "last units boxed" or something. I could box a muta stack and follow it during the harrassment, then later box a MnM group and follow them around, etc
TheFallofTroy
Profile Joined May 2009
Canada780 Posts
February 06 2010 17:07 GMT
#127
Wow this is so impressive, great job!
^_^V
Navane
Profile Blog Joined February 2007
Netherlands2747 Posts
February 06 2010 17:09 GMT
#128
Arg!
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 06 2010 17:19 GMT
#129
On February 06 2010 19:50 7mk wrote:
holy shit this is so amazing
tried it out, works great
but it would be nice if you could see how fast your playing the replay (for me it always shows "fast" no matter how often I've pressed +)

Also the /follow command doesnt seem to be working perfectly yet.
I watched a game between sea vs mondi and when I entered /follow lurker it didnt do anything.
Then I typed /follow lurkers and it started following the biggest marine group. A few seconds later when I typed /follow lurker it focused on this one lurker egg, despite there being a larger group somewhere else.

Anywaays, thank you sooo much, I can't wait to watch my first Jaedong replay with this!!


Thanks for that input. I tracked down the bug and now it's working properly. I will upload a new fixed version along with a couple new features.

On February 06 2010 23:52 RaptorX wrote:
HOLY RAPTOR JESUS....!!

Dude this shit is amazing! now as somebody else asked, is there a way to choose which player to follow when you have a mirror match up?

As you mentioned, it will follow the biggest blob of units... but what if I dont want to follow that particular player?

I think it would be better to make it work like:

/follow [unit] [player number]
where player number would be a number between 1-8.

/follow lurker 1 would follow the lurkers of player 1


Good idea. I will add this soon.

On February 07 2010 00:03 RaGe wrote:
btw, since hotkeys are stored in replays, can't you make a /follow # command that follows a certain hotkey group?

This would mean you could basically just /follow 1 and watch the replay without even touching your mouse


Currently there's no way to access the stored hotkeys with the API. Although it might be available in the future though.
We spend our youth attaining wealth, and our wealth attaining youth.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
February 06 2010 17:20 GMT
#130
Anyway you could post what your current macro formula is? I'm positive there are people who would be able to understand it and comment on it.
Altair
Profile Joined August 2009
243 Posts
Last Edited: 2010-02-06 17:26:30
February 06 2010 17:25 GMT
#131
Wow man the features look stunning. Very nice work.
[image loading]

AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
Last Edited: 2010-02-06 17:28:10
February 06 2010 17:27 GMT
#132
On February 07 2010 02:20 Nevuk wrote:
Anyway you could post what your current macro formula is? I'm positive there are people who would be able to understand it and comment on it.


Sure:


//rating starts at 5000
rating -= idle*150;
rating -=larvae*150;
rating -=queuedMin*15;
rating -=queuedGas*15;
rating -=(idleGates-4)*330;
if(supplyMax-supply<3&&supplyMax>30){
rating -=2000;
}
rating+=pow((supply/200.0),1.5)*8000;
rating+=gates*320;
double factor = pow((201-supply)/200.0,2);
//dMin is the increase in minerals whild dGas is for gas. curMin/curGas is the current min/gas
int upkeep = ((dMin[playerNum-1]-curMin*4*factor)*2+(dGas[playerNum-1]-curGas*2*factor)*2);
if(upkeep<-3000)upkeep = -3000;
rating+=upkeep;
We spend our youth attaining wealth, and our wealth attaining youth.
theqat
Profile Blog Joined March 2008
United States2856 Posts
February 06 2010 17:34 GMT
#133
Totally amazing. Thanks
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
February 06 2010 17:41 GMT
#134
Thanks dude. Keep up the good work!
Forever Vulture.. :(
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
February 06 2010 17:53 GMT
#135
Where have you been all my life?
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 06 2010 17:57 GMT
#136
holy mother of god
When they see MC Probe, all the ladies disrobe.
Skeggaba
Profile Blog Joined April 2009
Korea (South)1556 Posts
February 06 2010 18:00 GMT
#137
WOWZI McMJAUZI!!!!!
I love this community!
Bisu[about JD]=I was scared (laughs). The force emanating from his facial expression was so manly that I was even a little jealous.
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
February 06 2010 18:05 GMT
#138
OMFG!!!
That is amazing
I Can Fly...
Cambium
Profile Blog Joined June 2004
United States16368 Posts
February 06 2010 18:10 GMT
#139
this is amazing
When you want something, all the universe conspires in helping you to achieve it.
Dreadwave
Profile Joined January 2008
Netherlands254 Posts
February 06 2010 18:11 GMT
#140
On February 06 2010 16:51 DoctorHelvetica wrote:
forum star imo

I've always wanted something like this, awesome work, AssuredVacancy.
lac29
Profile Blog Joined December 2008
United States1485 Posts
February 06 2010 18:19 GMT
#141
This is crazy.
category
Profile Joined July 2009
United States85 Posts
February 06 2010 18:35 GMT
#142
great job, thank you so much
ejac
Profile Blog Joined January 2009
United States1195 Posts
February 06 2010 19:04 GMT
#143
OMG!!!!!!!!!!!! AWESOME
esq>n
Chronopolis
Profile Joined April 2009
Canada1484 Posts
February 06 2010 19:23 GMT
#144
The HP BARS won me over :D. PLAGUU has a whole new meaning!!!!
Shadowfury333
Profile Blog Joined March 2008
Canada314 Posts
Last Edited: 2010-02-06 23:09:48
February 06 2010 22:42 GMT
#145
Really cool stuff here. However, it crashed on me after 5 minutes. It worked fine until then, but crashed suddenly and without any Runtime error boxes. Just a "StarCraft has encountered a problem" box.

EDIT: This seems to be tied to either Stormplugin or Repfix. With those off it ran a replay fine. However, upon exiting StarCraft I got the same message. No harm done, but still odd. I'm on Windows Vista SP1, if that helps. I wonder how well this works with iCCup TV.

EDIT 2: The bug mentioned in the last edit didn't seem to occur again. Perhaps it came up because of the first mentioned crash. Also, iCCup TV seems to work fine with this.
Darkness called...but I was on the phone, so I missed him. I tried to *69 darkness, but his machine picked up. I yelled "Pick up the phone, Darkness", but he ignored me. Darkness must have been screening his calls.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
February 06 2010 22:45 GMT
#146
On February 06 2010 13:45 jalstar wrote:
HOLY FUCKING FUCK MY DICK IS ROCK SOLID



^ This, OMG PLEASE GIVE THIS MAN A FORUM STAR!
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
February 06 2010 22:59 GMT
#147
O M G. Incredible
[X]Domain - I just do the website. Nothing more.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 06 2010 23:07 GMT
#148
Just updated
Changes:

New features:
The timing of RESEARCH/UPGRADES is now tracked throughout the whole game.

Throughout the game(even after the supply count limit), the timing of important tech structures, and the first instance of units is tracked.
E.g. If you want to practise a build that focuses on a midgame push with guardians, the timing/supply count of the FIRST guardian will be recorded regardless of what your supply is.

Throughout the whole game, the timing of EXPANSIONS will be recorded as well. This is not equivalent to a cc/hatch/nexus, as ONLY cc/hatch/nexus that serve as a mining base is recorded. E.g. you build a second hatch next to your first hatch, it's not counted as an expansion.

Bug fixes:
Fixed the bug where you can't follow lurkers. You can follow lurkers all you want.
Fixed the bug where the game crashes if you type /highlight or /find or /follow with no parameters.
Fixed the bug where it can't recognize when lair/hive tech is.
We spend our youth attaining wealth, and our wealth attaining youth.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
February 06 2010 23:18 GMT
#149
So think we can get Blizz to include this shit in SC2? Cuz this is fucking amazing great to see you still working on improving it.
BishopONe
Profile Joined November 2003
Spain242 Posts
February 06 2010 23:58 GMT
#150
I think this tool provides very important infromation for casters, GREAT JOB!
Hope they try this out on a TSL cast, maybe people get used to start talkin about macro ratings.

I love the fact you can use the tool with fast text commands. The FIND command ROCKS!

THIS IS AWESOME!
:D
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
February 07 2010 00:21 GMT
#151
omfg! this is...... no words......
On February 06 2010 13:45 jalstar wrote:
HOLY FUCKING FUCK MY DICK IS ROCK SOLID

Hi.
Ethelis
Profile Blog Joined September 2008
United States2396 Posts
February 07 2010 00:39 GMT
#152
On February 06 2010 13:57 Megalisk wrote:
[image loading]


This thread is Bisu approved

:O
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
Daedes
Profile Joined August 2009
Bangladesh105 Posts
February 07 2010 00:41 GMT
#153
only drawback is it only plays up to fast
maareek
Profile Blog Joined November 2004
United States2042 Posts
February 07 2010 00:42 GMT
#154
You just blew my mind. Love when that happens.

I thought observer mode and FP reps, when they came out, were the greatest thing to ever happen to replays, but I was wrong. Oh so wrong. I need to go do some work but...ah, fuck it, I've gotta test this out.

