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Using BWAPI to take spectating to the next level! - Page 11

Forum Index > BW General
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Daedes
Profile Joined August 2009
Bangladesh105 Posts
February 07 2010 14:43 GMT
#201
On February 07 2010 09:49 AssuredVacancy wrote:
Show nested quote +
On February 07 2010 09:41 Daedes wrote:
only drawback is it only plays up to fast


You change speed with +/- on numpad.


TY sir!!!...i better read everything on that post
neVern
Profile Joined January 2010
United States115 Posts
February 07 2010 15:20 GMT
#202
On February 07 2010 13:30 Vasoline73 wrote:
Anyone with the "hLibModule" problem should make sure that they are taking the contents of the folders out and then putting the contents into the respective folders. Not putting the entire folder into the respective folders.

ie
"Starcraft" -------->>> "Starcraft" is wrong
"Starcraft" -------->>> drag file contents into ---------->>> Starcraft is right.

This solved the problem for me at least :/. I was just copying the entire folder instead of just the contents


thx, this fixed the hLibModule problem for me
jetpower
Profile Joined July 2007
Poland85 Posts
February 07 2010 15:42 GMT
#203
I like this very much. The problem with this though is that visually it is cluttered and messy. It obscures actual replay and with the many numbers, which are constantly changing, it is impossible to follow real time with /all option.
To Developer: Could you add a very simple version akin to used in TSL live stream?
Shadowfury333
Profile Blog Joined March 2008
Canada314 Posts
February 07 2010 17:36 GMT
#204
I've noticed that the mining workers seem to show their orders as the orders of your non-mining workers and military. For example, if you only have mining workers, their order line is white. If you have a worker who has just been produced going to mine, the miners' lines become green. If you have some of yur military hold posiyion at your front ramp while some are out scouting, about half of the miners' lines are black, and the other half are green.
Darkness called...but I was on the phone, so I missed him. I tried to *69 darkness, but his machine picked up. I yelled "Pick up the phone, Darkness", but he ignored me. Darkness must have been screening his calls.
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
February 07 2010 17:39 GMT
#205
Why is this not implented in the iccup launcher, instead of the obsolete chaos launcher? And where can I get that lanucher btw..cant remember any site that has it..
Ricjames
Profile Blog Joined April 2009
Czech Republic1047 Posts
February 07 2010 17:41 GMT
#206
I don't like this ... sc became: who can copy something and execute it perfectly instead of creativity and game sense.
Brood War is the best RTS that has ever been created.
iceburn
Profile Blog Joined February 2008
United States303 Posts
February 07 2010 18:04 GMT
#207
i think you are wrong, with exact timings and people who innovate and have great game sense know exactly when to push and have a much greater chance of success as they can practice a special build over and over until its perfect and can be executed live at a tourny
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
February 07 2010 19:10 GMT
#208
Just one thing about the "hLibModule" problem. I was having it too, even having extracted everything properly. However I fixed it by running the Chaoslauncher from the proper .exe file rather than from a shortcut. Dunno why.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 07 2010 20:06 GMT
#209
Just updated

The layout is now customizeable. As well as 5 new commands:

/hide <1 or 2>

Hide the info from player 1 or 2.

[image loading]




/unhide <1 or 2>

unhide the player info.


/load <layout scheme filename>

Loads a file containing a set of layout options. I included 2 basic files (basicinfo.ini, buildorder.ini)



/load basicinfo

[image loading]




/load buildorder

[image loading]




In the beginning of the replay the plugin will automatically load replaypp.ini. So just edit that file to your liking. The default file scheme is:
+ Show Spoiler +


showrally: 1
showworkerstats: 1
showmacrostats: 1
showorder: 1
showbuildorder: 1
showhp: 1
supplycount: 50
***************macrosettings:
Xcoordinate: 10
Ycoordinate: 10
productionFacCount: 1
queuedCount: 1
averageQueuedCount: 1
currentlyBuildingCount: 1
idleBuildingOrLarvaCount: 1
macroRating: 1
********************Workersettings:
xcoordinate: 300
ycoordinate: 10
workerCount: 1
miningMineralCount: 1
miningGasCount: 1
idleWorkerCount: 1
******************buildOrderSettings:
xcoordinate: 305
ycoordinate: 130
notify: 1



You can decide which info is displayed from changing to 1 or 0.
Notify is the option to turn off the notification everytime the buildorder list increases.




