On February 07 2010 09:49 AssuredVacancy wrote:
You change speed with +/- on numpad.
You change speed with +/- on numpad.
TY sir!!!...i better read everything on that post
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Daedes
Bangladesh105 Posts
On February 07 2010 09:49 AssuredVacancy wrote: You change speed with +/- on numpad. TY sir!!!...i better read everything on that post | ||
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neVern
United States115 Posts
On February 07 2010 13:30 Vasoline73 wrote: Anyone with the "hLibModule" problem should make sure that they are taking the contents of the folders out and then putting the contents into the respective folders. Not putting the entire folder into the respective folders. ie "Starcraft" -------->>> "Starcraft" is wrong "Starcraft" -------->>> drag file contents into ---------->>> Starcraft is right. This solved the problem for me at least :/. I was just copying the entire folder instead of just the contents thx, this fixed the hLibModule problem for me | ||
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jetpower
Poland85 Posts
To Developer: Could you add a very simple version akin to used in TSL live stream? | ||
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Shadowfury333
Canada314 Posts
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ZeKk
Sweden320 Posts
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Ricjames
Czech Republic1047 Posts
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iceburn
United States303 Posts
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deconduo
Ireland4122 Posts
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AssuredVacancy
United States1167 Posts
The layout is now customizeable. As well as 5 new commands: /hide <1 or 2> Hide the info from player 1 or 2. ![]() /unhide <1 or 2> unhide the player info. /load <layout scheme filename> Loads a file containing a set of layout options. I included 2 basic files (basicinfo.ini, buildorder.ini) /load basicinfo ![]() /load buildorder ![]() In the beginning of the replay the plugin will automatically load replaypp.ini. So just edit that file to your liking. The default file scheme is: + Show Spoiler +
You can decide which info is displayed from changing to 1 or 0. Notify is the option to turn off the notification everytime the buildorder list increases. /default loads replaypp.ini(the default file) /notify Toggles the notification of build orders. | ||
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Shadowfury333
Canada314 Posts
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AssuredVacancy
United States1167 Posts
On February 08 2010 05:34 Shadowfury333 wrote: I don't know if I've missed it, but is it possible to change the location the BO logs are stored? No not yet. | ||
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Pokebunny
United States10654 Posts
you are my hero | ||
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arb
Noobville17921 Posts
On February 06 2010 13:57 Megalisk wrote: ![]() | ||
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FoieGras
Canada270 Posts
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cgrinker
United States3824 Posts
That seems kind of complicated though. | ||
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hifriend
China7935 Posts
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AssuredVacancy
United States1167 Posts
On February 08 2010 07:35 cgrinker wrote: It might be cool if you could pipe the info into the overlay that TSL/GOM TV uses to place over the replay buttons. Then you could clear up the screen and still have the data showing up. That seems kind of complicated though. Yeah that seems kinda hard unless someone can teach me the basics of drawing on the starcraft canvas. Although someone else can make a seperate module that draws the overlays. My plugin could output the necessary outputs to a seperate file while the other plugin/program reads from it. Shouldn't lag too much because it's just a couple numbers. | ||
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FoieGras
Canada270 Posts
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AssuredVacancy
United States1167 Posts
On February 08 2010 08:45 FoieGras wrote: I just downloaded the updated version and tried it out watching a rep and found that it only shows the first unit/building on the bo list. Is there a way to change it back to how the previous version was where it showed all units/buildings built? I found that it was extrememly helpful looking at production facility timings where a player suddenly throws down 3 factories for a timing push and comparing your own build to those timings. Ugh that's a stupid bug that happens for reasons unknown to me. Maybe someone who's more experienced in the language can tell me what's going on:
This only happens when the fscanf calls increase. I'll try to put out a bug fix by tonight. | ||
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iceburn
United States303 Posts
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