You rock so hard.
FrozenArbiter: Obless PvT master
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 07 2010 00:49 GMT
#155
On February 07 2010 09:41 Daedes wrote:
only drawback is it only plays up to fast


You change speed with +/- on numpad.
We spend our youth attaining wealth, and our wealth attaining youth.
lac29
Profile Blog Joined December 2008
United States1485 Posts
February 07 2010 00:54 GMT
#156
I wonder when the Koreans are gonna start using this.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
February 07 2010 01:28 GMT
#157
On February 07 2010 09:54 lac29 wrote:
I wonder when the Koreans are gonna start using this.

Pretty soon enough. By using this software, they will find the way to beat Flash/Jaedong much faster!
boonrebU
Profile Blog Joined April 2009
United States32 Posts
February 07 2010 01:30 GMT
#158
Every time I try to start up the BWAPI injector in chaos launcher I keep getting the error "Could not get hLibModule". Anyone got any solutions for this? I tried reinstalling chaos launcher and the various parts of the replayPP but nothings working.
LoL NA: Tensorbull
zergnewb
Profile Blog Joined April 2009
United States816 Posts
February 07 2010 02:36 GMT
#159
I keep getting the error "Could not get hLibModule" also, and when I start a replay it says it couldn't find the ai_dll. I reinstalled SC, Chaos Launcher, and the replayPP, and made sure everything is in its right place, but nothing helped.
Welcome to the Durst-Zone
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
February 07 2010 02:49 GMT
#160
this is the most beautiful thing i have ever seen. sorry mom.
www.brainyweb.ca //web stuff!
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 07 2010 02:51 GMT
#161
On February 07 2010 11:36 zergnewb wrote:
I keep getting the error "Could not get hLibModule" also, and when I start a replay it says it couldn't find the ai_dll. I reinstalled SC, Chaos Launcher, and the replayPP, and made sure everything is in its right place, but nothing helped.


Have you tried using ICCUP's version of starcraft?
We spend our youth attaining wealth, and our wealth attaining youth.
Puremiss
Profile Joined August 2008
United States232 Posts
February 07 2010 02:52 GMT
#162
damn, this makes watching replays more fun than actually playing the game
jamster1211
Profile Blog Joined July 2008
Taiwan153 Posts
February 07 2010 03:06 GMT
#163
On February 07 2010 11:36 zergnewb wrote:
I keep getting the error "Could not get hLibModule" also, and when I start a replay it says it couldn't find the ai_dll. I reinstalled SC, Chaos Launcher, and the replayPP, and made sure everything is in its right place, but nothing helped.

i also keep getting this message
does anyone know how to fix it?
Islandsnake
Profile Joined April 2009
United States679 Posts
February 07 2010 03:19 GMT
#164
This is pretty cool, just being able to see how many mutas are in a stack is awesome
Bang!
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 07 2010 03:19 GMT
#165
On February 07 2010 12:06 jamster1211 wrote:
Show nested quote +
On February 07 2010 11:36 zergnewb wrote:
I keep getting the error "Could not get hLibModule" also, and when I start a replay it says it couldn't find the ai_dll. I reinstalled SC, Chaos Launcher, and the replayPP, and made sure everything is in its right place, but nothing helped.

i also keep getting this message
does anyone know how to fix it?


Make sure the bwapi-data folder is INSIDE your starcraft folder. Like the entire folder. Your starcraft directory should look like this:
[image loading]
We spend our youth attaining wealth, and our wealth attaining youth.
JohnBall
Profile Joined December 2008
Brazil1272 Posts
February 07 2010 03:36 GMT
#166
Does it auto-upgrade?
perfecting the art of five pool forever
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 07 2010 03:37 GMT
#167
On February 07 2010 12:36 JohnBall wrote:
Does it auto-upgrade?


It's not a full standalone plugin, so no.
We spend our youth attaining wealth, and our wealth attaining youth.
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
February 07 2010 03:45 GMT
#168
As a follow up to my previous comment before I actually tried it..

HOLY FUCK TIHS FUCKING AWESOME I CAME
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
DrivE
Profile Blog Joined January 2010
United States2554 Posts
February 07 2010 03:48 GMT
#169
i am amazed by this great work of art
LUCK IS NO EXCUSE
Vasoline73
Profile Blog Joined February 2008
United States7797 Posts
February 07 2010 04:30 GMT
#170
Anyone with the "hLibModule" problem should make sure that they are taking the contents of the folders out and then putting the contents into the respective folders. Not putting the entire folder into the respective folders.

ie
"Starcraft" -------->>> "Starcraft" is wrong
"Starcraft" -------->>> drag file contents into ---------->>> Starcraft is right.

This solved the problem for me at least :/. I was just copying the entire folder instead of just the contents
zergnewb
Profile Blog Joined April 2009
United States816 Posts
February 07 2010 04:44 GMT
#171
@AssuredVacancy: I had the bwapi-data folder in the Starcraft folder that it came in when downloaded so I fulled it out but went back to getting the hLibModule error.

@Vasoline73: I pulled the contents for the chaoslauncher folder out then it all started working.

This is just pure awesomeness, thanks guys!
Welcome to the Durst-Zone
LeaF_SD
Profile Joined March 2009
United States113 Posts
Last Edited: 2010-02-07 05:06:19
February 07 2010 05:05 GMT
#172
I'm still getting that hLibModule error even though I copied all the files inside the folders to the chaoslauncher directory, starcraft directory and windows directory.

I have my windows folder at C://Windows by default. Is that Where I am supposed to put it at?
"Idra did tremendously well, and he didn't even call the woman a faggot once" - floor exercise
LOcDowN
Profile Joined February 2003
United States1014 Posts
February 07 2010 05:33 GMT
#173
Hi AssuredVacancy, is it possible for the build order to be listed on the right hand side as green text only? (Without the left hand side listing them again)
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 07 2010 05:34 GMT
#174
On February 07 2010 14:33 LOcDowN wrote:
Hi AssuredVacancy, is it possible for the build order to be listed on the right hand side as green text only? (Without the left hand side listing them again)


Yep, I'll add the option to turn it off on the next version.
We spend our youth attaining wealth, and our wealth attaining youth.
SanguineToss
Profile Blog Joined August 2009
Canada815 Posts
February 07 2010 05:34 GMT
#175
THIS GUY NEEDS A STAR
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
February 07 2010 05:40 GMT
#176
You are a God among men, Sir...

...a GOD
Legends Never Die ;;
LOcDowN
Profile Joined February 2003
United States1014 Posts
February 07 2010 05:42 GMT
#177
My goodness, thank you!
deth
Profile Blog Joined August 2009
Australia1757 Posts
February 07 2010 06:02 GMT
#178
this is fucking amazing, i am going to get a lot better because of this, I have been waiting for this exact tool! you should include a paypal donations link in the OP ^_^
BlueRainGo
Profile Joined February 2010
United States3 Posts
February 07 2010 06:23 GMT
#179
Thanks AssuredVacancy, this is really cool.

Is there a way this can work for 2v2 games?
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
Last Edited: 2010-02-07 06:40:28
February 07 2010 06:26 GMT
#180
On February 07 2010 15:02 dethrawr wrote:
this is fucking amazing, i am going to get a lot better because of this, I have been waiting for this exact tool! you should include a paypal donations link in the OP ^_^


Internet panhandling hmmm..
Hmm added a link. I wonder how this goes down.


On February 07 2010 15:23 BlueRainGo wrote:
Thanks AssuredVacancy, this is really cool.

Is there a way this can work for 2v2 games?


No because there is not enough room to display all the info. At least not currently.
We spend our youth attaining wealth, and our wealth attaining youth.
maareek
Profile Blog Joined November 2004
United States2042 Posts
Last Edited: 2010-02-07 06:26:52
February 07 2010 06:26 GMT
#181
Holy crap, I've been watching PvPs (my worst MU) with this and my mind is blown even more thoroughly now than when I first read this. Just amazing.

BTW, I don't guess there's anyway to have the BO and/or worker info move to the left if you turn off the macro information, is there?

A last note, this probably doesn't need to be said but just in case, when you speed up the replay your replay progress bar will still list you at fastest (or whatever) but the game itself will speed up.
FrozenArbiter: Obless PvT master
BlueRainGo
Profile Joined February 2010
United States3 Posts
Last Edited: 2010-02-07 06:33:22
February 07 2010 06:33 GMT
#182
On February 07 2010 15:23 BlueRainGo wrote:
Thanks AssuredVacancy, this is really cool.

Is there a way this can work for 2v2 games?


No because there is not enough room to display all the info. At least not currently.


Ok, thanks for the response. What I have noticed when trying to view 2v2 games with your tool is that it automatically displays the information for the first two players in the game. If there was a way to select the player you want to track, it would be pretty cool. That way you would be able to see the information for player 3 or player 4 if desired.

