• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:30
CEST 18:30
KST 01:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down10ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League53Weekly Cups (October 5-11): Farewell to 5.0.166
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Weekly Cups (October 5-11): Farewell to 5.0.16 No more SC2 streamers on team liquid? Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Sagi.gg Launcher Released Do we even care about balance? [Megathread] Daily Funny Videos Rollback Netcode in Brood War BW General Discussion
Tourneys
[BSL23] RO24 Group Stage KCM Race Survival 2026 Season 4 [ASL22] Grand Finals [$1250] International ShieldBattery League
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread The Games Industry And ATVI The Chess Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7272 users

Using BWAPI to take spectating to the next level! - Page 12

Forum Index > BW General
Post a Reply
Prev 1 10 11 12 13 14 16 Next All
YPang
Profile Blog Joined April 2007
United States4024 Posts
February 08 2010 00:53 GMT
#221
what is the "windows folder"? sry im confused by that xD
sMi.Gladstone | BW: B high| SC2: gold T_T
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 08 2010 00:59 GMT
#222
JUST UPDATED

A new worker stat is added: Total number of idle worker seconds as well as the total amount of minerals that could've been harvested by the idle workers.



The idle worker seconds work like this: if there are 4 idling workers idling for 1 second each, that's 4 worker seconds, it's the same if there's one worker idling for 4 seconds.
The number of minerals "missed" from idling is calculated by this:
if the worker is idling for that frame(1/24th of a second), the number of minerals missed is equaled to the instantaneous mining rate per frame of that player's workers divided by the number of workers.
E.g. If the player is on one base with 50 workers mining 8 patches, an idling worker will not increase the "amount of minerals missed" as much if the player is on one base with 4 workers mining 8 patches, simply because one added worker in the oversaturated mineral field is not going to be that big of a deal where as one added worker in an undersaturated mineral field makes a bigger impact.
This is a fairly accurate measurement of the amount of minerals missed from idling workers. This will help you refine your builds as you can see how much more minerals you could've gotten if you had better mechanics.

[image loading]


This was fairly late into the game, but you can see that the amount of minerals missed by both players is a pretty big amount. You can also see that the ratio of minerals:minutes is not the same. This is because the mining rates of each player is different when their workers are idling.

Units making in production facilities, research/upgrades, unfinished buildings are all labeled as you can't tell what they are unless you click on them. This just saves a bit of time:

[image loading]


The option to turn them off is in the settings file under the field "showHiddenNames".

The bug of not reading options correctly is also fixed.
We spend our youth attaining wealth, and our wealth attaining youth.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 08 2010 01:00 GMT
#223
On February 08 2010 09:53 YPang wrote:
what is the "windows folder"? sry im confused by that xD


It should be either C:/windows, or C:/winnt
We spend our youth attaining wealth, and our wealth attaining youth.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
February 08 2010 01:00 GMT
#224
It's kind of difficult to tell whether it's speed up or not- sometimes I hit + / - and nothing happens.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 08 2010 01:04 GMT
#225
On February 08 2010 10:00 Nevuk wrote:
It's kind of difficult to tell whether it's speed up or not- sometimes I hit + / - and nothing happens.


It increases in kind of a weird fashion, usually you have to hold + or - to see a difference.
We spend our youth attaining wealth, and our wealth attaining youth.
mizore
Profile Blog Joined September 2009
40 Posts
February 08 2010 03:23 GMT
#226
could you add an option to see players hotkeys? I know replays can already do that, but only if you're in the slot of the player in the replay... It would be nice to look at the other players hotkeys without having to test which slot = which player.
Funnytoss
Profile Blog Joined August 2007
Taiwan1471 Posts
February 08 2010 04:53 GMT
#227
On February 08 2010 10:04 AssuredVacancy wrote:
Show nested quote +
On February 08 2010 10:00 Nevuk wrote:
It's kind of difficult to tell whether it's speed up or not- sometimes I hit + / - and nothing happens.


It increases in kind of a weird fashion, usually you have to hold + or - to see a difference.


Is it possible to change the command currently used for changing speed? I have a laptop keyboard so I don't have keypad numbers...
AIV_Funnytoss and sGs.Funnytoss on iCCup
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 08 2010 05:19 GMT
#228
On February 08 2010 13:53 Funnytoss wrote:
Show nested quote +
On February 08 2010 10:04 AssuredVacancy wrote:
On February 08 2010 10:00 Nevuk wrote:
It's kind of difficult to tell whether it's speed up or not- sometimes I hit + / - and nothing happens.


It increases in kind of a weird fashion, usually you have to hold + or - to see a difference.


Is it possible to change the command currently used for changing speed? I have a laptop keyboard so I don't have keypad numbers...