/default

loads replaypp.ini(the default file)




/notify

Toggles the notification of build orders.
We spend our youth attaining wealth, and our wealth attaining youth.
Shadowfury333
Profile Blog Joined March 2008
Canada314 Posts
February 07 2010 20:34 GMT
#210
I don't know if I've missed it, but is it possible to change the location the BO logs are stored?
Darkness called...but I was on the phone, so I missed him. I tried to *69 darkness, but his machine picked up. I yelled "Pick up the phone, Darkness", but he ignored me. Darkness must have been screening his calls.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 07 2010 20:37 GMT
#211
On February 08 2010 05:34 Shadowfury333 wrote:
I don't know if I've missed it, but is it possible to change the location the BO logs are stored?


No not yet.
We spend our youth attaining wealth, and our wealth attaining youth.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 07 2010 21:31 GMT
#212
...
you are my hero
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
arb
Profile Blog Joined April 2008
Noobville17922 Posts
February 07 2010 21:41 GMT
#213
On February 06 2010 13:57 Megalisk wrote:
[image loading]

Artillery spawned from the forges of Hell
FoieGras
Profile Blog Joined December 2007
Canada270 Posts
February 07 2010 22:31 GMT
#214
I love this thing.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
February 07 2010 22:35 GMT
#215
It might be cool if you could pipe the info into the overlay that TSL/GOM TV uses to place over the replay buttons. Then you could clear up the screen and still have the data showing up.

That seems kind of complicated though.
hifriend
Profile Blog Joined June 2009
China7935 Posts
February 07 2010 22:43 GMT
#216
freaking geniuses...
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 07 2010 22:48 GMT
#217
On February 08 2010 07:35 cgrinker wrote:
It might be cool if you could pipe the info into the overlay that TSL/GOM TV uses to place over the replay buttons. Then you could clear up the screen and still have the data showing up.

That seems kind of complicated though.


Yeah that seems kinda hard unless someone can teach me the basics of drawing on the starcraft canvas.

Although someone else can make a seperate module that draws the overlays. My plugin could output the necessary outputs to a seperate file while the other plugin/program reads from it. Shouldn't lag too much because it's just a couple numbers.
We spend our youth attaining wealth, and our wealth attaining youth.
FoieGras
Profile Blog Joined December 2007
Canada270 Posts
February 07 2010 23:45 GMT
#218
I just downloaded the updated version and tried it out watching a rep and found that it only shows the first unit/building on the bo list. Is there a way to change it back to how the previous version was where it showed all units/buildings built? I found that it was extrememly helpful looking at production facility timings where a player suddenly throws down 3 factories for a timing push and comparing your own build to those timings.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 08 2010 00:11 GMT
#219
On February 08 2010 08:45 FoieGras wrote:
I just downloaded the updated version and tried it out watching a rep and found that it only shows the first unit/building on the bo list. Is there a way to change it back to how the previous version was where it showed all units/buildings built? I found that it was extrememly helpful looking at production facility timings where a player suddenly throws down 3 factories for a timing push and comparing your own build to those timings.


Ugh that's a stupid bug that happens for reasons unknown to me. Maybe someone who's more experienced in the language can tell me what's going on:


//this will print 50, the default value
printf("%d",supplyCount);

//read the values in the file
fscanf(pop,"%s %d",temp,&supplyCount);
//this will print what's in the file
printf("%d",supplyCount);
.
.
.// a bunch of fscanf() calls to read other values

//at this piont it will print out 0, although supplyCount is not read nor written to since the last
//access.
printf("%d",supplyCount);


This only happens when the fscanf calls increase. I'll try to put out a bug fix by tonight.
We spend our youth attaining wealth, and our wealth attaining youth.
iceburn
Profile Blog Joined February 2008
United States303 Posts
February 08 2010 00:13 GMT
#220
do you think its possible to get a fp replay view
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