Thanks again though man, this is an excellent tool.
skronch
Profile Blog Joined December 2008
United States2717 Posts
February 07 2010 06:41 GMT
#183
wow this is AMAZING
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 07 2010 06:45 GMT
#184
On February 07 2010 15:33 BlueRainGo wrote:
Show nested quote +
On February 07 2010 15:23 BlueRainGo wrote:
Thanks AssuredVacancy, this is really cool.

Is there a way this can work for 2v2 games?


Show nested quote +
No because there is not enough room to display all the info. At least not currently.


Ok, thanks for the response. What I have noticed when trying to view 2v2 games with your tool is that it automatically displays the information for the first two players in the game. If there was a way to select the player you want to track, it would be pretty cool. That way you would be able to see the information for player 3 or player 4 if desired.

Thanks again though man, this is an excellent tool.



Hmm I think that if I output the information into a seperate window outside of BW, there might be a lot more room for additional stats. The downside is that if you were to cast it in a stream, the audience wouldn't be able to see it.
We spend our youth attaining wealth, and our wealth attaining youth.
Louder
Profile Blog Joined September 2002
United States2276 Posts
February 07 2010 06:46 GMT
#185
This is th emost amazing shit ever. Holy fuck
starfries
Profile Blog Joined July 2009
Canada3508 Posts
February 07 2010 08:32 GMT
#186
god damn this is amazing
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
February 07 2010 08:38 GMT
#187
O______________________O

FUCKING SICK!

THANKS!
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Falling
Profile Blog Joined June 2009
Canada11337 Posts
February 07 2010 08:44 GMT
#188
This is so excellent. I just can't figure out how to speed it up. I hit the + on my number pad, but nothing happens (num lock pressed, depressed, etc)
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2010-02-07 08:52:42
February 07 2010 08:52 GMT
#189
You are a hero.


edit- a HERO I say!
ForTheSwarm
Profile Blog Joined April 2009
United States556 Posts
February 07 2010 08:53 GMT
#190
SOOOOO AWESOME! I love this BWAPI project
Whenever I see a dropship, my asshole tingles, because it knows whats coming... - TheAntZ
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
February 07 2010 09:12 GMT
#191
On February 07 2010 15:45 AssuredVacancy wrote:
Show nested quote +
On February 07 2010 15:33 BlueRainGo wrote:
On February 07 2010 15:23 BlueRainGo wrote:
Thanks AssuredVacancy, this is really cool.

Is there a way this can work for 2v2 games?


No because there is not enough room to display all the info. At least not currently.


Ok, thanks for the response. What I have noticed when trying to view 2v2 games with your tool is that it automatically displays the information for the first two players in the game. If there was a way to select the player you want to track, it would be pretty cool. That way you would be able to see the information for player 3 or player 4 if desired.

Thanks again though man, this is an excellent tool.



Hmm I think that if I output the information into a seperate window outside of BW, there might be a lot more room for additional stats. The downside is that if you were to cast it in a stream, the audience wouldn't be able to see it.

Probably you can put it as an option for 2v2 replays only because it is really not needed for 1v1's.

I am not sure how easy/doable is this but is it possible to allow the player to position the text for his liking?

ex. ApmLive allows you to put an x-y location in which the apm counter will show up.

If that is possible and is not much work I think it could come really handy, because if I want to only see the BO, I wouldnt want it to be in the middle of the screen.
I won
NotJumperer
Profile Blog Joined July 2005
United States1371 Posts
February 07 2010 09:27 GMT
#192
--- Nuked ---
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
February 07 2010 09:30 GMT
#193
On February 07 2010 17:44 Falling wrote:
This is so excellent. I just can't figure out how to speed it up. I hit the + on my number pad, but nothing happens (num lock pressed, depressed, etc)


manually click the faster and slower icons on the screen.


I have 2 recommendations: 1 is could you move the build orders to the very left of the screen and give the option to only view the build order of the player that you see in the replay? Second is if you could color code units/buildings/upgrades in the build order list.

I really appreciate the work you have done with this and hope for max user functionality!
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Jarvs
Profile Joined December 2009
Australia639 Posts
February 07 2010 09:32 GMT
#194
This is freaking awesome. Nice work!
jalstar
Profile Blog Joined September 2009
United States8198 Posts
February 07 2010 10:08 GMT
#195
this is insanely cool

i just discovered that fantasy has been using a 13 command center build and posted it to liquipedia

http://wiki.teamliquid.net/starcraft/index.php?title=14_CC_(vs._Terran)&stable=0&redirect=no
Falling
Profile Blog Joined June 2009
Canada11337 Posts
February 07 2010 10:49 GMT
#196
On February 07 2010 18:30 Whiplash wrote:
Show nested quote +
On February 07 2010 17:44 Falling wrote:
This is so excellent. I just can't figure out how to speed it up. I hit the + on my number pad, but nothing happens (num lock pressed, depressed, etc)


manually click the faster and slower icons on the screen.

I had tried that before with little success. I think I know what the problem was- the replay was a 3v3 (bogs down too much with bwapi.) My 1v1's speeds up just fine.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
404.Delirium
Profile Joined May 2008
United States1190 Posts
February 07 2010 12:45 GMT
#197
"Black = Hold position. The command that Bisu forgets to do in important games."

Golden.

I looove having more control and information given to me in replays or other ways (like the /last feature, or obs mode on ADVLoader)

Can't wait to try this out
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
February 07 2010 13:23 GMT
#198
does it work on windows 7? when I tried sc crashed with no error (not responding)
IMBA - International Mountain Bicycling Association.
magicbullet
Profile Blog Joined November 2007
Singapore163 Posts
February 07 2010 13:33 GMT
#199
On February 07 2010 22:23 ProoM wrote:
does it work on windows 7? when I tried sc crashed with no error (not responding)

worked for me in win 7
In the long run we are all dead - J.M. Keynes
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
February 07 2010 14:31 GMT
#200
Finally got mine working right and let me say this is AMAZING! With these tools, commentators will be able to provide so much more details! I really wonder if they will be using this for TSL because it is seriously one of the greatest things i have ever witnessed.
Chains none
Daedes
Profile Joined August 2009
Bangladesh105 Posts
February 07 2010 14:43 GMT
#201
On February 07 2010 09:49 AssuredVacancy wrote:
Show nested quote +
On February 07 2010 09:41 Daedes wrote:
only drawback is it only plays up to fast


You change speed with +/- on numpad.


TY sir!!!...i better read everything on that post
neVern
Profile Joined January 2010
United States115 Posts
February 07 2010 15:20 GMT
#202
On February 07 2010 13:30 Vasoline73 wrote:
Anyone with the "hLibModule" problem should make sure that they are taking the contents of the folders out and then putting the contents into the respective folders. Not putting the entire folder into the respective folders.

ie
"Starcraft" -------->>> "Starcraft" is wrong
"Starcraft" -------->>> drag file contents into ---------->>> Starcraft is right.

This solved the problem for me at least :/. I was just copying the entire folder instead of just the contents


thx, this fixed the hLibModule problem for me
jetpower
Profile Joined July 2007
Poland85 Posts
February 07 2010 15:42 GMT
#203
I like this very much. The problem with this though is that visually it is cluttered and messy. It obscures actual replay and with the many numbers, which are constantly changing, it is impossible to follow real time with /all option.
To Developer: Could you add a very simple version akin to used in TSL live stream?
Shadowfury333
Profile Blog Joined March 2008
Canada314 Posts
February 07 2010 17:36 GMT
#204
I've noticed that the mining workers seem to show their orders as the orders of your non-mining workers and military. For example, if you only have mining workers, their order line is white. If you have a worker who has just been produced going to mine, the miners' lines become green. If you have some of yur military hold posiyion at your front ramp while some are out scouting, about half of the miners' lines are black, and the other half are green.
Darkness called...but I was on the phone, so I missed him. I tried to *69 darkness, but his machine picked up. I yelled "Pick up the phone, Darkness", but he ignored me. Darkness must have been screening his calls.
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
February 07 2010 17:39 GMT
#205
Why is this not implented in the iccup launcher, instead of the obsolete chaos launcher? And where can I get that lanucher btw..cant remember any site that has it..
Ricjames
Profile Blog Joined April 2009
Czech Republic1047 Posts
February 07 2010 17:41 GMT
#206
I don't like this ... sc became: who can copy something and execute it perfectly instead of creativity and game sense.
Brood War is the best RTS that has ever been created.
iceburn
Profile Blog Joined February 2008
United States303 Posts
February 07 2010 18:04 GMT
#207
i think you are wrong, with exact timings and people who innovate and have great game sense know exactly when to push and have a much greater chance of success as they can practice a special build over and over until its perfect and can be executed live at a tourny
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
February 07 2010 19:10 GMT
#208
Just one thing about the "hLibModule" problem. I was having it too, even having extracted everything properly. However I fixed it by running the Chaoslauncher from the proper .exe file rather than from a shortcut. Dunno why.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 07 2010 20:06 GMT
#209
Just updated

The layout is now customizeable. As well as 5 new commands:

/hide <1 or 2>

Hide the info from player 1 or 2.