Hmm good idea, laptops usually have a numpad though(if you have a numlock, then you have a numpad, it's just overlapped with the normal keyboard)
We spend our youth attaining wealth, and our wealth attaining youth.
Bajadulce
Profile Joined October 2004
United States322 Posts
February 08 2010 06:21 GMT
#229
Wow, this is really slick! Glad to see all the options to turn things on/off as well. Some of this new data such as total idle worker time, takes analyzing reps to a whole new level.
Planar Erratus: (www.broodwarai.com/mods/peai) Where the worlds of Baldur’s Gate, Arcanum, Diablo, Icewind Dale, Torment, and Warcraft collide with Starcraft. Don't question, just play! ... Dedicated to all my TL.net friends and old schoolers!
Funnytoss
Profile Blog Joined August 2007
Taiwan1471 Posts
February 08 2010 06:36 GMT
#230
On February 08 2010 14:19 AssuredVacancy wrote:
Show nested quote +
On February 08 2010 13:53 Funnytoss wrote:
On February 08 2010 10:04 AssuredVacancy wrote:
On February 08 2010 10:00 Nevuk wrote:
It's kind of difficult to tell whether it's speed up or not- sometimes I hit + / - and nothing happens.


It increases in kind of a weird fashion, usually you have to hold + or - to see a difference.


Is it possible to change the command currently used for changing speed? I have a laptop keyboard so I don't have keypad numbers...


Hmm good idea, laptops usually have a numpad though(if you have a numlock, then you have a numpad, it's just overlapped with the normal keyboard)


That's true, but for some reason it hasn't been working very consistently - speed toggling isn't very precise at the moment. The best solution I've found is to watch replays in multiplayer mode so at the very least "fastest" game speed will always be an option.
AIV_Funnytoss and sGs.Funnytoss on iCCup
YPang
Profile Blog Joined April 2007
United States4024 Posts
February 08 2010 06:37 GMT
#231
I think ihave a good macro formula . I think u should calculate the amount of time the building is t making units . And you'll obviously want that time to be low. And for zergs u can do he same thing but for he time a larvae is idle. These should be applied 5 mins after the game cuz in he beginning players sometimes purposely leave them idle. I'm not really sure what you meant by macro formula or if his is what your seeking
sMi.Gladstone | BW: B high| SC2: gold T_T
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 08 2010 06:46 GMT
#232
On February 08 2010 15:37 YPang wrote:
I think ihave a good macro formula . I think u should calculate the amount of time the building is t making units . And you'll obviously want that time to be low. And for zergs u can do he same thing but for he time a larvae is idle. These should be applied 5 mins after the game cuz in he beginning players sometimes purposely leave them idle. I'm not really sure what you meant by macro formula or if his is what your seeking


Posted this a bit earlier in the thread:

//rating starts at 5000
rating -= idle*150;
rating -=larvae*150;
rating -=queuedMin*15;
rating -=queuedGas*15;
rating -=(idleGates-4)*330;
if(supplyMax-supply<3&&supplyMax>30){
rating -=2000;
}
rating+=pow((supply/200.0),1.5)*8000;
rating+=gates*320;
double factor = pow((201-supply)/200.0,2);
//dMin is the increase in minerals whild dGas is for gas. curMin/curGas is the current min/gas
int upkeep = ((dMin[playerNum-1]-curMin*4*factor)*2+(dGas[playerNum-1]-curGas*2*factor)*2);
if(upkeep<-3000)upkeep = -3000;
rating+=upkeep;


This number is calculated every frame, so naturally if you have idle buildings, you'll get penalized every frame and so you'll end up with a lower macro rating. This seems somewhat accurate right now as my replays never get above 9000, while flash/best gets up to 15k easily.
We spend our youth attaining wealth, and our wealth attaining youth.
yann
Profile Blog Joined March 2009
119 Posts
February 08 2010 09:52 GMT
#233
hey, I got the hlibmodule error. What worked for me (I use Vista) is that I initially had my chaos launcher folder INSIDE my Starcarft folder. So I just moved the ChaosLauncher folder outside the Starcraft folder and voila! the great bwapi works like a charm for me.

I recall I might run the chaos launcher as an admin... just in case.

It's a great tool!
My life for Aiur!
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
February 08 2010 10:02 GMT
#234
holy shit cool
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
NiteKat
Profile Blog Joined September 2009
United States151 Posts
Last Edited: 2010-02-08 14:43:55
February 08 2010 14:42 GMT
#235
This program just makes me feel even worse about my Macro... not ONLY now do I see my 1k minerals pile up but I see my 500 etc. minerals missed from having idle workers. Ha ha

very very nice tool though. Must have taken a lot of work great job and keep up the good work.

Oh yeah on a note something I noticed. When I used your tool all of the menus in the game sped up. For example the animation that makes the menuse move in and out of the screen as you navigate to single player/lan etc. all moved faster. Kind of an odd thing to have happen and not super important but just weird. lol
Shadowfury333
Profile Blog Joined March 2008
Canada314 Posts
Last Edited: 2010-02-08 17:51:23
February 08 2010 17:51 GMT
#236
On February 08 2010 15:46 AssuredVacancy wrote:
This number is calculated every frame, so naturally if you have idle buildings, you'll get penalized every frame and so you'll end up with a lower macro rating. This seems somewhat accurate right now as my replays never get above 9000, while flash/best gets up to 15k easily.