[image loading]




/unhide <1 or 2>

unhide the player info.


/load <layout scheme filename>

Loads a file containing a set of layout options. I included 2 basic files (basicinfo.ini, buildorder.ini)



/load basicinfo

[image loading]




/load buildorder

[image loading]




In the beginning of the replay the plugin will automatically load replaypp.ini. So just edit that file to your liking. The default file scheme is:
+ Show Spoiler +


showrally: 1
showworkerstats: 1
showmacrostats: 1
showorder: 1
showbuildorder: 1
showhp: 1
supplycount: 50
***************macrosettings:
Xcoordinate: 10
Ycoordinate: 10
productionFacCount: 1
queuedCount: 1
averageQueuedCount: 1
currentlyBuildingCount: 1
idleBuildingOrLarvaCount: 1
macroRating: 1
********************Workersettings:
xcoordinate: 300
ycoordinate: 10
workerCount: 1
miningMineralCount: 1
miningGasCount: 1
idleWorkerCount: 1
******************buildOrderSettings:
xcoordinate: 305
ycoordinate: 130
notify: 1



You can decide which info is displayed from changing to 1 or 0.
Notify is the option to turn off the notification everytime the buildorder list increases.




/default

loads replaypp.ini(the default file)




/notify

Toggles the notification of build orders.
We spend our youth attaining wealth, and our wealth attaining youth.
Shadowfury333
Profile Blog Joined March 2008
Canada314 Posts
February 07 2010 20:34 GMT
#210
I don't know if I've missed it, but is it possible to change the location the BO logs are stored?
Darkness called...but I was on the phone, so I missed him. I tried to *69 darkness, but his machine picked up. I yelled "Pick up the phone, Darkness", but he ignored me. Darkness must have been screening his calls.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 07 2010 20:37 GMT
#211
On February 08 2010 05:34 Shadowfury333 wrote:
I don't know if I've missed it, but is it possible to change the location the BO logs are stored?


No not yet.
We spend our youth attaining wealth, and our wealth attaining youth.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 07 2010 21:31 GMT
#212
...
you are my hero
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
arb
Profile Blog Joined April 2008
Noobville17920 Posts
February 07 2010 21:41 GMT
#213
On February 06 2010 13:57 Megalisk wrote:
[image loading]

Artillery spawned from the forges of Hell
FoieGras
Profile Blog Joined December 2007
Canada270 Posts
February 07 2010 22:31 GMT
#214
I love this thing.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
February 07 2010 22:35 GMT
#215
It might be cool if you could pipe the info into the overlay that TSL/GOM TV uses to place over the replay buttons. Then you could clear up the screen and still have the data showing up.

That seems kind of complicated though.
hifriend
Profile Blog Joined June 2009
China7935 Posts
February 07 2010 22:43 GMT
#216
freaking geniuses...
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 07 2010 22:48 GMT
#217
On February 08 2010 07:35 cgrinker wrote:
It might be cool if you could pipe the info into the overlay that TSL/GOM TV uses to place over the replay buttons. Then you could clear up the screen and still have the data showing up.

That seems kind of complicated though.


Yeah that seems kinda hard unless someone can teach me the basics of drawing on the starcraft canvas.

Although someone else can make a seperate module that draws the overlays. My plugin could output the necessary outputs to a seperate file while the other plugin/program reads from it. Shouldn't lag too much because it's just a couple numbers.
We spend our youth attaining wealth, and our wealth attaining youth.
FoieGras
Profile Blog Joined December 2007
Canada270 Posts
February 07 2010 23:45 GMT
#218
I just downloaded the updated version and tried it out watching a rep and found that it only shows the first unit/building on the bo list. Is there a way to change it back to how the previous version was where it showed all units/buildings built? I found that it was extrememly helpful looking at production facility timings where a player suddenly throws down 3 factories for a timing push and comparing your own build to those timings.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 08 2010 00:11 GMT
#219
On February 08 2010 08:45 FoieGras wrote:
I just downloaded the updated version and tried it out watching a rep and found that it only shows the first unit/building on the bo list. Is there a way to change it back to how the previous version was where it showed all units/buildings built? I found that it was extrememly helpful looking at production facility timings where a player suddenly throws down 3 factories for a timing push and comparing your own build to those timings.


Ugh that's a stupid bug that happens for reasons unknown to me. Maybe someone who's more experienced in the language can tell me what's going on:


//this will print 50, the default value
printf("%d",supplyCount);

//read the values in the file
fscanf(pop,"%s %d",temp,&supplyCount);
//this will print what's in the file
printf("%d",supplyCount);
.
.
.// a bunch of fscanf() calls to read other values

//at this piont it will print out 0, although supplyCount is not read nor written to since the last
//access.
printf("%d",supplyCount);


This only happens when the fscanf calls increase. I'll try to put out a bug fix by tonight.
We spend our youth attaining wealth, and our wealth attaining youth.
iceburn
Profile Blog Joined February 2008
United States303 Posts
February 08 2010 00:13 GMT
#220
do you think its possible to get a fp replay view
YPang
Profile Blog Joined April 2007
United States4024 Posts
February 08 2010 00:53 GMT
#221
what is the "windows folder"? sry im confused by that xD
sMi.Gladstone | BW: B high| SC2: gold T_T
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 08 2010 00:59 GMT
#222
JUST UPDATED

A new worker stat is added: Total number of idle worker seconds as well as the total amount of minerals that could've been harvested by the idle workers.



The idle worker seconds work like this: if there are 4 idling workers idling for 1 second each, that's 4 worker seconds, it's the same if there's one worker idling for 4 seconds.
The number of minerals "missed" from idling is calculated by this:
if the worker is idling for that frame(1/24th of a second), the number of minerals missed is equaled to the instantaneous mining rate per frame of that player's workers divided by the number of workers.
E.g. If the player is on one base with 50 workers mining 8 patches, an idling worker will not increase the "amount of minerals missed" as much if the player is on one base with 4 workers mining 8 patches, simply because one added worker in the oversaturated mineral field is not going to be that big of a deal where as one added worker in an undersaturated mineral field makes a bigger impact.
This is a fairly accurate measurement of the amount of minerals missed from idling workers. This will help you refine your builds as you can see how much more minerals you could've gotten if you had better mechanics.

[image loading]


This was fairly late into the game, but you can see that the amount of minerals missed by both players is a pretty big amount. You can also see that the ratio of minerals:minutes is not the same. This is because the mining rates of each player is different when their workers are idling.

Units making in production facilities, research/upgrades, unfinished buildings are all labeled as you can't tell what they are unless you click on them. This just saves a bit of time:

[image loading]


The option to turn them off is in the settings file under the field "showHiddenNames".

The bug of not reading options correctly is also fixed.
We spend our youth attaining wealth, and our wealth attaining youth.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 08 2010 01:00 GMT
#223
On February 08 2010 09:53 YPang wrote:
what is the "windows folder"? sry im confused by that xD


It should be either C:/windows, or C:/winnt
We spend our youth attaining wealth, and our wealth attaining youth.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
February 08 2010 01:00 GMT
#224
It's kind of difficult to tell whether it's speed up or not- sometimes I hit + / - and nothing happens.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 08 2010 01:04 GMT
#225
On February 08 2010 10:00 Nevuk wrote:
It's kind of difficult to tell whether it's speed up or not- sometimes I hit + / - and nothing happens.


It increases in kind of a weird fashion, usually you have to hold + or - to see a difference.
We spend our youth attaining wealth, and our wealth attaining youth.
mizore
Profile Blog Joined September 2009
40 Posts
February 08 2010 03:23 GMT
#226
could you add an option to see players hotkeys? I know replays can already do that, but only if you're in the slot of the player in the replay... It would be nice to look at the other players hotkeys without having to test which slot = which player.
Funnytoss
Profile Blog Joined August 2007
Taiwan1471 Posts
February 08 2010 04:53 GMT
#227
On February 08 2010 10:04 AssuredVacancy wrote:
Show nested quote +
On February 08 2010 10:00 Nevuk wrote:
It's kind of difficult to tell whether it's speed up or not- sometimes I hit + / - and nothing happens.


It increases in kind of a weird fashion, usually you have to hold + or - to see a difference.


Is it possible to change the command currently used for changing speed? I have a laptop keyboard so I don't have keypad numbers...
AIV_Funnytoss and sGs.Funnytoss on iCCup
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 08 2010 05:19 GMT
#228
On February 08 2010 13:53 Funnytoss wrote:
Show nested quote +
On February 08 2010 10:04 AssuredVacancy wrote:
On February 08 2010 10:00 Nevuk wrote:
It's kind of difficult to tell whether it's speed up or not- sometimes I hit + / - and nothing happens.


It increases in kind of a weird fashion, usually you have to hold + or - to see a difference.


Is it possible to change the command currently used for changing speed? I have a laptop keyboard so I don't have keypad numbers...


Hmm good idea, laptops usually have a numpad though(if you have a numlock, then you have a numpad, it's just overlapped with the normal keyboard)
We spend our youth attaining wealth, and our wealth attaining youth.
Bajadulce
Profile Joined October 2004
United States322 Posts
February 08 2010 06:21 GMT
#229
Wow, this is really slick! Glad to see all the options to turn things on/off as well. Some of this new data such as total idle worker time, takes analyzing reps to a whole new level.
Planar Erratus: (www.broodwarai.com/mods/peai) Where the worlds of Baldur’s Gate, Arcanum, Diablo, Icewind Dale, Torment, and Warcraft collide with Starcraft. Don't question, just play! ... Dedicated to all my TL.net friends and old schoolers!
Funnytoss
Profile Blog Joined August 2007
Taiwan1471 Posts
February 08 2010 06:36 GMT
#230
On February 08 2010 14:19 AssuredVacancy wrote:
Show nested quote +
On February 08 2010 13:53 Funnytoss wrote:
On February 08 2010 10:04 AssuredVacancy wrote:
On February 08 2010 10:00 Nevuk wrote:
It's kind of difficult to tell whether it's speed up or not- sometimes I hit + / - and nothing happens.


It increases in kind of a weird fashion, usually you have to hold + or - to see a difference.


Is it possible to change the command currently used for changing speed? I have a laptop keyboard so I don't have keypad numbers...


Hmm good idea, laptops usually have a numpad though(if you have a numlock, then you have a numpad, it's just overlapped with the normal keyboard)


That's true, but for some reason it hasn't been working very consistently - speed toggling isn't very precise at the moment. The best solution I've found is to watch replays in multiplayer mode so at the very least "fastest" game speed will always be an option.
AIV_Funnytoss and sGs.Funnytoss on iCCup
YPang
Profile Blog Joined April 2007
United States4024 Posts
February 08 2010 06:37 GMT
#231
I think ihave a good macro formula . I think u should calculate the amount of time the building is t making units . And you'll obviously want that time to be low. And for zergs u can do he same thing but for he time a larvae is idle. These should be applied 5 mins after the game cuz in he beginning players sometimes purposely leave them idle. I'm not really sure what you meant by macro formula or if his is what your seeking
sMi.Gladstone | BW: B high| SC2: gold T_T
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 08 2010 06:46 GMT
#232
On February 08 2010 15:37 YPang wrote:
I think ihave a good macro formula . I think u should calculate the amount of time the building is t making units . And you'll obviously want that time to be low. And for zergs u can do he same thing but for he time a larvae is idle. These should be applied 5 mins after the game cuz in he beginning players sometimes purposely leave them idle. I'm not really sure what you meant by macro formula or if his is what your seeking


Posted this a bit earlier in the thread:

//rating starts at 5000
rating -= idle*150;
rating -=larvae*150;
rating -=queuedMin*15;
rating -=queuedGas*15;
rating -=(idleGates-4)*330;
if(supplyMax-supply<3&&supplyMax>30){
rating -=2000;
}
rating+=pow((supply/200.0),1.5)*8000;
rating+=gates*320;
double factor = pow((201-supply)/200.0,2);
//dMin is the increase in minerals whild dGas is for gas. curMin/curGas is the current min/gas
int upkeep = ((dMin[playerNum-1]-curMin*4*factor)*2+(dGas[playerNum-1]-curGas*2*factor)*2);
if(upkeep<-3000)upkeep = -3000;
rating+=upkeep;


This number is calculated every frame, so naturally if you have idle buildings, you'll get penalized every frame and so you'll end up with a lower macro rating. This seems somewhat accurate right now as my replays never get above 9000, while flash/best gets up to 15k easily.
We spend our youth attaining wealth, and our wealth attaining youth.
yann
Profile Blog Joined March 2009
119 Posts
February 08 2010 09:52 GMT
#233
hey, I got the hlibmodule error. What worked for me (I use Vista) is that I initially had my chaos launcher folder INSIDE my Starcarft folder. So I just moved the ChaosLauncher folder outside the Starcraft folder and voila! the great bwapi works like a charm for me.

I recall I might run the chaos launcher as an admin... just in case.

It's a great tool!
My life for Aiur!
pyrogenetix
Profile Blog Joined March 2006
China5094 Posts
February 08 2010 10:02 GMT
#234
holy shit cool
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
NiteKat
Profile Blog Joined September 2009
United States146 Posts
Last Edited: 2010-02-08 14:43:55
February 08 2010 14:42 GMT
#235
This program just makes me feel even worse about my Macro... not ONLY now do I see my 1k minerals pile up but I see my 500 etc. minerals missed from having idle workers. Ha ha

very very nice tool though. Must have taken a lot of work great job and keep up the good work.

Oh yeah on a note something I noticed. When I used your tool all of the menus in the game sped up. For example the animation that makes the menuse move in and out of the screen as you navigate to single player/lan etc. all moved faster. Kind of an odd thing to have happen and not super important but just weird. lol
Shadowfury333
Profile Blog Joined March 2008
Canada314 Posts
Last Edited: 2010-02-08 17:51:23
February 08 2010 17:51 GMT
#236
On February 08 2010 15:46 AssuredVacancy wrote:
This number is calculated every frame, so naturally if you have idle buildings, you'll get penalized every frame and so you'll end up with a lower macro rating. This seems somewhat accurate right now as my replays never get above 9000, while flash/best gets up to 15k easily.


Have you taken into account that certain MU's have idle buildings as a matter of course? For example, in TvP, the Terran isn't using their barracks for production after the first few minutes, but it still counts as idle here.
Darkness called...but I was on the phone, so I missed him. I tried to *69 darkness, but his machine picked up. I yelled "Pick up the phone, Darkness", but he ignored me. Darkness must have been screening his calls.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
February 08 2010 17:53 GMT
#237
On February 09 2010 02:51 Shadowfury333 wrote:
Show nested quote +
On February 08 2010 15:46 AssuredVacancy wrote:
This number is calculated every frame, so naturally if you have idle buildings, you'll get penalized every frame and so you'll end up with a lower macro rating. This seems somewhat accurate right now as my replays never get above 9000, while flash/best gets up to 15k easily.


Have you taken into account that certain MU's have idle buildings as a matter of course? For example, in TvP, the Terran isn't using their barracks for production after the first few minutes, but it still counts as idle here.


Good question. Another common example I can think of is Zerg saving larvae for mutas.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 08 2010 18:07 GMT
#238
On February 09 2010 02:51 Shadowfury333 wrote:
Show nested quote +
On February 08 2010 15:46 AssuredVacancy wrote:
This number is calculated every frame, so naturally if you have idle buildings, you'll get penalized every frame and so you'll end up with a lower macro rating. This seems somewhat accurate right now as my replays never get above 9000, while flash/best gets up to 15k easily.


Have you taken into account that certain MU's have idle buildings as a matter of course? For example, in TvP, the Terran isn't using their barracks for production after the first few minutes, but it still counts as idle here.


Well then you can choose to ignore the provided macro rating for that period of time. The rating was never meant to be an end all be all estimate of one's skill, but rather provide a rough estimate of your current macro progress.

But something like you suggested is already implemented, as idle buildings/supply blocks are not counted for supply numbers lower than 50, because I realize there are certain timings that require you to either be stuck at 17/17 supply(10/15 ranged goon for example) or for you to have idle larvae, like mutas.
We spend our youth attaining wealth, and our wealth attaining youth.
NiteKat
Profile Blog Joined September 2009
United States146 Posts
Last Edited: 2010-02-08 18:51:42
February 08 2010 18:49 GMT
#239
Also I noticed while watching some replays that a Zerg that went 3 hatch muta's macro rating was dropping from saving 9 larva... as soon as he used all 9 larva his rating jumped from like 2000 to 10000 so it seems to take that into account to some degree. Remember from his equation early game is going to have a lot more jumps on your macro score than late game so things like that will probably affect it less. It is more the longer games that will show you better "macro scores" through this formula.

Now what would be really awesome would be if someone like Day[9] or the Korean professional scene decided to use the data this program is able to grab from replays and come up with their own macro formula.

edit: the one thing I noticed is that command centers and nexus are counted as production facilities and that you do eventually stop producing workers in long games. So those will count against this "macro score" produced.

However if you don't try to compare a "terran" to a "zerg" and just compare terrans to terrans etc. then that isn't an issue as all players will have the same handicap there.
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
February 08 2010 18:53 GMT
#240
this is the best thread of the year =)
pro100Lu
Profile Joined February 2010
Belarus1 Post
February 08 2010 22:24 GMT
#241
I have copied all the files as it is written. Then when I launch 'BWAPI_ChaosLauncherInjector.bwl' Windows offers me to chose a program to open that file. I chose Scraft, but when I started game nothing happened. Can some1 tell me what's wrong?
NiteKat
Profile Blog Joined September 2009
United States146 Posts
Last Edited: 2010-02-09 00:46:13
February 09 2010 00:12 GMT
#242
On February 09 2010 07:24 pro100Lu wrote:
I have copied all the files as it is written. Then when I launch 'BWAPI_ChaosLauncherInjector.bwl' Windows offers me to chose a program to open that file. I chose Scraft, but when I started game nothing happened. Can some1 tell me what's wrong?