Have you taken into account that certain MU's have idle buildings as a matter of course? For example, in TvP, the Terran isn't using their barracks for production after the first few minutes, but it still counts as idle here.
Darkness called...but I was on the phone, so I missed him. I tried to *69 darkness, but his machine picked up. I yelled "Pick up the phone, Darkness", but he ignored me. Darkness must have been screening his calls.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
February 08 2010 17:53 GMT
#237
On February 09 2010 02:51 Shadowfury333 wrote:
Show nested quote +
On February 08 2010 15:46 AssuredVacancy wrote:
This number is calculated every frame, so naturally if you have idle buildings, you'll get penalized every frame and so you'll end up with a lower macro rating. This seems somewhat accurate right now as my replays never get above 9000, while flash/best gets up to 15k easily.


Have you taken into account that certain MU's have idle buildings as a matter of course? For example, in TvP, the Terran isn't using their barracks for production after the first few minutes, but it still counts as idle here.


Good question. Another common example I can think of is Zerg saving larvae for mutas.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 08 2010 18:07 GMT
#238
On February 09 2010 02:51 Shadowfury333 wrote:
Show nested quote +
On February 08 2010 15:46 AssuredVacancy wrote:
This number is calculated every frame, so naturally if you have idle buildings, you'll get penalized every frame and so you'll end up with a lower macro rating. This seems somewhat accurate right now as my replays never get above 9000, while flash/best gets up to 15k easily.


Have you taken into account that certain MU's have idle buildings as a matter of course? For example, in TvP, the Terran isn't using their barracks for production after the first few minutes, but it still counts as idle here.


Well then you can choose to ignore the provided macro rating for that period of time. The rating was never meant to be an end all be all estimate of one's skill, but rather provide a rough estimate of your current macro progress.

But something like you suggested is already implemented, as idle buildings/supply blocks are not counted for supply numbers lower than 50, because I realize there are certain timings that require you to either be stuck at 17/17 supply(10/15 ranged goon for example) or for you to have idle larvae, like mutas.
We spend our youth attaining wealth, and our wealth attaining youth.
NiteKat
Profile Blog Joined September 2009
United States151 Posts
Last Edited: 2010-02-08 18:51:42
February 08 2010 18:49 GMT
#239
Also I noticed while watching some replays that a Zerg that went 3 hatch muta's macro rating was dropping from saving 9 larva... as soon as he used all 9 larva his rating jumped from like 2000 to 10000 so it seems to take that into account to some degree. Remember from his equation early game is going to have a lot more jumps on your macro score than late game so things like that will probably affect it less. It is more the longer games that will show you better "macro scores" through this formula.

Now what would be really awesome would be if someone like Day[9] or the Korean professional scene decided to use the data this program is able to grab from replays and come up with their own macro formula.

edit: the one thing I noticed is that command centers and nexus are counted as production facilities and that you do eventually stop producing workers in long games. So those will count against this "macro score" produced.

However if you don't try to compare a "terran" to a "zerg" and just compare terrans to terrans etc. then that isn't an issue as all players will have the same handicap there.
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
February 08 2010 18:53 GMT
#240
this is the best thread of the year =)
Prev 1 10 11 12 13 14 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 276
UpATreeSC 66
Classic 33
Codebar 32
StarCraft: Brood War
Britney 35655
Calm 4092
Bisu 1691
EffOrt 1168
Shuttle 588
firebathero 573
Light 530
Rush 365
Stork 328
Soma 236
[ Show more ]
Snow 227
ZerO 191
hero 119
Dewaltoss 119
Soulkey 114
ProTech84
ggaemo 56
Sharp 55
Mong 50
Movie 48
910 47
PianO 44
Hyun 43
Barracks 35
Killer 33
Trap 27
HiyA 24
sorry 21
Terrorterran 21
Hm[arnc] 19
Shinee 19
Sacsri 18
soO 12
Free 11
Shine 10
Dota 2
Gorgc12029
qojqva2459
Fuzer 135
League of Legends
Reynor62
Counter-Strike
fl0m1105
byalli784
edward38
Heroes of the Storm
Trikslyr85
Other Games
singsing1800
B2W.Neo1100
Beastyqt852
ceh9513
mouzStarbuck272
crisheroes248
XaKoH 186
Liquid`VortiX170
C9.Mang0117
Liquid`LucifroN81
ZerO(Twitch)15
Chillindude14
FrodaN9
Organizations
StarCraft 2
angryscii 5
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 74
• LUISG 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 11
• FirePhoenix9
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3550
League of Legends
• Nemesis1845
• Jankos1509
• TFBlade741
Other Games
• Shiphtur716
• WagamamaTV265
Upcoming Events
OSC
6h 30m
WardiTV Summer Champion…
18h 30m
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
OSC
21h 30m
FEL
1d 16h
Patches Events
1d 20h
AI Arena Tournament
2 days
FEL
2 days
Sparkling Tuna Cup
2 days
Replay Cast
3 days
WardiTV Weekly
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
SHIN vs GuMiho
Clem vs Classic
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.