I believe you need to launch the chaos launcher itself and then choose the BWAPI Injector and start BW that way.
EDIT:
On February 06 2010 13:57 Megalisk wrote:
[image loading]


Just wanted to say this is my favorite post right now in this thread lol
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
February 09 2010 03:51 GMT
#243
On February 06 2010 16:26 hellokitty[hk] wrote:
My starcraft menu's move a lot faster...? Oh well tis a desirable side-effect!


On February 06 2010 18:40 Crahptacular wrote:
Can't connect to b.net with this on. ICCup works fine, b.net gives me a "can't identify application version" message. Not sure if it's a fixable issue, but I thought I'd mention it.


I'm experiencing both of these issues. Does anyone know what causes them/how to fix them?
next week on Everybody Loves HypnoToad:
Render
Profile Blog Joined May 2009
United States249 Posts
February 09 2010 04:25 GMT
#244
This is amazing. This is amazing. Did I say that? If I were the type of netizen then all capped everything, I would be all capping this. Great work.
Rose my color is and white, pretty mouth and green my eyes.
RodrigoX
Profile Joined November 2009
United States645 Posts
Last Edited: 2010-02-09 04:52:39
February 09 2010 04:44 GMT
#245
My brain just Exploded.
[image loading]

But damnt for some reason its not working. i Get this message saying

"Could not get hLibModule." from ChaosLauncher. How do i fix that??? (because pretty sure its something i did)

And its not letting me delete the file in the chaos launcher but lets me Delete the files in windows and SC
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
Last Edited: 2010-02-09 14:09:46
February 09 2010 14:05 GMT
#246
The thingie that shows BO doesnt work right
If a dragoon is made at 15 supply, and that changes the supply to 17, it shows 17 - goon, which makes it pretty much totally wrong throughout
sorry if this has been mentioned
Also it doesnt show the supply you get upgrades/research at
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
PrEeNnIoSb
Profile Joined September 2009
Canada8 Posts
February 09 2010 14:17 GMT
#247
When watching a replay i cannot speed up, slow down or pause the game...its stuck in "fast" which is so slow
YPang
Profile Blog Joined April 2007
United States4024 Posts
February 09 2010 14:38 GMT
#248
i really wish this would be available in iCCup launcher...
sMi.Gladstone | BW: B high| SC2: gold T_T
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 09 2010 15:31 GMT
#249
On February 09 2010 23:05 TheAntZ wrote:
The thingie that shows BO doesnt work right
If a dragoon is made at 15 supply, and that changes the supply to 17, it shows 17 - goon, which makes it pretty much totally wrong throughout
sorry if this has been mentioned
Also it doesnt show the supply you get upgrades/research at


Hmm that's pretty serious, I'll look into that and put out a fix by today.
We spend our youth attaining wealth, and our wealth attaining youth.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 09 2010 15:40 GMT
#250
Nvm, it was a pretty simple fix. The new version has been uploaded now. No new features, just fixing that bug.
We spend our youth attaining wealth, and our wealth attaining youth.
wo0py
Profile Blog Joined July 2006
Netherlands922 Posts
February 09 2010 15:49 GMT
#251
I get the hLib bug. How to fix?
We shouldnt recreate anger of the non-virtual world
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
February 09 2010 15:52 GMT
#252
On February 10 2010 00:40 AssuredVacancy wrote:
Nvm, it was a pretty simple fix. The new version has been uploaded now. No new features, just fixing that bug.

thank you!
does it show the supply you start a research/upgrade at?
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
wo0py
Profile Blog Joined July 2006
Netherlands922 Posts
February 09 2010 15:58 GMT
#253
Maybe its an idea to put this on liquipedia.com?
We shouldnt recreate anger of the non-virtual world
ToeJam
Profile Joined April 2009
United States282 Posts
February 09 2010 15:59 GMT
#254
You're doing a great job thanks AV. This may make me actually want to watch replays now lol.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 09 2010 16:01 GMT
#255
On February 10 2010 00:52 TheAntZ wrote:
Show nested quote +
On February 10 2010 00:40 AssuredVacancy wrote:
Nvm, it was a pretty simple fix. The new version has been uploaded now. No new features, just fixing that bug.

thank you!
does it show the supply you start a research/upgrade at?


Yep. The thing is that it counted the player's supply AFTER the unit has been queued. So I just had to subtract the player's supply with how much the unit's required supply is. Researches aren't affected because they don't take up supply.
We spend our youth attaining wealth, and our wealth attaining youth.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
February 09 2010 16:03 GMT
#256
On February 10 2010 01:01 AssuredVacancy wrote:
Show nested quote +
On February 10 2010 00:52 TheAntZ wrote:
On February 10 2010 00:40 AssuredVacancy wrote:
Nvm, it was a pretty simple fix. The new version has been uploaded now. No new features, just fixing that bug.

thank you!
does it show the supply you start a research/upgrade at?


Yep. The thing is that it counted the player's supply AFTER the unit has been queued. So I just had to subtract the player's supply with how much the unit's required supply is. Researches aren't affected because they don't take up supply.

nice, thanks a lot!
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
goswser
Profile Blog Joined May 2009
United States3519 Posts
February 09 2010 16:05 GMT
#257
This is the best thing since unsliced bread.
I think my cerebellum just imploded.
If anyone is looking for me, I'll be somewhere soaking my eyes.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-02-09 16:11:21
February 09 2010 16:08 GMT
#258
I think a better way of representing how well your zerg macro is, is by counting the number of 'wasted larvae'.

A 'wasted larva' occurs when a hatchery tries to generate a larva when there's already 3 idle larvae. When this happens, you lost that larva forever, and you'll never get it back, and you shame the hive mind.

Even if you are letting some larvae sit idle, as long as you aren't wasting any, you have extremely good macro, and you will still have just as many units as someone who uses their larvae as soon as they are generated (assuming equal hatcheries).

I don't know if something like this is possible to implement though.
next week on Everybody Loves HypnoToad:
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
February 09 2010 16:10 GMT
#259
Hey I know this is slugging work but I was wondering if you can think about a /condense command. Where the captions for the properties would be condensed into acronyms. This will save a lot of screen room and you can always /uncondense if you forget what one is. For example
(ie. workerstats)

WS for Question:
TW: 36
WM: 27x10 P. Avg:10.027
TWoG: 6
TiW: 1

or custom captions works as well.
www.brainyweb.ca //web stuff!
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 09 2010 16:19 GMT
#260
On February 10 2010 01:03 TheAntZ wrote:
Show nested quote +
On February 10 2010 01:01 AssuredVacancy wrote:
On February 10 2010 00:52 TheAntZ wrote:
On February 10 2010 00:40 AssuredVacancy wrote:
Nvm, it was a pretty simple fix. The new version has been uploaded now. No new features, just fixing that bug.

thank you!
does it show the supply you start a research/upgrade at?


Yep. The thing is that it counted the player's supply AFTER the unit has been queued. So I just had to subtract the player's supply with how much the unit's required supply is. Researches aren't affected because they don't take up supply.

nice, thanks a lot!



GAH sorry guys. I reuploaded a new version because the last version didn't fix zerg units, because zerg units morphing are more like buildings than units, so I didn't put that into consideration.

Now zerg units are fixed.

Once again I apologize for the sloppy work.
We spend our youth attaining wealth, and our wealth attaining youth.
RodrigoX
Profile Joined November 2009
United States645 Posts
February 09 2010 17:47 GMT
#261
Plz i really want a solution to the "Could not get hLibModule"

I really want to use this sexy shit
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 09 2010 17:59 GMT
#262
On February 10 2010 02:47 RodrigoX wrote:
Plz i really want a solution to the "Could not get hLibModule"

I really want to use this sexy shit


Read through the thread, a lot of people encountered this problem and fixed it in various ways.
We spend our youth attaining wealth, and our wealth attaining youth.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2010-02-09 19:16:42
February 09 2010 19:15 GMT
#263
I know I commented about this before, but is it possible to add a notification concerning what speed the game is currently running at? It's pretty difficult to tell if the speed increase happens at all and trying to fast forward to a specific part of a replay is pretty difficult to do.

Oh, the only other solution to your macro formula I have come up with would be to give everyone perfect scores for macro every frame initially(Say 10k/20k points) and then subtract points for each frame depending on certain criteria - so everyone would start out with perfect macro and then decrease in it as the game goes on. I think this might be a bit more accurate than the current method, which performs a different role, in telling you how impressive their late game macro is without providing an accurate analysis of the early game macro. (IE, a player with really bad macro early game will only have like 3-4k less than a perfectly macroing player atm while later game with more gates it becomes progressively more apparent). The current formula you have wouldn't really need much alteration to go to this method. Basically just do it in the same method but never add points and only subtract them. Doing it this way I believe would provide a more accurate analysis of their macro using fewer calculations.

Something like =

//rating starts at 10000
rating -= idle*150;
rating -=larvae*150;
rating -=queuedMin*15;
rating -=queuedGas*15;
rating -=(idleGates-1)*330;
if(supplyMax-supply<3&&supplyMax>30){
rating -=2000;
}
//dMin is the increase in minerals whild dGas is for gas. curMin/curGas is the current min/gas

Is something I would use for protoss/zerg. Idlegates-1 is purely for tech builds, but I would use a similar formula for terran for the same reason.

The only thing I would actually add points for is making drones, to account for the differing zerg economic structure. Idle nexus/ccs should subtract from the score under this algorithm until 60 are made, but I don't know how to use this code well enough to indicate that. Also I think I removed the 200 supply rule, etc. Mostly it's just an example - the idea is that since it is possible to calculate what perfect macro should be, the macro rating should indicate how far away from perfect macro the players are.

Macro rating is something that's going to be fairly comparative no matter the formula (As long as a player with terrific macro has a higher rating at a point in the game than a player with worse macro, it's working well). Each frame will stay fairly consistent (the calculation is performed every frame) so that if you have 5 idle gates for 30 frames, the macro rating of the player will be 10000-1650=8350. The average macro rating would then provide an idea of how distant they are from having totally ideal macro over the entire course of the game, rather than at that moment.

The problem is that you can run into negative macro with this method, but I think it's fairly safe to say that if a player has 50 idle gates then they're probably out of money or have atrocious macro. (this formula sucks for bgh).
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 09 2010 19:36 GMT
#264
On February 10 2010 04:15 Nevuk wrote:
quote


There are one problem I see with this. My formula gives the player a perfect score at the start of EACH frame, and subtracts/adds points on his state in that particular frame. This means that you could have a horrendous score in one frame and an amazing frame in the next. So to counter this "lack of memory" issue, there's an average score per frame. This number will reflect on the person's macro ability regardless of the length of time the game is.

Your formula however, is very time dependent. In one game he could have a really highscore because the game is really short, while the next game he could have a really low score because the game is very long. This means it is hard to compare like say 10 games and see the trend of your macro ability, because they're going to be fairly random.

For the speed issue though, I can put up a counter in the next version. I do want to put out a pretty big update next version though, so it's going to take a while.
We spend our youth attaining wealth, and our wealth attaining youth.
RodrigoX
Profile Joined November 2009
United States645 Posts
February 09 2010 21:14 GMT
#265
okay this is fantastic. Thanks people for already helping people hence helping me.

But hey is there anyway you can update it to show hotkeys?
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
February 09 2010 21:18 GMT
#266
On February 06 2010 13:45 jalstar wrote:
HOLY FUCKING FUCK MY DICK IS ROCK SOLID

:O...................
I. Am. In. Awe.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2010-02-09 21:48:24
February 09 2010 21:47 GMT
#267
On February 10 2010 04:36 AssuredVacancy wrote:
Show nested quote +
On February 10 2010 04:15 Nevuk wrote:
quote


There are one problem I see with this. My formula gives the player a perfect score at the start of EACH frame, and subtracts/adds points on his state in that particular frame. This means that you could have a horrendous score in one frame and an amazing frame in the next. So to counter this "lack of memory" issue, there's an average score per frame. This number will reflect on the person's macro ability regardless of the length of time the game is.

Your formula however, is very time dependent. In one game he could have a really highscore because the game is really short, while the next game he could have a really low score because the game is very long. This means it is hard to compare like say 10 games and see the trend of your macro ability, because they're going to be fairly random.

For the speed issue though, I can put up a counter in the next version. I do want to put out a pretty big update next version though, so it's going to take a while.

Oh, I meant to do it the same way you currently do and give them a perfect score at the start of each frame, however, to merely never add points and only subtract points - in THAT frame, then to redo the calculation every frame. And yes, average would still have to be left in. I do see that it would result in scores getting progressively lower as the game goes on however, due to the increased difficulty of macroing later in the game.
NiteKat
Profile Blog Joined September 2009
United States146 Posts
February 09 2010 22:55 GMT
#268
On February 09 2010 23:17 PrEeNnIoSb wrote:
When watching a replay i cannot speed up, slow down or pause the game...its stuck in "fast" which is so slow


Don't know if this was addressed yet or not (haven't read the last page) if it is I'll edit this out.

You have to have a unit or building selected in order to change the speed of the replay. Not sure why that is but I noticed that and that's how it is.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
February 09 2010 23:16 GMT
#269
I have some other suggestions:

-a hatchery that is being upgraded to lair/hive should not count as a 'building hatchery'

-split up the production facilities somehow. Either do 2 categories, one for # of Nexus/CC & one for the rest, or split each into it's own category (like # of barracks, # of starports, # of factories, etc.)
next week on Everybody Loves HypnoToad:
Usurper
Profile Blog Joined October 2009
Macedonia283 Posts
Last Edited: 2010-02-10 00:31:50
February 10 2010 00:20 GMT
#270
Has anyone tried out the /hide <1 or 2> command? It seems it doesn't work overhere, i tried all permutations and variations of the previous symbols.

Edit: Now it makes the whole game crash, this /hide command? Ewww, anyone?
I love humanity. It is people that i can't stand.
Dreadwave
Profile Joined January 2008
Netherlands254 Posts
February 10 2010 00:30 GMT
#271
On February 10 2010 07:55 NiteKat wrote:
Show nested quote +
On February 09 2010 23:17 PrEeNnIoSb wrote:
When watching a replay i cannot speed up, slow down or pause the game...its stuck in "fast" which is so slow


Don't know if this was addressed yet or not (haven't read the last page) if it is I'll edit this out.

You have to have a unit or building selected in order to change the speed of the replay. Not sure why that is but I noticed that and that's how it is.

The normal keys/buttons work if you have someone's units/buildings selected and this will show the correct speed, if you don't have anything selected you can change the speed with numpad +/- as said in the OP and this doesn't show the change the speed as displayed in the bottomright corner.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 10 2010 00:44 GMT
#272
On February 10 2010 08:16 BlasiuS wrote:
I have some other suggestions:

-a hatchery that is being upgraded to lair/hive should not count as a 'building hatchery'

-split up the production facilities somehow. Either do 2 categories, one for # of Nexus/CC & one for the rest, or split each into it's own category (like # of barracks, # of starports, # of factories, etc.)


In the build order list it's still listed as lair/hive tech.

Right now I can't find room to find in the stuff for seperate production facilities.
We spend our youth attaining wealth, and our wealth attaining youth.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 10 2010 00:46 GMT
#273
wow, it does TOO much. Looks very cluttered with everything on.

Does this work with resolution hack addon for chaos launcher?
..and then I would, ya know, check em'. (Aka SpoR)
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 10 2010 01:10 GMT
#274
On February 10 2010 09:46 CharlieMurphy wrote:
wow, it does TOO much. Looks very cluttered with everything on.

Does this work with resolution hack addon for chaos launcher?


You can turn anything and everything off if you want.
I haven't tried it with resolution hack.
We spend our youth attaining wealth, and our wealth attaining youth.
Chef
Profile Blog Joined August 2005
10810 Posts
February 10 2010 01:21 GMT
#275
How do I update? Just move all the files again? Do I have to do it for the Windows files too?
LEGEND!! LEGEND!!
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 10 2010 01:29 GMT
#276
On February 10 2010 10:21 Chef wrote:
How do I update? Just move all the files again? Do I have to do it for the Windows files too?


Just replace the bwapi-data folder.
We spend our youth attaining wealth, and our wealth attaining youth.
TheRunawayFound
Profile Joined March 2009
64 Posts
February 10 2010 01:35 GMT
#277
wow

Blizzard should hire you
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-02-10 01:59:19
February 10 2010 01:58 GMT
#278
On February 10 2010 09:44 AssuredVacancy wrote:
Show nested quote +
On February 10 2010 08:16 BlasiuS wrote:
I have some other suggestions:

-a hatchery that is being upgraded to lair/hive should not count as a 'building hatchery'

-split up the production facilities somehow. Either do 2 categories, one for # of Nexus/CC & one for the rest, or split each into it's own category (like # of barracks, # of starports, # of factories, etc.)


In the build order list it's still listed as lair/hive tech.


what i mean is:

if zerg player has 6 hatcheries, and 1 of them is upgrading to lair, it will say
# hatcheries: 5(1)

Same thing for hive.

this is incorrect.
next week on Everybody Loves HypnoToad:
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
February 10 2010 09:02 GMT
#279
This has such sick potential.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
nosliw
Profile Blog Joined December 2008
United States2716 Posts
February 10 2010 17:16 GMT
#280
So I need chaos launcher to use this right? The one that comes with Iccup isn't compatible?
Aurious
Profile Blog Joined April 2006
Canada1772 Posts
February 12 2010 04:26 GMT
#281
holy fuck i love you
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
February 12 2010 05:31 GMT
#282
On February 11 2010 02:16 nosliw wrote:
So I need chaos launcher to use this right? The one that comes with Iccup isn't compatible?


Iccup launcher isn't compatible, but the other way around yes. Chaoslauncher is compatible with iccup (ofc you can't use these plugins while on iccup server however, and chaos makes sure of that).
www.brainyweb.ca //web stuff!
Shadowfury333
Profile Blog Joined March 2008
Canada314 Posts
February 12 2010 16:25 GMT
#283
On February 12 2010 14:31 alexpnd wrote:Iccup launcher isn't compatible, but the other way around yes. Chaoslauncher is compatible with iccup (ofc you can't use these plugins while on iccup server however, and chaos makes sure of that).


Actually, either the latest version of chaoslauncher, or chaoslauncher with the iccscbn.icc plugin in it, allows you to change the "StarCraft 1.16.1" dropdown menu item to "iCCup 1.16.1", which then restricts you to iCCup-compatible plugins (Chaosplugin, wMode, iCCup TV) and lets you use the AH properly. I'm fairly certain this doesn't work if you change the .icc extension to .bwl, which some people have done in the past for this purpose.
Darkness called...but I was on the phone, so I missed him. I tried to *69 darkness, but his machine picked up. I yelled "Pick up the phone, Darkness", but he ignored me. Darkness must have been screening his calls.
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
Last Edited: 2010-02-12 17:31:53
February 12 2010 17:03 GMT
#284
I tried everything to fix the hLibModule thing, the only thing that seems to fix that problem was starting chaos launcher from the original .exe instead of a shortcut. Is there a way to fix that or this is a problem directly from the chaos launcher, maybe a problem with the file path or something.

It is good to note that when i took the chaos folder out of the starcraft folder the plug-in worked for a while, then I started getting the same issue.

Until now opening the chaos launcher directly havent failed. If you can go in to it would be amazing!

EDIT

This only works with the ICCup version of StarCraft... I will try replacing file by file to see which is the file causing the problem. I will post back with the info.
I won
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
February 12 2010 17:46 GMT
#285
scratch that, I have no idea what is going on, I just put the ICCup SC and put the chaos launcher folder out and still didnt work, then I "re-installed" replay++ and then it worked again...

I moved chaos launcher inside the Starcraft folder again and it is still working fine... so here is the idea.

Download and install the ICCup Starcraft file and then install replay++. Open chaos launcher directly from the original .exe file instead of a shortcut and it should always work without any errors.
I won
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
February 12 2010 20:09 GMT
#286
this is pretty sweet. Once i figured everything out and toggled the setting to my liking, it becomes such a nice tool for analyzing the more mathematical parts of play. Awesome awesome awesome.
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
Stone
Profile Joined February 2009
United Kingdom155 Posts
February 12 2010 20:30 GMT
#287
hi, can i suggest replaypp.ini option to disable Units Select with Mouse Box dialog, and also would it be possible to restore the double clicking hotkey back to its original state (transfers view to hotkeyed unit). At the moment it appears to be disabled.
RodrigoX
Profile Joined November 2009
United States645 Posts
February 13 2010 04:46 GMT
#288
On February 13 2010 02:46 RaptorX wrote:
scratch that, I have no idea what is going on, I just put the ICCup SC and put the chaos launcher folder out and still didnt work, then I "re-installed" replay++ and then it worked again...

I moved chaos launcher inside the Starcraft folder again and it is still working fine... so here is the idea.

Download and install the ICCup Starcraft file and then install replay++. Open chaos launcher directly from the original .exe file instead of a shortcut and it should always work without any errors.


What you do is take out the folders inside the replaypp in SC and put them out like a regular folder in the SC folder. Then you Take the Chaos Launcher ReplayPP folders out and do the same like in the SC folder. Should work.

Maybe this will work


B and C are Inside A. A is inside D. Take B and C out of A and put them inside D. So A B and C are inside D.

A is replayPP B is 1 folder and C the other.
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
Last Edited: 2010-02-14 03:14:23
February 14 2010 02:45 GMT
#289
ya this is a little weird. I downloaded the program yesterday, ran it and it worked extremely well without any problems. closed SC, opened it up, tested it as the day went on, worked fine. I shut my computer off and go to bed, turn it on this morning, try to look at one of my reps from last night, and I get the infamous, "missing hlibmodule" icon. now i can open it well from the original .exe, but not the shortcut or start menu.

Do we know exactly what hlibmodule is, and why this issue is causing so many problems?

Edit: Looks like i'm an idiot and this can already be done as well by chatting "/clear." I'll leave it though for ther dumb people like me who don't like to ready instructions. V ^^

Another question I have, sort of off topic, is there anyway to toggle the certain lists on and off in-game? it'd be really useful to take off say the Build Order and worker stats lists off during important battles, or just when stuff is blowing up in general, and then put them back on when the action subsides.


EDIT: also, i just thought of this, would it be possible to implement something like what the TSL has where it calculates how much minerals/gas you're gather per every 30 or 60 seconds (maybe make it adjustable from 30,45,60 and so on.

another edit: nvm, it's already there
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
arcanumpet
Profile Joined October 2007
Romania10 Posts
Last Edited: 2010-02-21 13:37:56
February 21 2010 12:53 GMT
#290
Fight for you life!
arcanumpet
Profile Joined October 2007
Romania10 Posts
February 21 2010 13:47 GMT
#291
so that is possible - to run ICCUP - LAUNCHER - with that BWAPI with one chaoslauncher plugin or someshings like that? plz
Coz after playing on iccup i dont want to turn SC off and start chaoslauncher again for watching a few replays and then again with Iccup-launcher to internet!!
will apreciate you help guys!!
Fight for you life!
mOnion
Profile Blog Joined August 2009
United States5657 Posts
February 25 2010 22:25 GMT
#292
Having trouble gettng the BWAPI to work

I followed the directions to a T, and when i load a replay i get this message

"could not find ai_dll under ai in Bwapi-data/bwapi.ini"

but its right there

[image loading]


so what do i do?
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
NiteKat
Profile Blog Joined September 2009
United States146 Posts
March 15 2010 03:58 GMT
#293
I totally just reinstalled this with the latest files and it is now calling Terran Siege Tanks "Mode" in the BO when they get built.
iSpeakEngrish
Profile Joined May 2010
20 Posts
May 24 2010 11:50 GMT
#294
Everything works beautifully but I somehow cant change speed with +/- buttons in starcraft.

When I press +/- button to change speed nothing happens, then I close starcraft and it says
"the instruction at 0x1000f99a referenced memory at 0x01019120. The memory could not be read"

Can any1 help me?

shinjin
Profile Joined January 2010
United States398 Posts
July 13 2010 07:02 GMT
#295
oh my god...i cant believe i just found this...why isnt this thread a sticky? this program is insane!
give it one more try because the best things in life dont come free.
serenidite
Profile Blog Joined July 2010
Korea (South)505 Posts
July 13 2010 08:20 GMT
#296
oh wow these are amazing!
i lovee that idle peon one.

900+ mins all because of 4-9 idle workers
wow thats mind boggling
" Never take life seriously. Nobody gets out alive anyway."
Falling
Profile Blog Joined June 2009
Canada11337 Posts
February 25 2012 20:55 GMT
#297
I think perhaps it's time to give this thread a little bump. Especially as a lot of people have started joining BW from SC2. This is a pretty cool replay analyzer which you can toggle which features you want to see.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
TelecoM
Profile Blog Joined January 2010
United States10667 Posts
February 25 2012 21:34 GMT
#298
Thanks for bumping this thread, man I almost forgot about this program, truly one of the most amazing innovations in the BW community, this thing is sick.
AKA: TelecoM[WHITE] Protoss fighting
gngfn
Profile Joined January 2009
United States1726 Posts
February 25 2012 22:02 GMT
#299
I've always thought it would be really cool if they used this in an official Proleague cast, even if only for the replay highlights they do now after each game. There's a lot of room for analysis of things like army orders and rally locations during a battle.
Marti
Profile Joined August 2011
552 Posts
February 26 2012 01:47 GMT
#300
Cool bump, shit's pretty sick
#adun giveafuck - - - "Did this guy just randomly finger me?" - Sayle
Falling
Profile Blog Joined June 2009
Canada11337 Posts
February 26 2012 23:28 GMT
#301
Yeah, it was with this program that I realized that while I often had way more workers than my opponent, I often had 10 workers idle throughout my base as I'd lose track of them after building something and keep taking a new one off the mineral line. Pretty embarassing realization- shift-clicking back to minerals is so good!
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 05 2012 05:16 GMT
#302
this program is bomb, i wish it would be updated as there are some bugs with the old bwapi versions.
Moataz
Profile Joined January 2018
Egypt267 Posts
July 20 2018 20:49 GMT
#303
On March 05 2012 14:16 Golgotha wrote:
this program is bomb, i wish it would be updated as there are some bugs with the old bwapi versions.

Farewell to the dead topic, a modern alternative has arrived !.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
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